pythos
12-28-05, 11:35 PM
I was hoping there would be some way of getting the hull counter to work with Rub. The current set up I find a little unrealistic, a captain would know about just how messed up his tub is, but with Silent hunter III, the damage markers are removed when repairs are made, but the pressure hull is still damaged. I just experienced an unpleasant depth charging, and burst my hull at 67 meters, I am thinking the hull took some damage during some some surface action, and this contributed to seams ripping.