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View Full Version : Welcome to George Town - Safe-Keeper's Bug Showcase!


Safe-Keeper
08-12-06, 05:28 PM
I know I've been submitting some crazy stories latelly, and that everyone's aware of these particular problems, but I just had to share this as it's the first time I've seen so many bugs in one mission!

OK, so I've added quite some stuff to George Town (South of Cuba in the Caribbean Sea). The port's made up like this (do not take notes, as it's not based the least off of history - the only real thing is that there's a city there called George Town:oops:): There are warships patrolling outside the island and inside the bay itself. There are search-lights, AA guns, and batteries around the bay. The inner-most portion of the bay, with the docked ships, is protected by a dense mine-field that stretches in a crescent from the western shore almost to the southern shore (a barricade ship marks its southern extent, to ease navigation for the Allied vessels).

So I sneak into the bay and enter the "inner harbour", avoiding the mine-field. My hydrophones, as usual, pick up everything in and outside of the harbour. I line up my boat and fire four torpedoes into the battleship. She spots me (OK, so I surfaced, just to tease them and test their reaction:lol:), and starts shooting. Suddenly, after hammering my sub, she turns her guns and starts shooting at something behind her. An external view shows me a destroyer sinking, trailing oil and flames. It would appear the battleship's captain, infuriated by the deaths on his ship and his failure to sink the sub responsible, decided to vent his anger at one of the incompetent destroyers that allowed me to sneak in.

It gets better than that, though: Now that I'm spotted, naturally the rest of the warships in the harbour want to move in and kill me. Ignoring the prone-to-sink-her-own-comrades-without-warning battleship, they race at me "as the eagle flies" - which is a bad idea, seeing that they lack the bird of prey's ability to fly over mine-fields. A series of explosions resound throughout the bay, and in seconds the fleet stationed to protect George Town harbour lies at the bottom.

I can't blame the Bulgarians in the harbour for having had it with the Americans after visting all this. She brings her guns about and lets loose at a nearby anchored American destroyer and L.S.T., who in turn are busy firing away at my diving sub, scoring hit after hit at the poor, innocent Red Cross hospital ship anchored behind me:o.

Aftermath: Most ships in harbour sunk, my sub destroyed by pressure, Bulgaria at diplomatic impassé with the United States, and a court-martial awaiting the battleship's captain, should he have escaped his ship before she cap-sized.

Either way, in one mission I experienced:
Hydrophones seeing through dry land.
Ships plowing right into obstructions (in this case a mine-field).
Ships shooting without caring about what's between them and their prey (read: a battleship with a mentally unstable captain; a merchant with an easily-pissed-off Bulgarian skipperhttp://www.3dflags.com/media/icon/classic/b/3dflagsdotcom_bulga_2faws.gif).
Ships shooting without caring about what's behind their prey (read: clearly marked Hospital ship full of medical personell and wounded sailors).
Ships that retaliate against friendlies who accidentally hit them.Only thing missing is aircraft throwing themselves into ships, each others, and mountain-sides:D.

Ubisoft... Please correct these things come Silent Hunter IV! It's only funny for so long!

Captain Safe-Keeper,
U-60

johan_d
08-12-06, 06:29 PM
just a big AYE!

GT182
08-12-06, 07:56 PM
:hmm: ... now I know what's in the safe. ;) SHIII Bug reports for Ubi. :rotfl:

Sad thing is, they don't care.... anymore.

Safe-Keeper
08-12-06, 09:05 PM
... now I know what's in the safe. ;) SHIII Bug reports for Ubi. :rotfl: No chance. The safe's way too small to store them all. Unless they're on DVD or micro-film or something.
Sad thing is, they don't care.... anymore. That's the problem. If those bugs were fixed, and the remaining desired features implemented, the game would be ten times better and wouldn't need to be kept alive by modifications - it'd live on by itself.

I remember back in the old days when publishers didn't release games until they were done. Back before the concept of "patches" meant games didn't have to be complete upon shipping.

VonHelsching
08-12-06, 11:43 PM
If a player does harbor raids for a living (like me), then he must be prepared for all the bugs you just presented, Safe Keeper. Although surfacing in a harbour is not ahem what I may call historically accurate tactics, resulting in a mayhem that you described, the most annoying harbour related bug for me is the DDs that have detected you and are bashing against the pier until destroyed.

enaceo
08-13-06, 01:29 AM
As you have said yourself,good thing the Luftwaffe wasn't attacking .Who knows what would've happened then...

Fat Bhoy Tim
08-13-06, 04:17 AM
As you have said yourself,good thing the Luftwaffe wasn't attacking .Who knows what would've happened then...

"Is that one of ours? Or one of theirs?"

*shrug*
"Do you care?"

"Bombs away"

enaceo
08-13-06, 06:09 AM
Reminds me of the police helicopter in San Andreeas "Shoot her !Shoot her!" " Her?It's a him!" "just shoot!"

Safe-Keeper
08-13-06, 02:49 PM
I don't normally surface during harbour attacks, but I wanted to confirm my suspicion that the AI really is dumb enough to ram a mine-field at flank speed.

enaceo
08-13-06, 03:18 PM
Maybe the AI thought Friendly Fire was off:D