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View Full Version : Best realism mod for the Type XXI?


VipertheSniper
04-26-06, 09:37 AM
I'm now in late '43 and since most escorts are still pretty much amateurs (or I've just gotten that good), I think I'll be able to prolong my carreer and get a XXI... now I've heard from several sources that the XXI has some troubles in SH3 and isn't all that accurate, or atleast what we think would be accurate.

So what I wanted to ask was, which is the best mod for the XXI, to get rid of all the quirks?

VonHelsching
04-26-06, 11:21 PM
I'm now in late '43 and since most escorts are still pretty much amateurs (or I've just gotten that good), I think I'll be able to prolong my carreer and get a XXI... now I've heard from several sources that the XXI has some troubles in SH3 and isn't all that accurate, or atleast what we think would be accurate.

So what I wanted to ask was, which is the best mod for the XXI, to get rid of all the quirks?

It depends on what other mods you've installed. Please make a list. If you have Grey Wolves, most of the bugs / annoying features have been fixed.

If not, when the search function is up again, try for "XXI Flak and Battery Fix".

Copying from the readme file:

XXI Flak and Battery Fix v3 by VonHelsching (concept for battery fix by Ducimus)

*UPDATE* v2 Coreected undewater range. Now all RL ranges refet to nautical miles.

This fix addresses four problems:

1. The usability of XXI flaks in winds up to 10 m/s and heavy rain. Clearly, by denying the use of the XXI closed flak turrets with a breeze of 7 m/s was not realistic. Now you should be able to finish off that half-sunk small merchant after you fired your last torpedo. ;-) The only downside is that your crew will wear their rain-gear only after 11 m/s winds and really heavy rain, since this attribute is linked to what SH3 thiks is "storm conditions".

2. The never-ending XXI battery_re-loading_to_99,9%_SH3_bug. Now your battery should re-load up to 10 hours (if it was depleted 100%). Since I'm a big fan of XXI, this was a MAJOR flaw in the game for me. This is not the same fix with one that appeared a while ago and actually gave endless energy to the batteries. -----> Original idea / concept by Ducimus <-------

3. The default snorkeldepth is now 16m (just press ";"). Now your snorkel should be less visible by planes. It is recommended only in relatively calm waters though. Is the sea is rough, the snorkel periodically will be covered with water and your crew will be switching between diesel and electics all the time; In rough waters with periscope depth you should be almost OK.

4.After the fix, your XXI will have from now around 50% less of the unhonourable underwater range you falsely had from the stock SH3. Now, you can boast that you are the true heir of Schepcke and Topp, since your u-boat batteries will scream "Empty" when you pass the true range limit of 285 nautical miles @ 6 knots starting speed

VipertheSniper
04-27-06, 05:56 PM
no greywolves installed here, just RUB. I'll try out your fix as soon as I get my hands on the XXI

Edit: Is the fix out there alone or do I need the whole GW mod?

Edit 2: I've found it, thanks for the help

VonHelsching
04-27-06, 11:30 PM
I think you may have a problem using the XXI in RuB. RuB, limits you to 1-2 missions at the end of the war (1945). The sub, might be available to "buy" with renown, but you "wait" for 259 days before you can take it on a mission as it was in reality.

RuB can be tweaked to get the XXI earlier / keep for more missions. Make a search and you'll probably find it.

VipertheSniper
05-01-06, 02:13 PM
just to have it for that 1 or 2 patrols will be enough...