Log in

View Full Version : Torp room out of gas?


Seaveins
07-23-06, 04:38 PM
OK. I am a newbie and had some problems with my crew loosing their voices. I took veteran advice and uninstalled everything and reinstalled SHIII, patch 1.4, and TGW's 1.1. I started a new career in the 1st flotilla, 1939, Type IIB boat. I found a target on my first patrol, sunk it, but my crew couldn't reload my reserve torps. Just flailed around at about 30% efficiency with both tubes' status reading "Torpedo waiting in queue". I beamed back to base, replaced an officer with a torpedo qualification, assigned a warrant officer with another torpedo qualification, and went back out to sea. Guess what? I found a medium merchant, hit it with torps 3 times, didn't sink it after 3 hours of watching it list (game is saved at that point), and my crew still can't reload! One officer w/ torpedo qualification, two warrant officers with the same, 7 other warrants and two sailors and I still get "Torpedo loading waiting in queue" for all three tubes hours later. What am I doing wrong? Is it time to attach the plank?:arrgh!:
-Lars

JohnnyBlaze
07-23-06, 04:41 PM
Welcome aboard

Maybe they were to tired to load the tubes..

What kind of fatique model are you using? Grey wolves 12 hr or 24 hr?

mountainmanUK
07-23-06, 04:58 PM
The crew won't reload any tubes if you are on "Silent Running"!!! (Makes a bit too much noise, I guess);)
Cheers

Dave

Sailor Steve
07-23-06, 05:02 PM
No, there's a problem that cropped up some time ago, only with the type II. It has something to do with the compartment and fatigue, but I don't remember what it was:oops: . Somebody out there knows the fix, and it should be brought around soon.

I'm looking.

Sailor Steve
07-23-06, 05:19 PM
Found it. Look here http://www.subsim.com/radioroom/showthread.php?t=95549

Seaveins
07-24-06, 05:53 AM
Found it. Look here http://www.subsim.com/radioroom/showthread.php?t=95549

Thanks for your patience, Sailor Steve. I have to get better at searching the archives before I send my S.O.S.'s. :nope: I will give the fix a try tonight. I appreciate you looking it up for one of the new guys.

Sailor Steve
07-25-06, 11:29 AM
No, you're fine. I only found it because I knew it was there and knew roughly what to look for.

Hope it works for you.

Safe-Keeper
07-25-06, 02:34 PM
Quite an annoying bug, that, has to be pretty embarrassing for the poor GW team:-?. At least the rest of the mod is awesome.