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View Full Version : Some "I wonder"'s....


Enigma
05-24-06, 05:20 PM
Maybe you guys know....

i wonder....

....The deeper you take your boat, can you hear better with the hydro's?

....When engaging a cargo ship with the deck gun, does setting the on-deck cargo ablaze with a round help bring the ship down?

....Does the game simulate repairs to cargo ships? I was on patrol today and came across 2 C2's together. My first torp hit the first boat, and its screws stopped turning. Ive seen this before, and when attacking convoys in calm waters, ill often loeave this boat dead in the water and og after another target. Then ill come back and finish it off with the gun when coast is clear. This boat, however, abruptly restarted its engines and puttered away 10 mins after the thr first torp strike.

...why can I hear screws turning from the hydrophone station, when my officer and certified radioman cant?

squigian
05-24-06, 05:24 PM
1. Don't think it affects it.

2. In vanilla, it doesn't really seem to matter.

3. I don't know...odd.

4. Perchance, was this at 180* when moving?

Umfuld
05-24-06, 05:38 PM
why can I hear screws turning from the hydrophone station, when my officer and certified radioman cant?
Oh lord, because they are horrible at their jobs!

But really, the hydro can hear stuff (if you are listening yourself) from quite a ways away. Much farther than your crew can.

Not sure why. Maybe just to force you to become more active in the ships operations.

Enigma
05-24-06, 05:56 PM
No, wasnt at 180 degress. I wasnt hearing myself. :up:

Thanks for your answers....

andy_311
05-24-06, 06:42 PM
Yes ships can fix themselfs Iv'e seen it nowa days I play GW and if she don't sink I will just leave here ther but if an escort comes my way I will fire another fish into her to try and distract the escort.sometimes it works sometimes it doesn't but each to ther own.