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Hunter
06-14-06, 04:24 AM
Pacific Storm is all about battleships and aircraft carriers - the giants of naval warfare during WWII - about captains and admirals, as well as rank-and-file soldiers and sailors of the two great military powers, that locked in a life-and-death conflict. In Pacific Storm you can become Commander-in-Chief, responsible for the lives of thousands of servicemen and the destiny of your country, commanding officer of a small squadron or even an ordinary military pilot, fighting in the sky over the Pacific. And, gradually, as you play, from all these separate bits and pieces will emerge one impressive picture of the great and fierce battles fought in the Pacific during WWII.

Pacific Storm is a game about the war in the Pacific between the U.S. and Japan. It has the elements of a global strategy, tactical game and an arcade air simulator. Playing either for the United States or Imperial Japan, you walk through a dramatic sequence of large-scale naval and air military operations. The game covers the time from 1940 - 1948. As you play, you can develop new technologies, build and deploy new weapon systems or even change history. Thanks to a smooth and seamless combination of strategy, tactics and simulator, you are completely free to take whatever strategic or tactical decisions you consider best or abandon for a time all strategy and tactics and inhabit any of your units so as to take part in the fighting personally. Steel Monster's gameplay combines exceptional depth and scale of the strategic mode, superior authenticity of the tactical mode and exciting dynamics of the simulator.
http://www.pacificstorm.net
http://www.pacificstorm.net/gallery/ablums/files/Defending_transports.jpg

DeepSix
06-14-06, 01:43 PM
Looks interesting; can't tell how you play it, though. This "blend" of three styles is confusing me.

Sonarman
06-14-06, 02:31 PM
Looks interesting; can't tell how you play it, though. This "blend" of three styles is confusing me.

A demo is available at
http://www.pacificstorm.net/en/index.php

There is an extensive tutorial included that takes you though each layer of play.

DeepSix
06-14-06, 02:41 PM
Thanks - missed that before.:up:

DeepSix
06-14-06, 03:35 PM
Tried the tutorial/demo and it looks good. Unlike most tutorials which are lousy IMO. Only problem I have is that the mouse scroll is REALLY slow; changing the sensitivity to try to make it faster made it too fast. That's probably a problem on my end, but I'll have to work it out before I can finish the demo.

Sonarman
06-14-06, 04:32 PM
Yup, sound's like it's on your end unfortunately, the mouse worked fine for me.

Thanks

Sonarman
06-14-06, 04:34 PM
Note that the "Pacific Storm: Allies" is actually the sequel/addon to Pacific Storm which will add British and German forces into the mix.

DeepSix
06-14-06, 07:26 PM
Well I got the mouse sorted out and played the demo some. First impression is that the game is good but utterly confusing. So much going on, I found it hard to locate and select the unit(s) I needed. Haven't tried the strategic level yet, but I'm not crazy about the arcade feel that the tactical level seems to have. And I saw a V-1 rocket on Iwo Jima. Yeesh. The game has potential, though.... maybe I'll get better at juggling units if I can remember all of the mouse-clicks and key commands.:D

timetraveller
06-15-06, 05:31 AM
A nice IGN review on Pacific Storm, dated 6-14-2006. The reviewer goes into the management angle of PS quite a bit. Here's hoping people also realize the possibilities of massive 3D ship to ship and air battles this game also supports.

http://pc.ign.com/articles/712/712519p1.html

TT

timetraveller
06-15-06, 08:19 AM
More shots of Pacific Storm

Opening fire at Leyte
http://img158.imageshack.us/img158/941/cruisers8dg.jpg

The action begins
http://img158.imageshack.us/img158/1755/f4uleyte7wu.jpg

Trouble for USS West Virginia
http://img135.imageshack.us/img135/176/troubleforusswestvirginia9sn.jpg

Flock of Corsairs. A thing of beauty.
http://img135.imageshack.us/img135/2658/flockoff4us6pc.jpg (http://imageshack.us)

West Virginia fights back
http://img144.imageshack.us/img144/4363/westvirginiafightsback6uk.jpg

Sonarman
06-15-06, 08:23 AM
Great Pics, can't wait for this one

Hunter
06-16-06, 02:51 AM
First mods for demo here:
http://www.pacificstorm.net/forum/viewforum.php?f=19

NeonSamurai
06-17-06, 03:02 PM
Figured this one deserved a sticky for now :)

Looks like it could be good

Hunter
06-20-06, 01:28 AM
First screenshots of new units for Pacific Storm: Allies are availible on PAcific Storn homepage.

http://www.pacificstorm.net

http://pacificstorm.net/images/First/sma01_Tribal.jpg

GlobalExplorer
07-17-06, 10:54 AM
After some failed attempts I have finally downloaded the demo. After reading some lukewarm reviews / previews and looking at screenshots showing a very odd UI, I wasn't expecting much. But I was very much surprised.

This could be it.

If this games will come without the typical problems associated with games from Russia, i.e a more competent A.I., stable programming, and post-release patches, this could be a milestone, game I have anticipated for decades. The game takes some concepts which were forgotten since the good old Pacific Air War by Microprose, the scope of Rome Total War and brings the most indepth, complete, motivating game about the Pacific War or any theatre of war.

From what I see it appears to be moddable as well, so the community could get rid of the bit of arcadishness that remains.

I am immensely looking forward to this!

timetraveller
07-23-06, 09:24 AM
From what I see it appears to be moddable as well, so the community could get rid of the bit of arcadishness that remains.

I am immensely looking forward to this!

Greatly looking forward to this myself.

Supposedly there are modding tools to be released by the developer (or CDV). Beyond that, I have some tools I'm getting ready to release myself for this game when the retail version comes out.

Looking for the end of August for release date from what I've read.

TT

Hunter
07-28-06, 03:07 AM
Yesturday, we have posted screenshots of German version of Pacific Storm to official forums at http://www.pacificstorm.net/forum/viewtopic.php?t=1337
http://www.ljplus.ru/img/s/t/steel_monster/th_psgerm01.jpg
http://www.ljplus.ru/img/s/t/steel_monster/th_psgerm03.jpg
http://www.ljplus.ru/img/s/t/steel_monster/th_psgerm12.jpg
http://www.frogster-interactive.de/upload/packshots/1793uPacificStorm_Packshotjpg.jpg

Hunter
08-15-06, 03:28 AM
PS MODS – first homepage for Pacific Storm mods is launched this day by Time Traveller and KiloAlpha4. Two modders know on our forums for their brilliant modifications for Pacific Storm demo have established new mod team and introduced new single resource to home mods made by Pacific Storm community...
http://pacificstorm.net/images/First/PSMODS.jpg
http://pacificstorm.net/en/index.php

KiloAlpha4
08-17-06, 09:08 AM
We are looking for fellow modders to join our team for PS and PS Allies. Please visit out website for further information on this and our mod projects.Be sure to join our forum for all the latest news, pics, and chat ;)

Hunter
08-18-06, 04:25 AM
German version gone gold Frogster Interactive pictures has announced
http://www.pacificstorm.net/en/index.php

http://www.frogster-interactive.de/cache/thumbnails/tn_1702upacificstorm.jpg

KiloAlpha4
08-18-06, 10:53 AM
I really like that box tan shade over the blue :up:

malkuth74
08-23-06, 09:45 PM
This game will be released in Next month in USA. It sounds really good. At first I did not get it but then read a little bit more into it.

Things like Making Own Ships and Adding mods to them, actually planes too.
Building Bases, and Invading Japans bases with troops, planes, ships etc.

It almost sounds like Hearts of Iron with 3d graphics. (of course only Pacific part)

Can't wait to buy this now. :)

snowsub
08-23-06, 11:18 PM
How the hell could I have missed noticing this :o

Going to have to try the demo now :arrgh!:

timetraveller
08-24-06, 11:00 AM
I've already completed the file unpacker for Pacific Storm. I'll make it available when the retail comes out here in NA.

Currently working on a graphical 2D mission editor for ocean battles. It will be able to create massive battles on a 100x100KM map using all units. It also supports a simple scripted language for those that want to manuever units this way. The editor is 70% complete at this date. It will be released in the next few weeks.

TT

timetraveller
08-31-06, 08:28 AM
The Pacific Storm mission editor enters alpha testing. 3D party editor.

http://z13.invisionfree.com/PSMODS/index.php?showtopic=315&st=0&#entry2842188

TT

Hunter
09-01-06, 03:33 AM
Frogster interactive pictures, (http://www.frogster-interactive.de/home.html)German publisher of Pacific Storm, the award winning combination of global strategy, RTS and flight simulation has made the announcement that had been long waited by our fans. Today, Pacific Storm hits trader's shelves all over Germany. The game is delivered along with 156 page manual, detailed unit overview in the poster format and Kamikaze headband.
http://www.frogster-interactive.de/upload/home_news/1702uPS_Verpackungsinhalt_kljpg.jpg

em2nought
09-02-06, 03:05 AM
The last time I got a headband as swag was over twenty years ago from the army. lol I think I've used those headbands more than anything else I've ever gotten for free, still have them today. The army lettering is long since gone though. :D Somebody let us know if the German full version contains StarForce?

malkuth74
09-03-06, 11:52 AM
I wonder if we will get such a wonderful surplus of stuff with the American version. I doubt it since the American Distributor that is releasing the game sucks.

US date has been moved to sept 28.

Hunter
09-04-06, 01:44 AM
Somebody let us know if the German full version contains StarForce?
No, StarForce was abandoned by both Frogster and CDV.

monkee
09-08-06, 07:01 AM
The game takes some concepts which were forgotten since the good old Pacific Air War by Microprose

At last! I have been waiting for such game for ages since 1942 PAW.

The release date on play.com is somewhere in December.

GlobalExplorer
09-10-06, 05:05 AM
I played the whole day yesterday (german version). Despite the great concept and the initial excitement I had, I would recommend to stay away from this game in it's present state.

It was fun for the first few hours when I started to build up my bases and develop my forces, but everything becomes a chore very quickly. There is too much of everything, and many things don't work. My transport fleet got grounded quickly because the AI is not able to supply the bases with fuel, so I had to do everything manually. The tactical battle was so bad that I almost smashed my mouse in anger. I had spent the whole day micromanaging to build up these forces and all I got as a reward was a huge mess of ships running into each other, planes not attacking and getting shot down entirely by enemy flak.

The guys who designed the user interface should be sent to the quarry for life. I am designing software myself and this is just a good example of how not to do it. Even people with great patience, eagle eyes, supreme cognition and reading skills will give up on this quickly. The average user will be completely repelled.

Needless to say that there are lots of technical problems as well. For instance, a whole week I couldn't play because the mouse would jump erratically whenever the game was paused, but everything was fine in real time (!). I had to enable VSYNC and make changes to the mouse driver to solve this.

All I want to do now is get over the game and forget it quickly. I hope I will not make the mistake of wasting another weekend with it. I might come back in a year or two to check if the sequel+mods have changed the situation.

GE

P.S. If the game would come with 1/10 of the current number of units, (much) less workload in managing the strategic part, a working AI and less technical glitches, it could be immense fun (look at the TW series for how to achieve good balance). But my advice would be to start all over with this game, because the current code has too many design defects imo.

monkee
09-11-06, 01:53 AM
I played the demo and my impression is that this game is simpler than Warplan Orange.

Malefactor
09-11-06, 11:02 AM
I'm gonna have to give this one a try. :yep:

monkee
09-12-06, 01:36 AM
@GlobalExplorer: Does Pacific Storm supports widescreen gaming?

Hunter
09-18-06, 01:16 AM
@monkee: Sure:ping:

Sixpack
09-24-06, 01:48 PM
A wide system of upgrades including the option of producing nuclear or bacteriological weapons;

Bacteriological warfare an option ? Bah ! They crossed a 'dont go there' line for me....

Sonarman
09-24-06, 05:58 PM
Bacteriological warfare an option ? Bah ! They crossed a 'dont go there' line for me....

I agree that I'd rather not see that in the game, although there a a historical precident for this, the Japanese dropped bubonic plague infected fleas and other nasty things over China during ww2 http://www.fas.org/nuke/guide/japan/bw/

Hunter
09-26-06, 01:37 AM
First patch for German and English versions is planned for late October. If you have difficulties with playing campaign you may play historic missions or try battle planner. It allows easily arrange each historic battle in the Pacific.;)

Hunter
09-29-06, 02:37 AM
US based residents of our official forums at www.pacificstorm.net post numerous report that long awaited title Pacific Storm can bee seen at Frys, Walmarts, Babbages and others stores. Although sales were not yet announced at CDV official web-site, some user saw copies on sale in some places in Iowa. Read more here (http://www.pacificstorm.net/forum/viewforum.php?f=1)

malkuth74
09-30-06, 02:00 PM
Yup just bought mine at walmart. Yeahhhh. Only one disk nice manual.

DeepSix
10-03-06, 10:00 PM
Now that I have a new machine that'll sport these beautiful graphics I think it's time I tried this again. :)

timetraveller
10-04-06, 03:30 PM
PS Unpacker, the file unpacker for Pacific Storm has been released.

Be sure to read the help file before using.

http://www.delraydepot.com/tt/ps.html

TT

timetraveller
10-08-06, 01:06 PM
PS Missions, the Pacific Storm mission editor is released.

PS Missions is a 2D graphical mission editor/creator for Pacific Storm. It can create complicated missions using all unit combinations for the game. Unit AI pathing can be drawn or specified, carrier air groups created, unit patrol lines and patrol loops, map points, and much more. It also has its own simplified scripting engine which allows you to code detailed mission commands, generating the Buka scripting code for you.

Important! Be sure to read the help file. Also, hotkeys are used for many functions in the editor. Press F1. hotkey.txt file is in the install.

Go get 'em-

http://www.delraydepot.com/tt/ps.html

TT

Apeboy
10-13-06, 08:18 AM
Still digging around the game params_xml to fgure out how to set up a historical campaign. The biggest offender is that currently the US starts with twenty Lexington CVs including aircraft. Most of the CVs are buried in transport convoys.

If I manage to get hold of this does anyone have a concise order of battle for the US and Japan circa 1940? There are fleet setups and a WarProfile for each side inside the xml, gotta figure out if/how they impact each other.

Timetraveller, do you know when PS uses the arcade vs. real setup found in the game params xml? I've used normal and hard difficulty settings and haven't found any differences in the units. Dunno if the free campiagn uses this and historical uses real.

The other knock I have against PS is the base/personal/ship/resource management. It is a cluster (and that is putting it mildly). It would be so much better if the troop tab would show each base, it's resources, resource potential, operating costs and naval units in their port. As it stands now it's just a list with no rhyme or reason to it. Not to mention the fact you have to drill down into everything to get a accurate picture of your units.

The AI supply option does a "fair" job but woe be to you if you try to prioritize a cargo delivery. Many times AI supply won't load max cargo/oil even if it is availible and there is plenty of storage at it's destination. Makes it tough to build up particular bases.

In M:TW you could do a decent job of managing 20+ provinces but in PS trying to manage 15-20 bases is not user friendly at all.

timetraveller
10-13-06, 09:45 AM
Still digging around the game params_xml to fgure out how to set up a historical campaign. The biggest offender is that currently the US starts with twenty Lexington CVs including aircraft. Most of the CVs are buried in transport convoys.

There is some discussion of this going on right now over at the CDV forum. I think they are in GameParams.xml too.
http://www.cdv-forum.de/cdvboard/english/showthread.php?t=55908

If I manage to get hold of this does anyone have a concise order of battle for the US and Japan circa 1940? There are fleet setups and a WarProfile for each side inside the xml, gotta figure out if/how they impact each other.
Not an order of battle, but someone over at the PS forums made a list of naval equipment for both sides at the start of the war. See:
http://www.pacificstorm.net/forum/viewtopic.php?t=1503
http://www.pacificstorm.net/forum/viewtopic.php?t=1502

Timetraveller, do you know when PS uses the arcade vs. real setup found in the game params xml? I've used normal and hard difficulty settings and haven't found any differences in the units. Dunno if the free campiagn uses this and historical uses real.
I wasn't aware there was any GameParams.xml difference in the resulting 3D tactical battle. Single skirmish missions use a file called OEModifications_missionX.xml for each mission to define the unit modifications for that mission only. They are not used in the in any way campaign, to my knowledge. That, as far as I know, is the only difference beyond the obvious unit differences depending on the year of the war you are in.

I gotta admit, I have hardly touched the strategic part of this game. Maybe soon.

Good luck man.

TT

timetraveller
10-30-06, 11:12 AM
Guys,

A cartload of new skins for the current Pacific Storm retail are available on the PS Mods modding site, compliments of KiloAlpha4.

http://psmods.hub.io/

See the D/L link at the top of the main page.

Ships, aircraft, and map objects, including

-buildings
-roads
-runways
-launchers
-craters
-aa mg's etc

Check 'em out!

TT

KiloAlpha4
10-31-06, 08:38 AM
lol there will be more then skins but alot of reskinning/graphic upgrades for the game were done.

Hunter
11-01-06, 05:55 AM
Actually, there are 11 new mods by PS MODS team the full list is availible at www.pacificstorm.net (www.pacificstorm.net)too, as I has posted the announcement to our homepage.

http://usera.imagecave.com/kilomana/ps_plane_pics/shot0001f4f.jpg

http://img216.imageshack.us/img216/9171/shot0000zn6.jpg

http://img117.imageshack.us/img117/7110/shot0005qf0.jpg

http://usera.imagecave.com/kilomana/ps_plane_pics/instruments.png

KiloAlpha4
11-01-06, 07:00 AM
thank ya kindly Hunter. You can view more details at the pacificstorm.net forums or our PS MODS forum. More mods to come so stay tuned ;)

Sonarman
11-01-06, 05:14 PM
A new short preview of PSA is availabe over at PC Gamezone:

http://pc.gamezone.com/gzreviews/p29323.htm

KiloAlpha4
11-01-06, 06:52 PM
excellent...thanks for the heads up

Sonarman
11-02-06, 04:40 AM
Thanks Kilo, Another preview, this time at IGN:
http://uk.pc.ign.com/articles/743/743187p1.html

KiloAlpha4
11-02-06, 06:49 AM
thanks again for posting. add on is looking great !

Sonarman
11-02-06, 10:52 AM
We in the UK are still waiting for GMX to release the first installment, I assume they are holding release back until they get the future patch incorporated.

Hopefully GMX will treat Buka/Lesta a bit better than they treated Tesseraction with Enigma RT. And hopefully we will get a printed manual with the game and not have to go through the fiasco of the Battle Of Britain II GMX release again.

KiloAlpha4
11-02-06, 04:22 PM
you could do like alot of U.K. peeps are doing and order it from the U.S. or that U.K. company on ebay selling north american copies or just order it yourself online. At least you'd have a MUCH shorter wait time and guarenteed 160 page manual ;) It's 30 pounds through those ebay dudes in the U.K. for it. Personally I'd see which was was cheaper and if getting it from The U.S. was cheaper including the exchange rates,shipping etc that's the way I'd go. Beats waiting until who knows when for the GMX release ;)

Hopefully GMX will treat Buka/Lesta a bit better than they treated Tesseraction with Enigma RT. And hopefully we will get a printed manual with the game and not have to go through the fiasco of the Battle Of Britain II GMX release again.
I don't think a little game distributor like GMX would be dumb enough to mess with Buka Entertainment and Lesta Studios. I mean they're not Electronic Arts ;)

Sonarman
11-02-06, 07:46 PM
Hi Kilo
Yes importing might be the best idea, I ordered 1914 Shells of Fury from Germany last week and it arrived within two days, faster than much of the UK's own internal mail.

A 160 page manual would be nice, very rare these days, harkens back to the old "War and Peace" sized manuals from Microprose! I see the lucky people of Germany got a nice ship chart as well.

Thanks for all your hard work on the mods I look forward to trying them out as soon as I get the game.

KiloAlpha4
11-03-06, 03:14 AM
hey no prob I hope you will be able to join the struggle in the Pacific soon ;) I imported mine from the U.S. to get it quicker and it cost me $ 76.36 at the door with exchange, duty and all that usual tax bliss ( free trade my butt ) but the game is worth every penny as far as I'm concerned.

Tikigod
11-04-06, 06:07 AM
This game is excellent....as far as the idea and depth of simulating "the entire war machine"....every level from production line to the front line has been addressed...as well as the importance of winning the battle of just fumbling around with logistics (which I have yet to master).

and finally... someone made a game where all objects in a 3-d environment actually have a strategic value...and aren't there just for looks....I actually cry now when I lose something in battle....

I agree with most comments people have been posting...that this game definately has alot of potential.....but, its best to hold off rushing out and killing yourself to get a copy.....until a patch is released. otherwise you will just get frustrated with the current state it is in.

These are some of the current issues that need to be addressed:

1. CTD's when being killed while using joystick in flight. :damn:

2. A.I. Oil resupply issue. (forcing you to manually micro-manage all your fuel resupply requests.) this can be overwhelming with large fleets and territories. :damn:

3. Quarky RTS behavior :o

-pathfinding that makes you go hmmmmmmmmmmm.....

-planes drop bombs prematurely after ordering to attack enemy cruiser..this may be inexperience of pilots/lack of training on my part....or signs of fear from green pilots....not sure if it is bug...then again I asked a group of PBY's and SBD's to attack a battle cruiser shooting everything it had at our runway.

-In a seperate mission I had a heavy bomber squadron bomb a target area and retreat only to be pulled back into battle by two fighters before they could return to base...when I went back into battle manually....the fuel state and damage was the same for all my bombers as it was just before retreating the battle area.... but, amazingly they were resupplied between battle event/screens with a new bomb load in midflight...so if I wanted I could have gone back to target area and bombed more targets......this is a continuity bug with bomb loadouts while inflight when forced to engage in multiple battles.

4. User Interface/Navigation is HORRID..whomever designed it....tried too hard to make simple things complicated. :nope:

5. Load times seem a little long...game saves alone may take 1-2 minutes...and are done automatically on top of the normal loading screens that happend between battles...adding an additional 1-2 minutes to load.....so its like waiting for Silent Hunter 3 to load 2-3 times each time you want to jump between tactical to strategic level. :doh:

6. Battle Event Spamming- if you are in a fast time compression and you are being continously attacked by enemy...you kinda get bombarded with battle messages...each battle message you resolve (whether you decide to fight manually or automatic) forces you immediately into the next message...because the system in its current state won't give you time to push the time compression back to 1x again. The only way to currently resolve this is by pressing the radio button each time on the battle message itself that allows you to pause the game after the battle results...they need to make this a default behavior (to either pause or go to 1x compression when you exit the message instead of an option you have to keep pressing)....again this is an example of additional things added to the interface that make a simple concept more complicated than it needs to be. :damn: The interface is definately not smooth flowing like a game of this complexity should be.

but, overall its a great game if you are into very complex multi-level strategy game that requires both micro and macro managing at all levels.

I am looking forward to seeing future developments in this product. :up:

Now, if I can only remember where I shipped that atomic bomb too...hmmmm...

KiloAlpha4
11-04-06, 03:01 PM
2. A.I. Oil resupply issue. (forcing you to manually micro-manage all your fuel resupply requests.) this can be overwhelming with large fleets and territories.
actually it works good IF you have enough or more supply for the demand. then the AI ships oil to the other bases and actually will put 40000+ oil in them even if you don't order it manually. You need enough transports for this also.

planes drop bombs prematurely after ordering to attack enemy cruiser..this may be inexperience of pilots/lack of training on my part....or signs of fear from green pilots....not sure if it is bug.
random bug though I haven't had it yet happen to me except for in the demo

Load times seem a little long...game saves alone may take 1-2 minutes...and are done automatically on top of the normal loading screens that happend between battles...adding an additional 1-2 minutes to load.....so its like waiting for Silent Hunter 3 to load 2-3 times each time you want to jump between tactical to strategic level.
seems to depend on the individual system, my load times are 30 seconds to 1 minute max for big load ( late war ) /save times 15 to 20 seconds max approx late war.

Now, if I can only remember where I shipped that atomic bomb too...hmmmm...

lol there is one prob with that in which transports may drop off loaded weapons etc if they load fuel etc at another base. For this generally check out the heavy resource producing cities.

What A?
11-05-06, 12:35 PM
you are being continously attacked by enemy...
Really? That's real good to hear becuse I was afraid that it only would be two or three major battles and the rest should be a walk in the park.

I hope the enemy will give me a real fight! :up: :up: :up:

fire-fox
11-05-06, 03:11 PM
when in all that is holy is this in the UK shops/sites??????????????:damn:

Tikigod
11-06-06, 05:41 PM
wow...I really love this game....so many different roles and situations you have to react to.....I did my first sub hunt over weekend....sent 4 destroyers out after 6 subs...and thought i was going to die.....

I watched the subs submerge shortly after the intro movie....I figured that was the last time I would see them.....I went full speed to area they were located ...and began my search...not knowing whether or not my early war destroyers would pick them up or not... or even if they would do anything at all.....I couldnt see anything on the water from the surface.......then all of sudden I see trails whisk right by me...."what the heck was that?"

Next thing I hear torpedo hatches opening and firing...then more trails....

I followed the trails and didnt see anything underwater until I was right over top of them....then all of a sudden there they were ....all scrambling some diving...turning.....all fading into what looks like a transparent view underwater....(which I guess means I detected them passively with a hydrophone)...the destroyer then began firing its canisters out the sides and dropping charges off the stern.....which was very cool and exciting to watch.......

I sent all my destroyers crossing every direction until I spotted 4 in the area.....I sunk 1 right away with direct hit....then damaged another watching it roll on its side......and eventually destroyed two more that tried diving deep.......I stayed directly over the last spot I saw them dropping charges.....then eventually they came back shallow where I finished them off with more charges.......

I knew I had sunk 4...but, couldn't find the remaining two, thinking they dove too deep to detect......next thing I know one of my destroyers explodes....and I watch it sink realizing I just lost x and y amount of aluminum, iron, fuel, and the opportunity cost of the time and labor it took in constructing it.... (a destroyer is about 180-200 days of build time at the dockyards in game).....so I took this attack personally understanding the value of my loss.....I could still see trail of bubbles left from the torpedo that hit it....and followed the course with wrage dropping charges....I performed my newly mastered technique of zig-zagging and sending destroyers in every direction ....using my sh3 mindset to make sure they couldnt get a good angled shot on me.....I wasnt going to let this happen again.....I was very dillusional at this point.....fearing another torpedo attack....

after what seemed like hours of crapping all over the ocean floor (seconds if you use time compression).....eventually both subs returned to surface (I guess from exhausting their O2 reserve)....at this point im like "ok, what do I do now?".....then the subs begin firing their deck guns at me....which I didnt expect. My now battlehardened crew returned fire causing them to slowly sink back into the depths from wince they came....

after totalling the final tally of subs I sunk....I grinned in excitement at how many months of production I just sent the japs back....after learning the process and the amount of resources of that goes into the construction of each unit....from collecting material islands....transporting and protecting them them back to homeland....constructing/applying newly researched technologies...then transporting the newly constructed units back to the frontline....There is no greater satisfying feeling than that of "the kill" and this game definately emphasizes that fact. :rock:

with my new experience in sub hunting....I am going back to port to upgrade my systems to the new sonar I just completed research on...so the next time I run across this scenerio I can ping them actively rather than risk another ship loss just trying to listen for them blindly....

I really wasn't expecting too much out of the different roles you play in this game at the battle level...thinking maybe they would have been dumbed down or over simplified....considering the size they try to cover. But, the arcade like gameplay still follows alot of the basic rules and behaviors you would learn from a larger sim that would specialize in the genre...

I can't wait to see where they go with the development of this sim..... :up:

KiloAlpha4
11-06-06, 06:19 PM
lol welcome to Pacific Storm ;)

Tikigod
11-08-06, 08:33 PM
This question needs reworded....or at least the answers do....

http://i4.photobucket.com/albums/y147/Tikigod78/saywhat.jpg

I tried registering at forums to post bugs I have found.... but, they haven't accepted my registration....I guess the admin manually registers you.

KiloAlpha4
11-09-06, 01:12 AM
yep too many spammers over there which is why they had to do it that way.

Tikigod
11-09-06, 09:54 PM
This sense of time is excellent in this game. Everything at tactical and strategy level moves in real time simataneously. So if you enter battle and leave back to map view....everything is syncronized to where it should be logistically.

Auto-battles also take place in real time on strategy map so if you decide not to go into battle you will see an icon appear illustrating an area of battle that will last as long as the engagement takes place.

You can also use time to your advantage to make your attacks whether they are at day or night....

Tikigod
11-09-06, 10:09 PM
Is there a way to play this game in windowed mode by editing a config file? my fullscreen in releaseconfig.xml is "<string name = "Full Screen" value = "No" />" by default....yet I still have trouble alt-tabbing to desktop and doesnt seem to behave like its in windowed mode. I can't seem to find any other files that may relate to this.

timetraveller
11-10-06, 09:35 AM
Is there a way to play this game in windowed mode by editing a config file? my fullscreen in releaseconfig.xml is "<string name = "Full Screen" value = "No" />" by default....yet I still have trouble alt-tabbing to desktop and doesnt seem to behave like its in windowed mode. I can't seem to find any other files that may relate to this.

Editing the .bat file alone will do it.

To run PS in windowed mode:

In the main game folder, open the PacificStorm.bat file in a text editor.

Look for this line:
start sm.exe -f -a MainMenu

Change the "-f" (-f indicates fullscreen) to -w:
start sm.exe -w -a MainMenu

Resave the file.

Remember to change the window size in the game (Options) to something smaller than your monitor size so the window title bar and frame can be seen. You might want to do this first, actually.

TT

Laffertytig
11-10-06, 03:11 PM
isnt this game chock full of bugs? and what is the AI like?

KiloAlpha4
11-10-06, 05:05 PM
lmao what game isn't ? actually the "bug" severity depends on the user's config it seems as it does for most games. there are some bugs and some AI issues but every game has them. Some people are having alot of ctd's, I don't have any except the know bug one that will be fixed in the coming patch and it's easily avoidable..don't do what causes it . Patch should fix alot of issues.

Laffertytig
11-10-06, 08:33 PM
have to say that the concept of the game interestes me but am sceptical of how it will perform.

1 - is the flight model really arcady?
2- have heard of some really bad controller ctd issues along with glaring AI issues
3- how does the AI handle the whole game in general?

would be good hearing some opinions from people from the subsim forums who know a decent sim when they see one

KiloAlpha4
11-11-06, 02:11 AM
ave to say that the concept of the game interestes me but am sceptical of how it will perform.
first thing is if you haven't played the demo I suggest you do. I wouldn't classify the game as a *simulation* it's a real time strategy/tactical hybrid..I guess would be the most 'accurate" I could think of to describe the game. And it is very good accomplishment considering all that the game incorporates.

second thing is you have to realize is alot of the bugs are exaggerated and alot are people playing the game not knowing what they are doing which doesn't make them a bug.

I have the same version as people posting alot of these "bugs" and I don't have them and really I can't see everyone's games all being a individual dif version ;)

1 - is the flight model really arcady?
think of battlefield 1942 except the flight model reacts to weight loads etc where as bf didn't.

2- have heard of some really bad controller ctd issues along with glaring AI issues
there is a issue with using usb controllers and is to be fixed in the patch. Onlt other known ctd issue is getting shot while piloting a plane which sometimes ends up in a ctd. I only had it happen once and I fly alot. AI could use a upgrade but to say it's completely useless is a exaggeration.

3- how does the AI handle the whole game in general?

For me making most things automatic it runs pretty good considering. Again alot ( I'd say 50% ) of complaints are based on misunderstanding of users from what I'm reading. One example is to complain AI doesn't shuffle enough fuel around is laughable because for 1 it takes until approx 1944 to have it all bases etc upgraded enough for supply to even come close to meeting demand. That's assuming you don't have more than 10 bases. I think they just have the "it should do it" attitude without really understanding what it is that they should do ;)

for 2 you have to have proper bases upgrades built and upgraded. You need a dock to increase load/unload quantities. You need oil tanks to store produced oil, the more the better and upgrades mean less loss due to leakage etc. You need alot of tankers atleast 6 in each convoy ( right now I have around 100 tankers on the go) and multiple ( meaning a heck of alot) oil producing zones under your control. Then there is the iron and aluminum besides.

that's just one prime example and one major AI complaint. not saying there are no AI issues but they don't make the game unplayable and should be fixed in the patch. I guess it depends on the user as I've seen alot of basic questions covered in the game manual being posted and alot of "bugs" being posted that again are not actual bugs like the complaint that dive bombers don't dive bomb rofl. In the end, getting the game or not is a decision you have to make.I got it and I'm glad I did. I've had hardly any "real" issues with the game in comparrison to say company of heroes for example which is a ctd fest.

remember that MAX only approx 15% of game players will join/post in a forum and of that 15% about 14% only post BECAUSE they have a problem with the game so if you look at forum statistics in general, only 15% of game users having problems with such a large scale and new style of game is damn good.

Some people have the "I'll wait for Allies" attitude but they don't realize that if this game doesn't sell good there will be no Allies. it cost me almost double the shelf price for mine but again it was worth every penny to me and will be to any people who ever played PTO. On our website we posted a good review by a player a couple days ago you should read this as it is a fair and very honest review of pacific storm from a person who knows what he is talking about.

Tikigod
11-11-06, 09:19 AM
Thanks Timetraveler!



Editing the .bat file alone will do it.

To run PS in windowed mode:

In the main game folder, open the PacificStorm.bat file in a text editor.

Look for this line:
start sm.exe -f -a MainMenu

Change the "-f" (-f indicates fullscreen) to -w:
start sm.exe -w -a MainMenu

Resave the file.

Remember to change the window size in the game (Options) to something smaller than your monitor size so the window title bar and frame can be seen. You might want to do this first, actually.

TT

Tikigod
11-11-06, 09:45 AM
Lafferytig,

The flight model is not like "combat flight sim 3" or "IL2". I wouldn't say its like bf1942 either...the thing with the flight model in pacific storm is the ai planes turn and move slower than normal. Sometimes they seem to be suspended in air (such as the large bombers that may seem to hover when changing direction or the fighters you attack when in a turret position) This may be odd to a veteran flight simmer who is used to more realistic dogfight battles with more fluid and realistic motion of aircraft.

The damage modeling of aircraft is also simplified to an arcade style. Instead of many hit boxes spread across the plane found in different postions (wing, engine, tail, etc.) in pacific storm you just have one large hit box across the entire plane that if you shoot it just a few times it destroys the plane. This is why I described the model as being arcade-like. The planes do have sense of weight from loadouts as kiloalpha described and the interior models of the cockpit are very nice looking (The cockpits are virtual that allow you to look all around with a thumbwheel as you could on most of todays combat flight sims)

The dogfighting is still fun considering the amount of aircraft you have to fly against during a battle. The only downside I think to this style of flight model is sometimes the plane tends to flip when you try to manuever it to its extremes...like if you want to make a tight turn to make a second pass on a strafing run......the model might force you to fly upside down for awhile in order to make the turn effectively. Alot of the manuevers seem to defy the physics of an aircraft you see in normal flight simulators. But, considering this is an rts model which you get to jump in and out of I don't think its bad at all. Just don't expect it to be an advanced dogfighting sim.

The CTD's that happen when you get killed in aircraft is a bug that is known to be replicated. Its discussed on the pacific storm forums. It happeneds to me all the time and I can reproduce it 100% of time. But, like kiloalpha said its the only major know bug that affects gameplay. Most bugs I mentioned I wanted to report are not necessarily bugs. They are mostly spelling errors and weird interface questions like the one I posted above.

have to say that the concept of the game interestes me but am sceptical of how it will perform.

1 - is the flight model really arcady?
2- have heard of some really bad controller ctd issues along with glaring AI issues
3- how does the AI handle the whole game in general?

would be good hearing some opinions from people from the subsim forums who know a decent sim when they see one

KiloAlpha4
11-13-06, 12:38 AM
translation from russian to english. They did mention a while back they were going to fix flight models and stats. It's not "exactly" like battefield 1942 BUT it's the closest comparrison and actually they are VERY similar arcade style flight models. let's face it neither are even close to a true flight simulator but with everything going on in combat, all the options of a true flight sim in the game would be too much for most players.

Hunter
11-13-06, 02:34 AM
The forthcomming Pacific Storm: Allies brings hit location model for each unit with a hit to a specific place will cause certain damage to unit's - both planers and ships and equipment placed within. Although, the flight model will stay simplified to make the game availible for unskilled virtual pilots.

timetraveller
11-15-06, 03:19 PM
Updated! The Pacific Storm mission editor. 1.0 MB

Get it at-
http://www.delraydepot.com/tt/ps.html

Build 790. Install over top of your existing version. Existing missions will be saved.

Bug Fixes-
1. Fixed map zoom indication. Text box width was too small to hold zoom values less than 1.
2. Fixed problem where a selected unit showed through the right panel.
3. Cleanup and correction of FILESYSTEMOBJECT code.
4. *Hopefully* have eliminated the problem where all ships suddenly go underwater.
5. Further tweaks to insure the combo boxes can't be typed over.
6. Added error check to validate game save file path to correct file path error.
7. Fixed problem where Unit Data box was not updated when changing unit speed, elevation, altitude.
8. Fixed mis-information in Help window and hotkeys.txt file.
9. Fixed non-functioning Edit Carrier Air Squads toolbar item.
10. Fixed problem with show/hide unit names toggle where names remained on.

Additions-
1. Added new toolbar menu items.
2. Added 3 new save options when creating OEModifications file to allow equipping units for different war eras.
3. Added convenient map zoomin/zoomout buttons to right panel.

Notes-
1. Unit serial numbers have been renamed in a slightly different format to fix the underwater ships problem. In the new system, unit u100 will now have a serial number of _u100. PSMissions will make the conversion for you for any existing mission .WAR files. For hand coded script files (.LUX files), you will have to make the change manually.

timetraveller
11-15-06, 03:26 PM
You can now create an OEModifications file for your custom mission for a specific war era. Units will be equipped for that era.

3 choices:

1. Early war.
2. 1943.
3. 1945.

Create the file, then save it to the game's \units folder. Then run your mission.

KiloAlpha4
11-16-06, 06:31 PM
also note V1.3 patch info available here http://www.pacificstorm.net/forum/viewtopic.php?p=22953

timetraveller
11-18-06, 01:10 PM
Two more mission editor bugs fixed.

Build 791 of the editor is available.

http://www.delraydepot.com/tt/ps.html

Build 791. Full install. Install over top of your existing version. Existing missions will be saved.

Bug Fixes-
1. Fixed unit serial number conversion problem, converting carrier air squadron serial numbers.
2. Fixed initial submarine depth problem where all subs were set to 0 meters depth.

Note-
1. Subs will always start at 0 meters depth, but will dive to the value you specify when the mission starts.

TT

timetraveller
11-28-06, 10:38 AM
New models coming for PS Allies, HMS Hood and Bismark.

Shots-
http://pacificstorm.net/en/art4.php
http://pacificstorm.net/en/art3.php

Spectacular!

http://img87.imageshack.us/img87/8691/wallpaperhood3800x600xp9.jpg

TT

Hunter
12-14-06, 11:01 AM
Lesta Studio, CDV and Buka Entertainment announce the first multilanguage update for international release of Pacific Storm. The patch updates stock game to 1.3 version, bringing a number of improvements and fixes. Download link is availible from www.pacificstorm.net

Apeboy
12-20-06, 09:15 AM
Lesta Studio, CDV and Buka Entertainment announce the first multilanguage update for international release of Pacific Storm. The patch updates stock game to 1.3 version, bringing a number of improvements and fixes. Download link is availible from www.pacificstorm.net (http://www.pacificstorm.net)

Hunter,

While the patch is welcome, until the unwieldly beast that is the PS strategy game is tamed I'm afraid PS isn't much more than a tactical battle game, at best. There is no sane way to organize units, bases or production, not to mention transportation of between them.

timetraveller
12-26-06, 03:44 PM
Nice Gamezone preview of Allies.

http://pc.gamezone.com/gzreviews/p29323.htm

TT

KiloAlpha4
03-10-07, 12:52 AM
http://www.pacificstorm.net/forum/viewtopic.php?t=2103 (http://www.pacificstorm.net/forum/viewtopic.php?t=2103)

screens and information from the allies beta english testing

GlobalExplorer
03-10-07, 12:18 PM
isnt this game chock full of bugs? and what is the AI like?

I bought PS and enjoyed as much as a visit to the dentist. Don't know if the Allied version is better but the developer pissed me off with starting a sequel even before the game was out. It's a pity as the game had lots of potential :down:

Hunter
03-12-07, 03:14 AM
Don't know if the Allied version
Shure it is, since there much more things being done besides originalgame even patched up to 1.3

KiloAlpha4
03-23-07, 02:58 AM
I bought PS and enjoyed as much as a visit to the dentist.

....ps still didn't have as many bugs as the sh3 release did so kind of the pot calling the kettle black deal there ;)..and don't even start me on the AI... I do miss the torpedo missiles though in SH3 ;) bet they are still in there ;) so no game is perfect ;)


lol alot of peeps have the add ons completed even before the first game is out rofl...don't see what the big beef is myself ;)

KiloAlpha4
03-26-07, 09:11 AM
there is a 1.4 maintenance patch otw for pacific storm. Issues the patch addresses: 1. The problem I ran into with ammo is that my fighters say they have no ammo but when I send them into battle and I take over in tactical mode I do have plenty of ammo on board. Not sure why on the info screen it says they have none. 2. The game often crashes to the desktop when A. switching from the tactical to strategic level B. at random in the tactical level 3. surface fired missiles do not function, SAMs do not fire from ships and SAM launchers do not appear on bases. Furthermore ships are usually armed with a random assortment of SAMs instead of those loaded on them. Cruise missiles disappear when ordered to fire from V1 launchers and no explosion occurs at the target nor is damage done. V2 launchers do not even appear at the tactical level. 4. P-38s plow into the water or land after dropping bombs when dive-bombing. 5. American AP 400 AB and AP 640 AB bombs do virtually no damage to ships when dropped from dive-bombers. 6. When ordered to attack ground, B-17s and B-24s often do not drop any of their bombs. 7. Planes are frequently destroyed in mid-air collisions after retreating from battle. In the cases an enemy fighter will be flying near where my units retreated and then it will explode and catch fire while debris from up to four of my aircraft suddenly appears and falls to earth and then game alerts me that several of my units have been destroyed. 8. The snorkel technology has no effect on submarine performance. 9. Multiplayer mode: in the battle planner players can only change their team number once, after that the menu isnīt working anymore 10. Multiplayer mode: in the battle planner players are not able to allocate units to the AI. In the flight simulator mode it works. 11. Multiplayer mode: if you remove the last AI and you click on &quot;ready&quot;, the mission starts immediately and you have won, because the other player has no units 12. glitch Playing as Japan about 5 months into a free campaign. I am patched to v1.3.1604. I produce about 10,000 tons of ammo. It only is being produced in Tokyo and as soon as it is produced it has evaporated to just a little over 1,000 tons. The ENTIRE ammo stock at every base has become 0 and I haven't used any of it. I am managing the bases myself. I try to save it by loading it to a transport. So when I need to supply a new division, I unload it. I click on the display message to notify me immediately as soon as it is unloaded. In just that short time there is now only remaining just over 400 tons, and I haven't even gotten a chance to supply my new division yet! (It still has 0 ammo.) This is far too expensive. There are no other units at the base. 13. There is still a problem with the dive bombers: bombers of the American side donīt shoot their bombs, the Japanese do. This problem only occurs while playing the American side. When the AI plays Amrican they shoot their bombs. 14. More aggressive and powerfully AI. should give a small taste of Allies to ya's

Apeboy
03-27-07, 08:31 AM
How has the strat game changed other than the addition of supply routes?

Can you decomission ships that aren't worth upgrading?

How has the ability to manage your fleets/bases changed?

Can you see a overall picture at a glance of what your country is spending vs. income?

Can you view your fleets, armies and air forces in a sane way? In PA you just got a list of ships without options of display by fleet.

KiloAlpha4
04-05-07, 09:46 AM
1) strategy game is MUCH improved, AI is more aggressive. Supply routes can be automatic, or easilly done manually with a great little interface also if you want there is arcade mode which automatically moves resources to your bases and not have to bother with supply at all.


2) You can sell or buy ships etc, technology, weapons that you either want or don't want to allies or other nations in the game.


3) The ability to manage fleets especially has changed with the addition of better sorting methods and new color coding to lists so it is much easier to find what you want fast. As always you can rename any fleet or ship and can even change your capitol or main base if you wish to another one in your empire.

4) yes you can easilly see your overall spending or income or individually at the bases/technology screens etc. Also use of materials vs what you have available such as oil, iron or aluminum.

5) yes you can view them through the new options given in your overall forces view screen/s gui's.

there is alot of information here with screenshots etc etc http://www.pacificstorm.net/forum/viewforum.php?f=29 especially in the english beta screens thread. there are also videos posted.

KiloAlpha4
04-10-07, 04:15 PM
There are some in game vids I posted. Attack on Singapore parts 1 & 2 also information and screen shots all the time being posted in the allies section. Also has all the things BM doesn't lol. No wish list required http://www.realworldbenchmarks.com/forums/images/smilies/wink.gif


Official: http://www.pacificstorm.net (http://www.pacificstorm.net/)

http://img49.imageshack.us/img49/7139/shot0878jx6.jpg

http://www.pacificstorm.net/forum/viewforum.php?f=29

vids:

part 1 http://www.youtube.com/watch?v=BZ5x1aduFX4

part 2 http://www.youtube.com/watch?v=l1d-6LbLAnE

KiloAlpha4
04-13-07, 09:20 PM
couple other vids from my attack on Canton Base.


Attack on Canton part 1- http://www.youtube.com/watch?v=GVwAh0dRTSQ
Attack on Canton part 2 - http://www.youtube.com/watch?v=cJZajfz4aP8

Rilder
04-19-07, 05:02 PM
Justs finished a 6-7 hour session of Plain pacific storm... addicting, those japs like to use there subs though, good thing I like to use my destroyers. :smug: :arrgh!: Had this one battle I was fighting at Iwo-jima I think, Enemy bought some Subs and a Tanker/Freighter devision with destroyers, I bought out my Iowa Class, 3destroyers and a "Passmore Class CVE" (Cassablanca with more flak guns, Enemy also threw out aircraft, so the first part of the battles was a huge battle of air supuriority over my ships, which ended pretty even, 1 Fighter left on my side in the end, was stupid with my dive-bombers also and lost them... then the engagment with the destroyers, enemies targeted destroyers and halfway through the fight lost 2, bought my remaining destroyer back cause there were still subs out there, bought up a Colorado and another DD from reinforcements. finally enemy destroyers gone, not a scratch to my precious Iowa, now for those subs... bought dds around, GOT Them in my sights, ordered CVE to withdraw, don't need her taking torpedo crossfire, after a bit of chasing my DDs catch up to the dessies and death charging commences, all subs going down... Oooh whats this unarmed merchant ships? Yove got to be kidding, sunk them with little probs...


The only problems I've had is that when transporting planes by transport they don't auto unload, had to dis-band the entire division to get my fight/bomber shipment from mainland.

KiloAlpha4
04-25-07, 05:08 AM
sounds good :cool:


The only problems I've had is that when transporting planes by transport they don't auto unload, had to dis-band the entire division to get my fight/bomber shipment from mainland.

you should be able to find them in the list and just unload them not the entire division of ships..see here


all right, transporting planes disassembled as cargo is pretty easy to do, much like in the first game you just select a formed air group at your base, right click and from the options select join to formation then right click on that formation ( transports are needed ) . To disband just right click and select disband transportation. Here are some example screen shots:




http://img172.imageshack.us/img172/1597/shot0003vo8.jpg



http://img172.imageshack.us/img172/8864/shot0004xb1.jpg


http://img101.imageshack.us/img101/574/shot0012nz5.jpg

Rilder
04-28-07, 08:34 PM
Yea I figured it out after awhile myself, just have to expand the formations in transport units till it shows the individual ships and then disband...
(Btw my game doesn't have disband transportation, its not allies)

Ive also taken to in the game to merging units down in formations for easier control...

Just realized theres a 1.4 patch was using 1.3...

I'l have to get Allies soon but I need money...

Also, for some reason during this fight, BBs versus BB, my guns and the enemy guns were just firing in to space... I guess the space Yamato and Space Iowa were up there battling..

KiloAlpha4
05-02-07, 03:21 PM
yes unfortuantely there were some tages cp issues that caused a couple bugs. the devs are working on a hotfix to fix the problems with 1.4 patch cp protection for u.s. german etc release. Shouldn't be too long for the hot fix.

Btw my game doesn't have disband transportation, its not allies

Hmm I could have sworn it did rofl...been a while since I played the first one. As you can see Allies is a huge advancement for the game and makes alot of things easier/ more improved over the original game.

Tikigod
05-27-07, 04:07 AM
Pacific Storm vs. Pacific Storm:Allies

What exactly is a stand alone expansion? Does this mean you have to buy the game over again? (same game with more content) or is it an actual expansion that installs on top of the old Pacific Storm? (original game disk is needed to play) or is it an alternate version of Pacific Storm (same engine different theatre)

Hunter
05-28-07, 02:52 AM
Pacific Storm vs. Pacific Storm:Allies

What exactly is a stand alone expansion?

Truly speaking, The Allies could be positioned as PS2. This is reworked original game along with alot of additional staff, units etc. You don't need original game to be installed. The Allies are much more than simple expavion pack. It add new nations and handfulls of new units and other stuff.

KiloAlpha4
06-02-07, 02:00 AM
it has many , many new additions and changes/features, it truly is like playing a entirely new game.

Fighter
06-11-07, 02:02 PM
Hi guys
i need help
here is the situation:
i am with the Americans and i want to attack Japan with b-29 bombers and lnd troops with troop carrier airplane (bomber type), but the fuel always go out:(
I start the planes from San Diego TO Pearl Harbor ,but they always went out of fuel:'(
is there a way to get to Pearl because i cant bomb Japan:(
Please help me!:)

XLjedi
06-14-07, 12:12 AM
Hi guys
i need help
here is the situation:
i am with the Americans and i want to attack Japan with b-29 bombers and lnd troops with troop carrier airplane (bomber type), but the fuel always go out:(
I start the planes from San Diego TO Pearl Harbor ,but they always went out of fuel:'(
is there a way to get to Pearl because i cant bomb Japan:(
Please help me!:)


Been awhile since I've fired up Pacific Storm... but if I recall... :hmm: I think you can transport bomber wings via carrier or transport as cargo to get em out to an island base with an airport. Then you reassemble em and island hop your way to Japan.

KiloAlpha4
09-29-07, 04:05 AM
cdv Software Entertainment USA today announced that it will publish Pacific Storm Allies, the next title in the successful Pacific Storm series of WWII Pacific theater strategy/action games. Set for a November release in North America, Pacific Storm Allies expands upon everything players enjoyed in the first game, while adding new nations, new aircraft and ships, a diplomacy system and an updated graphics engine. For more information about Pacific Storm Allies, please visit http://www.cdvus.com. (http://www.cdvus.com./)

XLjedi
09-29-07, 09:35 AM
cdv Software Entertainment USA today announced that it will publish Pacific Storm Allies, the next title in the successful Pacific Storm series of WWII Pacific theater strategy/action games. Set for a November release in North America, Pacific Storm Allies expands upon everything players enjoyed in the first game, while adding new nations, new aircraft and ships, a diplomacy system and an updated graphics engine. For more information about Pacific Storm Allies, please visit http://www.cdvus.com.

If only they'd scrap the arcadey flight sim experience and focus more on the overhead strategy game...

I'll buy it though. Hopefully it won't be as tedious as the first to manage resources and build stuff.

Tikigod
10-02-07, 01:09 PM
this is a good game. but, it lacks patch support. the last patch removed effects and they still havent released a fix for it. its one of those games you shelf until the developers finalize patching but, the day never comes and the game remains shelved.

Tikigod
10-29-07, 06:57 AM
1.6 patch will soon be relased but, apparently not on the company website:

http://psmods.hub.io/

Laffertytig
11-04-07, 02:08 PM
ive just ordered PS allies from amazon.co.uk where its cheaper to buy new than the original PS which i find strange, i actually thought maybe i had to have the original as well but apparently not.

so what am i in for, is it stable + decent AI? how bout patch support for the UK version? there's not much info on the game site

XLjedi
11-05-07, 09:25 AM
so what am i in for, is it stable + decent AI? how bout patch support for the UK version? there's not much info on the game site

I can only speak from my experience with the original...

The game for me was pretty stable, unless I tried to pilot one of the aircraft, at that point my chances were pretty good for a CTD. Didn't bother me too much, cuz I really don't care for the action sequence stuff anyway, I much preferred the overhead tactical view.

The AI wasn't too difficult to beat. You'll find that there are a couple (somewhat non-realistic) strategies that will definitely give the human player an edge. You'd never want to try to go toe-to-toe with your task forces... Rather, you raid their task forces with suicide sub packs, while chasing down their convoys with your cruisers and battleships. Once you've crippled their task force, you can then finish em off with your capital ships. You really do feel the pain when you lose capital ships, it takes forever to build new ones. I focus my attention on building as many subs as possible.

Really wish they'd scrap the "lemme fly the plane" stuff and just focus on the tactical game. Modelling landing parties and ground force confrontations would've been much better time spent in my opinion. Instead you get this throwback to the first Pirates game (machine gun sounds and decreasing troop counts) for your land battles.

The tactical game is very good I think. Which is what is prompting me to place my order this week as well. It is a little tedious, and very detailed, I like how you can upgrade and reclass your ships for instance. The logistics involved in keeping your forces supplied makes the game interesting from the tactical standpoint but will frustrate casual players. Which is kinda strange... they try to cater to the casual player with this arcady "action" component that the tactical players won't like, and then they make the tactical side very intricate which the casual players won't like. SOoo... It's bound to irritate everyone at some level.

Laffertytig
11-21-07, 05:46 PM
for anyone who is interested pacific storm allies is reportedly gonna be patched in early december which is great news

mopedmoppel
11-22-07, 03:15 PM
Hello,

here a review from Pacific Storm: Allies.
Itīs in German but for the one, who understand itīs very interesting, i think.

http://www.marinesims.de/site/pacific-storm-allies/ps-allies-26.html

C DuDe
11-25-07, 04:10 PM
:o

Is this really similar as the game "1942 Pacific air war" from Microprose...
Man, I spend hours playing that game, this looks a lot more elaborate than the old game.

DL-ing the demo now... when I like I get the real deal.

DicheBach
04-06-17, 04:21 PM
Really enjoying this game.

The manual implies that one can switch from strategic to tactical level (at any time) but I have yet to manage to figure out how to switch to tactical level except when a battle is joined.

This makes doing a "recon" or "infiltration" mission rather challenging as ones resolution of unit movement at the strategic level is very coarse.