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View Full Version : A save-game compromise


Safe-Keeper
06-24-06, 02:27 PM
OK, so I like the way saved games work in Silent Hunter IV, as it made it a bit harder to exploit by loading old saved games (to try a convoy attack again, for example).

What I liked less was that if you arrived at a moment you wanted to return to later (not for the career's sake, but because it was a good moment, like when you found a historical event like the Bismarck sinking or something), you couldn't. Return to it, and all following saves are deleted:damn:.

But how about this:

You have the option to save your career, and you have the option to save the current moment (with all stats such as ammunition, provisions, crew, damage, etc.) as a file that can be opened as a single mission. The game's so early in development that it might be possible. When saving, you enter a short description of the situation, then hit the [OK] button, and then you can later open the situation from the Single Missions list. This'd also allow you to easily spread good moments over the Web. And no matter how well or poorly you do when you play the Single Mission-version of the Career save, it'll have no effect whatsoever on the career it's from.

You can re-live past moments without being a cheater, and without losing your current moments to the anti-re-load "save-all-games-after-this-one-feature".

That's actually how Empire Earth and Empires: DOTW (and thus very likely Rise and Fall, since it uses about the same engine) worked: They saved games in scenario format (although with a different extension). So you could play the campaign, save, fish the saved game out of the Saved Game folder, change the extension to .scn, and open it up as a scenario.