Dallass_Drake
02-16-06, 10:57 PM
Hi everyone
Only bought this game recently and think it's brilliance but I must confess my knowledge of U-Boats isn't quite what it could be and I feel this is hindering me even if I am playing it on easy presently, so help me out please :up:
Should really point out first that my internet connections is on the fritz at the moment and consequently I have been unable to download the 1.4 patch (Managed to get the 1.2 I think it was though), and I may not be able to respond immediately to this thread but I'd appreciate the help. Also I'm away at work so can't play the game atm and haven't for several days
Firstly, does the 1.4 patch fix this annoying bug (I assume) with deckguns whereby my crewmen always land the first shot but then fire the second off target by miles before again resuming with highly accurate damage? I am on my fifth patrol and I have no specialist gunners but I assume this is a bug and it annoys me
Secondly, I presume HE shells are High Explosive and AP are Armour Piercing, would you recommend using these differently? Should Armour Piercing rounds be fired in the general direction of the waterline and HE's at the staff rooms and exhausts etc... HE's to me seem pretty effective anywhere but AP's less so however I'm obviously inexperienced in these matters
Also, in this 1.4 patch (Or indeed, am I a bit dozey and missing this capability in my current version?) can you perhaps replace those useless star shells with some more manly hardware, or indeed the flak gun for additional HE storage? Also, are Star Shells more or less useless except for the more romantic of commanders? Had to let a Coastal Merchant bugger off having sunk the remainder of my HE's/AP's into it only to consider later should I have perhaps tried to fire a few SS's into its deck cargo so I could sleep better that night knowing I did my bit in destroying two crates worth of paper clips or berets or cardboard solider cutouts
I'm halfway through my fifth patrol and two of my officers don't seem to have been affected by fatigue at all, is this a bug? They both set me back 500 reknown but they have been with me for three patrols and in all but this one they've been as girly as any other crewmen always wanting me to be generous with the bed time
Also, is there any point at all having officers besides Helmsmen, Watchmen, Machinists or Torpedo...ists? One of those uber officers I suspect isn't kind as uber as I thought since his skills are seemingly wasted with Flak and Medic. Already have a medic, course if he is killed things could go tits up but I assume if my men are being killed then plenty of things are going tits up and I'm probably sinking in an ill-advised way, and being a switched on commandant I avoid such things. Do Medics increase the performance of my men, or do anything except heal them should they get a bit of the hull in the face or shut their finger in a door? And flak? What use is that? Do you actually get any reknown or anything handy for shooting down planes? If you give a warrant officer the flak skill do you need an Officer with it? Is it the same with Gunners?
Do you need a fella with the sonar skill for the Radioman position or is that just a luxury?
Is it worth waiting around for ages to see if an immobile, dodgy looking ship (That you immobilized and made dodgy) actually sinks? I had a C2 that was practically sunk except it was still floating, but I didn't want to use a torpedo to finish it off and I had no deckgun rounds left except for valuable starshells. Was there a chance of it eventually sinking with no further aid? I'm impatient, you see. Also, if you save it for later, bugger off spank a convoy 100km's away and then return later, will the distraught vessel still be there or do they disappear once you've departed?
Is destroying neutral units advisable? Do you gain reknown from having their tonnage added on or do you just get penalised? Do you even get their tonnage on your record? I've never tried attacking them but I encountered a convoy with about 4 neutral (American) tankers and it upset me not knowing the answers to these questions
Thanks
:up:
Only bought this game recently and think it's brilliance but I must confess my knowledge of U-Boats isn't quite what it could be and I feel this is hindering me even if I am playing it on easy presently, so help me out please :up:
Should really point out first that my internet connections is on the fritz at the moment and consequently I have been unable to download the 1.4 patch (Managed to get the 1.2 I think it was though), and I may not be able to respond immediately to this thread but I'd appreciate the help. Also I'm away at work so can't play the game atm and haven't for several days
Firstly, does the 1.4 patch fix this annoying bug (I assume) with deckguns whereby my crewmen always land the first shot but then fire the second off target by miles before again resuming with highly accurate damage? I am on my fifth patrol and I have no specialist gunners but I assume this is a bug and it annoys me
Secondly, I presume HE shells are High Explosive and AP are Armour Piercing, would you recommend using these differently? Should Armour Piercing rounds be fired in the general direction of the waterline and HE's at the staff rooms and exhausts etc... HE's to me seem pretty effective anywhere but AP's less so however I'm obviously inexperienced in these matters
Also, in this 1.4 patch (Or indeed, am I a bit dozey and missing this capability in my current version?) can you perhaps replace those useless star shells with some more manly hardware, or indeed the flak gun for additional HE storage? Also, are Star Shells more or less useless except for the more romantic of commanders? Had to let a Coastal Merchant bugger off having sunk the remainder of my HE's/AP's into it only to consider later should I have perhaps tried to fire a few SS's into its deck cargo so I could sleep better that night knowing I did my bit in destroying two crates worth of paper clips or berets or cardboard solider cutouts
I'm halfway through my fifth patrol and two of my officers don't seem to have been affected by fatigue at all, is this a bug? They both set me back 500 reknown but they have been with me for three patrols and in all but this one they've been as girly as any other crewmen always wanting me to be generous with the bed time
Also, is there any point at all having officers besides Helmsmen, Watchmen, Machinists or Torpedo...ists? One of those uber officers I suspect isn't kind as uber as I thought since his skills are seemingly wasted with Flak and Medic. Already have a medic, course if he is killed things could go tits up but I assume if my men are being killed then plenty of things are going tits up and I'm probably sinking in an ill-advised way, and being a switched on commandant I avoid such things. Do Medics increase the performance of my men, or do anything except heal them should they get a bit of the hull in the face or shut their finger in a door? And flak? What use is that? Do you actually get any reknown or anything handy for shooting down planes? If you give a warrant officer the flak skill do you need an Officer with it? Is it the same with Gunners?
Do you need a fella with the sonar skill for the Radioman position or is that just a luxury?
Is it worth waiting around for ages to see if an immobile, dodgy looking ship (That you immobilized and made dodgy) actually sinks? I had a C2 that was practically sunk except it was still floating, but I didn't want to use a torpedo to finish it off and I had no deckgun rounds left except for valuable starshells. Was there a chance of it eventually sinking with no further aid? I'm impatient, you see. Also, if you save it for later, bugger off spank a convoy 100km's away and then return later, will the distraught vessel still be there or do they disappear once you've departed?
Is destroying neutral units advisable? Do you gain reknown from having their tonnage added on or do you just get penalised? Do you even get their tonnage on your record? I've never tried attacking them but I encountered a convoy with about 4 neutral (American) tankers and it upset me not knowing the answers to these questions
Thanks
:up: