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View Full Version : Propellers: 'Not Working'


Keelbuster
04-11-06, 03:30 PM
English Channel, 6 Sep 1939, 0651. My watch failed to spot a patrol airplane, which flew right over us and dropped a bomb exactly on our stern! I turned around on the tower to see fire (not water) rising up from the stern. We had flooding to the stern torpedo room, and the damage report on the compartment showed that both port and starboard propellers were 'Not Working'. But, surprisingly, they were still turning and I was able to dive to 25m. I'm a bit disappointed - i would think that propellers that don't work don't turn. I'm also thinking that you would have to repair them on the surface, with diving gear, but alas I'm now at 25m and they've been moved to 'damaged' (and are still turning). Sigh.

Kb

spork542
04-11-06, 04:46 PM
Hm, I didn't know there are planes in the English Channel in September 1939. I'm there right now, so I guess I should watch out... Either way, I would expect Ubisoft would be able to at least make propellors that are "not working" not work.

Keelbuster
04-11-06, 05:25 PM
actually, i was totally surprsied by the attack. In 39, the air cover is a joke - you can usually score a handful of kills on attacking spitfiires. This one was never spotted, it was orange skies, and it dropped a single bomb right on my stern. Insane. Good shot. I guess they have elite DDs and elite pilots. Sometimes yer luck just ain't here.

Kb

Ducimus
04-11-06, 05:32 PM
You sure it was your screws that were damanged and not engine or motor?

I can tell you for afact that if your engines are not operational, your just gonna sit there and bob like a cork. One of my careers (u-333) was bombed in similar fashion as your career, and my boat was DEAD in the water (despite my best efforts), flooding, entire watch crew was killed, and the boat was sinking slowly by the stern. It was facinating to watch, fairly realistic. With no ingame way to abandon ship, all i could do is watch that plane come around again for a coup de grace.

Keelbuster
04-11-06, 05:41 PM
That's crazy dramatic. No, my situation was somewhat more fortunate and somewhat less realistic. Engines were fine. It was the propellers (see stern compartment, VIIB). Maybe they 'Weren't Working Hard' or something. But they were turning. And, my speed was unaffected.

:hmm:


Kb

Ducimus
04-11-06, 05:45 PM
Well its entirely possible that the effect intended for propellers isnt implented. If propellers suffer at all, my guess would be:

- Not effiecent, (IE use more fuel/bats since the props dont work for crap)
- Cavitation (IE increased noise)


Other then that, not sure what it would do.

DeepSix
04-12-06, 08:51 AM
Agree but it would be odd if it were only the props that didn't get the realism treatment. Everything else seems to react to damage. I got DC'd at 200m by an uberdestroyer and it destroyed my rudders. I could only maneuver in a straight line after that (and not too long after, I found out what my boat's crush depth was, too). So I'm wondering if something has to be completely "destroyed" to be totally beyond using. Otherwise, the damage model allows you to do some pretending.