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Carotio
06-20-06, 01:44 PM
This is my 100th post in this forum!
And I want to use it to satisfy my curiosity!
I would just like to know how many use my add on mod for GW => GW-UA

http://www.subsim.com/radioroom/showthread.php?t=91946

Sailor Steve
06-20-06, 06:37 PM
Oops! I voted no, then I saw the 'Only Partially' part. I'm not using your mod mainly because I didn't like the lowered values and less ships. I know you did that for mid-range systems, so I'm not knocking it, just stating my reasons.

I am still using your original 'Denmark' maps, though; I like them.

Carotio
06-20-06, 08:08 PM
Oops! I voted no, then I saw the 'Only Partially' part. I'm not using your mod mainly because I didn't like the lowered values and less ships. I know you did that for mid-range systems, so I'm not knocking it, just stating my reasons.

I am still using your original 'Denmark' maps, though; I like them.

Which lowered values? Just curious! These? ->
Less ships, well, only in Kiel/Wilhelmshaven, and only 3-5 ships were removed!
It's just that too many ships in one area gives real slow FPS!

My "Denmark" maps, well the cities on the map is slightly more than Denmark addings! I have just diven into the field of creating harbours too, and I have created 5 new ones myself, plus corrected some GW entries, where the harbours didn't appear on the map! Now it's just a matter of time before these harbours are crowded too, which will be in the Campaign_SCR, same file as less ships in Kiel/Wilhelmshaven...

irish1958
06-21-06, 09:23 AM
I like and used your add on mods, but since the new GW 1.1a, I haven't been able to use it. I went to the GW 1.1a because it saved several Gb of my hard drive. If you can adapt your mods to this install, I will use it again.
irish1958

Sailor Steve
06-21-06, 10:17 AM
[
Which lowered values? Just curious! These? ->
Less ships, well, only in Kiel/Wilhelmshaven, and only 3-5 ships were removed!
It's just that too many ships in one area gives real slow FPS!

In another thread you stated that you had changed some of the GW changes back to stock for easier gameplay. I mostly go with individual mods to set it up the way I like; I don't use all of any one supermod.

As to the maps, I know you changed a lot more, including the icebergs. It was just easier to say "I'm using the original Denmark maps". Now I've said so much more.:rotfl:

Adding new harbors is always cool, especially if they have ships in them. I've just become really attached to the way Rubini does things, and I never had a problem with the ships that were there.

But that's just me, of course.

Carotio
06-21-06, 11:22 AM
[
Which lowered values? Just curious! These? ->
Less ships, well, only in Kiel/Wilhelmshaven, and only 3-5 ships were removed!
It's just that too many ships in one area gives real slow FPS!
In another thread you stated that you had changed some of the GW changes back to stock for easier gameplay. I mostly go with individual mods to set it up the way I like; I don't use all of any one supermod.
As to the maps, I know you changed a lot more, including the icebergs. It was just easier to say "I'm using the original Denmark maps". Now I've said so much more.:rotfl:
Adding new harbors is always cool, especially if they have ships in them. I've just become really attached to the way Rubini does things, and I never had a problem with the ships that were there.
But that's just me, of course.

Some stock features, which I reinserted was the red/green/blue icons and the hydrophone/radar lines on the map plus the surface u-mark! It's just a matter of taste, I think!

You know, if looking in my documentation folder, you'll see a Campaign_SCR file with my changes. Look at it in the editor and if you like it, you can mix it with any Campaign_SCR of your liking (GW1.1 or Unified Campaign), however, I have added the improved Helgoland, so you'll have to edit the routes of the ships passing by Helgoland. Some of the GW1.1 went through the island, so they would just stop there, which is unintentional, I would say!!

Carotio
06-21-06, 11:55 AM
I like and used your add on mods, but since the new GW 1.1a, I haven't been able to use it. I went to the GW 1.1a because it saved several Gb of my hard drive. If you can adapt your mods to this install, I will use it again.
irish1958

Do you mean the new GW1.1a, which is made as an installation exe.file?
This should be the same content as GW1.0 + GW1.1 update + GW 1.1 1024 & Overlay Fix

I have just now looked through my mod plus patches, and you should be able to enable GW-UA1.1 + GW-UA1.13 + GW-UA1.14 with JSGME without problems! Is this what you did?