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View Full Version : SHIV- only one thing comes to my mind


mapuc
04-04-06, 04:22 PM
I think we all know what has happen to SHII, when SHIII came out. Wonder if the same is gonna happen with SHIII, when SHIV hits the desk

Regards
Markus

Torplexed
04-04-06, 07:23 PM
SH2 and SH3 shared the same subject matter: The German U-Boat campaign in the Atlantic. If the subject of SH4 is the American (or Allied) submarine campaign in the Pacific there are some who won't be interested in picking it up because they feel historically the Pacific campaign wasn't as much of a challenge for a virtual submarine captain as it's Atlantic counterpart. On the other hand there will be those who would never touch a U-Boat simulator who will be more than happy to play skipper of a USN boat.

And then there those who won't switch because they feel Allied subs just aren't as sleek and cool as the German ones. It all comes down to taste I guess.

Sailor Steve
04-05-06, 01:45 PM
There are also a few who will be ecstatic; they didn't like the idea of playing *Nazis*, or they just didn't want to sink British and American ships.

Me, I just want to run a sub, and I think the Pacific campaign will be a nice bit of variety, plus a return to the glory days of SHI.

As to mapuc's original question: I dropped SHII as soon as SHIII came out, but mainly because of the former's lack of dynamic career mode. Unless SHIV is a whole new game and several orders of magnitude better, I'm betting people will play both, as SHIV looks to be similar except for the location.

Rosencrantz
04-05-06, 05:18 PM
Well. I would like to see it to be Pac this time. And I'm not even american. Read the books writen by Edgar L. Beach and you'll find out, Pac is that doll. :up:

Rosencrantz
04-05-06, 05:19 PM
By the way, somehow I miss (for example) TDC, which can do tracking. USN had it, Germans didn't. :yep:

Rosencrantz
04-05-06, 05:23 PM
And again, it's a long time we got SH in Pac. Have to be ten years or something. Now we have exellent Atlantic campaign based game in SHIII + mods availible and coming, so why should they (Devs) do it third time?

-Pv-
04-05-06, 09:37 PM
I'm one of those who has been waiting for MANY years for a modern graphics PACIFIC sub theater. Can't wait to take on those carrier fleets and the titanic sea battles that occured over thousands of miles and hundreds of famous islands. I'll be standing in line to buy it and will pay whatever they ask for it. To recreate those epic experiences with up-to-date graphics is LONG over due. I bought SHII (though I enjoyed Pacific Aces more) and III and enjoyed them, I still long after Silent Service which let me rome all over the Pacific in thousands of hours of never-ending entertainment.
-Pv-

finchOU
04-05-06, 11:53 PM
I think the biggest question on everyone's mind would be how far from the tree will SH4 fall from SH3. What really are they going to do to change the sim...to improve it?? Me personally the Pacific is new to me (never played the original SH) and would be a nice change of scenery....but I really could care less unless they FIX KNOWN BUGS and IMPROVE on the sim they have. Other wise....SH4 is just SH3 with makeup (BOOOO!). When news starts flowing about SH4....I really hope the Community gets some basic questions anwsered on how SH4 will improve on SH3 (other than aesthetics). Sooooo much can be improved on the great sim that SH3 is.

kc23
04-06-06, 02:23 AM
Count me as one who will be standing in line to buy when it comes out. I'd buy it if there weren't any improvements over SHIII at all. My guess is both will be able to run together, but perhaps that is wishful thinking.

Capt. Nemo
04-06-06, 07:19 AM
Loved SH, I liked and played SH II a lot.
Bought SH III and did not know about Starforce when I bought it from Subsim so never played it. It is still up there on the shelf.
I have been taken once but not again.
If SH IV has Starforce I will not buy it, if it does not I will.
I still play SH I and the Pacific is a great place to play Submarine.

Uber Gruber
04-06-06, 07:38 AM
What a shame, UBI really had a chance to produce a killer of a game with SHIV but latest announcements reveal it to be a rehash of SHIII with "some" improvements.

So no wolfpacks then, no milk cows, nothing new really....just SHIII all over again but in the pacific.

SHAME! :nope:

Rosencrantz
04-06-06, 09:17 AM
Well, Uber, who is telling you there won't be anything really new? I think, UBI has learned a lot with SHII and III. There is many other things than wolfpacks and milkcows which are actually "terra incognito". Like ship interaction, crew interaction, interaction between boats and HQ, boats vulnerability models, boats behavior, crew management, system management and so on. I hope Devs will be more interested in to bring awesome new features into players boat. And who has actually said there won't be any wolfpack action, or at least AI controlled friendly subs?

I'm optimistic. Devs have to know also how much work has been done by SHIII moderators. Let's see what will happen.

-RC-

donut
04-06-06, 10:32 AM
Liveing for the day,SHIV :up: :sunny: :up: :sunny: :up: :gulp:

STEED
04-06-06, 10:38 AM
I am counting the days. :) :lol: :D :up: :sunny:

Torplexed
04-06-06, 07:11 PM
So no wolfpacks then, no milk cows, nothing new really....just SHIII all over again but in the pacific.

SHAME! :nope:

The US Navy never used mikcows. Sub tenders on occasion perhaps.

Safe-Keeper
04-07-06, 01:36 AM
So no wolfpacks then, no milk cows, nothing new really....just SHIII all over again but in the pacific.

SHAME! uh uh!
Same engine=Nothing new?

Fallacy. Compare Secret Weapons of the Luftwaffe to X-Wing Alliance. See any differences?

Here's the surprise: They both use the same engine (although the engine's been updated slightly troughout the years, of course :P ).

Likewise, Empire Earth and Empires: DOTW. Same engine, very different experience.

And they didn't say "same engine with no changes", they said "same engine".

don1reed
04-07-06, 08:28 AM
The few things that concern me for SHiv is if the devs can produce a decent Kollmorgan periscope with a split image range finder, like in real life. One you wouldn't have to follow the bouncing-ball with...see here:
http://www.fleetsubmarine.com/periscope.html

and later in the war, a radar-thru-the-scope range finder...ooooooah.

With SH, SHII, SHIII it's nearly impossible to get a visual range on a ship during anything over Beaufort 4. That split image gave the shooter excellent range with a twist of the wrist no matter the wx.

rgds,

The Noob
04-07-06, 12:07 PM
Ya know what, i will Continue to Play Both SHIII and SHIV, if SHIV Comes Out!

Sailor Steve
04-08-06, 12:59 PM
Ya know what, i will Continue to Play Both SHIII and SHIV, if SHIV Comes Out!
:up: :yep:

von Stahlhelm
04-13-06, 05:12 PM
if the sh4 engine is better an the game is more "complete" than sh3 i hope for an addon or a good mod wich turn the game back to the german side.
i dont know if its a real challenge to play on the american side.
i read a autobiography of the japanese zen-master taisen deshimaru.
long before he become a monk he must go to war, like many japanese people. to get in the southpacific he must board a freighter in a big convoi,
guarde by some destroyers. at the half of the way the convoi was attacked by american subs. they handled the convoi like a shooting gallery and the japanese destroyers cant defeat the american subs. at last only the ship with deshimaru survived the journey - only to get bombed at his destination.
luckely mr. deshimaru survived it.
i know that many people dont like to play "nazis". me as a german dont like nazis too, but the german u-boat war was more challenging than on american side, i think.
and sorry for my horrible english :cool:
ups, i see they using the same old gameengine - i hope they give an option for an merged installation like in il2+pacific fighters.
thats a pretty god way to play both sides an get sh3 updated - but i think thats just an wet dream
:shifty:

DeepSix
04-13-06, 06:43 PM
I think an "Atlantic mod" for SH4 would be possible, but I also think it can be challenging (and rewarding) to play the American side. Especially if the early war defects of the U.S. torpedos and pistols are represented, and given the fact that U.S. boats were expected to take on warships. If the game incorporates some sort of system whereby the skipper gets "relieved" of command for failure to produce results - with faulty torpedoes to boot - it could be a real challenge! :)

U-104
04-14-06, 01:43 PM
:yep: :yep:

Wulfmann
04-15-06, 01:00 PM
With some play concerns about the decreasing difficulty a Pacific campaign has it would be very wise for UBI to have a mod to SH3 in this SH4 as a bonus.
That alone would get extra sales. IMO and since these improvements would be made for SH4 some back dating would require little effort considering the potential extra sales.

Perhaps playing a Waffen SS tank commander would justify a no play but the Kriegsmarine was down right anti-Nazi so I have no problem playing one that fights for his homeland and not the devil that had its grips on Germany as well as other welcomed places west of the Rhine!

Wulfmann

AceChilla
04-15-06, 04:15 PM
Im glad I don't think about politics when playing a PC game, my life is complicated enough without having to worry about such things ;)

And Im really glad they are going to use the old engine, that means they have more resources avalaible for fundamental gameplay improvements. Thats alot more important than a new graphics engine. besides the SH3 engine is fine, it looks good, no need to change that. :sunny: