Log in

View Full Version : Mines are just irritating...


Rosencrantz
06-13-06, 03:35 PM
I tried to get myself close to Portsmouth to lay couple of CB..'s experimental mines on the harbour routes. But I couldn't get my boat through english minefields. :damn:

I just hope in some day these minefields or at least part of them could be marked with buoys, so we could have even a little change with them. Another thing with the mines in the mod is that they are allready placed when the war begins. That wasn't a case in RL.

-RC-

Ducimus
06-13-06, 03:50 PM
In the case of friendly ports i agree. They're simply no reason for them to be there. It's just an unncessary hassle having to navigate through them when leaving port. Adds little to nothing to the game.

In the case of enemy ports i disagree a little bit. I think they need to be present to add in that random chance, but i think theres a point when you've gone overboard with their placement.. Personnly in my own game, i thinned out all the major minefields density by 50%.

andy_311
06-13-06, 03:55 PM
You won't be able to mine Portsmouth harbour anyway the depth at the entrance is only 4m when you on the surface.

Seminole
06-13-06, 05:13 PM
Mines aren't much of a problem if one uses SH3 Generator.

Rosencrantz
06-13-06, 05:41 PM
Well, I wasn't going for Portsmouth but Thames ending, sorry.
I use SH3Gen, and set it to give me 80 % info with 80 % liability - that's much more I usually use.


Ducimus wrote:
I think they need to be present to add in that random chance

I can see your point. But now there was TWO ships near me, C3 5000 meters to north and C2 5000 meters to SW fm the boat. Basicly I was in the middle of them, or their tracks. And BANG, the mine. Have to say I don't see it very realistic there is unmarked fields so close to merchant routes, or in the middle of them. so that's why calling the buoys. Not for every field but used where they most likely would have been used.

Edit: And one trick which could be done with Buoys could be using just buoys, without the mines... :)

-RC-

perisher
06-14-06, 07:52 AM
In UK coastal waters swept channels were often very narrow, sometimes without enough room for a ship to turn around.

Is it not ironic that an attempt to lay mines should be thwarted by mines?;)

andy_311
06-14-06, 07:09 PM
[quote=Rosencrantz]Well, I wasn't going for Portsmouth but Thames ending, sorry.
I use SH3Gen, and set it to give me 80 % info with 80 % liability - that's much more I usually use.


What's up the Themes? I use GW and the only port there is Southend.A complete bugger to get in and a pain to get out.Unless I read this wrong on my map there's sod all after Southend it's not like You can sail up the estuary and take out London Docks :lol: I don't have SH3 Gen so unless it bring a new consept into the game I don't have a clue.

Rosencrantz
06-15-06, 12:41 PM
Hello Andy.

I use NYGM myself. But I think that doesn't matter really. I just picked it up, considering RL Dönitz orders where transporters laying in the harbour seemed to be one rule when chosing the areas to be mined. My intension wasn't to get myself into the harbour, but just on the shallow waters with 20 - 30 meters. I thought, if possible, plot couple of routes used by the enemy and then plant the eggs on those. But, as you know... I even didn't get myself close to the dropp.
DUNNO if I should do what Ducimus has done, to get some space to the fields.
And to defend my thoughts about the buoys, U15 carried out a recon mission autumn '39 and one detail in the skippers report was there were markead areas waiting for the mines. The Cmdr was pretty sure there wasn't any yet, but the brits had done just preparing work. But I don't really know enough about this. I try to find some more info.

Greetings,
-RC-