View Full Version : Help with RealUboat1.45 mod
Capt Eomer
04-21-06, 11:55 AM
Any idea where in the directory i have to install it? :-?
Sailor Steve
04-21-06, 12:34 PM
If you plan to use the full mod, just place the 'Data' folder on top of the one in SHIII. When it asks if you want to overwrite the files, click 'Yes to all'. It will replace all the pertinent files with the proper new ones.
In the readme it tells how to do this as well.
Capt Eomer
04-21-06, 02:52 PM
Thanks just when i downloaded it off the subsim site it was just one file which if i try to open it asks me what program i should use to open it anyway thanks i go and try that now
Firebird
04-21-06, 03:39 PM
If you haven't done so yet, you'll have to unpack the .7z file first. You can download the necessary tool for it on this website: http://www.7-zip.org/.
I also recommend using a program like JSGME (http://www.beerymod.com/) to easily enable and disable mods, if you plan on changing things later :).
Also, be aware that RUb is designed to be the hardest of the hardcore where realism is concerned. Many people who are used to the standard game are overwhelmed by it at first, as it has aspects that are more real but less fun (i.e. the deck gun) and aspects that can be frustrating at first because they are more challenging (i.e. the fatigue model). However, RUb rewards those who can stick with it because if you're using RUb you are getting quite close to the challenge that real life U-boat commanders faced.
Capt Eomer
04-22-06, 07:48 AM
Okies in that case i try finishing my current crearer then and out of intrest is thier a guide for how to tract down ships after you deteched them? cause i do a serch pattern on where they where last seen but i can never seam to find them again ><
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