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View Full Version : Not being able to control the two propellors individually


Kruger
07-03-06, 05:04 AM
I'm being depthcharged. One explodes very close to my stern and destroyes both stern dive planes and rudders. What do I do ? I'm still able to change depth, but I'm not able to steer. In real life submarines are can use different RPM's in order to turn. Why is this not possible in SH3 ? :(

HunterICX
07-03-06, 05:37 AM
I think you're F*cked now....

I never find something about steering in SH3 with ur propulsion.
:down:

Safe-Keeper
07-03-06, 10:30 AM
No, you can't do it in Silent Hunter III for some reason. Blame Ubisoft for rushing the game:cry:.

Drebbel
07-03-06, 11:11 AM
No, you can't do it in Silent Hunter III for some reason. Blame Ubisoft for rushing the game:cry:.

Rushing ? Why ? Maybe it was never planned to include that option.

Remember that including all options people demand would result SHIII being released in 2010 and costing 500$. And by that time the graphics would be so outdated that no one would buy it :D

Safe-Keeper
07-03-06, 11:42 AM
Rushing ? Why ? Maybe it was never planned to include that option.I don't know, it just seems like such a basic option to me when I think of it:-?.

Remember that including all options people demand would result SHIII being released in 2010 and costing 500$.And it'd be used as a training tool by the German Navy. No, wait...

Kruger
07-03-06, 04:28 PM
It's a basic to ba able to control engines individually.. Even Enigma had this option.

Drebbel
07-03-06, 04:50 PM
It's a basic to ba able to control engines individually.. Even Enigma had this option.

I think those controls are basically used by people who watch external view and then need to make sharp turns to evade depth charges. Otherwise it would be pretty useless to use that feature in the Atlantic.

I think, but not sure, it was, if at all, mainly used to make tight turns in port.

Rosencrantz
07-03-06, 05:56 PM
At least one new problem would be seen with a possiblity to handel the maschines separately: While the boat is recharching its batteries it would be necessary to give some orders to the helm to keep the boat on the course. This would not be a problem in the boats with more than 2 engines, of course.

-RC-

Kruger
07-03-06, 06:32 PM
It's a basic to ba able to control engines individually.. Even Enigma had this option.
I think those controls are basically used by people who watch external view and then need to make sharp turns to evade depth charges. Otherwise it would be pretty useless to use that feature in the Atlantic.

I think, but not sure, it was, if at all, mainly used to make tight turns in port.


I don't play with stock water transparency...so I can't watch for those depthcharges. But still....I have no chance of escaping with my rudders destroyed. It really bothers me :(... I could have steered with my propellors, and maybe gotten away.

Slick Rick
07-04-06, 08:48 AM
If you can manage to evade the depth charging long enough that they move on...you can always surface and hit return to port....and pretend that you did have control over each engine and justify it that way........maybe......:yep:

Kruger
07-04-06, 06:27 PM
Iap, that's exactly what i hope to do. Unfortunately the depth under my keel keeps diminishing...and soon I"ll reach the shore. Now I'm at 150 meters, I have another 40 meters below my keel, and 15 km to the coast of Ireland. I'm running at 2 knots straight ahead. I'm just west of Ireland and heading east.

Maybe they"ll leave me alone when my sub will eventually surface on the beach...Is there any possibility to hit "return to port" while I'm half the ship aground (and fortunately with my hull in one piece) ?

mheil
07-05-06, 09:33 AM
How about reverse? Get you away from the coast.

Sulikate
07-05-06, 10:06 AM
Are your propellors damaged? How is your battery charge level?

Kruger
07-05-06, 10:25 AM
My proppellors are undamaged. Iap...I can go reverse. My batteries are 50% so in slow reverse I"ll probably make 1 knot. I'm on silent running now, but every time they launch I try to accelerate a bit in order to evade the charges. I'm afraid that going backwards will not offer me that little acceleration i need every time they launch. I realy love my VIIB...and wouldn't want to lose it :(
Can any of you guys come and torpedo those tribals and let Herr Kruger come to port to those nice nurses in skirts ? :D

HunterICX
07-05-06, 10:51 AM
Kruger, wich grid are you :D , I'll help ya, in trade for that nurse's friends:rotfl:

Sulikate
07-05-06, 11:06 AM
My proppellors are undamaged. Iap...I can go reverse. My batteries are 50% so in slow reverse I"ll probably make 1 knot. I'm on silent running now, but every time they launch I try to accelerate a bit in order to evade the charges. I'm afraid that going backwards will not offer me that little acceleration i need every time they launch. I realy love my VIIB...and wouldn't want to lose it :(
Can any of you guys come and torpedo those tribals and let Herr Kruger come to port to those nice nurses in skirts ? :D Oh well... I think you should go slowly backwards in silent runing. Stay as deep as you can, if the bottom comes near fast, don't raise your boat too much, stay like 5-10 meters from the bottom. KEEP SILENT and watch the DDs in your hydrophones. If they drop depth charges contantly over you, accelerate for some seconds, and then slow down. One day they'll run out of ammo (beware that one day you'll also run out of batteries...). After a couple of hours without hiting you, they should start opening they drop pattern. DON'T ACCELERATE. EVEN IF you don't hear them for 3 hours, keep deep and silent, remember your rudders aren't working, and your running out of batteries.
Good luck Kaptain.

Kruger
07-05-06, 11:36 AM
Thank you. That's exactly what I am going to try and do. I sincerely hope that my nerves won't leave me.

Sailor Steve
07-05-06, 11:44 AM
The real problem with not being able to turn with the propellors is when it's time to go home. You can't get there unless you use the 'teleport', and you can't use that if you're playing at 100% (unless waypoints still work; I haven't tried that).

I think the most likely reason it got left out of the game wasn't rushing it or a decision; I'm betting they just never thought of it. That happens, you know.

Kruger
07-05-06, 02:03 PM
I'm not using 100% realism, so teleport should work. Waypoints do not work, I've tried them.

wovik
07-06-06, 12:29 PM
I had the same thing happen to me on my last patrol. Fortunately I had just fired my last torpedoes but the escorts found me. Unlike you I was pointing out to open sea when it happened. I was able to teleport home. Sure wished there were separate engine controls, though. I wasn't too far from port. Only in BF15.