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View Full Version : RuB "enhancement" removal/alteration?


Kilamon
02-14-06, 12:17 PM
I recently installed the RuB 1.45 (the previous version crashed my install several times and I never got it to work) and it's altered my navigational chart in a couple ways (as compared to the default install).

1) My chart is no longer updated for ship position at any zoom level where the heading compass around my boat is shown. Ex: A convoy is just coming to visual range in the west, about 4500 meters away (still can't see all the boats but the nearest one, a c2, is only 1800 meters away and I have a solution nearly ready. When I look at the TDC, however, I can't see the boat's current position, only a label indication of the boat, my uboot, and the line for the ETI. No other boats are shown so I can't see if I might miss the C2 due to a block by a small merchant who's path crosses (hit the small merchant instead). If I zoom out a bit so that my own uboat's compass vanishes, I can see the enemy "squares". Is there a way to correct this?

2) It's altered the sonar readings to dashes instead of lines. On my monitor, at 1024 resolution, the dashes can be somewhat difficult to find since they're so thin. A way to thicken them or make them easier to see would be nice.

3) When zoomed out, my boat does not show a tail or otherwise, just a dot with no directional indicator (not even a small version of the nifty compass). While the game doesn't allow a grease pencil line to track past course, the default install at least had current absolute heading on the chart at any zoom level.

4) There's a meter or cheat sheet listed on the right for knots, time and distance. I've reviewed the wiki and FAQs as well as the documentation for the RuB mod but cannot (or perhaps missed) find the section that details how this is used. Could someone point me to the right direction here (and at what zoom level is appropiate for it)?

Any assistance on the above items would be appreciated.

I can't wait to get back home for the long journey I have... BdU sent u-72 out to the middle of the north atlantic. I tried to tell my crew that the penguin would be good luck for us in the cold, cold waters but our patrol grid was empty save for some narwhal excement while our cruise to the grid encountered 2 convoys and now, on the way home, I've chased down a fat convoy of c2, c3 and tankers and with only a quarter tank of fuel left, out of fish and 25 tons to show (those 2 DD kills will make a nice note, however), I've got to head home before we find ourselves adrift.

NeonSamurai
02-15-06, 05:22 PM
1. rub basicly forces you to manualy plot things out on the nav map, unfortunatly there are several problems with this. One its suppost to be the job of your navigator to plot that stuff out based on reports you give them, two it takes alot of time to plot that stuff out, when you should be getting the info for your navigator, and 3 you cant use your plots for the tdc, nor can you plot on the tdc. Realy the only time the commander of the boat tends to plot is when trying to figure out intercepts, or plotting course he wants the boat to take. Also the tools arnt so great for indicating ship locations/directions clearly without doing a bunch of drawing, and you cant make any notes.

You can fix this by digging in the sea and aircraft folders. look at the jpgs in the original vs rub's and put the originals back. For ships the original doesnt have, find the equivilant original and use its, just rename it apropriatly.

2. you will have to dig for it in the rub folder then find the matching file in the original, or alter it to what you want.

3. see 2

4. its used to figure out things, basicly by taking the ruler and drawing a line through the points, if you know 2 of the values you can then figure out the third.

Like if you know the ships speed, you can figure out how far a ship will go in x time, like say the ship is going 6 knots and you wana know how far it will get in an hour, you take the line drawing tool, draw a line going across 6 knots, and 60 minutes, and continue the line across distance, where the line intercects distance tells you how far it will go)

You can use it any time you know 2 out of the 3 values to figure out the third by drawing a line that hits the 2 values you know and see where it hits the 3rd.