View Full Version : New Subwolves screenshots
Drebbel
02-07-06, 05:14 AM
http://www.subsim.com/nucleus/media/4/20060207-ccccc.jpg
http://www.subsim.com/nucleus/media/4/20060207-aaaaa.jpg
http://www.subsim.com/nucleus/media/4/20060207-bbbbb.jpg
Click the link below for larger version of these nice new screenshots:
http://www.subwolves.com/phpfus/mFusion/viewpage.php?page_id=1
Salvadoreno
02-07-06, 07:33 PM
WOoh Wooh what is this?!?! Where cna i find it it english, this looks awesome!
Drebbel
02-07-06, 07:34 PM
WOoh Wooh what is this?!?! Where cna i find it it english, this looks awesome!
Just click on the language menu ! :-)
kiwi_2005
02-07-06, 07:43 PM
When is it coming out
Deathblow
02-07-06, 07:45 PM
Hm.... :hmm: ....Why am I not impressed with these screeenshots. :-? Seems like there are too many old world war II sims and not enough modern sims... or at least cold war...
... why is everyone obsessed with the tatics used 60+ years ago? :doh:
Salvadoreno
02-07-06, 07:46 PM
hehe thanks debbel. Wow this is a mjor undertaking and a HUGE advancement for us sh3 PLAYERS! a RELEase date is not too far off eitther, i can wait the end or summer or fall for this to come out, im no where near getting tired of sh3 and ive had it over a year now. as long as modders keep doing their jobs, SH3 will last forever!!!!
Drebbel
02-07-06, 07:47 PM
... why is everyone obsessed with the tatics used 60+ years ago? :doh:
Everyone ? So you too ? :D
Because for lots of people it is way more fun to look through for example a periscope than to stare at a sonar screen. Possibly b
WargamerScott
02-07-06, 08:36 PM
Hm.... :hmm: ....Why am I not impressed with these screeenshots. :-? Seems like there are too many old world war II sims and not enough modern sims... or at least cold war...
... why is everyone obsessed with the tatics used 60+ years ago? :doh:
This is a question I often ask other wargamers---why is WWII so hugely popular as a gaming era? I think the answer is that WWII is the last, no-holds barred war where you had massive land/sea/air battles. Sure, with each passing year, the tactics and equipment of WWII becomes less and less relevant to the modern-era of warfare (all things being equal), but it still remains the defining military experience of recent history. And when it comes to naval warfare, it is the most recent period of history where subs and ships actually got a chance to do what they were built to do---destroy other ships en masse. So, I guess you could say that WWII is the paradigm of warfare on a massive scale simply by default. And I guess that is a good thing too! :D
Kapitan
02-07-06, 08:39 PM
Tactics used 200 years ago at trafalgar are still used today, more simply most commanders of ships try to be Nelson and follow him as in britian he is the unspoken guru or naval warfare a hero to britian.
Deathblow
02-07-06, 09:01 PM
Everyone ? So you too ? :D
Because for lots of people it is way more fun to look through for example a periscope than to stare at a sonar screen. Possibly b
Just exaggerating. It just.... why do all the good graphics go toward WWII games? Can't a modern navy sim get some top of the line graphics as well? Its just not fair :( :nope:
kiwi_2005
02-07-06, 09:41 PM
Just exaggerating. It just.... why do all the good graphics go toward WWII games? Can't a modern navy sim get some top of the line graphics as well? Its just not fair
Yes i agree. Now only if we could convince Ubisoft Romainia to start devlopment on a modern navy game, using the SH3 or 4 engine.
Deathblow
02-07-06, 11:25 PM
Just exaggerating. It just.... why do all the good graphics go toward WWII games? Can't a modern navy sim get some top of the line graphics as well? Its just not fair
Yes i agree. Now only if we could convince Ubisoft Romainia to start devlopment on a modern navy game, using the SH3 or 4 engine.
I second that notion! Though I hear the UbiSofts sales of SHIII was disappointing enough with SHIII that they would probably frown at the idea :-?
bradclark1
02-07-06, 11:32 PM
If sales were disappointing I don't think they would be going for SH4.
gonzman
02-08-06, 12:00 AM
I think SH4 is supposed to get the sales SH3 didn't without writing a whole new engine they can pull this off with upgrades to the SH3 engine and produce a new game to make money without costing as much as it did to make SH3.
Wim Libaers
02-08-06, 04:49 PM
Also, modern combat has become more sophisticated, and therefore harder for the player, which gives it a more limited audience if it must be done with some realism. You also see this with flightsims. The WW2 sims are not too hard to get started, even if fairly realistic, but for modern sims you have the option of either dumbed down, or you have to study weapon and sensor systems before you can fly missions.
I for one prefer WWII to modern warfare for many reasons, the most notable however being I personally wish WWII was the end of the line for humans blowing one another away for what in the end are stupendously stupid reasons. WWII was truly a war of good against evil (even this is not so clear cut when you here the views of many Lufwaffe men, and most if not all of the kreigsmarine).
I wish that when the final torpedo of WWII was unleashed, it was the last torpedo ever unleashed. I wish the type XXI, the B-36, the sherman tank, and all other weapons of killing were the final variant, and were all put in museums (not scrapped, or sunk, but left as a constant reminder of the final open conflict amongst humans.)
Now a days it is set a target and fire. when the little pixel image representing the enemy fades out, it means the enemy has faded out. I saw footage from an AH-64's gun camera hovering over a bunch of iraqi solders, the solders were armed with AK-47s, which were as useful as pointed sticks against this hovering machine. One second later after the dust cleared up the solders were massacred.
In WWII battle was up front an personal, probably the most impersonal style being the bomber pilots, but their experience was anything but a walk in the park. There were no radar, or computers making it easier to kill. It was all about men with the aid of machines.
In Silent hunter III, you see the ships, you adversaries and so on. With a modern subsim, well hell, I don't think subs are even having periscopes installed it is so automated now.
There was a very chilling episode of classic trek that dealt with he insanity of making war a technological thing. Making it painless and simple. Just have a computer for one side tell the computer of the other side "oh well old chap I seem to have laid waist to the upper east of of city 10034" and the responding computer sending out notices to the people in said area, telling them to respond to an assigened dissentegration chamber. I do not ever want war to get that easy.
WWII was nitty gritty. Horrible, and all too real to those involved, and really should have been the last great war (or little war for that matter)
I wish we could put out creative energies more toward the exploration of space, and the sea, instead of finding new ways to wipe one another out.
Sulikate
02-09-06, 04:18 PM
I like both, but I think that WWII is something more involving, I mean, the long and panicking DC runs, the AA gunnery... To be close to the enemy and surprise them with a salvo... very cool.:know:
Anyway, I'd rather have a totally new engine in SHIV (not that SHIII's one was bad, but cause I think our hardwares can take some more).
don1reed
02-13-06, 04:36 PM
Why is there more interest in Submarine tactics of 90 and 60 years ago compared to modern submarines?
The short answer as far as I'm concerned is that two world wars were actually fought using these boats as compared to modern boats, which did not fight anything. I don't even count shooting Tommahawks at Iraq. Here they were just used as missle platforms--no advisary, nothing more than rocket-assisted 155s.
The one exception of course is the (1) British boat in the Faulkland war.
The diesel-electrics actually bled and caused bloodshed during war.
...the moderns? Catastropic, accidental sinkings during peace time.
Ask yourself, which earned the most medals?
subwulf
02-16-06, 02:32 AM
hi all
actually we are looking for one more graphic-designer for our dev team.
if you are interested in working on a computer-game and you have time, please contact me over "contact" on the www.subwolves.com website.
Your profile
- 6h Time per week for working on Subwolves
- Time for working almost regularely per week on Subwolves
(not in one week 20h and then 3 months only 1h per week)
- good skills in using corel draw or adobe photoshop
- good skills in using cinema 3d or sudio max 3d would be very nice but it's no duty
good and committed graphic-designers are alway welcome!
best subwulf
www.subwolves.com
Sixpack
02-16-06, 05:57 AM
BUMP !
(alas I dont fit the job requirments)
vodkaphile
02-23-06, 02:59 AM
Subwolves looks really cool.
It's all cool and interesting to me as long as it's realistic. I like blowing apart Galleons just as much as firing torpedoes at merchants, launching cruise missiles or bombing factories.
I'm all for an updated graphic version of Dangerous Waters or something totally new. Silent Hunter IV? Well that sounds good too.
Lots of people are more interested in WW2 I guess because it's less automated.
You know what I really want though? A new strategic naval warfare game/simulator, don't really care what time period although in this case WW2 would be more in my favor (love the battleships).
It's a shame most games are designed to only make money rather than making a great niche type game. If I made a game... breaking even or making enough to substain myself would be fine with me...the reward would be knowing I created a great game that isn't normally made. Hell, If we got 2 - 3 naval sims/strategy games a year of decent quality, I'd be happy.
subwulf
02-23-06, 05:19 AM
3 new and some modified screenshots online.
www.subwolves.com
Remember to go straight at them give em a Broadside and board them in the smoke.....
It's a shame most games are designed to only make money rather than making a great niche type game. If I made a game... breaking even or making enough to substain myself would be fine with me...the reward would be knowing I created a great game that isn't normally made. Hell, If we got 2 - 3 naval sims/strategy games a year of decent quality, I'd be happy.
I promise you.... we're not getting rich, vodkaphile. :roll:
Ahoi Don,
The one exception of course is the (1) British boat in the Faulkland war.
not only that british in the falkland, the Argentine typ 209 tried several attacks on the brits too. It attacked a british sub, some ships, i think a carrier amongs them. But all attacks failed cose the sub was to scared and attacked from to far away. If i remember right the brits didn't even have noticed the attacks.
An pakistani Daphne type sunk an indian destroyer and there was a real ASW operation after it. But AFAIK they don't got it.
Deamon
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