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View Full Version : Do you let the small one's go?


U-Dog
02-14-06, 09:23 AM
So far when I've come across lone small merchants or coastal merchants I've been putting them down. Seems like Bdu would want me to sink whatever i come across in real life, but in game finding ships is not as hard as i figure it was in real life. So just wondering what everybodies philosophy is on this?

Hold your torpedoes and wait for bigger fish to fry? Or sink'em all and head back to the nightclub for a party ?

:ping:

Curval
02-14-06, 09:26 AM
In general I let anything smaller than a C2 live another day...unless it is calm enough to use my deck-gun.

STEED
02-14-06, 09:36 AM
In general I let anything smaller than a C2 live another day...unless it is calm enough to use my deck-gun.

Me to :ping:

trenken
02-14-06, 09:41 AM
If they are allied, I sink them!

Greatgraddage
02-14-06, 09:48 AM
I tend to use my deck gun on anything smaller than a c2. Will usually try and kill it by whatever means if it's enemy, but if I think I may get a convoy later I may save my torps. Was gutted in a previous patrol when I came across a convoy after wasting a few torpedos on smaller fry and only had 2 aft and 4 front left, was virtually no escort, perfect conditions. Sunk 2 and hit 3 others. If only I had a few more shots left!

Sailor Steve
02-14-06, 12:58 PM
If they are allied, I sink them!
Me too. I hate to let anything go since I play RUB and might not see another ship the rest of the patrol.

trenken
02-14-06, 01:02 PM
I agree if they are little ships that don't pose much threat, then use the deck gun and save your torps. But I don't let anything get off too easy. Sometimes if the situation isn't right, i'll bail on it and let them go, but if the opportunity is there to sink something, I take it.

Bort
02-14-06, 01:05 PM
Usually, my prescripion for a small vessel is plenty of deck gun, but if I'm in a dry spell and I've gotta sink something then I'll give it a whack with at least one fish.

AlanSmithee
02-14-06, 01:11 PM
Have to agree with "if they're allied sink them," with one qualification. I never sink very small ships like tugboats and fishing boats. Those guys have a bad enough time as civilians having to make a living in a war zone, and don't need me making it worse. Though now that I've seen armed tugs - the result of who-knows-which mod - I have on occasion fired back. Still, I nearly always save my munitions for coastal merchants or larger.

Emcon
02-14-06, 01:23 PM
small merchants: torpedo
coastal merchants: deckgun

Crop-Duster
02-14-06, 01:25 PM
I hunt everything but the fishing trawlers :arrgh!:

Kilamon
02-14-06, 01:31 PM
I once sank a armed trawler as I was crusing through the english channel just because it was a cheap shot with a torpedo. The seas were rough or I would have considered the deck gun.

I once trailed a fishing boat (merchant! constant distance!) for 40 minutes in the atlantic thinking that it was an actual merchant until I got to within 300 meters (damned weather!) and realized it was not only neutral, but a fishing boat. Now, I ask you... what fisherman is going to be out in 25 knot winds, rain, fog and a war on? hm!?

trenken
02-14-06, 01:36 PM
^ Haha. Well the game can't be perfect I guess.

Imabiggles
02-14-06, 02:17 PM
Now, I ask you... what fisherman is going to be out in 25 knot winds, rain, fog and a war on? hm!?

If I trailed him for 40 minutes - the answer to your question would be 'a dead one' - ill take the hit on points for the satisfaction.

Curval
02-14-06, 02:54 PM
Now, I ask you... what fisherman is going to be out in 25 knot winds, rain, fog and a war on? hm!?

A hungry one.

-Dreadnought-
02-14-06, 03:03 PM
Well, as I am using a realistic mod, the deck gun reload is about 2 min (realistic?) :doh: And if I accelerate the time to x32 the crew gets stressed...
So, I fire a torpedo at anything from Coastal Merchant upwards...

Do you guys using deck guns use the 4 sec reload or what?

Dantenoc
02-14-06, 05:22 PM
Well, as I am using a realistic mod, the deck gun reload is about 2 min (realistic?) :doh: And if I accelerate the time to x32 the crew gets stressed...
So, I fire a torpedo at anything from Coastal Merchant upwards...

Do you guys using deck guns use the 4 sec reload or what?

Yes, nerfing the deck gun is not the way to go. Leave it with fast reload times and instead mod the ship's damage model with the "NYGM ship damage model" (I think that's how it's called).

Anyway, about the orignial question: Yes! everybody gets a one way ticket to David Jone's locker :down: ... even neutrals will buy the farm If they dare to look at me cock-eyed :arrgh!: (only sporadicaly).

The reason? they may look innofensive but they're tommies just the same... tommies with radios :stare:

Takeda Shingen
02-14-06, 05:29 PM
I only hunt trawlers. Kidding.

I sink any merchant vessel I come across. In real life, the boats were under orders to sink ships as they came across them. Regardless of tonage, it was their duty. BdU may not have been too pleased upon hearing of captains passing up targets for vanity.

What A?
02-14-06, 05:45 PM
Do you guys using deck guns use the 4 sec reload or what?
30 sec sounds fair too me and I use it.

This is how I work: (If weather premitts)

Small ships= I'll work them over with the 20mm gun
Coastal, small merchant = Deckgun or the 37mm Flak (works GREAT unmoded)
Bigger and warships = Torp and deckgun

Btw. If the merchant are armed you can use the deckgun as long range artelleri.

Cdre Gibs
02-14-06, 06:23 PM
20mm Flack - All small Coastal Vessels/fishing boats/trawlers/tugs/PTboats (untill all ammo expended)
37mm Flack - All Small Merchants/Costal Merchants.(untill all ammo expended)
DG - All C2's/T2's/Small Tankers/Armed Trawlers/Corvettes/DE's/DD's (untill all ammo expended)
Torpedo's - every thing else thats left (untill all ammo expended).

kapitanfred
02-14-06, 06:41 PM
"Sink them all" I say. Especially the little ones for they have radios and can easily give your position away. I've had that happen.