View Full Version : Computer Games Prepare Soldiers for Combat....
Neptunus Rex
02-14-06, 09:16 AM
http://www.msnbc.msn.com/id/11334774/
Section of the Artical from link - (may help soldiers pull the trigger)
What did they join up for knitting lessons,how to bake a cake? Come on this is taking the :damn:
bradclark1
02-14-06, 11:41 PM
Kinda makes sense actually.
U-552Erich-Topp
02-14-06, 11:54 PM
Really??????
I've been playing Call of Duty 2, Metal of Honor and the like for quite a while now. There are SOOOOOOOOOOOOOOOOO many HACKERS and CHEATERS online that they aren't worth playing anymore.
Ofcourse programmers like Activision weren't smart enough to install Punkbuster so the number of players and servers are down by at half of what it used to be.
The LAG with online playing is crazy, even with High Speed internet. Kind of makes you feel like you got ripped off, buying the programs. May as well sell them on Ebay and get something back.
TteFAboB
02-15-06, 09:24 AM
Riiiiiiight.
If soldiers went to battle like they play Halo they'd be dead, I mean, "fragged", in less than 5 seconds. :88) :doh: :dead: :smug:
I don't doubt for one minute that if you applied the same 'run & gun' mentality of playing Halo to real combat you'd end up very dead very quickly.
I guess the meat of this article is about a soldiers preparedness to pull the trigger on a human being... such things being what they are, most people have a certain 'block' when it comes to the act of ending anothers life- basic training etc aims to prepare a soldier to overcome that boundry imposed by civilised society. As one chap on a discovery documentary about the D-day landings commented- after his first 'kill', he never killed a human being, just uniforms. "If they had round helmets, they were friendly, if they had square helmets, I killed them"
I suppose it's the only way for individuals to come to terms with the responsibility that they know lies firmly on their shoulders that when you kill someone you take away all he's got and all he's ever going to have. Coupled with the fact that if you hesitate at the 'moment of truth' you will be the one who ends up dead.
I guess in the same way if you are useed to shooting virtual bullets at 'ragg-heads' in a computer game, the link to completing the same act in reality is not all that dissimilar.
U-552Erich-Topp
02-15-06, 07:39 PM
Well, if you don't get fragged to death in Halo, you'll certainly be shot to death in Call of Duty.
Yea the run and gun action is what turns me off too like most of the on-line games.I just got Call of Duty2 for me b-day recently ..my son has already beat the missions but I have not ..I like taking the mission route of things.I really liked Unreal but unless I am mistaken all the newest versions went the way of total on-line multi-play which is retarded...it seems the same in every on-line game now almost except America Army ..it too is most a gun ho type game but at least there is some team effort involved sometimes.....I got BF2 recently and am rdy to sell it already...got it for Christmas and I have no intrest in it....sold SHIII didnt care for it ..and crashing...I re-installed the Enigma game because of being able to mod it a little so thats kindda cool...Doom 3 was cool going thru the mission levels but MP I wont touch that kind o stuff....hum need a good ole team strategy game again....man I hope Enigma gets MP some day now yrs later....rambling srry.
Wim Libaers
02-16-06, 03:07 PM
Operation Flashpoint was good for that. It became impossible to aim when running fast. It's a bit old now, but they're working on some successors.
Operation Flashpoint was good for that. It became impossible to aim when running fast. It's a bit old now, but they're working on some successors.
The OFP engine was used in VBS1 - a combat simulator used by armed forces and civil forces world wide
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