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Von Taticus
08-16-06, 01:39 PM
I am a little confused!

If a ship has been damaged and it looks like it's going to sink, Do you really have to wait around for the message of "She's going Down" or can you trudle off in search of another victim? If you do, then when shes sinks out of sight do you still get the renown?

(GW1.1):D

enaceo
08-16-06, 01:57 PM
In the NYGM manual (NYGM uses the same damage system)it says that you can be given credit for a ship even at about 30km .

Safe-Keeper
08-16-06, 01:57 PM
Ships that have been damaged are 100% repaired again when they leave your 3D rendering range (as far as I get it). They also stop fighting when you don't watch them. So in other words, as soon as you leave the crippled ship, it's instantly repaired and on its way again.

I think this is a measure to save RAM (if all the thousand ships in the sea would actually interact with each others when they met by fighting or evading or what-have-you, I suppose we'd have one buggy game, though I'm not an expert on such things:-?), but it's pretty annoying some times.
So yeah, have fun sitting there for two days waiting for her to sink:arrgh!:!

Torvald Von Mansee
08-16-06, 02:53 PM
Gah!!! :damn:

Oh, well...I won't make THAT mistake, again!!!

HunterICX
08-16-06, 07:03 PM
:|\\ I cant stop loving the sight of an

Blowing Up
Blasted to Shreds
Rolling Over
Breaking Apart

..ship

Qairyl
08-16-06, 08:15 PM
:|\\ I cant stop loving the sight of an

Blowing Up
Blasted to Shreds
Rolling Over
Breaking Apart

..ship

Something quite satisfying I did today was hitting an armed trawler with a torp. The thing had been following me for hours, and I hit him just as he was turning. He exploded very violently; immediately broke in half and the bow nearly flipped over, with pieces flying everywhere. Great sight:up:

-Qairyl

enaceo
08-16-06, 11:12 PM
:|\\ I cant stop loving the sight of an

Blowing Up
Blasted to Shreds
Rolling Over
Breaking Apart

..ship

Something quite satisfying I did today was hitting an armed trawler with a torp. The thing had been following me for hours, and I hit him just as he was turning. He exploded very violently; immediately broke in half and the bow nearly flipped over, with pieces flying everywhere. Great sight:up:

-Qairyl


Just do that with a corvette.See how you feel then:up:

Fat Bhoy Tim
08-17-06, 03:19 AM
Ships that have been damaged are 100% repaired again when they leave your 3D rendering range (as far as I get it). They also stop fighting when you don't watch them. So in other words, as soon as you leave the crippled ship, it's instantly repaired and on its way again.

I think this is a measure to save RAM (if all the thousand ships in the sea would actually interact with each others when they met by fighting or evading or what-have-you, I suppose we'd have one buggy game, though I'm not an expert on such things:-?), but it's pretty annoying some times.
So yeah, have fun sitting there for two days waiting for her to sink:arrgh!:!

Not quite, but close. I left a couple of heavily damaged Medium Cargos behind as I chased a convoy. But the time I came back one of them had sunk (it wasn't marked on the map, but was on my log) and the other was there. That was about a 20-30 km trackback, but I expect they were still technically within sensor range.

As it is, the 2nd one wish I put to the bottom with another fish was sitting dead in the water. And due to the high sea state I couldn't see it, the waves obviously obscured it every time I spun the scope around. So I surfaced between the two marks of where I spotted the ships last.

The bastard was sitting there with the stern down not more than 500m away, and I never saw it despite looking for 30 seconds :88)