View Full Version : No merchant traffic
robj250
04-27-06, 06:15 PM
My last several patrols I have had no merchant traffic. Pretty boring. How can I increase the merchant traffic. Robert.
What mod/mods are you running if any?
Many of the bigger mods like Grey Wolves,RUB,NYGM,IUB etc. lower the numbers of single merchants to more realistic levels.
To get more I think you would need to edit the Campaign.RND file.And I have no clue what to even look for in there or even how to do it.
robj250
04-27-06, 08:04 PM
What mod/mods are you running if any?
Many of the bigger mods like Grey Wolves,RUB,NYGM,IUB etc. lower the numbers of single merchants to more realistic levels.
To get more I think you would need to edit the Campaign.RND file.And I have no clue what to even look for in there or even how to do it.
I sent you a private message and I hope you repond privately. I have my reasons for doing it this way. Thanks. Robert
robj250
04-28-06, 08:23 AM
What mod/mods are you running if any?
Many of the bigger mods like Grey Wolves,RUB,NYGM,IUB etc. lower the numbers of single merchants to more realistic levels.
To get more I think you would need to edit the Campaign.RND file.And I have no clue what to even look for in there or even how to do it.
I sent you a private message and I hope you repond privately. I have my reasons for doing it this way. Thanks. Robert
Since I have not heard from you, I'll post what mods I have running then maybe I'll get a response. Thanks.
I have installed, starting from the beginning: DVD patch v1.4b, JSGME, MVP-1.0, RecManualMod by Augie64, JCW_Intro, Sound Trainer (for single Mission), No_Fatigue, Bow Fix VIIB, Daily Contacts Report 1.01 and Ave.Joes Torpedo+Deckgun speed-of-sound explosions delay 1.2+. That's it. Robert.
robj250
04-28-06, 08:24 AM
What mod/mods are you running if any?
Many of the bigger mods like Grey Wolves,RUB,NYGM,IUB etc. lower the numbers of single merchants to more realistic levels.
To get more I think you would need to edit the Campaign.RND file.And I have no clue what to even look for in there or even how to do it.
I sent you a private message and I hope you repond privately. I have my reasons for doing it this way. Thanks. Robert
Since I have not heard from you, I'll post what mods I have running then maybe I'll get a response. Thanks.
I have installed, starting from the beginning: DVD patch v1.4b, JSGME, MVP-1.0, RecManualMod by Augie64, JCW_Intro, Sound Trainer (for single Mission), No_Fatigue, Bow Fix VIIB, Daily Contacts Report 1.01 and Ave.Joes Torpedo+Deckgun speed-of-sound explosions delay 1.2+. That's it. Robert.
Oh, I will not install RUb1.45 because I do not like how it changed things.
VonHelsching
04-28-06, 09:20 AM
Robert,
As I told you in an earlier post, the Daily Contact Reports is probably an obsolete mod. You might want to try the extenral
application SH3Gen. It updates your navigation map with
possible single merchant, warship and convoy positions. It is
something like an intelligence report.
I could not imagine playing SH3 without it.
robj250
04-28-06, 11:01 AM
Robert,
As I told you in an earlier post, the Daily Contact Reports is probably an obsolete mod. You might want to try the extenral
application SH3Gen. It updates your navigation map with
possible single merchant, warship and convoy positions. It is
something like an intelligence report.
I could not imagine playing SH3 without it.
What is SH3Gen and where can I get it?
This is where you can get it http://www.global-explorer.de/. There should be information there on what it is and what it does, I have not used it so I can't really tell you anything about it.
robj250
04-28-06, 11:28 AM
This is where you can get it http://www.global-explorer.de/. There should be information there on what it is and what it does, I have not used it so I can't really tell you anything about it.
That's for SH3 Commander and I am not using that.
zzsteven
04-28-06, 12:52 PM
This is where you can get it http://www.global-explorer.de/. There should be information there on what it is and what it does, I have not used it so I can't really tell you anything about it.
That's for SH3 Commander and I am not using that.
It is a separate mod from SH3 Commander. You will need to d/l and install Microsoft .Net Framework 1.1 first.
zz
robj250
04-28-06, 01:35 PM
This is where you can get it http://www.global-explorer.de/. There should be information there on what it is and what it does, I have not used it so I can't really tell you anything about it.
That's for SH3 Commander and I am not using that.
It is a separate mod from SH3 Commander. You will need to d/l and install Microsoft .Net Framework 1.1 first.
zz
Okay, I'm downloading the latest which is v 2
robj250
04-28-06, 01:48 PM
This is where you can get it http://www.global-explorer.de/. There should be information there on what it is and what it does, I have not used it so I can't really tell you anything about it.
That's for SH3 Commander and I am not using that.
It is a separate mod from SH3 Commander. You will need to d/l and install Microsoft .Net Framework 1.1 first.
zz
Okay, I'm downloading the latest which is v 2
Downloaded and installed. I'll wait until I finish this patrol before I do the GEN thing. Robert. Hope this works.
robj250
04-28-06, 04:12 PM
Okay, Have already installed the Microsoft Framewaork v 2.0, now how do I install the program you suggested, SH3Gen? Robert.
VonHelsching
04-28-06, 04:48 PM
IIRC, at the site of Global Explorer, there is a readme....
BRB
copy
.
.
.
paste
----Sh3Gen----
Campaign enhancement for Silent Hunter III
Beta 0.5.2
(c) Christian Wendt 2006
mailto:mail@christian-wendt.org
[INSTALLATION]
Run the installation routine and follow the instructions.
You need DotNET Framework 1.1 to run this software.
You can download and install DotNET Framework 1.1 from: http://www.microsoft.com/downloads/details.aspx?FamilyID=262d25e3-f589-4842-8157-034d1e7cf3a3&displaylang=en
If you have DotNET 2.0 installed, Sh3Gen will not work until you install DotNET 1.1.
In case you need both versions of DotNET, they can be installed and run alongside.
robj250
04-28-06, 06:03 PM
Should I uninstall framework 2.0 before I install v 1.1? If I'm able to uninstall v 2 :-? Robert
zzsteven
04-28-06, 06:15 PM
Should I uninstall framework 2.0 before I install v 1.1? If I'm able to uninstall v 2 :-? Robert
(sigh) I could swear I specifically said to install .Net Framework 1.1..... leave 2.0 on your system, it won't hurt anything. Download 1.1 from the link on Global Explores site. HW3 gave you the link, scroll down towards the bottom.
Then after installing 1.1, click on the .exe file for SH3 Gen, it will install itself.
zz
robj250
04-28-06, 07:15 PM
Should I uninstall framework 2.0 before I install v 1.1? If I'm able to uninstall v 2 :-? Robert
(sigh) I could swear I specifically said to install .Net Framework 1.1..... leave 2.0 on your system, it won't hurt anything. Download 1.1 from the link on Global Explores site. HW3 gave you the link, scroll down towards the bottom.
Then after installing 1.1, click on the .exe file for SH3 Gen, it will install itself.
zz
Okay. I just finished installing v 1.1, and DL SH3Gen and installed it and printed out the quickstart file. Now it mentions that when I start a new mission I should save the game after I am out of port, then Alt-Tab out of SHIII, then start SH3GEN to get my intelligence update. It then says to click the bottom right of the entry "SaveGame" and browse to where my savegames. then the button "Generate" become enabled. Click on it to generate a new ingame map and war diary. Okay, lets say for instance that in my last mission (which was 22) I had a saved game in that folder "b4fire" well in the game file there are 9 references to the b4fire - they are clg, crp, isf, map, psc, rmr, rms, rsf, and sav. I assume I select the file called b4fire.sav, is that correct? Then return to SHIII and continue my mission and reload my saved game b4fire. Robert. Oh, I noticed that it said to create two savegames. Phew, I hope I did everything right :hmm:
GlobalExplorer
04-28-06, 10:18 PM
Hello. I am GlobalExplorer and I have written Sh3Gen. If you have questions, I can answer them.
Sh3Gen is completely independent of Sh3Cmdr and it can be used with all SHIII mods. It is only confusing that an older version of Sh3Cmdr needed a patch to work with Sh3Gen, but that is fixed now, too.
The dialog box only lets you select the sav file. See it?
http://www.global-explorer.de/various/Select.JPG
The whole process is much easier than you describe. It's basically just:
1. Save (ideally at the start of a patrol, when out of port)
2. Alt-Tab
3. Run Sh3Gen, select savegame and press "Generate"
4. Return to SHIII and reload
This has to be done only once per patrol, as it gives information that is valid for 3-6 weeks in advance, sometimes more.
Requires DotNet1.1, but it should be no problem if you have 1.1 and 2.0 installed on the same machine (tip: I am a DotNet developer, but never have 2.0 on my machine. sort of like nothing but the next best thing at the moment. 1.1 runs well)
GE
P.S. Thanks again to VonHelsching for pimping my app ;)
P.P.S. The info about ships in ports is pretty reliable, as it comes from the SCR_Layer, while convoys and merchants at sea are pretty hard to come by due to low SpawnProbability values in RND_Layer. I hope I can imporve this in one of the coming updates.
robj250
04-29-06, 12:13 AM
Hi GlobalExplorer. Okay, let's see if I got this straight. I do not have to "open" my patrol 22 folder. I just have to make sure to 'browse' to My Documents/SH3/Career/Robert and it will go from there using ALL my 22 missions picking out the *.sav ? I do NOT have to generate from Patrol 22. Correct?
Robert.
VonHelsching
04-29-06, 02:52 AM
Hi GlobalExplorer. Okay, let's see if I got this straight. I do not have to "open" my patrol 22 folder. I just have to make sure to 'browse' to My Documents/SH3/Career/Robert and it will go from there using ALL my 22 missions picking out the *.sav ? I do NOT have to generate from Patrol 22. Correct?
Robert.
Let's assume that you are still in the game before you save (away from the port).
1 You are in mission say 22.
2 You save: Filename "robert22"
3 Alt-Tab
4 Run Sh3Gen
5 Select the folder with the highest number (equals with your patrol #)
6 Select the savegame you just saved "robert22.sav"
6A (optional) From the options check with the slider how accurate should your intelligence report be
7 Press "Generate" and wait 5-10 seconds
8 Return to SH3 and reload.
robj250
04-29-06, 06:18 AM
Hi GlobalExplorer. Okay, let's see if I got this straight. I do not have to "open" my patrol 22 folder. I just have to make sure to 'browse' to My Documents/SH3/Career/Robert and it will go from there using ALL my 22 missions picking out the *.sav ? I do NOT have to generate from Patrol 22. Correct?
Robert.
Let's assume that you are still in the game before you save (away from the port).
1 You are in mission say 22.
2 You save: Filename "robert22"
3 Alt-Tab
4 Run Sh3Gen
5 Select the folder with the highest number (equals with your patrol #)
6 Select the savegame you just saved "robert22.sav"
6A (optional) From the options check with the slider how accurate should your intelligence report be
7 Press "Generate" and wait 5-10 seconds
8 Return to SH3 and reload.
Good Morning VonHelsching. I am about to start a new patrol # 24 out of St.Nazaire. (after breakfast of course) So let's say, after I have left port, I save the game as robert24 - that is saved game (robert24) that I generate, wait 10 seconds and return to SH3 and reload robert24. Cool. Thanks. Robert
GlobalExplorer
04-29-06, 06:48 AM
I hope one day I find the time to make a diagram for this, because it's actually not that hard.
All the enhancements that Sh3Gen makes are written into the savegame. Once SHIII has loaded the savegame, the additional data will show up ingame. You can repeat the generation process as often as you want.
Basically all you have to do is point Sh3Gen to a savegame. When/how you saved it doesn't matter, as well as when/how you reload it.
All you have to do with Sh3Gen is:
- save
- alt/tab
- generate
- load
And this can be repeated as often as you want.
Instead of alt-tab you might as well quit SHIII, or run Sh3Gen before you start SHIII if you have saved at the end of the last session.
Can someone try to explain this in two straight sentences? In English I cannot express it in a simple way.
robj250
04-29-06, 06:56 AM
I hope one day I find the time to make a diagram for this, because it's actually not that hard.
All the enhancements that Sh3Gen makes are written into the savegame. Once SHIII has loaded the savegame, the additional data will show up ingame. You can repeat the generation process as often as you want.
Basically all you have to do is point Sh3Gen to a savegame. When/how you saved it doesn't matter, as well as when/how you reload it.
All you have to do with Sh3Gen is:
- save
- alt/tab
- generate
- load
And this can be repeated as often as you want.
Instead of alt-tab you might as well quit SHIII, or run Sh3Gen before you start SHIII if you have saved at the end of the last session.
Can someone try to explain this in two straight sentences? In English I cannot express it in a simple way.
So is VonHelsching correct?
GlobalExplorer
04-29-06, 07:02 AM
Hi GlobalExplorer. Okay, let's see if I got this straight. I do not have to "open" my patrol 22 folder. I just have to make sure to 'browse' to My Documents/SH3/Career/Robert and it will go from there using ALL my 22 missions picking out the *.sav ? I do NOT have to generate from Patrol 22. Correct?
Robert.
Let's assume that you are still in the game before you save (away from the port).
1 You are in mission say 22.
2 You save: Filename "robert22"
3 Alt-Tab
4 Run Sh3Gen
5 Select the folder with the highest number (equals with your patrol #)
6 Select the savegame you just saved "robert22.sav"
6A (optional) From the options check with the slider how accurate should your intelligence report be
7 Press "Generate" and wait 5-10 seconds
8 Return to SH3 and reload.
Perfect. You can't go wrong if you follow VonHelschings instructions.
Edit: Waiting 5-10 seconds means wait for Sh3Gen to finish the generation process. Once the summary appears, it's finished.
Edit: Filename doesn't have to be Robert22 if its the 22nd patrol. It's only important to know that the savegame is in a folder /22. ShHIII's save system is a bit weird, but offers a lot of possibilities for modders.
robj250
04-29-06, 07:13 AM
Hi GlobalExplorer. Okay, let's see if I got this straight. I do not have to "open" my patrol 22 folder. I just have to make sure to 'browse' to My Documents/SH3/Career/Robert and it will go from there using ALL my 22 missions picking out the *.sav ? I do NOT have to generate from Patrol 22. Correct?
Robert.
Let's assume that you are still in the game before you save (away from the port).
1 You are in mission say 22.
2 You save: Filename "robert22"
3 Alt-Tab
4 Run Sh3Gen
5 Select the folder with the highest number (equals with your patrol #)
6 Select the savegame you just saved "robert22.sav"
6A (optional) From the options check with the slider how accurate should your intelligence report be
7 Press "Generate" and wait 5-10 seconds
8 Return to SH3 and reload.
Perfect. You can't go wrong if you follow VonHelschings instructions.
Edit: Waiting 5-10 seconds means wait for Sh3Gen to finish the generation process. Once the summary appears, it's finished.
Edit: Filename doesn't have to be Robert22 if its the 22nd patrol. It's only important to know that the savegame is in a folder /22. ShHIII's save system is a bit weird, but offers a lot of possibilities for modders.
Thanks you very much sir. I will be starting Patrol 24 after I have something to eat. Robert
GlobalExplorer
04-29-06, 07:22 AM
Gute Jagd!
robj250
04-29-06, 08:42 AM
Gute Jagd!
Where do I find the intelligence report that was generated? Robert
robj250
04-29-06, 08:53 AM
Gute Jagd!
Where do I find the intelligence report that was generated? Robert
Never mind, I found it, Thanks a bunch guys. Robert
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