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View Full Version : We've been detected sir! we are been pinged sir!


oche
02-20-06, 04:00 PM
Is there a possible way of eliminating these messages?? it's kind of unrealistic to know whenever you are told that you have been detected...how the hell does one of the crewmen is supposed to know the exact moment that you are detected? (by NAXOS? METOX?, but what about passive and active sonar detection)...the most realistic way for the simulation to let you know that you have been detected is to let a 5 inch shell fly by your sub or a DD make a DC run exactly on your position.

Vonotto
02-20-06, 04:18 PM
I may be wrong but I thought someone had a mod out a while ago that disabled this ?

Letum
02-21-06, 09:12 AM
"we are being pinged sir" is so bloody obvious!
how about "we are in a u-boat sir" or "sir, we have been hit by a 8inch shell" :roll:

winters
02-21-06, 09:15 AM
Dammit Letum, you just ate my brains and turned me into a zombie :hulk:

I think its funny when the guy calls out "we have been detected sir" and your on the bridge going "what was your first clue? the shell that went across our bow?"

STEED
02-21-06, 09:18 AM
Relax don't get worked up over a little thing like that. :88)

Redwine
02-21-06, 09:33 AM
Not sure if it unreal, it was discused many times ...

The ping is directional, so, the sonar man can hear if all ping are directed to the sub, or if the DDs is sweaping with the ping, if you receive a series of ping on the hull the sonar man can asure you are pinged and detected.

I am not sure, but the we are being detected sentence is due to the active sonar instead the pasive one, the fact you can not to hear the Dds pings not means it is not pinging you.

It is because the range at wich the sounds are audibble are not in concordance with the range at wich the DDs are pinging you.

DDs can pinging you so far of the point at wich you start up to hear the pinging sound.

Why for....? Because the files wich control both ranges are diferent files, and may be to save computer resources, because if you can hear all the sounds at one time at correct range, may be we need a P VI instead a P IV :rotfl:

Some body comment time ago in SH2 disusion, when the ping hit the hull there was a extrange sound inside the sub, wich ensure you was hit by the ping, some like poatoes frying by a fraction of second. :hmm: Not sure.

:up:

oche
02-21-06, 10:40 AM
i understand what you mean about the pinging and makes a lot of sense, but my question about surface detection still stands?...how are you supposed to know the exact moment when an enemy ship spots or detects you on the surface be that a merchant, dd, or whatever...in some ocassions merchants and destroyers have both fired against me while submerged (firing at periscope trail) or surfaced before/without ever hearing the message "we've been detected sir", "we've been spotted sir"...(IMHO this is how it's supposed to be).

Redwine
02-21-06, 11:02 AM
i understand what you mean about the pinging and makes a lot of sense, but my question about surface detection still stands?...how are you supposed to know the exact moment when an enemy ship spots or detects you on the surface be that a merchant, dd, or whatever...in some ocassions merchants and destroyers have both fired against me while submerged (firing at periscope trail) or surfaced before/without ever hearing the message "we've been detected sir", "we've been spotted sir"...(IMHO this is how it's supposed to be).

Ok... I note many messages dont appears some times, and i think so it may be due to there is too much sounds reproduced at same time.

I example the message "destroyer in attack run" happens only few times, and is due to anpthers sounds as priority over it.

About you comment on visual spotting, may be the mesages can be replaced ...... instead "we are being spotted. sir" may be "we are into enemy spoting range, sir " as an advertence instead a confirmation.

:up:

Inajira
02-21-06, 11:19 AM
What about just removing the relevant OGG files?

NoLine
02-21-06, 11:29 AM
i think (its been a while back) when you remove the text (we've been detected, enemy is pinging us), in menu_en.cfg or menu_de.cfg, the sound disappears also

cheers

Noline

U-Dog
02-21-06, 11:49 AM
As far as "We've been spotted sir!"
Just a thought but your men might observe the crew on a vessel reacting as though they have seen the U-boat. running to battle stations etc, or the vessel could alter speed or course or turn it's guns toward the U-boat.

xrvjorn
02-21-06, 05:11 PM
You can also get that message when submerged, without being pinged. When you increase engine power (when submerged) you sometimes get "Wir sind entdecked, Kaleun!". So, some crew member must be a psychic.

clive bradbury
02-22-06, 04:24 PM
I don't mind the 'pinging' advice personally, but the 'we have been detected, sir' is plainly ridiculous.

I just deleted the ogg file, and as I play with german text (so that the tdc has german labels), and I don't speak german, the text line means nothing to me when it appears.

Didn't know you could delete the text - might have a go when I get a minute.

Oberon
02-22-06, 05:02 PM
http://img382.imageshack.us/img382/6852/spidey0ot.jpg
:up:

Dantenoc
02-22-06, 07:12 PM
As far as "We've been spotted sir!"
Just a thought but your men might observe the crew on a vessel reacting as though they have seen the U-boat. running to battle stations etc, or the vessel could alter speed or course or turn it's guns toward the U-boat.

I think this is correct... the message is there to compensate for the fact that the game does not have animated crews on enemy ships that you could observe and watch for their reactions. Even more so, it maybe obvious to you that you have been detected if your stearing directly at the enemy ship, but it would be unfair if nobody else in your crew commented on this when you AREN'T looking. The game allready has too many instances where the captain has to do everything personaly to add yet another duty to his already busy job.

And about wether or not their pshychic... no, not really. There's lots of clues that can give away the fact that you have been detected... As a matter of fact, one example of such a clue is when your watch crew ducks down... an enemy observer could then point out to his captain "they know they've been detected!" and he wouldn't really need any psichyc powers, now would he?

I'll grant you this though: they do seem to be a little bit too good at it sometimes.

Dimitrius07
02-22-06, 07:35 PM
http://img382.imageshack.us/img382/6852/spidey0ot.jpg
:up:

:rotfl: :rotfl: :rock: :up:

Sailor Steve
02-22-06, 08:00 PM
RUB disables both messages, but the crew still ducks down when you've been spotted and everybody instantly starts whispering even when your 'scope is spotted.

U-104
02-23-06, 03:52 PM
http://img382.imageshack.us/img382/6852/spidey0ot.jpg
:up: :rotfl: :rotfl:

xrvjorn
02-27-06, 09:07 AM
And about wether or not their pshychic... no, not really. There's lots of clues that can give away the fact that you have been detected... As a matter of fact, one example of such a clue is when your watch crew ducks down... an enemy observer could then point out to his captain "they know they've been detected!" and he wouldn't really need any psichyc powers, now would he?


Yes he would, because I wrote "when submerged"...

Dantenoc
02-27-06, 06:35 PM
Yes he would, because I wrote "when submerged"...

Well, I was speaking in general terms, not about your example in particular. However, It should be even easier to know if you've been detected if your underwater, by virtue of the hydrophone. If there is sudden cavitation from the enemy, or heavy and sudden maneuvering, or enemy guns starting to fire... etc etc. I would, of course, grant you that it would have been best to have a different message for each situation, like "Heavy cavitation from enemy ship sir!" and stuff like that. The "we've been detected" message is meant as a catch-all solution for all these different situations.

Again, if anything, the crew is maybe a little bit to good at it, I'll grant you that, but It's not completely unrealistic. I think this is another instance of a "compensatory-realism" that is applied in an effort to make the "whole experience" more realistic even if you have to use a not so realistic feature to acomplish it.

One last thought. In an effort for realism, RuB makes it even MORE UNREALISTIC, since now nobody ever boders to tell you wether you been detected or not... not the hydrophone/sonar operator, not the radar man, not the watch officer and watch crew, nobody.... they'll never tel you anything no matter what. That doesn't really correspond with reality. The naval armed forces of all the world are notorious for their "by-the-book" procedures, even if you think that it may be to obvious to even bother with it, they'll still bother with redundant behaviour like repeating every order that has been given to them, or having someone read the depth every so often when going down on a sub, etc. etc.

I still like RuB for some of it's other features though.