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View Full Version : I got robbed:(


Tonnage_Ace
03-29-06, 09:18 PM
I headed out from Vigo, freshly supplied with fuel, provisions and much needed squids, tucked tightly in there tubes, when I happened upon a nice big convoy in grid BE. Wasting no time I got as close as I could to make my observations, plotting their speed and course. As they had passed me by a bit I sped ahead of them again for a prime firing position...

Letting loose all four at predestined targets I was satisfied that 3 out of 4 hit, the fourth was farther away from the other targets, taking evasive action after his comrades were hit, causing the fourth fish to overshoot his bow. Continuing this until I had exhausted all but five torpedos, I let the convoy go, turning back to find those ships which had fallen behind. Amazingly, I had instantly sunk one T3 but there were four others which had been more stubborn and drifted back, coming to a stop.

The weather which was 15m/s, clouds overcast with no precipitation, had been my ally as it had allowed me to take my shots, surfaced despite the light of day. This also was my enemy because I had five torps left and had sunk one lone C3 which was on the same course as the convoy(!), it took two fishes. I had also sunk the second T3 which was stubborn as it took two torps. I had one torpedo left and it was spent on a C3 which had fallen behind, it didn't go down :damn: I felt the best course of action was to wait out the storm until the waves died down enough to use my deck gun on the remaining three ships. Heading south-east, away from the ships lag aura, I upped the TC to 1024. Finally, after some days, the waves died down to 6m/s and I headed back to the first ship, which I had marked on the map...nothing! I searched for the ship I had hit for hours and found nothing, I headed down in the direction he was facing, thinking he had drifted forward...nothing. I headed back up thorough the convoy's original course hoping to find the two other ships which had succumbed to flooding and sat motionless...nothing. All the ships had disappeared in a puff of smoke. I guess once I had gotten out of their rendering range(lag range) to enable the high time compression, they had ceased to exist, despite being dead in the water, I even checked my patrol log and they weren't listed so they mustn't have sunk while I was away. Bummer.

bookworm_020
03-29-06, 09:28 PM
They do repair themselves after a while, they seem to have good repair crews with a lot of spare parts, chewing gum and string!!

jasondef
03-30-06, 05:04 AM
I saw a thread on this a couple of months ago.

The experts said that if you go a certain distance from a crippled ship (debated to be anywhere from 14km-25km and more) the ship will disappear on you, simulating being repaired or towed away with a tug, as unrealistic as that may be.

Also, they said a ship you cripple but go a short distance away out of eye-shot range and don't witness it actually going under, you very often won't get credit for. Like if you cripple it, but it doesn't go down, then the waves finish her off for you while you can't see it, that is one of those occasions you won't get credit for it.

Kind of sucky its modeled that way, but that's the way the game is made apparently.

MarshalLaw
03-30-06, 08:27 AM
Happened to me once and I was in visual range. Saw the ship sink , but I got no credit. weather was very bad. So I chalked it up to that for the reason. :shifty: