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View Full Version : How much realism can a newbie take?


U-Bersnuber
07-31-06, 06:58 AM
Hey folks:)

I've just started playing SH3 and could really need some help!
I have read through the newbie guide (manual) and will try to get a feel for it, so thats not an issue...yet;)

What i would like to know is how much realism i should start with.
I like hardcore in sim's, but im afraid to "wear myself out" (i.e: find the game impossible) before i even get familiar with the gameplay...if you get my drift.

any tip will be highly appreciated:up:

thnx:)

Dowly
07-31-06, 07:03 AM
I suppose that you play un-modded SHIII? Iīd say, play the training missions and when you hang of the gameplay, tune the realism up to 80-100%. I started with everything else on except the manual targeting. :up:

U-Bersnuber
07-31-06, 07:39 AM
Thank you very much Dowly:)
hehe, i didnt notice the mission part (thought the missions in career mode was the only ones:oops: )

btw, pls post some new ones with Bernard soon, those were hilarious :rotfl:

Dowly
07-31-06, 07:41 AM
Hehe, letīs see what I come up. Maybe something for his first birthday on 25.09. ;)

HunterICX
07-31-06, 08:47 AM
:up: I say start with 50 % on ur first 1 till 3 patrols just to know the features of ur sub and the gameplay

after that tune it up to 80 or sumthing...and maybe later on give it an 100 % try

stabiz
07-31-06, 08:57 AM
I would start with weapons officer help turned on, so you can learn the other aspects of the game first. (This way you get to sink some stuff while learning too)

Have fun!

cobalt
07-31-06, 12:23 PM
I would start with weapons officer help turned on, so you can learn the other aspects of the game first. (This way you get to sink some stuff while learning too)

Have fun!

thats probably the best idea. try manual targeting but keep the weapon officers assistance on, so if you're not confortable making your own solution, he can if need be. but try first, only way you learn ;]

Safe-Keeper
07-31-06, 12:41 PM
If you like real simulators, there's no real reason to have the options such as Realistic damage and finite fuel off.

My advise is to have manual targetting on, but weapon officer's assistance on as well. Turn every other realism setting on. You should be at 80-something percent realism.

Now practice setting up torpedo attacks and then have your Weapon Officer check them for you (have him do an ID, then a solution) and see how close your numbers were to his. It's a great way of training your TDC info gathering skills.

U-Bersnuber
07-31-06, 07:01 PM
Thnx all for good tips:)
especially that weapon officers assistance tip will surely be helpful:up:

gonna spend all night now to figure out the game. Me the first hours--->>:damn:

Nice seeing so many Norwegians here btw:ping:

HunterICX
07-31-06, 07:11 PM
havent you done the Tutorail school yet on SH?

stabiz
07-31-06, 07:56 PM
Nice seeing so many Norwegians here btw:ping:

Norwegians are everywhere! We are an annoying people. :D (We also love German engineering, even though they invaded us without asking first :rotfl:)

theluckyone17
07-31-06, 08:32 PM
I went with NYGM full... but I got awful frustrated when I couldn't tell why my torpedoes missed (I knew they missed, but that was all).

So I switched external views on. After firing my torp's, I'd drop the 'scope and switch to the ext. view, and follow my torp's in. That way, I'd be able to see why I missed... too slow, too fast, dud, impact angle was too great, etc.

Went with that for a bit 'til I grew comfortable with my abilities, then stopped. I was extremely impressed a couple nights ago when I sank a tramp steamer in 14m/s winds simply by the seat of my pants... rough range estimate, guessed at the speed, from close range... and hit 'er amidships. I was ecstatic :D.

U-Bersnuber
07-31-06, 08:57 PM
havent you done the Tutorail school yet on SH?
Workin' on it now;) i thought career mode was the only way to go until you guys told me. In the start, i went to video/sound options nd straight for career mode, completly ignoring the other options:lol:

U-Bersnuber
07-31-06, 09:16 PM
I went with NYGM full... but I got awful frustrated when I couldn't tell why my torpedoes missed (I knew they missed, but that was all).

So I switched external views on. After firing my torp's, I'd drop the 'scope and switch to the ext. view, and follow my torp's in. That way, I'd be able to see why I missed... too slow, too fast, dud, impact angle was too great, etc.

Went with that for a bit 'til I grew comfortable with my abilities, then stopped. I was extremely impressed a couple nights ago when I sank a tramp steamer in 14m/s winds simply by the seat of my pants... rough range estimate, guessed at the speed, from close range... and hit 'er amidships. I was ecstatic :D.
I know the feeling, like god x2:rock:
I played SH1 many years back, and some days ago, i came to think about it. The feeling when i got a vital hit was ubercool..so basically, thats why im here now:p
I tried searching for SH1 on gamespot.com, nd found out there were 2 more! that made my day:ping:
I have my doubts to the next one though, i heard it would be american subs nd the same graphics engine...for me, thats called an expansion pack:hmm:
If EA did the same as Ubisoft, i figure we would have reached Battlefield 7 by now:lol:

Jager
07-31-06, 09:24 PM
The first day I started in SH3 I played on something like 20-30% to get a feel for the interface. The day after that I jumped up to 75% with only auto targeting and externals unchecked, and a few months after that I began playing at 100% which is where I am now. The key is to practice in the training missions as much as possible until you are comfortable with the game, after that go out and have a blast in the North Atlantic! :up:

U-Bersnuber
07-31-06, 09:31 PM
The first day I started in SH3 I played on something like 20-30% to get a feel for the interface. The day after that I jumped up to 75% with only auto targeting and externals unchecked, and a few months after that I began playing at 100% which is where I am now. The key is to practice in the training missions as much as possible until you are comfortable with the game, after that go out and have a blast in the North Atlantic! :up:
lol, i tried to have a blast just outside Germany, i found myself chasing ships that i spotted way too late..of course they got away..i felt like like a 80 year old in a wheelchair :rotfl:
so i think career mode can wait for awhile:p

P_Funk
07-31-06, 10:15 PM
Do the torpedo training mission in the Naval Academy and just practice. The only hard part of high realism in this game is the manual targeting. Just practice practice. Thats what I'm doing. I'm tired of firing my torpedoes as if Mr. Worf were waiting at tactical.

Become Mr. Worf!
http://www.tk421.net/character/worf.jpg

U-Bersnuber
08-01-06, 12:11 AM
Do the torpedo training mission in the Naval Academy and just practice. The only hard part of high realism in this game is the manual targeting. Just practice practice. Thats what I'm doing. I'm tired of firing my torpedoes as if Mr. Worf were waiting at tactical.

Become Mr. Worf!
http://www.tk421.net/character/worf.jpg
Tnx alot m8:up:
I was actually pretty worried, i tried the first mission nd felt terribly stupid. I was supposed to find a canal, but since i didnt understand the direction info(:oops: )..well, i felt like i had failed before i even got started:-?
I cant remember havin any problems getting into the SH1 gameplay:hmm:
but i guess the years have erased the bad ones:p can only remember some superb torpedo hits :lol:

thnx again, now i can start the game again:arrgh!:

U-Bersnuber
08-01-06, 01:38 AM
lol, just tried the first mission again, this time i found the briefing :rotfl: :rotfl: :rotfl:
god im such a noob..or just sleepy:p

Phylacista
08-01-06, 03:17 AM
somebody said leva the weapon officer assistance and then set every other realism option. Almost right: Dont forget to NOT check "No map updates"

Then you can see the ships plotted on the map and this is a great help for manual TDC (which you really should try - I never used auto TDC)

Did you take a look here?:
http://www.paulwasserman.net/SHIII/
Its an eye opener (at least it was for me)


Then when you have made yourself familiar with all this options go and try one of the big mods - either GW or NYGM or even better both. By then you will know what you want. It is really a question of personal preference.

P_Funk
08-01-06, 03:26 AM
yes Wazoo's tutorials are essential for Manual TDC. Also this is very helpful: http://www.subsim.com/radioroom/showthread.php?t=88961

No don't worry about screwing up. You get used to it pretty quick. I had used auto TDC for a while but then I decided to school myself and on the first try I missed so badly I wanted to cry. But on my 2nd attempt I got all the data right and hit a C2 with a 4 torp salvo. Might seem overkill but I didn't want to miss and when all four torps hit the ship didnt go down! I had to put a 5th in her and even then it took a while to list into the ocean. Lots of practice. Practice!

Also to begin with I pause at every step. Get fluid with it and then you're off to the races.

Rilder
08-01-06, 03:31 AM
somebody said leva the weapon officer assistance and then set every other realism option. Almost right: Dont forget to NOT check "No map updates"



also not checking "No Map Updates" doesnt subtract from realism, infact if you set to "Realistic" it stays unchecked, personaly I play at 40-50% realism, it fits me well, frankly weapon soulutions is my weapon officers job, Im the the one making sure we get out alive :cool:

U-Bersnuber
08-01-06, 06:15 AM
OMG, that manual TDC guide made me dizzy:-?
math has never been my strongest side:p
but if it was easy, it wouldnt be fun, would it? ;)

But thanx guys for helping me out, without this website i will NEVER figure it out:D :D