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View Full Version : [Question+Bug]My game load makes me abandone my carrier..!


S.T.A.R.S™
06-26-06, 07:12 AM
Hello Guys,

this is my first post on subsim's community, but actually I have been visiting this web site regulary and it's a pleasure to finaly decide to be a member of it :D, eventhough it was kinda late.. :P

I have silent hunter 3 installed (censaored by Drebbel: Read the forum FAQ at http://www.subsim.com/radioroom/faq.php?faq=susbim_faq_item#faq_rules2_faq_item (http://www.subsim.com/radioroom/faq.php?faq=susbim_faq_item#faq_rules2_faq_item)).
I also have ( Grey Wolves SuperMod v1.1a ) applied to the game through ( SH3 Generic Mod Enabler version v 1.3.3.41 ).

and I also have ( SH3 Commander v2.5 ) installed, but sometime I use it and some others I dont "for some player's profiles".

*I also am using ( Wolfie's SH3 Tweak Pack ) to tweak my game and uboats.

now I have a problem...

I save the game at the early begining. "...after leaving the base and before encountering anything", and thats okay...!

BUT....!

when I first encounter anything "you name it" and then take it down, I start saving like this: 1.sav and so on you know. then I keep playing until I maybe get hurt real bad and decide to load from my last save "which is of course after taking down several boats" anyways... when I start loading and after being in the game for about 20 seconds..... the game will end telling me that I abandoned the career...!!!!!

and I can only load the one that says: in base before mission and thats it.
any other save will make me end the game as if I abandoned the career...!!!!!

why is this happening? and how to solve it?

I tried with the DVD on telling myself that maybe the no-cd patch would mess up with the game's A.I. (so I removed the files for the no-cd patch from the game) but that doesnt help much as I thought, because it happened again.

I made a clean installation of the game on another folder and ran the game from a costumized shortcut "and of course updated to 1.4b", and even this wont help because I keep getting this damn thing happening no matter what.

so I can't enjoy saving and loading :(

something else....

when I use the time acceleration feature from either ( Wolfie's SH3 Tweak Pack ) or ( SH3 Commander v2.5 ) to just make the map area time goes to the max limit ( 4096 ) so I dont have to wait that much long time to reach a certain given way point... anyways, after sailing and kicking and etc. the game starts to get real slow when on the time acceleration ( even on 1024 ) but the game will keep being fine for max of ( 2 )

whats going on with that buggy thing? I think it's kinda bug..!

my PC Spec. it's fine and meets the game mini and max req. so I dont believe it's a Hardware issue, not even the graphic card.

I wish that you can help finding out whats am I having here, and I welcome any ideas, and needless to say that it's been a pleasure writing to you and joining this wonderful community. :D

Best regards and many thanks in advance to all of you..


EDIT:

sorry I don't have an answer for you, but it will probably be better if you fix the slight mistake so the other guys can help... it's career, not carrier.:up:

Fixed, and thanks... :yep:

Der Eisen-Wal
06-26-06, 07:22 AM
sorry I don't have an answer for you, but it will probably be better if you fix the slight mistake so the other guys can help... it's career, not carrier.:up:

Highbury
06-26-06, 10:07 AM
Just a shot in the dark... SH3 Commander has a toggleable setting under SH3 Options titled "Simulate a Realistic Career Length". If you have that checked it will 'retire' your Captain at a somewhat randomized time (not sure how it decides the date.)

I have never used that SH3 Commander feature so I don't know if this is how it would behave in game, but it is the first thing that popped into mind.

S.T.A.R.S™
06-26-06, 11:09 AM
Hi Highbury, and thanks for the reply.

as a matter of fact, I dont use this feature as well as you in SH3 Commander. so I guess it's not the cause of the problem.

and just in case it's asked, my game diffeculty is at (59% for Stock) & at (66% for Grey Wolves SuperMod v1.1a). *My Perfect MOD :rock: .

and maybe in another time I would post to VonHelsching telling him that when I'm in the Naval Academy and went to the Flak Artillery exam, I cant shot any aircrafts at all. I mean that no matter how accurate or how many bullets a single plane has took from me, it just never fall or even got a scratch on it, and the same apply for in game and not just the Academy...!

anyways, my questions about how to fix the loading problem is for the game without tweaking it, and for both the Stock and the Modded Version of the game, so there is something else that makes this happen.

and about the time acceleration, well.. it just make the game slow by time "after sinking some ships and reaching way point and so on" but while returning to base or hanging around, it will just be so slow if I accelerated the time on the NAV. MAP to like hmmm. 512 but below this speed the game goes fine.

thats all in addition to the previouse post.

thanks again..

VonHelsching
06-26-06, 12:43 PM
That's a tricky problem you are describing, STARS. Havn't encountered it before. I'll get back to you on that. My first suggestion would be that you would have to save your first game after 50 km from port, since if you do this you get problems (but not related to what you're posting). Another problem might be arising from the fact that you sometimes load your game by SH3Cmrd and and some other times without it. I would try a clean "test" career where you don't upgrade anything on your first patrol, save 50 km after you left port and load consistently with or without SH3Cdr.

Regarding the time compression, even the 1024 causes tremendous strain on your processor; talk about 4096! During cruising, I would'nt recommend anything more than 256, since you might me missing a lot of action (airplanes), since they are not modelled correctly after x256. Also during unfavorable weather conditions, you might end up very close of a DD and your crew might not "see" and warn you until it's too late, while using high TC.

S.T.A.R.S™
06-26-06, 01:35 PM
Hello VonHelsching, and thanks for your appreciated reply.

First of all I would like to sieze the opportunity and congratulate you and the wonderful team behinde the making of the stoning Idea of this Perfect MOD, it's a great mod and it doesnt need me to say so because it speaks for itself. thanks for your effort and time you spent making this come to real.


My first suggestion would be that you would have to save your first game after 50 km from port, since if you do this you get problems (but not related to what you're posting).


.......save 50 km after you left port and load consistently with or without SH3Cdr.


I didnt fully understand this part Von..?!

do you mean that I have to save after 50KM from port, or not?

and actually that doesnt matter mate, because what I need to be able to is to save every where in the map and still yet be able to re-load what I just saved, without the stupid game just after loading will give me that Career is Abandoned, and I must click on Returne to Main Menu or Exit to menu.

I hope you get what I'm trying to say. :)


Another problem might be arising from the fact that you sometimes load your game by SH3Cmrd and and some other times without it. I would try a clean "test" career where you don't upgrade anything on your first patrol, save 50 km after you left port and load consistently with or without SH3Cdr.


all this is done buddy and actually not just now, but even ages before since I have this game for along time now (but never been able to completely start it from 1939 to 1945), so what you're saying is already done and nothing changed. still the problem exists...!


Regarding the time compression, even the 1024 causes tremendous strain on your processor; talk about 4096! During cruising, I would'nt recommend anything more than 256, since you might me missing a lot of action (airplanes), since they are not modelled correctly after x256. Also during unfavorable weather conditions, you might end up very close of a DD and your crew might not "see" and warn you until it's too late, while using high TC.

you're absolutely right on that Von, but again my configurations for the TC is like this:

-Land Proximity = 128
-Critical Damage = 1
-Crew Efficiency = 1
-Air Enemy Detected = 1
-Enemy Detected = 1
-Radio Report = 1
-Pray State = 64
-Hunter State = 256
-3d Render = 16
-Maximum = 4096

and as you can see I'm not missing the action around me but I just wanted to set the Land proximity to 128 and the MAXIMUM to 4096, and thats all.

here is how I do that, and this is the only way I accelerate the time in SH3..

http://img274.imageshack.us/img274/2217/tweaksh32cu.th.jpg (http://img274.imageshack.us/my.php?image=tweaksh32cu.jpg)


That's a tricky problem you are describing, STARS. Havn't encountered it before. I'll get back to you on that.

yeah, it's kinda weired...!

I decided to go to the Naval Academy to gain some Renown for my starting of a new career (and it was the first time after applying the TGW Super Mod 1.1a).

I went through all and it was fine, but when I get to the Flak Artillery it just never get any aircraft around, no matter what I do.

another thing happened in the Naval Artillery section, the ships are more tough to just accomplish the exam with the given amount of ammunition and still be able to get the five of them....!!!

are you aware of that?

thats all for now and many thanks VonHelsching for being here, and your appreciated answer.

Peace....Out..

VonHelsching
06-26-06, 05:17 PM
do you mean that I have to save after 50KM from port, or not?


Yes. But this is not the remedy for your problem. It's just a measure we always take. If you save closer, all unist loose their wayponts and start crashing to beaches / docks / wherever (a SH3 stock bug)

Also it is quite normal for the game to run slow in 1024.



I went through all and it was fine, but when I get to the Flak Artillery it just never get any aircraft around, no matter what I do.

another thing happened in the Naval Artillery section, the ships are more tough to just accomplish the exam with the given amount of ammunition and still be able to get the five of them....!!!

Regarding the flak, the airplanes in GW are harder to shoot (flak has been "un-stabilized) and the planes themselver are stonger than the stock.

Regarding the ship damage, GW uses the NYGM Damage Model, which is built sinking by flooding, rather than instant explosions and sinking within 2 minutes. The deck gun should be pointing at the ship's waterline in order to facilitate faster sinking. Shooting at other compartments of the ship, has little effect.

JScones
06-27-06, 02:43 AM
when I use the time acceleration feature from either ( Wolfie's SH3 Tweak Pack ) or ( SH3 Commander v2.5 ) to just make the map area time goes to the max limit ( 4096 ) so I dont have to wait that much long time to reach a certain given way point... anyways, after sailing and kicking and etc. the game starts to get real slow when on the time acceleration ( even on 1024 ) but the game will keep being fine for max of ( 2 )

whats going on with that buggy thing? I think it's kinda bug..!

my PC Spec. it's fine and meets the game mini and max req. so I dont believe it's a Hardware issue, not even the graphic card.
Not a bug. Purely resources, either hardware or software. I can play at 4096 TC with 90+ fps. It decreases to about 20 or so when near convoys (still quite acceptable). I only have a mid-range PC.

Please realise that there is a *lot* going on behind the scenes, especially in the "enhanced" mods like GW and NYGM.

FYI whilst there is no problem alternating the use of SH3Cmdr, I assume that you are rolling back SH3Cmdr the times that you are *not* using it to load SH3? For if you don't, then the files that SH3Cmdr *last* copied into SH3 will still be in SH3 and will most likely be inappropriate for the different career that you wish to play.

S.T.A.R.S™
06-27-06, 04:24 PM
Hello JScones, and thanks for your reply.

actually you're right assuming that I'm not using SH3 Commander when I *don't* need it, and of course rolling back SH3 is a *MUST* to play the game without having SH3 Commander affecting the game configuration files.

sometimes I even re-code my .cfg files for SH3 to meet a specific needs I require in the game "but this is of course will be in a different game installation folder".

and I also have many installation folders for the game. "4 of them" it's not that I'm wasting storage space I have on my H.D.'s but, it's just that I love this game "maybe it's due to my natural love to the Sea".

I used to re-code my Half-Life˛ files, and my best practice was with Counter-Strike Source, so I'm kinda familiar with the architicture of the .CFG files, for either re-coding the game or even managing your server's Plugins "IE. Mani Admin Plugin, AMX, etc." and I noticed that playing around with SH3 configuration files is quite a Joy, and the idea started when I saw some programs already Automating the Manual processes you go through on re-configuring your cfg files and so on. and it was like trial and error learning you know, until I started to put my hands on the basics, and to know when my game will crash to desk top in case I did something wrong, and so I rollback my changes and study this that happened, and most of the times I found out that NUMBERS are the Main Key element in SH3 Configuration Process.


Not a bug. Purely resources, either hardware or software. I can play at 4096 TC with 90+ fps. It decreases to about 20 or so when near convoys (still quite acceptable). I only have a mid-range PC.

My PC Spec. "in simple words" are:

Processor: 3.0 - Cash 1024
Memory: 2 GB Dual Channel - BUS 400 MHz.
3D Card: ATI Radeon® X1900 XT 256- PCI EX™
MainBoard: ABIT - 945

Resources is true, but for what I know about my in-background-working applications and my Hardware Specifications, I would surely say that I have like 90-95% of my PC Resources Free and so that makes me go nuts LOL. and of course talking about Spyware threats is not applicable to my case since as I assume, well protected against them with McAfee Antivirus Enterprise 8.0i Updated and Spyware doctor also fully updated.

*when I play any game that I know that it's a resources sucker, I stop the McAfee and spyware doctor since both of them are resources hungy.

the main problem now is my Saving problem.

I tried saving after 50KM as VonHelsching said, and I loaded back and it was fine, but that was already fine, because as I said in my first post. just before encountering anything yet in the game. but after going in battle with anything and SAVE, I can't load ever. and if I did load it'll just tell me that I abandoned my career.....!!!!! :damn: :damn:

I'm sorry if it seems to many of you that it's a wierd problem, and I could have contacted UBISOFT about it, but actually I did informe them of the situation, but yet no solution has been given.:cry:

thanks JScones for your help, and please buddy if you got any ideas on maybe how to fix that saving and loading thing, please drop me a line.


VonHelsching[/b]]
Regarding the flak, the airplanes in GW are harder to shoot (flak has been "un-stabilized) and the planes themselver are stonger than the stock.


but Von, how harder you're talking about?

I'll tell you this.... I went to the Academy to practic before the exam, and anyways, aircrafts "10 of them" started to come, so I gave the orders to the flak gunner to open fire on any aircraft "bombers and fighters" and guess what?

with TC set to 512 and for about 20 Minutes Real Time, I didnt scratch one aircraft, and so needless to say that I even got one down...:damn: so I started to handle my stuff manually, so I graped the fla
k gun and started being real crazy for about the same time with all the good background I have from being a FPS type Player and also putting in mind how to aim "like sometimes you have to aim away from the target but just due to the distance and air speed and so on, it'll hit it. I put that all in mind, and still couldnt get a scratch on one of those aircrafts.. LOL

and what you're saying about the ships, is true and sorry that I didnt remember this from reading the readme file for the GW, but what I noticed Von is that it's even hard to aim for the water line for the ship and get it easily. I mean that even the water line aiming spot is also got harders and kinda complicated "even with aiming for the water line under the engine room". but I like it and I dont take it as a disadvantage point.

thanks again buddy, and please if you find out anything about the saving and loading thing I'm posting about, just let me know, and if you tried out the Naval academy "the flak" and found something like what I'm talking about, them please let me know why it's happening, or if you already have it quite fine, then maybe I just need to buy a new game :damn: .

thanks all, and waiting for any solution you might have.

Peace...Out..

VonHelsching
06-27-06, 11:57 PM
:hmm: You have multiple installationns...You got me thinking. The save game problem might be there because you might accidentally loaded the same career from an alternative installation than from the one you created it.

STARS, try this one and report back.

1) Rename or backup your /my documents/sh3 (it's where your careers are saved).
2) Make a clean install + 1.4B + GW.
3) Make a new career and don't upgrade at the port
4) Go out and sink something, save and reload.

JScones
06-28-06, 02:40 AM
:hmm: I wonder if you are on to something there von. Maybe, and it may not even be caused by loading the wrong career in the wrong SH3 installation, but just maybe loading *any* career in installation #1 may do something which upsets loading any career in installation #2 (and vice versa etc).

Just a thought anyway.

jmaisc
07-10-06, 10:15 AM
It should be some other problem, the same have happened to me when I saved a game some minutes after survived to an attack to a convoy and sunked some ships. I used the "Save and Exit" option and in the next day when I loaded this saved game to continue playing, the game will load normaly but after a minute the game exited to the abandon career screen. I made several attempts and in one of them I hited the ESC key and select the option to end the patrol and return to base, which I was able to do, but for my suprise when I tried to start a new mission my career status was "Dead".

Maybe, some members of my crew didn't like my decision to sink some of the ships and have shooted me.:rotfl:

Anyway, since I had a game saved before attacking the convoy I was able to reload and attack the convoy again and continue with the mission without any problem. So, one lesson I learned is to save just before attacking a convoy, because I can allways reload this save game and do it again. :D

And by the way I don't even have those mods installed, only the mods about deck loading guns speed, SpySat, 16 Km and the better periscope.

VonHelsching
07-10-06, 04:51 PM
I remember some old posts (someone correct me if I'm wrong) regarding the "save & exit" option. It seemed that it cause some problems (cannot remember what it was, though), so I've never used it. I saved first and then exit.