View Full Version : Is there a stand-alone snorkel fix?
Redbear
05-15-06, 06:29 PM
Greetings my fellow Kaleun's. Is there a fix available, or an easy way, to correct the snorkel being seen by allied aircraft as a surfaced u-boat? I have seen this topic mentioned before, but have not found a stand-alone fix. I am looking just to fix that, and not for it to be part of a major sensor modification, etc. Thanks and good hunting! :up:
Ducimus
05-15-06, 07:01 PM
Jungman has one i think. Look for Jungmans sensorpack. I think its in there. Not part of any major mod.
Khayman
05-16-06, 07:51 AM
It does indeed contain a snorkel fix. You can get it here http://rapidshare.de/files/3448595/SensorPak.zip.html
Seminole
05-16-06, 10:46 AM
This "FIX" is done with a modified SENSOR.DAT file I see.
Does anyone know what the visual range of the WO is for this modified SENSOR.DAT file?
I would like to have the Snorkel fix but I don't want to also change the spotting range down to the 8K range.
Ducimus
05-16-06, 03:24 PM
The file you want is AI_sensor.dat.
I dont think you need the sensor.dat in that zip file, just the AI_sensor.dat.
Edit:
What any snorkel fix does, is make the AI's Visual have a min height of 1 meter. Meaning that anything less then 1 meter above the surface the AI can't see.
For the most part all airborne radar is the same way excepting some of the 03 cm radar. Those will still get you, and they are unmodded in that mod.
I suppose one of these days ill not be lazy and zip up mine. :roll:
The Alies could pick up the snorkel on radar. :yep:
Ducimus
05-16-06, 03:46 PM
Yeah i know, but dammit does it piss me off, because it totally defeats the snorkel. Enough planes late war have that 03cm radar for it to be an issue, and if you have the improved airpower mod running like i do, kiss your boat bye bye. Need to be at least below 30 meters before those bombs hit.
WIth 03cm radar, you are acutally better off on the surface. At least then you have a chance at detecting them before they sink you. 03cm (which is more then abundant late war), raising your snorkel is tantamount to signing your own death warrent. (picture if you will, being suddenly dropped out of TC to see the boat destroyed screen, just BAM, thats it, gone, dead. )
Needless to say i *cough* " fixed" that. (min heigh is like 0.9 :D ) And as you can tell by my sig, i still find new and intresting ways to die :D
Your better off slugging it out on the surface if I am going down, I am going to take as many of those planes with me to the deep. :yep:
Ducimus
05-16-06, 03:55 PM
Well, ya thats my point. You may as well be on the surface. Snorkel doesnt help, its acutally a liablity because your blind, AND exposed if every 5 out of 10 planes is using 03cm radar.
I cannot express to you in words alone my anger after losing a longstanding career when i was at 1024 TC, and was INSTANTLY destroyed while snorkeling, WITH jungmans snorkelfix in place. Ido nothing but long range patrols, so im using TC,ALOT. Got me kinda sorta, very much angry. :roll:
Heibges
05-16-06, 04:16 PM
I do a lot of long range patrolling also. In a game like a subsim, that takes place over 8 weeks or more of "game time/real time", the fact the TC and Save Game functions have been screwy in SH2 & SH3 really kind of gets my goat.
Ducimus
05-16-06, 05:08 PM
Well if your that hardcore and playing 1 X TC games, hats off to you. Again, all you need is the AI_sensor.dat, as it's the AI's sensors that are in question here. The other sensor.dat is included because its a mod package. I think it ramps up the range on RWR's, radars and such. Personnaly i thought the range's were excessivly too good, but the snorkel fix in the AI_sensor.dat is about as spot on as your going to get as it leaves the radar heightly untouched. It only touches the visual range with a min height of 1 meter.
THe only bad side effect is your periscope, so long as it doesnt expose more then 1 meter of itself, is visually undetectiable, but radar can see it, just like the snorkel.
Redbear
05-16-06, 05:28 PM
Thanks for the replies you guys. I appreciate it!
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