View Full Version : EVE Players.
Ive been looking at the EVE website. The idea is certainly appealing. But, frankly, I cant figure out what the hell id get to do in game :lol:
Can I get in and out of my spaceship, walk around, fly from place to place, etc? Is it a completely open world like that? I dont get it....
Edit* While im still curious to find out about the game, I just realized there is a monthly fee to play. No way im doing that.....
TteFAboB
06-06-06, 08:34 PM
It sucks actually.
You can't do any of that. You don't even control your ship, you give the orders or commands and the computer will "fly" it for you.
Have you ever heard of text-based games? EVE appeals to those kind of "gamers", but by adding some visuals it makes the torture a little less painfull, there's no reason why the game couldn't be played as text-based only though.
I completely disagree with Fabob. I've played a lot of computer games in the past 20 years and Eve has more depth and variation than any other. Highly playable, constantly challenging.
If you're interested i'd be happy to answer any questions you might have.
Well, if you could give me a basic overview of a standard session in the game, that would be nice. The website is so full of babble and incredibly poor metaphors that I cant make sense of it....:damn:
Well, if you could give me a basic overview of a standard session in the game, that would be nice. The website is so full of babble and incredibly poor metaphors that I cant make sense of it....:damn:
Hmmm, standard session. Kinda hard to define as there are so many things one can do in this game it is anything but standard.
However, my two primary activities in an evening tend to be doing combat missions for in-game cash and loot against the AI, referred to as NPCs (Non player characters) and/or hooking up with my friends to conduct wolf pack operations against other players (or NPCs) for the glory and the loot (and sometimes the cash too if the other player(s) have a bounty on their heads).
By loot i mean that all ships when destroyed, either player or AI controlled, leave behind some of their modules (guns and equipment), cargo and ammo which can be retrieved and either used, melted down for ore or sold on the in-game market.
Y'see Eve has many professions, all of which a player can take on either exclusively or in any combination with few limitations.
For example, in addition to the activities i've mentioned, some people spend their gaming time mining asteroids for ore to sell for cash, or to refine and use it to manufacture modules and ships to use or sell. Others spend their time trading modules, ships and other in game goods, buying low in one place and selling high elsewhere.
There are pirate players who prey on miners, traders and anyone else unlucky enough to fall into their traps. There are anti-pirates who fight these guys. There are bounty hunters who make pirate hunting (and anyone else with a price on their head) a profession. There are explorers who map out systems (called bookmarking) to sell on the market. There are players who infiltrate other player corporations to steal money, modules and ships and/or pass intelligence on the target corps movements to their employers. There are manufacturers who usually soon become insanely rich making and selling hard to get in-game items. There are scammers and thieves. There are player corps that declare war on other player corps to extort money. These are just a few things one can do in game depending on their fancy.
Like i said its the most varied game i've ever played. It has held my interest when others soon become stale and repetitious.
lol don't forget mining.
As a n00b to the game you'll have to spend a goodly amount of time (subscribed in-game time) mining precious minerals from assorted asteroid belts before you can afford to do anything even remotely interesting or 'cool'.
A housemate of mine spent lots of time doing this, coupled with improving various character skills... after about 2 months of fairly intensive play he had enough game cash to get a decent ship and weapons and go exploring the universe. Unfortunately he ran into a pirate clan online who were blockading the jump-gate to 'their' part of space and was destroyed by them and he had to virtually (haha, no punn intended) start all over again from scratch - you can buy clones of your character so if you get killed you can save some of your learned character skills ingame, but it wasn't much consolation for him...
lol don't forget mining.
As a n00b to the game you'll have to spend a goodly amount of time (subscribed in-game time) mining precious minerals from assorted asteroid belts before you can afford to do anything even remotely interesting or 'cool'.
A housemate of mine spent lots of time doing this, coupled with improving various character skills... after about 2 months of fairly intensive play he had enough game cash to get a decent ship and weapons and go exploring the universe. Unfortunately he ran into a pirate clan online who were blockading the jump-gate to 'their' part of space and was destroyed by them and he had to virtually (haha, no punn intended) start all over again from scratch - you can buy clones of your character so if you get killed you can save some of your learned character skills ingame, but it wasn't much consolation for him...
There will be those who disagree but i think npc missions are the best way for a noob to make money. In addition to the cash and modules one gets, one also learns how to use their ship to fight.
Bottom line though is for new players to research and join a player corporation. Eve can be a lonely and flustrating game for the solo player.
Godalmighty83
06-07-06, 09:24 AM
i prefer x3, ok it isnt online so theres no other people but you can do things yourself as you wish witthout paying monthly.
i prefer x3, ok it isnt online so theres no other people but you can do things yourself as you wish witthout paying monthly.
Ever since Red Baron II i've been pretty much exclusively an online player (SHIII was an exception for awhile). To me human opponents are way more challenging and fun than any AI could be, especially once I figure out their weaknesses and methods. Humans tend to be quite unpredictable which does a lot to keep the game interesting.
As for the monthly fee. One of the few things i don't like about some multiplayer games are the kids and griefers that you find on all of them. A monthly fee, even a small one like the $10-15 per month CCP charges to play Eve, does seem to keep those two groups to a minimum.
Whatever happened to the promised 'Elite' what would it be now? Elite 4 ?
Whatever happened to the promised 'Elite' what would it be now? Elite 4 ?
I'm not sure what you mean. Are you talking about Tech 2 and now 3 ships or missions?
ah sorry, I didn't explain myself very well there... :oops:
I was refering to the mother of all of these space 'n' trade games developed by David Braben & Ian Bell:
"Elite" was written by David Braben and Ian Bell starting in 1982 while the authors were still at Cambridge University. It was first published by Acornsoft on the BBC Micro in September 1984 to huge critical acclaim. The rights to other computer platforms were then auctioned by Jacqui Lyons of Marjacq (http://www.marjacq.com/), and British Telecom then went on to publish on many other platforms under the name of Firebird.
In "Elite" the player starts with a basic Cobra MkIII space craft, and a measly 100 Credits. The player then has to survive in a hostile galaxy containing traders, pirates, police, bounty hunters, and an elusive alien race, the "Thargoids". The player can earn money in many ways, including taking say, food from an agricultural world to an industrial world, and machinery on the return journey. They may prefer to be a pirate themselves, or perhaps do a little of each.
"Elite" set many firsts, and was the first genuine 3D game on home computers. Even many years after its release it is fondly remembered. For example "Probably the best computer game ever" (The Times, December 1988). It went on to sell around 1,000,000 units, and is popular still, having appeared on most popular formats.
Elite still has very many fans throughout the world. There is a very active Usenet group alt.fan.elite (news:alt.fan.elite) discussing this game, together with the Frontier (http://www.frontier.co.uk/games/frontier/index.html) and First Encounters (http://www.frontier.co.uk/games/firstencounters/index.html) titles. This is almost certainly the longest running game Usenet group as it has been going since the mid eighties and still gets in the region of a fifty to a hundred posts a day.
Elite frequently asked questions (http://www.frontier.co.uk/games/elite/faq.html)
this is the only reference to a new release of this game I could find:
http://www.frontier.co.uk/games/elite4/faq.html
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