drEaPer
12-14-05, 07:56 AM
<S>
I played SH3 for the last 2 days and its really fun. Coming from Dangerous Waters, I REALLY had to get used using bearing data relative to the bow instead true bearings. :dead:
Is there a way to see and control your actual true bearing a bit better? For example, when I wanna order course 270, I always order 273 or 269 or 267 cause clicking the compass is so inaccurate.
I got used to it somehow, but its really bothering me, also cause the image of the compas has a low resolution and reading the true bearning numbers is a pain.
What I really like it the style and the atmosphere. Nothing more immersive than using the deck gun at night to finnish off a freighter that refuses to sink even after 2 fishes. In facts its so immersive that if I saw the the sailors jumping into the ice cold water, it'd be a bit too realistic for my stomach :)
The 3D interior is also really immersive, but I have the feeling the developers had planned more here. I have the impression that they tried to let the player either play by menues or entirely virtual in the 3D world. I can use the navigators echo range finder for keel depth in 3D view, I can use the sonar etc. but there are many things where my mouse cursor turns red, though they cannot be used.
Im also wondering what the captains bed is good for, I cannot click anything there. After getting used to the sim, I rarely use the 3D interior anymore. :( I guess development time was an issue here, the interior interface feels so incomplete. After getting used to switching stations by hotkeys (F1-F12, U, H etc) it was more fun.
I still love to be ont he bridg though. The weather system is great! Really really cool.
Coming from DW, I always wish I had a light amplificator in my scope lol. Its so hard to see stuff in the night. I guess thats why they use red light, so the eyes can see better in the dark, right?
I have alot of trouble especially when identifying targets. I open up the book, and its bright white paper is so intense compared to the dark background of the scope that after I checked the ship in the book, looking back into the dark night of the scope is like closing my eyes. Even if I saw the contact before, after looking on the bright white pages its gone. In the attack scope its just the ships book, and you can close that, but in the UZO the top right notepad is having the same effect for me, but I cannot turn it off. Is it just me, or anyone else also having probs with that?
Other than that, I enjoy night dives alot. Turning off the lights in the room, just a small lamp in the corner, some headphones...just great!
Its a pitty you cannot walk on the deck. Okay, you have free flight camers, but I play on full realism , except for the last setting (I dont understand why it is accounted as being more realistic if you turn off the ability to ask your 1WO for a fire solution. I dont believe the Kaleun did all fire solutions by himself).
Speaking of fire solutions, its there a way to make a snapshot? So far I use the manual method (range, AOB, speed) but ofteh I dont have time, and I d rather say: Fire torpedo bearing 123 NOW!
And when in a convoy, I d like to make a fire solution for all targets I wanna fire at before I actually fire. That doesnt seem possible, cause the AOB changes for the first target while I calcutlate the solution for the second target. Any advice / tipps here would be welcome! :)
At the moment it is Feb, 1940 and I am using electrical torps only. I was tired of ships seeing the bubbles and turning away form the torp. That reminds me: How do I have to adjust my solution if I know the target is doing a turn and not going straight? Coming from DW, that was never really a problem with homing weapons. :)
Anothr thing on the torps: I read that the electrical torps had problems with the dive control that were solved after the norwegian campaign . Is this simulated in the game as well?
Anyway, real great game! I enjoy it alot. In the start I thought it was boring (DW is a tactical sim, much more to do in combat) but after I realized the whole range of things that are simulated I feel set back right into the days of "Aces of the Deep" which I considered one of the best WW2 subsims.
On a last note, something funny (I think): I installed the game in german (since I am german) and when ordering all ahead flank the LI sais: WAHNSINNIGE Geschwindigkeit vorraus. Wahnsinn means madness, insanity, lunacy LOL.... The only tiem I heard that term was in a movie called Spaceballs.
I sometimes wonder what kind of QA there is for translations: None? :roll:
Alright, gotta hunt some more tonnage!
Hopefully my dieselsub ventures dont affect my nukesub skills :)
cheers!
I played SH3 for the last 2 days and its really fun. Coming from Dangerous Waters, I REALLY had to get used using bearing data relative to the bow instead true bearings. :dead:
Is there a way to see and control your actual true bearing a bit better? For example, when I wanna order course 270, I always order 273 or 269 or 267 cause clicking the compass is so inaccurate.
I got used to it somehow, but its really bothering me, also cause the image of the compas has a low resolution and reading the true bearning numbers is a pain.
What I really like it the style and the atmosphere. Nothing more immersive than using the deck gun at night to finnish off a freighter that refuses to sink even after 2 fishes. In facts its so immersive that if I saw the the sailors jumping into the ice cold water, it'd be a bit too realistic for my stomach :)
The 3D interior is also really immersive, but I have the feeling the developers had planned more here. I have the impression that they tried to let the player either play by menues or entirely virtual in the 3D world. I can use the navigators echo range finder for keel depth in 3D view, I can use the sonar etc. but there are many things where my mouse cursor turns red, though they cannot be used.
Im also wondering what the captains bed is good for, I cannot click anything there. After getting used to the sim, I rarely use the 3D interior anymore. :( I guess development time was an issue here, the interior interface feels so incomplete. After getting used to switching stations by hotkeys (F1-F12, U, H etc) it was more fun.
I still love to be ont he bridg though. The weather system is great! Really really cool.
Coming from DW, I always wish I had a light amplificator in my scope lol. Its so hard to see stuff in the night. I guess thats why they use red light, so the eyes can see better in the dark, right?
I have alot of trouble especially when identifying targets. I open up the book, and its bright white paper is so intense compared to the dark background of the scope that after I checked the ship in the book, looking back into the dark night of the scope is like closing my eyes. Even if I saw the contact before, after looking on the bright white pages its gone. In the attack scope its just the ships book, and you can close that, but in the UZO the top right notepad is having the same effect for me, but I cannot turn it off. Is it just me, or anyone else also having probs with that?
Other than that, I enjoy night dives alot. Turning off the lights in the room, just a small lamp in the corner, some headphones...just great!
Its a pitty you cannot walk on the deck. Okay, you have free flight camers, but I play on full realism , except for the last setting (I dont understand why it is accounted as being more realistic if you turn off the ability to ask your 1WO for a fire solution. I dont believe the Kaleun did all fire solutions by himself).
Speaking of fire solutions, its there a way to make a snapshot? So far I use the manual method (range, AOB, speed) but ofteh I dont have time, and I d rather say: Fire torpedo bearing 123 NOW!
And when in a convoy, I d like to make a fire solution for all targets I wanna fire at before I actually fire. That doesnt seem possible, cause the AOB changes for the first target while I calcutlate the solution for the second target. Any advice / tipps here would be welcome! :)
At the moment it is Feb, 1940 and I am using electrical torps only. I was tired of ships seeing the bubbles and turning away form the torp. That reminds me: How do I have to adjust my solution if I know the target is doing a turn and not going straight? Coming from DW, that was never really a problem with homing weapons. :)
Anothr thing on the torps: I read that the electrical torps had problems with the dive control that were solved after the norwegian campaign . Is this simulated in the game as well?
Anyway, real great game! I enjoy it alot. In the start I thought it was boring (DW is a tactical sim, much more to do in combat) but after I realized the whole range of things that are simulated I feel set back right into the days of "Aces of the Deep" which I considered one of the best WW2 subsims.
On a last note, something funny (I think): I installed the game in german (since I am german) and when ordering all ahead flank the LI sais: WAHNSINNIGE Geschwindigkeit vorraus. Wahnsinn means madness, insanity, lunacy LOL.... The only tiem I heard that term was in a movie called Spaceballs.
I sometimes wonder what kind of QA there is for translations: None? :roll:
Alright, gotta hunt some more tonnage!
Hopefully my dieselsub ventures dont affect my nukesub skills :)
cheers!