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Floater
02-13-06, 10:43 AM
So I'm sailing along in my VIIC, standing on the bridge. It's a gorgeous morning, December '41, and my experienced watch crew are scanning the horizon. My WO is on deck (I woke him up earlier), and all is well with the world.

I know something they don't. I'd nipped down to the hydrophone earlier and identified a strong merchant contact at 10 degrees, moving towards 0. Visibility was excellent, and I was expecting visual contact at any time.

Soon, sure enough, I could make out a wisp of smoke on the horizon. A slight change of course to intercept, and I waited to see how the crew would react when they finally saw it. Minutes passed, and gradually the vessel itself came into view. My view, that is - the watch crew were blissfully unaware (or blind as a bat, to use the medical expression). I identified the vessel as a small or coastal merchant (hard to tell at that range), and hence not worth a torpedo.

The plan was to close the distance until I was in danger of being spotted, submerge and close further until I could verify if the vessel was armed. If not, I'd surface and engage with the deck gun. It was still a long way away, so I reduced speed to cut the wake and continued on an intercept course, getting the vessel into position for it to cross my T.

The watch crew still hadn't spotted the ship. By now, it was in full sight, maybe 6000m away (I'm not good at judging distances by eye). I decided to wait until the crew spotted the ship, and watched the forward starboard watchman as his binoculars passed over the ship again and again with no reaction.

(Actually, I'd never seen a watchman in the act of spotting a ship, and was curious to see how it was animated. On reflection, this guy may have been the one unqualified seaman on the bridge - I had three watch-qualified petty officers and the one droid in the fourth position on the F7 screen, but a full green bar.)

After a while, he finally spotted the ship, called out and pointed. OK, time to submerge and close. I immediately ordered periscope depth - at the same time, the cry went up: "we've been spotted, sir!". Damn!

No confirmation from the Chief. I ordered periscope depth again. Nothing. I ordered crash-dive. Nothing. The ship turned to port, and I ordered a change of course. Nothing. I tried turning my head. Nothing. I was paralysed. So was everyone else. The crew were crouching behind the fairings, and we were just sailing along on the surface in a straight line despite my orders.

In the end I ordered "ESCAPE!" (well, I hit the Esc key), and then selected "Continue". Suddenly, the nightmare was over, and we could move. By this time, it was plain that the merchant was unarmed, so a few well-aimed shots put her under.

A strange experience I thought I'd share.

trenken
02-13-06, 11:06 AM
Yeah its usually at the critical moment when you need things to work, that the don't. And usually it's user error. I'm still new so something i'll click the wrong hotkey, then I panic and it's all down hill from there. But if the game froze up like that, then maybe your machine got hung up for a second or something.

Floater
02-13-06, 12:28 PM
The game itself didn't lock up - it's just that it wouldn't respond to any commands I tried except Esc. The boat and the ship kept sailing, the sea was moving, the sound was playing, and all that. The mouse cursor was active, but I couldn't switch into "look around with the mouse" mode.

My guess is that the almost simultaneous "ship spotted" and "we've been spotted" caused some kind of conflict, since it was at that moment that the lock-up occurred.

There was no lasting damage - after escaping and continuing, everything was fine.

John Channing
02-13-06, 01:35 PM
The game itself didn't lock up - it's just that it wouldn't respond to any commands I tried except Esc. The boat and the ship kept sailing, the sea was moving, the sound was playing, and all that. The mouse cursor was active, but I couldn't switch into "look around with the mouse" mode.

My guess is that the almost simultaneous "ship spotted" and "we've been spotted" caused some kind of conflict, since it was at that moment that the lock-up occurred.

There was no lasting damage - after escaping and continuing, everything was fine.

Did ypu have the chief engineer at his station below? I made the mistake of putting mine on watch and not replacing him and found out the hard way that you can't do nuthin' unless he is there!

JCC

HEMISENT
02-13-06, 03:14 PM
Floater, also I've had situations where I'm on the bridge in binocular or uzo view and have seen a ship come into view with no problem. The bridge watch will be silent. Once I leave the bridge view suddenly the watch comes out of their coma and sees the ship. Hasn't happened often but when it does it's irritating. Same thing occurs at the sonar station.
I guess chalk it up to a game inconsistency(that's a polite word for GAME BUG) :ahoy:

Floater
02-13-06, 06:02 PM
John: The Chief was at his post, unless he'd nipped off to the head without telling me ...

Besides, I couldn't even rotate the view from the bridge, either with the arrow keys or the mouse, or change stations, or do anything at all except Esc to the menu.

HEMISENT: That could be connected, although they did eventually spot the ship. I'm inclined to think that the guy on the forward starboard watch was the one seaman I had up there. I'll check that - I know on the F7 screen, the first three slots were qualified Petty Officers and the fourth a seaman; perhaps the fourth position on the schematic refers to the forward starboard position on the bridge.

Easy to check - I'll just pull the guys out one by one and see who disappears. Assuming there is a correalation, that is - I'd been working on the assumption that there wasn't, and that you just got 100% efficiency if you had a full green bar.