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TDK1044
12-16-05, 08:49 AM
So I guess as I got sent this, that SH4 got green lighted a little faster than I thought. Excellent.

Ahoy TDK1044!

Silent Hunter IV - Pacific Campaign
Silent Hunter IV - Pacific Campaign is slated to begin early 2006. Ubi is assembling a dev team from the SH3 group and new programmers.

For more subsim news, point your helm to:
SUBSIM NEWS & UPDATES

That's all for now, remember to hold on when you hear the splashes.

Good hunting!
Subsim Review
www.subsim.com

TDK1044
12-16-05, 09:04 AM
I just spoke with one of the DEVS. This seems to be true, Guys. Merry Christmas!

Shakermaker
12-16-05, 09:09 AM
I just spoke with one of the DEVS. This seems to be true, Guys. Merry Christmas!

That's a merry Christmas indeed. I hope more info and screens will soon appear. This will probably mean that we are no longer kaleuns but skippers. Or will we be playing the bad guys (i.e. the Nips) again?

wetwarev7
12-16-05, 09:13 AM
Woot! :up:

TDK1044
12-16-05, 09:15 AM
I think the DEVS learnt a lot from SH3, and are eager to produce an outstanding SH4. Whether we'll be the Japs of the Americans will probably be a closely guarded secret for a while.

Shakermaker
12-16-05, 09:27 AM
I think the DEVS learnt a lot from SH3, and are eager to produce an outstanding SH4. Whether we'll be the Japs of the Americans will probably be a closely guarded secret for a while.

I for one would prefer to play as the Yanks.

Other things I'd like to see:
- A more elaborate campaign, so not just "Patrol sector XY for 24 hours".
- Higher resolution (1024x768 just doesn't cut it these days)

And that's it basically.

slow_n_ez
12-16-05, 09:54 AM
http://www.subsim.com/nucleus/index.php?blogid=4

SmokinTep
12-16-05, 10:36 AM
Freakin Awesome. Wonder if we'll get to play as either side?
Would be neat to have that Jap sub that carried the plane....... :|\

Paajtor
12-16-05, 10:39 AM
Would be even better, if one could actually fly that plane in multiplayer.... :arrgh!:

DAB
12-16-05, 10:44 AM
I for one would prefer to play as the Yanks.
.

I'd like to play as the Dutch. :D

On a more serious point, I wonder whether the developers will limit the gameplay to the Americans (the most obvious thing to do), given that the Dutch and British were also present during this time.

Also, I don't think we will be seeing anything in terms of Screenshots or specifications for a few years yet. If they are building a game from scratch, then this is going to be a long haul.

Which is good, because I haven't survived the war in the U-boats yet

davidaspy
12-16-05, 11:01 AM
Great news!

I think well be playing as the japaneese becaus ethe game has to get harder as time goes on and as the yanks it would probably get easier.

However the US subs did a huge amount in the pacific (sinking about 50% of all tonnage sunk so we may be playing as them.

Paajtor
12-16-05, 11:03 AM
I for one would prefer to play as the Yanks.
.

I'd like to play as the Dutch. :D


Me too! :D
The Dutch Navy was very active in the East-Indies.

Oh, and since no-one brought up StarForce yet....I read somewhere (forgot where, though :( ), that UbiSoft is considerring going for a different copy-protection for their future-releases.

Allthough I don't have problems with SF, I still hope that they will drop it, as it drove many customers away from SHIII.

Crash Dive
12-16-05, 11:22 AM
Good news indeed :sunny: :sunny:

Laffertytig
12-16-05, 11:29 AM
its an expansion so does that not mean they will be using the SH3 engine and building on that? my biggest hope is that they make the campaign a lot more immersive. SH3 sure looks pretty but if u look at the amount of mods out there that tells u how good it was out the box.

i just dont feel like im involved in a uboat war playin SH3. its more just like a series of random battles

SteamWake
12-16-05, 11:34 AM
i just dont feel like im involved in a uboat war playin SH3. its more just like a series of random battles

Be more aggressive ! :know:

Those are my feelings too. Im really looking foward to SH4 !

BTW TDK could you please do something about that avatar it is most disturbing ;)

TDK1044
12-16-05, 11:44 AM
I honestly think the DEVS learnt a lot from their SH3 experience, and I would expect SH4 to be an awesome sim. The DEVS are aware of the mistakes that were made with SH3, but are also justifyably proud of their work on SH3. They are also very aware of the opinions expressed in this and other forums. They are motivated and eager to get going on this new project. SH4 is going to be really something.

Kingswat
12-16-05, 11:47 AM
its an expansion so does that not mean they will be using the SH3 engine and building on that? my biggest hope is that they make the campaign a lot more immersive. SH3 sure looks pretty but if u look at the amount of mods out there that tells u how good it was out the box.

i just dont feel like im involved in a uboat war playin SH3. its more just like a series of random battles

So, you say that because there is so many mods out, the game sucked right out of the box? what about half life, over 2700 mods that were actually released over 7 years, most of which were total conversions.

Spaxspore
12-16-05, 12:00 PM
Got the email also... Cant wait :)

Axlwolf
12-16-05, 12:25 PM
Let's hope for the best...

An expansion would be good.With many side,many campaign to play...
I loved sailing from the german port to attack allied shipping,but...sometime,i've wondered how will should be fighting for "The Other Side"

Maybe we should start a petition :)

DISCLAIMER:This is not a rant...mmm,well,maybe a bit...but it's for a better WWII subsim
Even with his flaw SH3 was an incredible game,one of the few title that i played for the most time.I would love to see the game EXPANDED and IMPROVED.
I hope Ubisoft will understand this:

Better product and good support means a customer more versed to buy your product.

A product rushed or not totally developed and unsupported means one less customer.
Come on guy,make a masterpiece,something that people will talk about for years!

I've talked too much.

I hope to ride the wave of many virtual sea in the future!

scrapser
12-16-05, 12:38 PM
This is the best news I've heard about a sim release in a long, long time. Not since the original Silent Hunter has there been a modern, 3D graphics sim of the Pacific "Silent Service." Although nobody knows exactly what SH4 will be comprised of, I can't imagine it not having the American forces as the heart of the sim.

Imagine the probabilities (possibilities?)...another (patch) to SH3 based on improvements made while creating SH4, campaign/missions that place you in the vicinity of the four major carrier battles, surviving an extended patrol in the shallow China Sea, commanding a sub with 6 forward tubes and 4 aft!

This sim should include a higher instance of Task Force engagements since the Pacific War was much more a naval war. Land and Air forces were much more dependent on the navies of both sides; a major difference from the Atlantic.

I can't wait!

scrapser

Laffertytig
12-16-05, 12:46 PM
havent played half life so couldnt comment. SH3 was definetely a step up from SH2 but for me it still goes in the "couldve been 10 times better pigeon hole"

anyways at least we've got an expansion to look forward to. lets just hope some of the talented people on these forums get involved makin a sub by the fans, for the fans.

im off round the world travellin next month for a year so here's hopin its ready when i get back

coronas
12-16-05, 01:20 PM
All promises in development of SH3 were nothing. A lot of features (wolfpacks, radio messages, etc...) goes with the wind. Working modders make SH3 like it´s today.
SH4? A lot of promises again? I only need that Ubi finish SH3 with a real expansion pack. :damn:

Beltza
12-16-05, 03:14 PM
It's not a bad new, but I would prefer a DC2 :( .

Wulfmann
12-16-05, 03:30 PM
Link says release projected to be 3rd quarter 2007 so hopefully it will be done right (more so than SH3 which while very good, bugged and inaccurate)

Would also be nice to import IXs for a run from Europe and back with many difficulties etc.
I look forward to those beautiful big Jap cruisers, Atogo, Nachi, Mogami classes etc. they were cool ships and they kicked ass and took names to das boot!!
It should take well into 2007 for us die hards to tire of modded SH3 and by then we will have 2GB Video cards with 5GB FSB CPUs and 20GB DDR 800 RAM with 100 terrabyte HDs, LOL

Wulfmann

Fritz
12-16-05, 05:56 PM
pacific campaign.....uhmmm


does this mean we get small, tiny, leaking US subs..



or BIIIG BEHEMOTH of the japanese navy ???



allthough, it seems it's to be a US side sim....i would love to play with one of those GIGANTIC japanese subs, don't care how slow turn rate/speed/divespeed it has....gotta have one...



***OT: saw a japanese WW2 sub movie last night: Lorelei - Witch of the pacific

short spoiler: sub build in Germany, fittet with a new..."Sonar" system....great movie, allthough, it gives the impression of a somewhat...clumsy US navy...

CCIP
12-16-05, 06:29 PM
does this mean we get small, tiny, leaking US subs..



Gato class: 1825 tons surfaced, 2410 tons submerged

Type IXD2: 1616 tons surfaced, 1804 submerged

:hmm:

Wouldn't call that tiny.

AND they had an ice cream maker aboard :88)

Shakermaker
12-16-05, 06:32 PM
i would love to play with one of those GIGANTIC japanese subs, don't care how slow turn rate/speed/divespeed it has....gotta have one...

Me too. I'd really like to get my hands on a I-400 class sub. That's a sub with 3 (yes, THREE!!) airplanes aboard. link (http://en.wikipedia.org/wiki/I-400_class_submarine)

Depth Charge Dodger
12-16-05, 06:59 PM
I would hope that the DEVs would just plug in ALL the navies into the new engine. I would wager there would be no shortage of modders from SH3 to help "build" all the ships/subs/etc.

Single battles from any side, or a campaign from one(probably American) side.

Even if it is only one sided, I truly hope for AI subs that can be used in packs for single player, or at least contribute in some meaningful way.

Multiplayer needs to let the humans back onboard the escorts. An 8 sub wolf pack vs 4-6 DDs would be nice.

Definitely needs more immersion to the campaign. Sufficient tonnage should be able to affect the war's outcome. Not accompishing assigned objectives should also affect the outcome in a negative manner.

Maybe even a Squadron Commander section that the player uses while in port between missions to send other subs out to specified areas in packs. You get to be BdU(or equivalant).

Bort
12-16-05, 07:07 PM
I'll be happy if they at least allow us the joy of going to sea in the US fleet subs, but being a Japanese skipper would be icing on the cake! :up: I'm personally looking forward to the enormous Narwahl class with its two six inch guns :rock:

TwistedFemur
12-16-05, 07:09 PM
i just dont feel like im involved in a uboat war playin SH3. its more just like a series of random battles

Be more aggressive ! :know:

Those are my feelings too. Im really looking foward to SH4 !

BTW TDK could you please do something about that avatar it is most disturbing ;)

BY ORDER OF THE EMPROR

YOU HAVE DISSAPOINTED HIM AND LOST FACE .......YOU ARE TO SCUTTLE YOUR SUB WITH ALL HANDS TO RESTORE HONOR TO YOUR FAMILY.

Ducimus
12-16-05, 07:09 PM
does this mean we get small, tiny, leaking US subs..



Gato class: 1825 tons surfaced, 2410 tons submerged

Type IXD2: 1616 tons surfaced, 1804 submerged

:hmm:

Wouldn't call that tiny.

AND they had an ice cream maker aboard :88)

Yeah, US subs are not tiny by any useage of the word. Also consider they have they have 6 forward tubes and 4 aft tubes. (they needed em, their torpedo problems were WORSE then germany's in longevity, and 'fan shots' were SOP for many boats)

They werent called "Fleet boats" for nothing. They were orginally meant to operate with the fleet at high seas. Sinking Merchant's was very secondary in their intended use.

I imagine they'll use the SH3 game engine with new resources. Its almost garutneed it will be from the US subs perspective as its the only other campaign in a war that had enough submarine action to have enough content to make a game out of. A return to the orginal SH game i guess.





Maybe even a Squadron Commander section that the player uses while in port between missions to send other subs out to specified areas in packs. You get to be BdU(or equivalant).

ComSubPac

Marhkimov
12-16-05, 07:11 PM
Quantity-wise, Italy did have over 100 boats.

Quality-wise... is a completely different story... :D

TwistedFemur
12-16-05, 07:16 PM
does this mean we get small, tiny, leaking US subs..



Gato class: 1825 tons surfaced, 2410 tons submerged

Type IXD2: 1616 tons surfaced, 1804 submerged

:hmm:

Wouldn't call that tiny.

AND they had an ice cream maker aboard :88)



Yeah, US subs are not tiny by any useage of the word. Also consider they have they have 6 forward tubes and 4 aft tubes. (they needed em, their torpedo problems were WORSE then germany's in longevity, and 'fan shots' were SOP for many boats)

They werent called "Fleet boats" for nothing. They were orginally meant to operate with the fleet at high seas. Sinking Merchant's was very secondary in their intended use.

I imagine they'll use the SH3 game engine with new resources. Its almost garutneed it will be from the US subs perspective as its the only other campaign in a war that had enough submarine action to have enough content to make a game out of. A return to the orginal SH game i guess.





Maybe even a Squadron Commander section that the player uses while in port between missions to send other subs out to specified areas in packs. You get to be BdU(or equivalant).

ComSubPac

And bigger because of the distances involved

imagine a patrol from pearl to the sea of japan at 1X :rock:

finchOU
12-16-05, 07:45 PM
All promises in development of SH3 were nothing. A lot of features (wolfpacks, radio messages, etc...) goes with the wind. Working modders make SH3 like it´s today.
SH4? A lot of promises again? I only need that Ubi finish SH3 with a real expansion pack. :damn:

yeah I feel you too! I think the news is great.......but.......what exactly does a merged expansion pack to SH4 mean?? does it mean that we lose the chance at wolfpacks...or will it cover that and make the current game most complete plus the add on of having a whole new navy and ocean to play with? I would like to think that well will get alot with SH4 to compliment SH3...but...i'm not putting down any money on it right now....but more sub sims out there is a good thing....maybe some other company will take notice and get some true compitition out there. :up:

Ducimus
12-16-05, 07:46 PM
And bigger because of the distances involved

imagine a patrol from pearl to the sea of japan at 1X :rock:

Well i think most everyone will agree that an IXD2 is a big uboat.

So heres a comparison:
http://uboat.net/types/ixd.htm
http://en.wikipedia.org/wiki/Gato-class_submarine

type IXD:
Displacement: (tons)
1616 (sf)
1804 (sm)

Gato class USS:
Displacement:
1825 (sf)
2410 (sm)




IXD2:
Length: (m) 87.60
Beam: (m) 7.50
GATO:
Length: (m) 95
Beam: (m) 8.2


IXD2:
draft: 5.40 M
GATO:
draft: 4.6 M


IXD2 depth: 230 m
GATO depth: 90 m (i belive this is innacurate)


IXD2:
Speed: 19.2 (sf), 6.9 (sm)
GATO:
Speed: 20.75 knots (sf), 8.75 knots (sm)

Torpedos:
IXD2: 4/2
GATO: 6/4
Both i think carried 24 fish. (not sure)

IXD2
Crew: 55-63 men
GATO:
Crew: 65 to 74 officers and men


IXD2:
Power (HP): 4400 (sf), 1000 (sm)
GATO:
Power (HP): 4 x 6500 , 4 x 2740
(Gato has 4 engines to an IXD2's 2 engines basicaly)

Range:
IXD2: 23700/12 (sf), 57/4 (sm)
GATO: 11,800/12, 48 hours at 2 knots

CCIP
12-16-05, 08:22 PM
Speaking of torpedo problems...

I really hope they introduce a random factor into torpedo failures now. The triggers really are too reliable in SHIII (well, 100% given you do everything right).

Subnuts
12-16-05, 08:28 PM
IXD2 depth: 230 m
GATO depth: 90 m (i belive this is innacurate)


I'm pretty sure the depth for the IXD2 is the crush depth, while the Gato's is the test depth. I think the Gato's crush depth was something like 145 meters. :hmm:

CCIP
12-16-05, 08:31 PM
Yes, keep in mind that the IXD's test depth is actually right around the same (90-100m).

Although it's well known that the Germans had much more desperate circumstances to put up with, and thus learned to be deeper divers, while the Americans were much more reluctant to push their boats so deep.

U-552Erich-Topp
12-17-05, 12:01 AM
:) Great SH4. That is a merry christmas.

CaptJodan
12-17-05, 12:25 AM
I am eagerly awaiting more news on this front. (came back to the boards at just the right time I see) Glad to see the subsim genre hasn't completely died yet.

Although I'll always prefer the war in the Atlantic. I don't know what it is....(Well, actually, I do. Far better looking subs than those ugly Gatos, as well as the war going from easy to frickin hard over time, verses the other way around) but it just interests me more. Doesn't mean I won't snatch up SH4 on the day it comes out.

Higher resolution
More compartments

Incidentally, test for Gatos were I think around 300. There was one sub I read about in the bookstore today that went to 415 or so feet, I think. The book was probably taking the sub that dove the farthest and survived. Not sure, there might have been one that went deeper. But I'd still put my money on the German boats.

CptGrayWolf
12-17-05, 02:45 AM
Guys, don't start flooding the devs with requests to play both sides. Let them concentrate on one thing.
Of course we only need to play as a US sub commander hunting convoys in the Sea of Japan :arrgh!:

Nippelspanner
12-17-05, 05:17 AM
im really not happy about a pacific campaign, i dont know... u-boats are a german thing...for me...

CptGrayWolf
12-17-05, 06:03 AM
im really not happy about a pacific campaign, i dont know... u-boats are a german thing...for me...

The Pacific theatre of war is very interesting, pick up a few books about U.S. sub operations and you might get into it.
I have fond memories of my very first subsim; Silent Service on my Atari 800xl back in 1985 :rock:

Godalmighty83
12-17-05, 06:14 AM
if it does turn out to be US only then i dont think il bother.

CptGrayWolf
12-17-05, 06:27 AM
Speaking of fond memories, I hope SH4 will look a little like this
http://img219.imageshack.us/img219/2925/ss0tq.png :rock:

Drebbel
12-17-05, 07:06 AM
if it does turn out to be US only then i dont think il bother.

Since you not sure you better go for it. I bet you like it :-)

DAB
12-17-05, 07:18 AM
Guys, don't start flooding the devs with requests to play both sides. Let them concentrate on one thing.
Of course we only need to play as a US sub commander hunting convoys in the Sea of Japan :arrgh!:

I'm not sure about that logic. The project team is assembling now - so I suspect that they will begin the brainstorming sessions around February / March.

I suspect they will go to the SubSim, Seawolves and other online fannatical communities and go through old threads to see what it is we all want. Therefore if the community is providing ideas at this stage, they stand a good chance of making it into the project specification.

Its much easier to give them ideas now, then ask them to add a feature half way through development

Fritz
12-17-05, 10:28 AM
When was Gato comissioned for service???

think Gato was thought of AFTER knowing of the German monster IX's


oh, and US didnt know of the I-400 until after the surrender of Japan....


stil want an I-400 over a UberL3373 Gato.....

Subnuts
12-17-05, 11:02 AM
When was Gato comissioned for service???

think Gato was thought of AFTER knowing of the German monster IX's

The first Type IX , U-37 was laid down in March 1937 and commissioned in August 1938.

The first Salmon-class fleet submarine was laid down in May 1937 and commissoned in March 1938. These boats displaced 2,200 tons submerged, had eight torpedo tubes, and a range of 11,000 miles at 10 knots.

So the Salmon, Sargo, and Tambor-class fleet boars all proceeded the Gato. I imagine someone will give a more detailed look at submarine doctrine, but these boats were certainly not built as panic-button response to the type IX. Submarines of that era weren't designed to fight one another anyway.

stil want an I-400 over a UberL3373 Gato.....

Wellll... it'll give you many interesting ways to die. Hope you enjoy commanding a sub with a two-minute crash dive time, a 100-meter crush depth, an ASDIC profile the size of a 40-story building, and the maneuverability of a pig in mollases! :rotfl:

Johann Vilthomsen
12-17-05, 11:33 AM
Hi guys!!! Sorry about my English, but i a self learner

I prefer a SH3 most developed in their especifications, more realistic please.

gdogghenrikson
12-17-05, 07:31 PM
Speaking of fond memories, I hope SH4 will look a little like this
http://img219.imageshack.us/img219/2925/ss0tq.png :rock:

:rotfl:

s2c172
12-17-05, 09:53 PM
Speaking of fond memories, I hope SH4 will look a little like this
http://img219.imageshack.us/img219/2925/ss0tq.png :rock:

:rotfl:


Silent Service!! I had that for my old 8 bit NES! What a great game! It is a little dated now but for its time it was great, I blew many hours playing it!

gdogghenrikson
12-18-05, 12:29 AM
Speaking of fond memories, I hope SH4 will look a little like this
http://img219.imageshack.us/img219/2925/ss0tq.png :rock:

:rotfl:


Silent Service!! I had that for my old 8 bit NES! What a great game! It is a little dated now but for its time it was great, I blew many hours playing it!

yea me too

CptGrayWolf
12-18-05, 02:29 AM
Guys, don't start flooding the devs with requests to play both sides. Let them concentrate on one thing.
Of course we only need to play as a US sub commander hunting convoys in the Sea of Japan :arrgh!:

I'm not sure about that logic. The project team is assembling now - so I suspect that they will begin the brainstorming sessions around February / March.

I suspect they will go to the SubSim, Seawolves and other online fannatical communities and go through old threads to see what it is we all want. Therefore if the community is providing ideas at this stage, they stand a good chance of making it into the project specification.

Its much easier to give them ideas now, then ask them to add a feature half way through development

I say let them concentrate on one thing, meaning it's hard enough getting it right for just one side. Imagine two!
I'm sure programing for both U.S. and Japanese gameplay will simply add more errors.
Maybe I'm wrong, but this makes plain sense to me.

GlobalExplorer
12-18-05, 11:15 AM
I say let them concentrate on one thing, meaning it's hard enough getting it right for just one side. Imagine two!
I'm sure programing for both U.S. and Japanese gameplay will simply add more errors.
Maybe I'm wrong, but this makes plain sense to me.

No. Everything indicates that SH4 will be mostly new content based on an improved SH3 engine, so not that much new "programming" for both sides. I think it's quite reasonable to hope that there will be American, Japanese, and maybe even German U-Boats (if UBI wants to be really nice to us modders), that the game will be stable, and that it will be developed in a reasonable time. All in all, I am very happy that UBI has come to the same conclusion like many of us, in that it would be very unwise to drop a remarkable product like SH3 just because of not-so-great commercial success, and instead to continue the fantastic achievements of the original development team.

And as this is my first post-announcement post: Respect and congratulations to UBISoft for another step in becoming the number 1 publisher for serious, thinking gamers like me.

Pdubya
12-18-05, 01:19 PM
At the risk of being labeled a "wet blanket", I will hold my expectations in check wrt Silent Hunter 4. Some earlier posts mentioned the belief that the feature set in SH4 will be honored. That would be true if UBI had unlimited time, money and manpower. But, as we all know, they don't.

I equate it with the kid at the dinner table- his eyes are bigger than his stomach, yet he insists he can still eat it all. All those features like wolfpacks, milch cows, more accurate nights, etc. take time to develop and start dropping by the wayside when the schedule gets tight. That's what happened with SH3 and not much has changed other than the fact the team will have members with the experience from SH3 of what worked and what didn't.

It should be better than SH3, but you never know... :hmm:

VilniusNastaviick
12-18-05, 03:20 PM
Hopefully theyll allow us to play both.

It shouldnt be too hard to make two variations of same maps.

I will buy it, especially if they do not have starforce on it.

Drebbel
12-18-05, 03:31 PM
I will buy it, especially if they do not have starforce on it.

So you will buy it ? And you will also buy it (but then especially) when there is no SF on it ? :rotfl:

CptGrayWolf
12-19-05, 02:21 AM
I will buy it, especially if they do not have starforce on it.

So you will buy it ? And you will also buy it (but then especially) when there is no SF on it ? :rotfl:

He will extra buy it!

Zachstar
12-19-05, 02:46 AM
Ignore D's strange arrogance

Hey nice pic there. Reminds me of those good ole NES days :P

scrapser
12-20-05, 06:53 PM
SH4 is going to be a submarine simulation, not a fleet command simulation or anything else beyond the command of a single submarine as the primary focus. If it was, why would it be titled "Silent Hunter" at all? If UBISoft decides to develop anything else, including something like Destroyer Command that can tie in with the Silent Hunter franchise, I'm sure they will market it separately. This just seems like common sense to me.

scrapser

cheese123
02-15-08, 01:18 PM
wow this is old.

AVGWarhawk
02-15-08, 01:24 PM
Yeah, your right.