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View Full Version : SH3PATROL – General Announcement


Stiebler
06-03-06, 12:24 PM
The addition of U-tankers to NYGM, HT and other mods has resulted in the need for new patrol grids where ‘NULL’ would previously be assigned. This occurs whenever your U-boat docks at a German base, such as a U-tanker, that is not its home port. The time at the base also needs to be reduced to a day or two.

I designed SH3Patrol to generate sensible random patrol zones appropriate for your port and your U-boat type with a minimum of overhead (program size is 180 Kbytes, mostly Windows data added by Microsoft), and with minimal impact on your SH3 files. SH3Patrol is expected to be run only rarely; it is certainly not intended that you should use it every time you return to port. It is not designed to replace the popular SH3Commander, but will sometimes provide solutions in circumstances where SH3Commander fails. It can readily be accessed with ALT-TAB from the SH3 main menu screen, saving the tiresome need to keep reloading SH3.

1. SH3Patrol will reduce your time spent at a U-Tanker/Ocean Tanker to 1-4 days, when run at the tanker base.
2. SH3Patrol will provide you with a new computed patrol square (replacing ‘NULL’) when run from any game saved at sea after departing from a tanker base or from a German port that is not your home base. You can also enter your own choice of new patrol square.
3. SH3Patrol will enable you to select a new patrol square if run while docked in your home base (this is not recommended usage).
4. SH3Patrol serves no purpose if run while you are docked at a German land port that is not your home base.

Full instructions are provided with the NYGM 2.0 documentation. However, since few people ever read instructions, the following key facts are provided:
a) The program file SH3Patrol.exe *must* be placed in folder 'My Documents\SH3\data\cfg'. It will not work anywhere else. I recommend creating a shortcut to it (right-click on the SH3Patrol.exe file), and dragging the shortcut to the desktop. Then it will always be instantly available.
b) If using SH3Commander, ensure that ‘Set Number of Days At Base’ is set to 31 days (the SH3 default time).

The time at a U-tanker/ocean tanker.
The time taken to refuel a U-boat from a tanker at sea was of the order of 2-16 hours, depending on the crew’s experience and the sea state. However, actual time spent at a tanker at sea depended on several other factors: the time spent to ferry spare parts, foodstuffs and personnel across with several dinghy trips; a storm at sea interrupting the supply process; waiting your turn while other U-boats were refuelled. In practice, a U-boat might spend up to a week waiting to be fully replenished. SH3Patrol mimics this by randomly altering refuel times between one and five days.

SH3Patrol will be released as an integral part of the imminent NYGM Tonnage War 2.0 release. I have been using it since February now, so it is very well tested.

Stiebler.

Rosencrantz
06-03-06, 03:15 PM
Hey!

Sounds great!

-RC-

Myxale
06-03-06, 03:19 PM
:hmm:
All the things you guys come up with! Simply amazing!

:rock:
Kudos!

Rose
06-03-06, 03:56 PM
I love you!

andy_311
06-03-06, 07:22 PM
I don't know about other people but I do occasionally go into another port intentionaly sio I can go anywhere I want and with renown so I can buy 4 XXI's and the latest equip to go with them (which I would'nt don't like the boat).
At times I want to go where I feel like it not some stupid grid where there's just alot of nothing.

bigboywooly
06-03-06, 07:29 PM
so where can we get this if not using NYGM ?

JScones
06-03-06, 08:46 PM
It is not designed to replace the popular SH3Commander, but will sometimes provide solutions in circumstances where SH3Commander fails.
Like when? I would appreciate any feedback which may allow me to improve SH3Cmdr for the general populace as I have not heard of any failings.

Observer
06-03-06, 08:52 PM
Like when? I would appreciate any feedback which may allow me to improve SH3Cmdr for the general populace as I have not heard of any failings.
Stiebler will be out for the next several days, but I'm sure he will reply when he returns.

Salvadoreno
06-03-06, 09:00 PM
so where can we get this if not using NYGM ?

download NYGM. lol

Wow this stuff sounds greeat. The NYGM have really outdone themselves now. Amazing, simply amazing, i cannot wait to download! And im so happY SUMMER IS HERE!!!

bigboywooly
06-03-06, 09:22 PM
The addition of U-tankers to NYGM, HT and other mods has resulted in the need for new patrol grids where ‘NULL’ would previously be assigned. This occurs whenever your U-boat docks at a German base, such as a U-tanker, that is not its home port. The time at the base also needs to be reduced to a day or two.

I designed SH3Patrol to generate sensible random patrol zones appropriate for your port and your U-boat type with a minimum of overhead (program size is 180 Kbytes, mostly Windows data added by Microsoft),
Stiebler.

well it does say at the top the addition of utankers to OTHER mods so thought it might be available as a seperate download

Dont want NYGM am more than happy with GW thanx

Stiebler
06-12-06, 10:59 AM
From J Scones:

Originally Posted by Stiebler
It is not designed to replace the popular SH3Commander, but will sometimes provide solutions in circumstances where SH3Commander fails.

Like when? I would appreciate any feedback which may allow me to improve SH3Cmdr for the general populace as I have not heard of any failings. Sorry about the delay in the reply - I've been on holiday.

Circumstance in which SH3Patrol provides a solution where SH3Commander does not:
Providing a new patrol area *after* docking at a U-tanker, surface tanker or German port that is not the home base.
SH3Commander does allow the player to type in a new patrol grid under these circumstances, but the new patrol grid is always overwritten subsequently by NULL (this is a 'feature' of stock SH3, not of SH3Commander).

Improvements of SH3Patrol over SH3Commander:
1. SH3Patrol needs to be run once only after docking at a U-tanker/surface tanker in order to set a date randomly selected between 1 and 5 days. There is no after-effect on the player's files. SH3Commander also allows the player to set the time at these ocean fuellers, but the time then has to be reset after returning to base.
2. Patrol grids provided by SH3Patrol (whether at home base or elsewhere) are randomly selected from a lookup table that contains entries appropriate to the base, the U-boat type and the date. No more will players be sent to patrol the English Channel in a Type IXD2 U-boat.
3. Alt-Tab from SH3 or NYGM TW 2.0 (when docked) takes you straight to SH3Patrol on the main Windows screen, and reduces the tedious need to reload the whole game in mid patrol (ie, after docking in mid-ocean).

Let me emphasise again: I have no intention that SH3Patrol should replace SH3Commander. My program provides merely a more convenient way of handling dates and patrols after docking at a U-tanker/surface tanker/ port-other-than-home-base. SH3Patrol will be used only occasionally, and is designed not to clash with SH3Commander.

****

For those who have asked that SH3Patrol be made available for mods other than NYGM TW 2.0:
It is my intention to release a stand-alone version soon. But the NYGM team - and NYGM users - deserved the first release. Meanwhile, those who wish can just copy SH3Patrol out of NYGM TW 2.0 and use it with other mods. But if you've downloaded NYGM TW 2.0 (as you must to use SH3Patrol at this time), while not try out NYGM, the most realistic U-boat mod ever released?

Stiebler.

NYGM Tonnage War Mod - Leading Edge Realism (http://www.subsim.com/phpBB/viewtopic.php?t=49428)

JScones
06-13-06, 04:32 AM
OK. So there are no *failings* with SH3Cmdr per se, for it acts as designed (because yes, it does a lot more than just allow the changing of patrol grids which is why the need to reload in toto to overcome SH3's loading of core files at start up). That's all I needed to confirm. Thanks.

FYI clarification re "2. Patrol grids provided by SH3Patrol (whether at home base or elsewhere) are randomly selected from a lookup table that contains entries appropriate to the base, the U-boat type and the date. No more will players be sent to patrol the English Channel in a Type IXD2 U-boat.", SH3Cmdr R2.5 allows for randomised grids to be selected based on Flotilla and Date and uses the same logic as SH3 does. In other words, grids selected are within the same set that SH3 draws upon.

Stiebler
06-23-06, 03:04 PM
For those want to try out SH3Patrol for themselves, it is now available for download at FileFront:
http://www.filefactory.com/?b949e8

The downloadable file is a standard zip file, named SH3Patrol1_2A.zip, and is very slightly improved over that provided with NYGM TW 2.0. Full instructions are included as a rich text format file (.rtf, open in WordPad, or any word processor).

A brief summary of its advantages can found at the top of this thread. It is mainly designed to aid those who use the U-tankers, and is not intended to replace SH3Commander.

Stiebler.

NYGM - LEADING EDGE REALISM

hardcampa
06-23-06, 03:19 PM
Hey Stiebler,
I added it to ftp://gibbage.mine.nu as well.. hope you don't mind.

Onkel Neal
06-24-06, 10:45 AM
Now available in Subsim Downloads (http://www.subsim.com/subsim_files/patches2005.html)

Stiebler
06-25-06, 03:35 AM
To HardCampa and 'Uncle Neal',

Many thanks for making SH3Patrol more readily available.

Stiebler.