View Full Version : ARequesting a feature comparrision b/w IUB and RUB
Sgian Dubh
03-23-06, 10:55 PM
I am *NOT* trying to start something.
All I am looking for is a brief overview of the differences b/w the IUB and RUB mods. I am currently using RUB.
I have been reading through the readmes, but I just hit overload and I was hoping someone who has used both could give a quick overview of the major differences. Not better or worse, just what is different.
Thanks,
Scott
I am *NOT* trying to start something.
All I am looking for is a brief overview of the differences b/w the IUB and RUB mods. I am currently using RUB.
I have been reading through the readmes, but I just hit overload and I was hoping someone who has used both could give a quick overview of the major differences. Not better or worse, just what is different.
Thanks,
Scott
No comparison required. IuB have RuB integrated as 'core' mod and can even be personnalised with different enablers (Full RuB, Contact tails, etc.)
Sgian Dubh
03-24-06, 12:02 AM
Ummm.
I didn't really comprehend that. Sorry.
So you mean they share the same core mod? What is the mechanism for enabling/disabling - SHIII Commander?
Ummm.
I didn't really comprehend that. Sorry.
So you mean they share the same core mod? What is the mechanism for enabling/disabling - SHIII Commander?
More like JSGME. What I mean is IuB have all the realism mods included in RuB. And If you have JSGME (or manually install), you can add more options that activate the full features of RuB like Fatigue, convoy tails, Deck Gun reload time etc.
Plus you have the other updates mods that followed the last RuB 1.45 installed, making IuB more up to date.
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