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View Full Version : Stopwatch stopping to soon!


hunter301
01-15-06, 06:52 PM
Why is my stop watch stopping when I leave the screen? I am trying to follow Wazoo's manual targeting tutorials that say to let the stopwatch run for 3 min. 15 sec. but when I leave the screen to go start mapping on F5 or setting up my torpedos on F6 and come back to F3 to stop the watch it has already stopped long before it should have. I can only assume from the short amount of time on the watch that it stops the minute I leave the screen. Not very realistic. Not to mention they recommend lowering the scope during the 3 min. time period. So what I just look at a black screen until the time is up?

hunter301
01-16-06, 02:32 AM
33 veiws and no response on something as simple as this. Man is it getting dead in here.

Der Teddy Bar
01-16-06, 04:03 AM
Make that 40 views :rotfl:

Marhkimov
01-16-06, 06:06 AM
54

Marhkimov
01-16-06, 06:07 AM
56


lol... I dunno why you might be having that problem. My stopwatch works fine, and it seems that others' do as well.

All I can say is, "What mods?"

DMarkwick
01-16-06, 06:10 AM
I don't have that problem, my stopwatch keeps going no matter what screen I go to.

The Noob
01-16-06, 05:18 PM
My stopwatch just keeps running!
One time i forgot stopping it and it runs runs runs runs runs.........
Till i reach the harbor! :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

Der Teddy Bar
01-16-06, 06:54 PM
126!!

FUBAR295
01-17-06, 09:47 PM
168

Marhkimov
01-17-06, 09:49 PM
173


...Our numbers seem to be counting okay. I wonder what's wrong with your stopwatch? :rotfl: :rotfl: :rotfl:

GT182
01-17-06, 09:55 PM
Switch to a Timex. It'll take a lickin and keep onn tickin. ;)

hunter301
01-17-06, 11:31 PM
Millions of comedians in this world out of work and they all gotta end up here.

hunter301
01-20-06, 01:54 AM
Tested it out quite a few times tonight and the stop watch is stopping when I leave the screen to go to the F6 TDC screen. I set the speed timer to let it run for the 3 minutes and 15 seconds as recommended on Wazoo's manual targeting page. But when I leave the F3 page the stop watch stops at that point and does not go any further. I have to come back and reset it and try to time the speed of target all over again.

Der Teddy Bar
01-20-06, 02:41 AM
395

I have a 100% hit rate. I use the tried & true 'she'll be right mate' method. This method is very foreign to foreigners :88) So I may suggest that you start with a 6 pack of your favourite ale before even considering using this method.

So I go to the periscope, make a range estimate and note relative bearing, I then note the time of that minute, plot it in the F5 screen and wait however long I feel like it, it could be 2 minutes, 5 minutes, 3 minutes, what ever, I then take another range estimate and note relative bearing, I then note the time of that minute, plot it in the F5 screen, measure it up and use my bestest guess to wether to use 3 minutes only or to use say 3 minutes and 30 seconds or round it up to 4 minutes.

This is my method, and bloody hell it works for me. Obviously the stop watch isn't going to work when you leave the screen, thats life.

jasondef
01-23-06, 07:37 PM
Well, I had to this happen to me only a couple of times and so far I've done about 9 missions in my campaign. I've had mostly success with my stopwatch not stopping too soon, scoring torpedo hits along with the usual dud rate here and there, but there was like two times when I fired a torpedo then switched to a different screen for a half minute or so for a couple of commands and adjustments, then switched back to my periscope screen only to see the stopwatch dead and the torpedo running in the water that I had just fired icon in the upper left corner of the screen was gone, when there should've been a good minute left or so before torpedo impact. This bewildered me at first, but I chalked it up to just being a dud and the torpedo crapped out before it could make the full run to the target. However, the only two times it happened was when I switched the screen and then switched it back, 2 times out of many times when I often switch screens and switch back, and its never happened when I've just stayed on the periscope screen for the entire run of the torpedo, and I thought it was just a coincidence that I happened to switch screens on just those two particular torpedoes. But hearing that it happened to you too right when you switched screens makes me think its maybe more than just a coincidence, maybe some small bug? I am running with the latest 1.4v update. So all I can say is that its only happened to me with two torpedoes over 9 missions, and I haven't had to worry about it since then so far, so just play through it and maybe it'll go away like it did for me! That's the best I can tell you. OK, so there you go some real feedback on your question.

On a related note, at this date in time, you're now buried a few pages into the forums database, and increasingly I think newer people to the forum, like myself, don't have the patience or the need to dig that deep and far into the database to come across your post. I'm a little dissapointed with subsim's format here, for both the forum and the mods, as there seems to be no way to search for keywords, and there's know way to organize the mods by date, popularity, keywords etc. I've been on a lot of other mod databases for other games, and they are much better organized with crossreference organizing of topics, dates, # of downloads/replies, popularity, etc. It just seems to be organized according to when the mod/post is submitted and that's it, making it much more painstakingly time consuming to find exactly what you want. Am I the only one who feels this way?

hunter301
01-31-06, 08:41 PM
I have just recently started a campaign. Heading to the east coast of south america in a type IX. Haven't run into any targets yet.
Every other time it happened to me I was in the torpedo academy training and exam room. Maybe it has some thing to do with that.
Maybe if a few people could jump into the training or exam room and after firing some fish off jump in and out of the periscope screen, preferably the TDC screen so they follow exactly what kept happening to me, we could see if it is an actual bug or a fluck on my machine.
BTW...This will put us back in the front.
Any time you want to keep a thread going because you haven't got the information you are looking for just pull up a reply and go:
BUMP
People usually know what you mean.

Good hunting.

zombiewolf
01-31-06, 09:07 PM
359

Soviet_Warlord
01-31-06, 11:02 PM
364

lol Cyan is a funny colour

jasondef
02-01-06, 03:33 AM
Well, I've tried what you said about jumping to those particular screens after firing a fish, and they've all run fine so far. So for me so far its still just those two occasions.

And I've slowly figured out about these threads' placements and I take back some of my complaining as I've resolved issues just through experience now, that's a good idea about the "bump", or I could just keep commenting on the running total of views without feedback! That seems to work too! LOL

Dantenoc
02-01-06, 07:22 PM
Well.... your computer is different and weird :lol:

There is absolutely no reason why it should be doing that... Maybe you've modded the game so much that you bugged it?

There are only a very few valid reasons for the stop watch acting up, and those have to do with using it for something else... for example: if you start the stop watch and then fire a torpedoe, the stop watch will switch to counting the time to impact. Or if you start the stop watch and the do a speed calculation with the notepad method, that'll create problems too. Other than that I have absolutely no clue as to what your problem might be...

I'd say reinstall the game :cry:

Dantenoc
02-01-06, 07:29 PM
Oh, and I allmost forgot: you could just get yourself a real life stop watch, no? I mean, you'll need it anyway even if the in-game clock works or not.

The reason? because there is no in-game stop watch in the sonar room or nav-map, and those are the places where you'll need the stop watch the most. The nav map room you can get away with switching back and forth to the stopwatch, but not the sonar room. To be able to acurately determine the target's speed by the frequency of the Chug-chug noises that it makes you have to stay glued to the hydrophone station AND read precise time measurements on the stop watch at the same time :|\