View Full Version : Subwolves
difool2
04-29-06, 12:42 PM
This looks incredibly killer...
:rock:
http://www.subwolves.com/phpfus/mFusion/news.php
If implemented well this may be the be-all and end-all for sub
strategy/simulation...
Sailor Steve
04-29-06, 12:44 PM
I've played a couple of games where I was the supreme commander and had to direct operations.
I find them boring. I'd rather just drive the *$&% boat.
GlobalExplorer
04-29-06, 03:50 PM
Don't know what the future brings. If a project is announced too early with too many features it is usually vaporware. I don't wonna be unfair to the guy as I like his idea, and he seems to be dedicated to it, but I will wait until he has something to show. What I see on this site follows a pattern that I have seen on other projects that slowly died.
El Dude
04-29-06, 04:39 PM
Well i hope he manages making it, it would be interesting, fun and challenging to play the more tactical part of u boat warfare.
It looks good to!
Old news...
This was announced here on the forum last year and was even a sticky thread for it.
Hopefully this will come to be as it looks to add a new way to play the game.
con20or
04-29-06, 05:47 PM
yeh,ive been following it for months. he seems to be hitting a few walls though, people dropping out etc.
I dunno if he is too keen anymore.
"I regard today`s working morale as pretty low. "
Shame if he didnt, its a really promising idea.
JScones
04-29-06, 10:17 PM
Well, the website has progressed since I last looked about a year ago.
Anyway, Subwulf (lead dev) has announced release to be in Autumn 2006 (it slipped from Summer). But as he has stated "...don't forget, subwolves is a hobby-project, done by hobby-makers.". So, RL may have an impact.
kiwi_2005
04-30-06, 03:16 AM
Aussie PCPowerplay magazine had a write up about it in there mods section. I will try it out when its ready, sounds great.
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