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Venatore
12-12-05, 03:12 AM
As a U-Boat commander who likes to keep my HQ informed of my patrol movements ie: when I arrive in my patrol grid, I hate that message "BE MORE AGRESSIVE!". I've tried to change it to something better ie; "Acknowledge, continue with commanders intent". But it always changes back to "BE MORE AGRESSIVE".

I would love to drive my fist through that radio operators face back at HQ, HOW DARE HE/HER! tell me to be more agressive, while he/she sits in his/her chair eating cream scones and drinking tea and dating girls and smoking cigars and sleeping in a nice stable bed. "HOW DARE THEY SAY SUCH THING TO THE U_BOAT CREW OF U-657" !!!!!!!

Venatore :stare:

Marhkimov
12-12-05, 03:26 AM
I think you can change it via these lines in en_menu.txt:

4196=Contact report received. Good work!
4197=Be more aggresive!
4198=Keep up the good work!
4199=Return to base!

Same goes for the German version (de_menu.txt)

4196=Fühlungsmeldung erhalten. Gut gemacht!
4197=Seien Sie aggressiver!
4198=Machen Sie weiter so!
4199=Zurück zur Basis!



Once you change it, I'm pretty sure it won't change back.

Venatore
12-12-05, 03:29 AM
tried that, no joy :down:


Venatore :hmm:

Marhkimov
12-12-05, 03:31 AM
Really? It changed back? Maybe you're using SH3Cmdr... but even then, it shouldn't revert...

Weird...

JScones
12-12-05, 03:41 AM
For it to be SH3Cmdr related, one of two criteria must be met:

1. You are using SH3Cmdr Release 2.1 or older - if so upgrade to the latest release NOW!;
2. You did not rollback SH3Cmdr prior to making the change - if so rollback first then try again. As per the SH3Cmdr readme, NEVER make changes to SH3 files while SH3Cmdr files are installed!

Hope this helps.

Venatore
12-12-05, 04:12 AM
Acknowledge! :up:


Venatore :smug:

Crym
12-12-05, 06:11 AM
... HOW DARE HE/HER! tell me to be more agressive, while he/she sits in his/her chair eating cream scones and drinking tea and ...

Herr Kaleun, do you realise that reporting to scones eating, tea drinking Brits is treason? Please report to BdU for the future, where our hard working radio operators drink their Kaffee-Ersatz while eagerly awaiting your reports.

;)

Crym
My father was a submariner. I am just a gamer.

Etienne
12-12-05, 09:16 AM
What do you have to do to get the "Contact report received!" one? I spent days shadowing two merchants, radioing like mad (I was out of torps) and never got a peep of acknowledgement.

Wolfram
12-12-05, 09:27 AM
What do you have to do to get the "Contact report received!" one? I spent days shadowing two merchants, radioing like mad (I was out of torps) and never got a peep of acknowledgement.

Thought I was the only one that had this problem - let this be a "bump" on this thread then.

How does one get those contact reports out? Seems only marginal success I have is if I risk getting into their visual range on the surface. For I too have tracked for hours a convoy then surfaced to radio only to receive silence (aka no contact message sent)....

Any thoughts here?

TIA

:lurk:

Dowly
12-12-05, 09:51 AM
If you spot a taskforce or a convoy and radio the 'Contact report', BdU answers you: 'Contact report received, good work!' :up:

CB..
12-12-05, 10:07 AM
be nice to recieve a small amount of renown for making a contact report on a convoy--any one seen any possibility of making this work ?

later on in the war it can be a risky buisness staying surfaced to make the reports---and it was "expected" at the least that you would make regular reports on any convoy you found--must admit tho i haven't seen any obvious way to give renown for radio reports--be a nice twist tho making wolfpack type behaviour (even if there are none as stock) part of the renown system

Rhodes
12-12-05, 11:35 AM
"4196=Contact report received. Good work!"

Never get this one. And when I detect a convoy I report.
Someone doesn't like in Bdu, buahhhhh :cry: :cry: :cry:

What do I must do???...

Detritus
12-13-05, 04:34 AM
I'm pretty sure you've to identify each and every ship first and then report the contact. Won't work otherwise. Later in the war, when enemy has radar, this comes nearly impossible though you might make it with increased visibility mod. Expect curious planes and warships a plenty shortly after :)

Karl-Heinz Jaeger
12-13-05, 04:51 AM
later on in the war it can be a risky buisness staying surfaced to make the reports---and it was "expected" at the least that you would make regular reports on any convoy you found--must admit tho i haven't seen any obvious way to give renown for radio reports--be a nice twist tho making wolfpack type behaviour (even if there are none as stock) part of the renown system

Yeah, I agree! It's such a shame that the Dev's decided that any Wolfpack behaviour/options be stricken from the game. SHIII certainly suffers in that regard. :(

As far as I can make out, the requirements for being able to radio a convoy contact report depend really on how many ships you can see, that is you're watch crew can see and call out. I have oft times been shadowing a convoy with just one or perhaps two ships in visual range and been unable to send a contact report. I always try to get at least three ships, since I've had very few problems sending reports when three or four are in view. I don't believe it too difficult at the beginning of the war but I can imagine it being a vastly different story when all the escorts have radar towards the end. :88)

In my little corner of the war, whenever U-109 spots a convoy I always try to get a contact report off before doing anything else. It's useful aswell to get close enough to the convoy to get its mean course and speed and also to try to identify the juiciest targets towards the centre lanes of the convoy. My favourite method of attack is at night, on the surface to make best use of our boats surface speed so I generally shadow a convoy until I can attack after dark, and as a rule I will always fire off another contact report whenever contact is lost and regained or whenenver we enter a new grid square just to keep BdU in the loop. :smug:

Note to devs: Pwease give us the SDK, or at least be taking notes for SHIV-We want Wolfpacks!!
:arrgh!: :rock: :arrgh!:

kiwi_2005
12-13-05, 09:09 AM
DOWLY i love your sig! Brilliant! :up:

Every time i see a cool sig i need to create another :D

So back to photoshop

Wolfram
12-13-05, 10:13 AM
:hmm: I never considered the "number" of ships in the convoy I have made contact. That is a good point indeed.

TY :cool:

:lurk:

CB..
12-13-05, 11:59 AM
later on in the war it can be a risky buisness staying surfaced to make the reports---and it was "expected" at the least that you would make regular reports on any convoy you found--must admit tho i haven't seen any obvious way to give renown for radio reports--be a nice twist tho making wolfpack type behaviour (even if there are none as stock) part of the renown system

Yeah, I agree! It's such a shame that the Dev's decided that any Wolfpack behaviour/options be stricken from the game. SHIII certainly suffers in that regard. :(

As far as I can make out, the requirements for being able to radio a convoy contact report depend really on how many ships you can see, that is you're watch crew can see and call out. I have oft times been shadowing a convoy with just one or perhaps two ships in visual range and been unable to send a contact report. I always try to get at least three ships, since I've had very few problems sending reports when three or four are in view. I don't believe it too difficult at the beginning of the war but I can imagine it being a vastly different story when all the escorts have radar towards the end. :88)

In my little corner of the war, whenever U-109 spots a convoy I always try to get a contact report off before doing anything else. It's useful aswell to get close enough to the convoy to get its mean course and speed and also to try to identify the juiciest targets towards the centre lanes of the convoy. My favourite method of attack is at night, on the surface to make best use of our boats surface speed so I generally shadow a convoy until I can attack after dark, and as a rule I will always fire off another contact report whenever contact is lost and regained or whenenver we enter a new grid square just to keep BdU in the loop. :smug:

Note to devs: Pwease give us the SDK, or at least be taking notes for SHIV-We want Wolfpacks!!
:arrgh!: :rock: :arrgh!:

yes it's quite an important point to make in terms of risk and general sense of endevour involved in making a convoy attack--after all nine times out of ten the only reason we have found a convoy to attack is because some other u-boat has taken the risk and radioed in a contact report--(even tho this is only imaginary) it all adds to the immersion --i must admit i keep forgetting and having to quickly surface and re-dive in order to "flash traffic" off the report lol--i don't feel right if i dont do this some-how lol

heck on the wolfpacks- they could have just slapped in a dead simple system based entirely off your radio reports- the more contact reports you send on a convoy before attacking -the greater the percentage chance of one of the merchants erupting in flames sponteanously --- a very ugly method i know but it would at least have been effective gameplay wise--
four contact reports made giving a 4% chance of a random merchant blowing up on it's own accord--simulating an attack by another u-boat-- works from the pure eye candy point of view if nothing else--and tied to the radio reports has a strong gameplay element aswell--
bring in some extra variables based on the date in the war and location of the convoy when the first radio message is sent plus time between contact reports etc and it starts to become more elegant and dynamic--all thats actually missing is the u-boats them selves---have the game drop a few decoys randomly round the convoy after one of these merchants has exploded and bingo you have those aswell--

he he! and for added spice--give the player 100 renown for every merchant that randomly explodes as a result of his deligent shadowing of the convoy--makes it a quite a fun little system--

ugly as sin--- but not as bad as it sounds--shame really--

gawd i could write the code needed for that little lot and i'm utterly a raw beginner at code work-- professional game devs could have knocked that of in half an hour--

FAdmiral
12-14-05, 02:23 PM
Unfortunatly, its a labor of LOVE vs. a labor of $$$
We love it and they want to get paid for it....


JIM