View Full Version : One issue regarding realism settings
brumbarchris
02-09-06, 06:07 AM
OK, I do intend to play on 100% realism settings. Its not the manual targetting that I am scared of (I already do that), but the real time map update option. What does that really mean?
Does it mean that the position of your Uboat will not be plotted on the map anymore? Do you have to record somehow the path of your sub while going on patrol and remember it somwhow upon return? Now that would be really something! (would I be able to still use waypoints then?)
Regards,
Chris
Karl-Heinz Jaeger
02-09-06, 08:28 AM
The map contact info setting refers to ships being displayed automatically on the nav map when your watch crew spots something. Every time you spot a ship, a black square representing it is displayed automatically on the navigation map. :ping:
Also when you are submerged and your hydrophone operator detects a contact, the nav map displays a black or red line along the bearing of the sound contact depending if it's a warship or a merchant. With map contact info switched off you don't get diddly appearing on the nav map either whn you spot a ship on the surface or hear a sound contact while submerged, forcing you to mark the position of any ship you see manually in order to keep track of it. :ping:
Good luck at 100% realism! Not quite there yet myself, still going as far as I can on my 78% career before starting at full realism. Let us know how you get on. :ping: :arrgh!: :ping:
Hi . Your sub will be marked on the map. You will also see the contact reports sent out by radio (If radioroom is manned).
What you won´t see is:
1) Visual contacts. Those you will have to put in manually by observation from bridge or scope. Bearing, distance course you have to estimate yourself. (see manual targeting)
2) Sound contacts (bearing lines) will not be automatically drawn. Jump between Hydrophone (H) and map to update these lines.
So to summarize, you don´t lose your own position but trains you to use all the eq avaliable.
Happy sailing :up:
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