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View Full Version : Countdown for Steel Beasts Pro: NEW 15 MIN.-VIDEO


Skybird
01-18-06, 08:00 PM
I will keep this topic updated from now on.
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They are perfectionists - complete code including protection scheme will run one last testing session next week. If it passes (what everyone expects), it will be frozen (I expect at the end of the week) and production will start immediately. This is officially confirmed information.

It's becoming serious now! Better start digging your foxholes ASAP!

Camaero
01-18-06, 09:16 PM
Can I get a link for it? It sounds very interesting. Although, I am just hearing of it and have not heard much!

Gizzmoe
01-19-06, 12:35 AM
Screenshots and videos:
http://www.steelbeasts.com/

Forum:
http://www.steelbeasts.com/index.php

Can be pre-ordered here:
http://www.esimgames.com/purchase.htm

SmokinTep
01-19-06, 07:09 AM
:o $125.00...............

The Avon Lady
01-19-06, 07:20 AM
:o $125.00...............
Should have been named "Steal Beasts. :yep:

Polak
01-19-06, 07:37 AM
The game looks really good, but $125.00 is a bit to mutch for my wallet. I think I'll waith for your review first, after that I will make my final decision if to by the game or not.

Skybird
01-19-06, 09:42 AM
Polak,
it's not a game, really, don't expect that kind of round and polished package you got used to when buying sims or games. This does not mean you must be a specialised insider to use it, fans of SB1 surely will have a lot of fun with it. But the interface is not tailored for the taste of the gaming public, but for the needs of the military. It's essentially the same piece of software.

This also explains the higher price. On the other hand I have heared and seen infantry simulators with totally inferior interfaces and bad graphic presentation that costed up top several hundred dollars. Seen that way, SBP with it's expected limited sales numbers comes at a smile price.

several people in the DW forum have claimed in the past they bought TWO copies of it (59 dollars or so) to help develpement. The price of 2 DWs equals that of 1 SBP.

The price for 1 SBP equals that of 2.5 or 3 crap games (39-49 Euros per piece) from the shelves that you curse about and send them into the bin soon after. SBP, if you are interested in the mastter, will please you not for months, but years.

If you want a gaming package with easier interface and a design with the gaming market in mind, then DO NOT buy this one. Even the publisher himself recommends exactly this.

Polak
01-19-06, 10:25 AM
I dont really care about the game interface, I prioritize realism.
This is probably why I prefer simulators before other games.
For me realism has always been the most important thing.
As I said earlier I will wait for your review, honestly I dont know mutch about the game right now, I dont know if you will need some background knowledge about tanks or if there will be some kind of beginers-tutorial in the game. I would really like to buy this simulator because it's probably the closest I'll ever come to driving a tank in battle. The problem now is that my paycheck stinks... :shifty:

Camaero
01-19-06, 02:38 PM
This certainly looks like something I would love! Thanks for posting about it otherwise who knows if I would have ever heard of it!

SUBMAN1
01-19-06, 02:50 PM
I'll probably buy it. I need a good new tank sim and its been a while since I've picked one up.

-S

Skybird
01-19-06, 04:56 PM
I dont know if you will need some background knowledge about tanks or if there will be some kind of beginers-tutorial in the game.

The sim will have a whole series of short tutorial lesson teaching you the basic tactics of for example mutual support, movement under covering fire (2 stay&fire, 2 move), proper timing and the proper use of the ingame mission command interface to handle formation maneuvering; basically the kind of lesson that already SB1 has been euqipped with. you do not need background knowledge and insider information. But healthy reason and a good power of imagination (to form a picture of what is going on around you when the battle unfolds) certainly will help.

The number of non-educational scenarios the sim comes with will be limited, but new maps and missions are already under developement by the modding scene, amogst them many 1:1 copies of training sites at American Forts, and real-world places like Balkan hotspots. Missions from SB1 can be converted for use in SBP. Their forum is very good, and has a very dedicated and professional community. You can expect a constant flow of new scenarios beeing made available in their download section. SB's mission editor is of the top class.

Polak
01-19-06, 05:51 PM
Thank's for the reply, sounds very good. :)

Camaero
01-19-06, 06:22 PM
Will it mainly be single mission type scenarios or will there be some sort of campaign of a fictional war or something?

Skybird
01-19-06, 07:04 PM
Will it mainly be single mission type scenarios or will there be some sort of campaign of a fictional war or something?
No campaign. No story. Only multiplayer conferences, and single player missions.

I stress again: do not think in terms of a round, complete gaming package here. This is the military's training simulator - nothing more, nothing less.

TteFAboB
01-20-06, 12:05 AM
Will there be a map editor?

Operator
01-20-06, 03:06 AM
I'd suggest you guys picking up a copy of the first Steel Beasts to see if it's your cup of tea.

SB Pro is only going to be more hardcore, not less. It's not even intended to be a "game".

Skybird
01-20-06, 06:26 AM
Will there be a map editor?
You got me with that. There is a mission editor. there are several huge maps (bigger than a single battleground that is used for doing a mission). There will be no height map editor, they said in the past, for manipulating the 3D modelling of the earth's surface (the military's versions of SBP have that feature, though). A map editor changing the features of this modelled surface - should be there, if modders already recreate their places of interests by the use of pthotographs, and when several American forts get rebuilded in the sim's virtual reality down to the last hut on the perimeter.

So carefully I say: yes, there is a map editor. But I check back on that to be sure.

Skybird
01-20-06, 06:35 AM
http://www.steelbeasts.com/pe/walnut_springs_sb.png

Looks like a map editor to me.

Also compare this modder's work (WIP):

Original:

http://www.steelbeasts.com/pe/Rasdorf02.jpg

Virtual recreation:

http://www.steelbeasts.com/pe/Rasdorf-ProPE.JPG

Concerning creating your own height maps:

http://www.steelbeasts.com/index.php?name=PNphpBB2&file=viewtopic&t=2357&highlight=map+editor

TteFAboB
01-20-06, 08:05 AM
Thanks, I was interested because being able to do some work with maps always extends replayability, or add entire new content, just like new OFP maps.

It seems it's not exactly easy to create a whole new map, but with enough effort, maybe we'll see some interesting new maps in the long run.

Skybird
01-20-06, 02:27 PM
I quote the site administrator of the SB forum:

"The Professional version (the one the militaries use - not Pro PE) includes the ability to import height map data (DTED files) from mapping software, but theres no way to directly edit the elevation data in the editor.
[...] there is a terrain editor, where you can change all the terrain that lays over the elevation map, including the ability to select ground cover objects, change the textures that are used, ground cover density, various sliders to control how fast vehicles can get through the types of terrain, etc etc."

Skybird
01-22-06, 07:33 PM
New very good video available : http://www.steelbeasts.com/pe/FuldaGap2006_Vid.wmv

8 minutes long !!!

Creator says it was done in a haste and thus tone is a little bit overdubbed, but the visual is very good and illustrates what to expect.

Can'T stand the wait much longer, those sequences really bring back the mood!

Also, this M1 gunner video (2.5 minutes) with even worse tone quality and only the gunner's GPS in heavy engagement. Not as good as the first, but anyway...

http://www.steelbeasts.com/pe/M1GunsightVid.wmv

TteFAboB
01-23-06, 06:17 AM
I need a napkin.

joea
01-23-06, 08:35 AM
That looks so awesome. :damn: :cool: :cry:

Mustang
01-23-06, 09:17 AM
Mein Gott!

$125.00
Who's his target consumer, Military schools?

I think if he's wanting people to shell out $125.00 then he should seriously upgrade his Engine. I see very little differance from the first Steel Beast and if he's targetting realism then why are the little army guys waddling? And how come in that videom Sand-Storm the hinds never exploded?

It has a lot of bugs to iron out before it is worth 125.00 at the least it could use better textureing.

For $125.00 USD

I Expect the Graphics of BattleField 2( Minus the bugs.
compiled with the smooth progressive loading, fluent animations and griping detail on the surrounding enviroment in Call of duty 2
and the downright Maddening realism and control that was in Sub-Command.

Konovalov
01-23-06, 09:27 AM
Mein Gott!

$125.00
Who's his target consumer, Military schools?
.

Ah, yes actually. :yep:

It was not meant to be a game for the public.

Skybird
01-23-06, 04:28 PM
It has a lot of bugs to iron out

Did he say - bugs...?

:-? :) :D :lol:

I Expect the Graphics of BattleField 2( Minus the bugs.
compiled with the smooth progressive loading, fluent animations and griping detail on the surrounding enviroment in Call of duty 2
and the downright Maddening realism and control that was in Sub-Command.

You are free to expect that. What you get is a different story. None of the folks following SB through the last five years shares your expectations, and all of them are specialists for SB and tank-fetishists. Only of realism you will get the full load, and then something.

A "bug" is a technical flaw, a feature that is broken, something that does not work as intended. Chances are bright that you will not see any of this in SBP. Very different to all of the GAMES you mentioned below, all of them had more or less bugs, and still have, after several patches. You will not see much patching for SBP, for a patch repairs what is broken. But you will see addons and/or mods. An addon or mod is something that replaces old against something new, or adds something new additionally.

The sim in it's current state is said to be bugfree by beta-testers (and the military of Spain, Denmark, Australia...). It is what the military wanted. Nothing less, but the PE version even is a little bit more.

I reiterate once again, as I already did repeatedly: THIS IS NOT A GAME, SO DO NOT JUDGE IT BY TERMS OF A GAME. What you want, Mustang, is toy and eyecandy. Nothing bad in that. But SBP is all this - NOT. Better do not consider to buy it, it simply is not for you. No joke, I mean it serious.

I will describe every aspect of SBP (except MP, for which I am not competent)) in depth in my review. It will not be a marketing text to promote sales, but to give the reader the knowledge he needs to form his opinion on wether this is something for him, or not.

If you want realism, than this one is for you. If you want Battlefield 2 meeting Call of Duty, avoid this one like the pleague.

Skybird
01-23-06, 04:48 PM
Technical director of eSim, Ssnake, just said in a message, that if no new surprises pop up, shipping is planned to begin in week 6.

Take notion of "if no new surprises pop up".

I start hoping for impact of my copy on my table early in the second half of February, then. Maybe even at my birthday (14th)... ? :D

TteFAboB
01-23-06, 05:17 PM
Mein Gott!

$125.00

Can you command a real tank for $125? This is as close as you'll get for that amount of money with a PC Simulator.

Skybird
01-27-06, 11:34 AM
New 15 minute-video available: Hellfire Pass! A good one ;)

http://www.steelbeasts.com/pe/hellfirelite.wmv

TteFAboB
01-27-06, 02:30 PM
Why so much night-vision? Isn't it easier to spot the dark tanks against the light background?

The AAR feature is fantastic, the military are going to have ALOT of fun with this thing, training...HA! Very didactive.

But frankly, and I know you have size limitations on the internet, I think the director of this movie needs SERIOUS video editing lessons, too many cuts make it look too fast paced, the spirit of the game is definitely slower, with much more 1-shot-1-kill tension, I suppose. But I want to get my hands on it, remove the Hinds due to the lack of more appropriate AA arsenal, double or triple the enemy forces and I have my very own armageddon. :up:

Anyway, the "game*" looks great, I loved the suicidal infantry, will teach American troops in Iraq about Jihadists. :rotfl: :rock: :arrgh!: :cool: :know: :-j

Skybird
01-27-06, 02:41 PM
TIS has changed dramatically and according to the guys who know the real world stuff, it now is far closer to reality. You better forget the supervision that SB1's TIS was giving you. In SB1, TIS was giving you crystalclear vision of 5 km. In SBP you will be able to identify unit type and identity on TIS at ranges of let'S say 2 km or less, where as beyond 3 km you will only see a hotspot but cannot tell what it is, and at around 4 km or so (it depends) you will not see anything anymore. so, often you will see THAT there is something, but not WHAT it is. For TIS vision beyond 3 km I think you need good environmental and weather conditions. Also be aware that now tanks can remain to be close to invisible eventually when showing you their frontal armor, whereas they shine much brighter on TIS when you have a view at their (hotter) backs. TIS simply is not that "über" that it was before. Foliage and vegetation, white background noise, lowered resolution and the reduction of representation of background textures reduce your view even further. It has become far more complex and tricky to use daylight and TIS optics. They say that under optimal conditions a well-hidden tank with foliage behind and around him will be invisible on your TIS even if he is relatively close (far less than 2 km) - until he opens fire. This is said to be the way SPB does simulate it - because the real tankers say it is like that in reality. TIS is no magic vision anymore. And I applaude for that.

TteFAboB
01-27-06, 04:56 PM
Well, I guess the video is meant to display the sight's usefulness even during daylight. :sunny:

But those dark tanks are begging for a lighter paintjob: :ping:
http://img513.imageshack.us/img513/5536/leo13ph16nm.jpg

Or I guess it doesn't matter since they are all out in the open, so they just need a darker background :D :
http://img476.imageshack.us/img476/5442/leo2a622bm.jpg

Skybird
01-27-06, 05:04 PM
Environmental shadows are not yet implemented, that'S why forest for example happen to look quite light - from above. But looking at them from ground level, units and their camouflage patterns often "melt" into the background given by forests quite nicely. Shadows are not yet included, because the military never demanded that feature. It seems it does not think that the lack of these change the simulation's realism for the worse.

Look at those shots at far away tanks with daylight optics. you hardly can see the targeted tanks too clearly, can you!?

Shadows are said to come later, along with night-daylight-cycles and more complete weather effects (fog, storm, rain). So far visibility conditions due to sandstorms, f.e., are implemented by directly reducing or increasing vision range via mission editor only. Which at least in desert scenarios doesn't look bad at all.

SB2, not released before 2008, probably, will be more game-oriented and thus feature more graphical gimmicks. All these feature are planned to be added to SPB as well while they are developed for SB2. They plan to release an addon (note that I do not say: "patch") every 5-6 month.

I agree, though, that the art of defining a colour palette that way so that the shadowed aspects of an object and the side it presents to the source of lights both look realistically and don't differ too much in contrast, so far has not been mastered by any sim that I know. Shadowed side of objects often look too dark, often almost black, while the enlightened sides of that object looks unrealistically bright. the biological phenomenon of human eye adopting to changing light conditions so that the changes in our relative and subjective perception do not appear to be as big as they are in physical reality has never been included in any sim so far. But all in all the colour palette of SBP seems to be much better than that of most other sims and games that I do know.

Skybird
01-27-06, 05:28 PM
Nice screenshot. Leo2A5 - awesome tank! The A6EX-variant has even stronger armor. M1A3, Leo2A5 and Challenger2 - not much space left for any other tank to find a place in that club. Don't know about the Merkava, though. T-90 - robust, but inferior Sabot (not enough money for building large ammounts of ammunition to equip their large tank army, so they need to produce cheaper ammo), and I wouldn't bet money on their sensors, optics and ergonomics as well. But tough nuts to crack they are.

TteFAboB
01-27-06, 06:42 PM
I agree, it is a great challenge to make objects merge nicely with the virtual enviroment, but it is interesting to hear the military doesn't want shadows, perhaps they plan to engage in combat always during noon? Catch the enemy while they're having lunch. :)

Lionhead's latest games have quite decent shadow effects but those are much simpler games, very distant from sims, and far more devoted to eye-candy.

While good graphics are always welcome (SH3), the best strength of this sim is definitely the realism, it's like Dangerous Waters on land, but better. :up: :arrgh!:

Skybird
01-27-06, 07:07 PM
I agree, it is a great challenge to make objects merge nicely with the virtual enviroment, but it is interesting to hear the military doesn't want shadows, perhaps they plan to engage in combat always during noon? Catch the enemy while they're having lunch. :)


Not that they wouldn't accept shadows if they get it for free. I think they consider it to be of minor effect only, so they do not ask for it, usually having different demands with higher priority. And judging by screenshots I tend to agree with that. But the military customer is what gives eSim it's income. It's that customer, not us interested novices, whose demands decide the form and content of the sim.

While good graphics are always welcome (SH3), the best strength of this sim is definitely the realism, it's like Dangerous Waters on land, but better.

If I jump over to the DW forum and tell them that, this time I would get crucified, no doubt :lol:

It's a study sim, "study" not refering towards immense manuals, but learning tactics and operating with formational cohesion, and developing a good plan and timetable. It is easy to learn how to operate the tanks and vehicles - tactics is what makes this sim so difficult, and firing in emergency mode, with secodary sights only and LRF gone. :) SBG was the most lethal sim/game I ever played, even more so than Flashpoint. I excpect SBP to be even more unforgiving on my mistakes.

bradclark1
01-27-06, 07:59 PM
Why so much night-vision? Isn't it easier to spot the dark tanks against the light background?


It's not a night-vision sight its a "Thermal" sight. You can see temperature variences that is camoflaged that you can't see with your eyes. Should see a guy taking a pee with thermals. And no I didn't make a habit of trying to watch guys pee :)

Oberon
01-27-06, 09:19 PM
All this groundpounding has made me dust off my copy of M1 tank platoon 2....

And, yup, I still can't get the hang of it :cool:

But that's the fun of it, the learning curve, reminds me of my early days on the 688 on Fast Attack, you should have seen how many times I ate torpedoes back then ;)

bradclark1
01-28-06, 12:05 AM
Whats the diff between PE and SB2? Besides the price and SB2 coming out later.

(Edit)
Never mind I checked the site. It comes with a paper manual for English users too. PDF for everyone else. :)

I want to get this but I only have the minimum for processor and vid card.
Can't think of a safe way to tell my wife I want a $125.00 game either. :dead:

Skybird
01-28-06, 05:38 AM
Whats the diff between PE and SB2? Besides the price and SB2 coming out later.

(Edit)
Never mind I checked the site. It comes with a paper manual for English users too. PDF for everyone else. :)

SB2 will be cleaned of many options and features that are considered to be complicating gameplay for standard gamers. Probably it will receive more attention for it'S graphics.

But saying again: what is planned to be added or invented for
a.) the military's version of SBP (non-PE :) ); and
b.) SB2
will find it's way into cost-free addons/updates for SBP-PE as well. SB2 and SBP-PE are currently not likely to be compatibile, though. SBP-PE is currently expoected to become the standard for the hardcore of SB-community.

Don't start waiting for SB2. I would be surprised if it is coming before 2008. All it's military customer's orders and wishes eSim has currently put on ice since some months, to concentrate on getting the PE version out. after that is done, they will need relocate more ressources to their real source of income, of course. They cannot afford to concentrate on game-developement alone.

TteFAboB
01-28-06, 06:01 AM
Why so much night-vision? Isn't it easier to spot the dark tanks against the light background?


It's not a night-vision sight its a "Thermal" sight.

Yes, it has a fancy name doesn't it, but wasn't it originally designed to be used at Night and then someone noticed it was also usefull even during daylight?

Anyway, I don't know if the sim simulates this, but I would tend to think it would be more usefull during the night because without the :sunny: (sun) the tanks would contrast even more from everything else, or not, what do I know. :P

If I jump over to the DW forum and tell them that, this time I would get crucified, no doubt

I can rephrase that: This sim is like Dangerous Waters with all auto-crew on, but better. :-j

joea
01-28-06, 07:41 AM
If I jump over to the DW forum and tell them that, this time I would get crucified, no doubt

I can rephrase that: This sim is like Dangerous Waters with all auto-crew on, but better. :-j

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Wim Libaers
01-28-06, 12:56 PM
Why so much night-vision? Isn't it easier to spot the dark tanks against the light background?


It's not a night-vision sight its a "Thermal" sight.

Yes, it has a fancy name doesn't it, but wasn't it originally designed to be used at Night and then someone noticed it was also usefull even during daylight?


Normal night vision equipment amplifies light from the visible spectrum. Thermal viewers amplify thermal IR radiation. The difference is that in the first case, light levels determine how bright an object will be in the viewer. So, with normal night vision, on a dark moonless night, you still won't see very much. Use normal night vision on smething bright, and it becomes useless (and older models without overload protection would be damaged). Thermal shows the temperature. So even in the darkest night, a tank with a running engine will still be clearly visible.

Konovalov
01-28-06, 01:22 PM
If I jump over to the DW forum and tell them that, this time I would get crucified, no doubt

I can rephrase that: This sim is like Dangerous Waters with all auto-crew on, but better. :-j

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Definately. :yep:

TteFAboB
01-28-06, 01:54 PM
If I jump over to the DW forum and tell them that, this time I would get crucified, no doubt

I can rephrase that: This sim is like Dangerous Waters with all auto-crew on, but better. :-j

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Definately. :yep:

Since when are we talking about Maxis Sim Farm?

bradclark1
01-28-06, 02:20 PM
[Thermal shows the temperature. So even in the darkest night, a tank with a running engine will still be clearly visible.

Actually it's not just heat it's also cold. A cold tank will show as well.
You are looking at thermal images. The picture you are getting are all the temperature variances from different levels of cold to different levels of heat.
Heat is the best though as it shows up brighter.

joea
01-28-06, 02:47 PM
Anyway again don't get me wrong, I think this sim looks to be an awesome achievment, just hate comparisons between sims of different genres, and am sad no one is going to do a comparable WWII tank sim so if ever.

TteFAboB
01-28-06, 04:04 PM
...just hate comparisons between sims of different genres

Both sims attempt to simulate the real world, in one of them you don't have tanks, in the other you don't have ships, where's the genre difference? It seems in this sim you don't actually operate every single function in the tanks, but you can get the same effect in DW if you turn auto-crew for every station.

I can't compare land to water, but I can compare graphics, visual effects, gameplay, interface, general realism/authenticity and atmosphere. I think these sum it up nicely:

I Expect the Graphics of BattleField 2( Minus the bugs.
compiled with the smooth progressive loading, fluent animations and griping detail on the surrounding enviroment in Call of duty 2
and the downright Maddening realism and control that was in Sub-Command.

Must be blasphemy to your ears, please don't hate him!

...so far has not been mastered by any sim that I know....has never been included in any sim so far. But all in all the colour palette of SBP seems to be much better than that of most other sims and games that I do know.

SBG was the most lethal sim/game I ever played, even more so than Flashpoint. I excpect SBP to be even more unforgiving on my mistakes.

OUCH!!! Imagine how many sims and games Skybird knows! He's making more cross-genre comparisons than we could ever think of! THIS ANGERS ME! :hulk:

All this groundpounding has made me dust off my copy of M1 tank platoon 2....

And, yup, I still can't get the hang of it

But that's the fun of it, the learning curve, reminds me of my early days on the 688 on Fast Attack, you should have seen how many times I ate torpedoes back then

OOOOOOH! He's comparing M1 tank platoon 2 to 688!!! AHH, the rage! :damn:

Anyway, I'll rephrase yet again if I must:

This sim is like Dangerous Waters with full auto-crew on land, but better, aside from the lack of water.

Did I get it right this time or should I try my luck comparing real Apples and Oranges?

Let's see, they are both mostly spherical and both grow in trees, they both stick to the trees through a little branch which may have one or more leafs attached. Both are fruits, so they both have seeds on the inside and both can be used to make juice, both have vibrant colors and both have healthy nutrients. If I didn't knew it was a figure of speech, I'd say Apples and Oranges are more similar than DW and SBP. :rotfl: :up: :arrgh!:

But of course, I would also love a sim this realistic set in WW2, that I can dream of.

Skybird
01-28-06, 05:46 PM
DW and SBP are two different genres (navy versus mechanized land warfar), it can't be much more different, or would anyone say Falcon 4 is the same genre as these two as well...? But all three sims try a high-realism approach onto their different genres. Okay. Now can we leave this nonsens debate behind, maybe? I strongly would recommend so. Don't know what Dingsbums is talking about.

Oberon
01-28-06, 05:46 PM
Terry's Chocolate Apple.

...doesn't quite have the same ring to it. :dead:

joea
01-29-06, 06:21 AM
Sigh, again the point is forget it you don't get the point.

It seems if you just want the most realistic sim out there no matter what you would get this sim, for me it is
A) A subject that I don't feel passionate about

B) Too expensive given A) that is all

If I loved modern armour as much as "ancient stuff" you can BET I would be willing to go without lunch for 3 weeks to buy this fabulous creation.

What gets me is the fact that some "realism" nuts would look down their noses at folks who play other sims assuming they don't care about realism. That's exactly what the remarks about the DW crowd getting pissed by comparisons with a better sim are, when the subject is so different. Look if I found a more realistic WWII sub sim than SH3 I would play it, I want the most realistic sim in the subjects that interest me and dislike it when someone mocks my choice because the sim in his favorite subject is more realistic. If I am allergic or hate apples I would either eat a dry orange or if the orange is really bad nothing at all, maybe a peach. :know:

TteFAboB
01-29-06, 08:30 AM
I get the point, my previous post is a proof of it, if you don't want to play the game, not SBP or DW, but the comparison game, that's fine, indeed, it is unfair to derail Skybird's thread.

I do think we both could learn alot from that experience though.

I especially liked my comparison between Apples and Oranges, I think that shows how you can change your view depending on your perspective, you could easily point many more differences between Apples and Oranges, how should we decide if they are more similar or different from each other then?! By counting points?!

Or by perspective, we must make deliberate decisions and limit outselves to what we are comparing, number of molecules? Size? Color? Texture? Flavour? All fruits are equal, yet different. Fruits are contradictory, they contain multitudes (twisted phrase from Walt Whitman).

You made great points, that fit into my SPB/DW comparison too, you decide which sim is better for you, I decide which sim is better for me. And I can play all of them, why would I uninstall DW for SH3 and vice-versa? I'm keeping both of them.

DW is like SH3, but better, on interactivity.

SH3 is like DW, but better, on gameplay.

SBP is like DW and SH3, with full auto-crew, on land, aside from the lack of ships, but better, on innovative fun.

Sorry Skybird, but I have too much fun with this, last useless post, I promise.

joea, have a peach:
http://img79.imageshack.us/img79/4209/img5cfruits5cpeach69182wq.jpg
You're right, damn thing looks like a mix between an Apple and an Orange. :rotfl:

Skybird
01-29-06, 04:20 PM
AS YOU ALREADY MIGHT HAVE NOTICED, WE HAVE A NEW FORUM HERE, DEDICATED TO TANKSIMS. NOT ONLY STEAL BEASTS, BUT OTHER TANKSIMS AS WELL ARE WELCOMED TO BE DISCUSSED THERE. I ASSUME THAT THE TOLERANCE FOR HOSTING DISCUSSIONS ABOUT INFANTRY-SIMULATIONS AND GROUND-STRATEGY GAMES AS WELL IS HIGH. I WILL CONTINUE THIS CURRENT THREAD IN THE GENERAL SECTION WITH REDUCED EFFORTS ONLY, BASICALLY ONLY TELLING WHEN THE SBP HAS BEEN RELEASED, OR NEW BRAKING NEWS IS AVAILABLE. DETAILS ON THESE AND ALL OTHER INFORMATION I PICKED UP AND WANT TO ANNOUNCE I WILL NO LONGER POST IN THIS THREAD HERE, BUT IN THE NEW TANK-FORUM. OTHERWISE IT WOULDN'T MAKE MUCH SENSE THAT NEAL HAS CREATED THAT PLACE.

joea
01-29-06, 04:21 PM
TteFAboB:
:up: :rotfl:

I told ya peaches are great... :-j

Good post btw.

joea
01-29-06, 04:22 PM
As you already might have noticed, we have a new forum here, dedicated to tanksims. Not only Steal Beasts, but other tanksims as well are welcomed to be discussed there. I assume that the tolerance for hosting discussions about infantry-simulations and ground-strategy games as well is high. I will continue this current thread in the general section reduced efforts only, basically only telling when the SBP has been released, or new brakling news is available. Details on these and all other information I picked up and want to announce I will no longer post in this thread here, but in the new tank-forum. Otherwise it wouldn't make much sense that Neal has created that place.

Well I am getting interested in ground warfare, the only game I have in that genre is Steel Panthers World at War. Sorry about hijacking your thread Sky. :oops:

Skybird
01-29-06, 04:24 PM
No problem. I am expert in hijacking threads myself.

Takeda Shingen
01-29-06, 07:39 PM
AS YOU ALREADY MIGHT HAVE NOTICED, WE HAVE A NEW FORUM HERE, DEDICATED TO TANKSIMS. NOT ONLY STEAL BEASTS, BUT OTHER TANKSIMS AS WELL ARE WELCOMED TO BE DISCUSSED THERE. I ASSUME THAT THE TOLERANCE FOR HOSTING DISCUSSIONS ABOUT INFANTRY-SIMULATIONS AND GROUND-STRATEGY GAMES AS WELL IS HIGH. I WILL CONTINUE THIS CURRENT THREAD IN THE GENERAL SECTION WITH REDUCED EFFORTS ONLY, BASICALLY ONLY TELLING WHEN THE SBP HAS BEEN RELEASED, OR NEW BRAKING NEWS IS AVAILABLE. DETAILS ON THESE AND ALL OTHER INFORMATION I PICKED UP AND WANT TO ANNOUNCE I WILL NO LONGER POST IN THIS THREAD HERE, BUT IN THE NEW TANK-FORUM. OTHERWISE IT WOULDN'T MAKE MUCH SENSE THAT NEAL HAS CREATED THAT PLACE.

YOU ARE LEAVING THE AMERICAN SECTOR

Dark_AU
01-29-06, 08:22 PM
Gday Guys

I've been coming here since DW came out.

I'm part of the beta/dev team for SB pro PE. Thought i might address a couple of points here.

Price:- Anyone here fly Il2? To be current with IL2 I've spent more on it than the $125 for SB pro PE. In terms of what you get for the money SB wins hands down. It may not have the same eye candy but its depth of play and potential out strips it.

Shadows:- Will be coming one day. Does it effect the immersion?, not a bit. Believe me within a few minutes of an MP game you will be so busy and so enthralled that you won't notice the lack of them.

Scope:- One thing that SB really does shine on is the way the forces are dealt with. Don't think in terms of the way flight sims are played. This is a sim where you can have Battalion sized forces on each side. If the units on your side are set to human controlled you can jump to them at will and give them direct steering commands or orders ( for non crewable units) or jump into any station if its a crewable unit. In Multi Play other people can do the same on the other side. There is no respawning, a battle is the forces you start with(there is a spawn if on units but thats to simulate reinforcements not a respawn system). Basically in MP it has elements of a wargame as well.

Now don't get me wrong this isn't a sales pitch. if you are not seriously interested in Modern armoured warfare this is probably not the sim for you. Its not BF2 but by the same token BF2 is definately NOT SB pro PE

DA

(DarkAngel on the SB.com forums)

Skybird
01-30-06, 05:07 AM
We would love to see you showing up in this site's new tank forum whenever you feel like it and tell us the latest stuff you have! ;)

Dan D
01-30-06, 05:26 AM
It is “STEEL BEASTS: PROFESSIONAL“ and not “STEAL BEASTS: PROFESSIONAL”.:know:


“Steal Beasts: Professional” – What is that? A how-to guide to professional beast stealing?
:)

Takeda Shingen
01-30-06, 04:31 PM
“Steal Beasts: Professional” – What is that? A how-to guide to professional beast stealing?
:)

Or, perhaps a step-by-step shoplifting tutorial.

Skybird
01-30-06, 05:01 PM
:lol: :lol: :lol: