Log in

View Full Version : Project Subwolves, first Screenshots


subwulf
11-19-05, 04:13 PM
the first screenshots for the project Subwolves are online.

www.subwolves.com

best
subwulf

gdogghenrikson
11-19-05, 04:54 PM
what is this supposed to be?

HEMISENT
11-19-05, 05:01 PM
I second that question.

Nico71
11-19-05, 05:06 PM
Looks like a turn-based strategy game that can be linked with SH3 or so! A good idea IMO.

Seeadler
11-19-05, 05:10 PM
It's a turn based strategy game about the uboot-war 1939-45, you are in command of the german uboot's as BdU. If it comes to action you can let the AI do the turn or play the actual situation in SH3.

HEMISENT
11-19-05, 05:14 PM
Thanks guys.
Interesting concept. Never heard of this before. Will this be out soon?
The site is in German is there a translated version?

martes86
11-19-05, 07:05 PM
Interesting... please keep us up-to-date. :D :up:

Hudsonhawk
11-19-05, 07:27 PM
I'd love to get my hands on it!!!!!!! :up: Can't wait....

ParaB
11-19-05, 08:21 PM
One of the most interesting ideas I've seen for SH3.

Subwulf, I'm really looking forward this!

:up:

CWorth
11-19-05, 08:43 PM
Hmmm interesting
Looks like it will be a great addition to SH3 when finished.Will definately keep my eyes on this.

iambecomelife
11-19-05, 09:45 PM
Thanks guys.
Interesting concept. Never heard of this before. Will this be out soon?
The site is in German is there a translated version?

I second that. Please, PLEASE let them produce an English version! So far it looks beautiful - a creative project that will add a new dimension to this game.

rulle34
11-19-05, 09:47 PM
In what way is it connected with SH 3?

iambecomelife
11-19-05, 09:50 PM
In what way is it connected with SH 3?

IIRC it allows you to play on a strategic level, commanding the entire Kriegsmarine, while also letting you go on patrol using the existing SH3 engine.

Panama_Red
11-19-05, 10:50 PM
This concept sounds simular to NWS's "Thunder at Sea" for Fighting Steel. If it is, TAS really improved Fighting Steel by giving it a larger dimention that the original Fighting Steel had. :rock:

Marhkimov
11-19-05, 11:34 PM
Since I can't read the German website, I suppose Subwolves generates single missions in SH3 based on its own strategic campaign?

The Avon Lady
11-20-05, 02:40 AM
Since I can't read the German website
Of course you can (http://translate.google.com/translate?u=http%3A%2F%2Fwww.subwolves.com%2F&langpair=de%7Cen&hl=en&safe=off&c2coff=1&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)!

Brought to you by Google's translation page (http://www.google.com/language_tools). :yep:

subwulf
11-20-05, 02:49 AM
unfortunately i don't have time to translate the website at the moment. I will do that later.

The final version of Subwolves will be available in three languages.
(German, French, Englisch)

Subwolves is a turned based strategy game about the uboat war of the atlantik during WWII. You play as BdU and so you have fully control about all important aspects for leading an uboat fleet. (research, buy units, support,...)

You can use Subwolves with SH3 but you don't have to. If you do, then you can choose for each battle (between an uboat and allied units), if you want play through the battle in SH3 or if Subwolves should calculate the missionresults. If yes, then Subwolves generates a .mis file with the actual situation of Subwolves and copies the .mis file to the single-player folder of SH3. After playing through the mission, Subwolves reads out the results and you can go on in Subwolves.

The release will be in spring 06, I hope so.

Short, Subwolves is a mix of Panzer-General and Medieval TotalWar.

btw
If someone is interested in translating my homepage, I would be very happy about that. So, translate the text, write it in a .doc file, send it to me and I will implement the englisch text. thanks.

best subwulf

602Sqn_Puff
11-20-05, 05:30 AM
Now this sounds like a very interesting concept. There is a game in production for Combat Mission Barbarrosa To Berlin , which has the same idea. Manage the game in campaign mode and at any time drop to the individual battles.
Now if there was a league setup somewhere , where one person was in charge of the BDU, using this new game when it comes out, and he had his various Uboat commanders in touch via email.He could send the generated .mis file to him to actually sail and then get the return file by email to allow Seawolves to calculate the results. This could then be posted on a site showing the progress of the camapign etc.....just an idea :)

subwulf
11-20-05, 06:51 AM
IMPORTANT

Subwolves is the name of my project

Seawolves is the name of another project. I have nothing to do with this Seawolves!

The Avon Lady
11-20-05, 07:00 AM
IMPORTANT

Subwolves is the name of my project

Seawolves is the name of another project. I have nothing to do with this Seawolves!
Maybe your project needs a new name, so people won't get mixed up.

Like................................. Sub Puppies. :rotfl: :rotfl: :rotfl:

;)

Polak
11-20-05, 07:36 AM
Since I can't read the German website
Of course you can (http://translate.google.com/translate?u=http%3A%2F%2Fwww.subwolves.com%2F&langpair=de%7Cen&hl=en&safe=off&c2coff=1&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)!

Brought to you by Google's translation page (http://www.google.com/language_tools). :yep:

You just love your links dont you? :lol:

iambecomelife
11-20-05, 07:43 AM
unfortunately i don't have time to translate the website at the moment. I will do that later.

The final version of Subwolves will be available in three languages.
(German, French, Englisch)

Subwolves is a turned based strategy game about the uboat war of the atlantik during WWII. You play as BdU and so you have fully control about all important aspects for leading an uboat fleet. (research, buy units, support,...)

You can use Subwolves with SH3 but you don't have to. If you do, then you can choose for each battle (between an uboat and allied units), if you want play through the battle in SH3 or if Subwolves should calculate the missionresults. If yes, then Subwolves generates a .mis file with the actual situation of Subwolves and copies the .mis file to the single-player folder of SH3. After playing through the mission, Subwolves reads out the results and you can go on in Subwolves.

The release will be in spring 06, I hope so.

Short, Subwolves is a mix of Panzer-General and Medieval TotalWar.

btw
If someone is interested in translating my homepage, I would be very happy about that. So, translate the text, write it in a .doc file, send it to me and I will implement the englisch text. thanks.

best subwulf

Oh, yes! Thank you! Danke! There WILL be an English version! Any takers for the translation? I'd help you, but my German is kind of limited to war movie lines & so forth... :rotfl:

Yskonyn
11-20-05, 07:52 AM
VERY nice comment there, 602sqn_Puff!
That would be very cool for the online flottilia's!

It's indeed the same concept as the one menioned for Combat Mission. Very interesting indeed...

The Avon Lady
11-20-05, 07:55 AM
Since I can't read the German website
Of course you can (http://translate.google.com/translate?u=http%3A%2F%2Fwww.subwolves.com%2F&langpair=de%7Cen&hl=en&safe=off&c2coff=1&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)!

Brought to you by Google's translation page (http://www.google.com/language_tools). :yep:

You just love you links dont you? :lol:
:know: Link-N-Learn :know:

602Sqn_Puff
11-20-05, 07:58 AM
oopppssss!!!!! Sorry bout that...I have very fat fingers when typing. I did mean Subwolves. I think there is a lot of potential in this game.

rulle34
11-20-05, 08:02 AM
In what way is it connected with SH 3?

IIRC it allows you to play on a strategic level, commanding the entire Kriegsmarine, while also letting you go on patrol using the existing SH3 engine.

I see..Like the same concpet as Rome Total War
Sounds very interesting :yep:

FERdeBOER
11-20-05, 09:25 AM
Great idea!! :up:

This opens a wide new field of options.

May be will make possible a Pacific theater? :hmm:

HundertzehnGustav
11-20-05, 09:44 AM
here is one customer
in Luxembourg, german version...

are subwulf people taking orders yet? :up:

Schultzy
11-20-05, 11:04 AM
Another customer here! It sounds and is looking like a great idea.

:arrgh!:

Type941
11-20-05, 12:27 PM
Cool idea, but this is like a whole new game! Wow, what engine are you using???

subwulf
11-20-05, 12:29 PM
Yes it is a fully new game, standalone strategy-game

my own engine, programed with VB6 and C++

2019
11-20-05, 12:50 PM
Subwulf i remember you from the Imperial Flotilla forum and i knew then that you was allready doing this game.
I think it's amazing what you five guys have been doing over the last couple months, nice to see it taking shape.
So what is the current status?
Any posibity to do some beta testing?
(ps, don't worry i'm not trying to apply for beta testing) ;)

keep it up! :up:

U107Wolff
11-20-05, 01:18 PM
Now this sounds like fun: Uboat Total War :up:

Is there an official release date on it yet?

baxter
11-20-05, 02:18 PM
An outstanding idea! It would add termendous depth to SH3. I'll definitely be wanting to get it.

subwulf
11-20-05, 03:35 PM
release will be around spring 06

Trav_R
11-20-05, 09:57 PM
I got $50 on it :yep:

tautug
11-21-05, 01:31 AM
I used google translate:

Welcomely on the homepage to the play Subwolves, an independent strategy play, which one cannot use with silent Hunter III™ however must. What offers now this play? It is a strategy play to the submarine war in the Atlantic from 1939 to 1945. Slip into the role of the BdU of the German submarine fleet and befehligen you these after own discretion. Building of submarines, research and development, training, sea-clearing-up, personalverwaltung, support of the submarine ports from Norway to France and naturally actual, strategic and tactical using of the u-weapon. Why an independent strategy play, which one can use with silent Hunter III™? Subwolves follows the concept of the round-based strategy plays. From view of the BdU you lead the submarines into the fight. The fight (meeting own submarines with particulars or several hostile ships) can be let be computed alternatively by Subwolves or in real time in silent Hunter III be played to the end. The play principle is thus closely related to that of the strategy plays from that total War™ row and the like. Should if I mean idea to my conceptions to convert to be able, then Subwolves becomes free of doubts an enriching for many, inspired silent Hunter III™ player, because it gives them the possibility to play the submarine war with a deeper Background.

Cpt.Thorne
11-21-05, 01:18 PM
This also reminds me of the upcomin Combat Mission Campaigns. Same idea Divisional strategy gmae where you can play the combat situations with CMBB. Exellent idea for SHIII looking forward to this.

FAdmiral
11-21-05, 03:29 PM
I have been talking about this type of gaming platform for
about 10 years now. Of course, it has been just lately that
the PCs have been up to the task. MTW was one of the first
to impliment the strategic/tactical element. This type of game
will grow in the future to include possibly 3 levels of actual
gaming. Strategic/Operational/Tactical (from top to bottom)
Like getting "War in the Pacific", then "Uncommon Valor" then
finally "SH?" all in one gaming experience. Then when you
torpedo and sink a merchant, it matters somewhere in the
scheme of the strategic war.....


JIM

Trav_R
11-21-05, 04:25 PM
I'm kind of wondering though, if it will take away a lot of what makes SHIII fun for a lot of us. The RPG element of getting to know your crew and try to keep them alive sorta goes out the window. When you're done moving your units and all that in Subwolves and you fire up SHIII to do that part, you just get a random individually wrapped crew that gets tossed out the window after it's over. I don't know if subwolves attempts to deal with this or not, or if it's even possible to deal with it. Personally, I'm wondering how fun it would be to do a string of single missions with unknown crews in them, time after time. The suspense of losing your 22-patrol veteran crew would be gone. Losing your boat in Subwolves only means you have one less boat to throw at the brits, it's not nearly the loss that it is now in SHIII.

I'm not knocking the idea, I think it sounds awesome, but this is one aspect that I think will be tough to deal with.

pampanito
11-21-05, 05:09 PM
I have been waiting for something like this for ages! You have a confirmed buyer of the English version.

Can I hope there will be individual Commanders for U-boats with ratings for aggresiveness, experience etc, so you can choose your best men for a Paukenschlag-type operation, for example? Will commanders and crews gain experience ('levels'!) by doing patrols and sink ships? So you would have to balance the need to include some of your most experienced COs in the North Atlantic wolfpacks, against the temptation to save them for long-range operations in quieter and 'safer' waters... And U-boat patrol lines, a few Condor planes to help in recce, re-supply U-boats? Hunter-Killer groups, ULTRA efforts to re-route convoys around your patrol lines, tactics for group-crossing of the dangerous Bay of Bisbay? U-flak? And... and... and...
(Please excuse me, I just got overeager!)

2006 just looks better now.

Yskonyn
11-22-05, 08:06 AM
I agree with Trav, man you ARE a thinker aren't you? ;)
You get to really like (or dislike) your crew over the course of time, so when you're playing this game spanning whole campaigns it would be so nice to have your buddies around.

On the other hand, I do think that many players won't mind this issue that much.

wireman
11-22-05, 09:42 AM
Sounds like wolfpacks may become a reality.

Kalach
11-22-05, 02:29 PM
I'm kind of wondering though, if it will take away a lot of what makes SHIII fun for a lot of us. The RPG element of getting to know your crew and try to keep them alive sorta goes out the window.

From what I've read in this thread it sounds like you will get attached to each boat like you would now with your crew. 'Reasearching and upgrading' was metioned before, so I hope you will be able to 'buy' upgrades for each individual boat (or flottila perhaps).
Am I right Subwulf? Any chance that all the boats in the fleet could be individual units that have their own upgrades and career?

Sounds like a great project so far :up:

subwulf
11-22-05, 02:35 PM
Now, the Website is also on english available. maybe you have to press Ctrl-F5 to reload the site, after click on the english flag to get access to the english part of the website.

Yes, you can upgrade each unit with new developments or what ever, upgrade and giving medals to the crews, upgrade and giving medals to the uboat-commanders, they gain more and more experience during their patrols and escpecially during battles...

Yskonyn
11-22-05, 07:03 PM
Yes, but does each U-boat actually have its own crew during the whole operation in Subwolves?
I mean, if your program generates .mis files, doesn't it randomly select crew for the player's sub?

iambecomelife
11-22-05, 09:46 PM
Now, the Website is also on english available. maybe you have to press Ctrl-F5 to reload the site, after click on the english flag to get access to the english part of the website.

Yes, you can upgrade each unit with new developments or what ever, upgrade and giving medals to the crews, upgrade and giving medals to the uboat-commanders, they gain more and more experience during their patrols and escpecially during battles...

Thanks for the update. Another question: is Germany's unconditional surrender in May 1945 inevitable? Will it be possible to make good strategic decisions and prolong the war to late 1945 at least, or even 1946? (Not that I personally would have desired this, historically speaking).

iambecomelife
11-22-05, 09:49 PM
Now this sounds like a very interesting concept. There is a game in production for Combat Mission Barbarrosa To Berlin , which has the same idea. Manage the game in campaign mode and at any time drop to the individual battles.
Now if there was a league setup somewhere , where one person was in charge of the BDU, using this new game when it comes out, and he had his various Uboat commanders in touch via email.He could send the generated .mis file to him to actually sail and then get the return file by email to allow Seawolves to calculate the results. This could then be posted on a site showing the progress of the camapign etc.....just an idea :)

That's a really good idea. It would help keep online leagues from seeming too abstract or fictionalized to the participants.

ReM
11-23-05, 05:39 AM
Wow,
Not only is this a great idea, I think it is a very original concept to go with SHIII.......
The only thing that worries me is that you will have loooooong loading times when switching between the BdU screens and the actual SHIII encounters; this takes only a couple of seconds in the Total War series, but will take more like minutes with SHIII! I hope you can figure out a way to beat that.....
And last but not least: I do hope you don't get into any legal issues with Ubisoft though....

Anyway, I'm very much looking forward to it! :up:

subwulf
11-26-05, 08:32 AM
during the last days, I implemented code in Subwolves to make it multilingual.

Now, there is no limit for other languages any more.

How does it work?
I can export all texts in a excel file, so people who translate SW needs only to translate the excel file, send it back to me, I import it to Subwolves and there is one language more in Subwolves.

Now, I found already somebody who translates the texts from german to english.

Is somebody interested to translate the texts from englisch to french or english-spanish?

if yes, please get in contact with me.
thanks

best subwulf

Drebbel
11-26-05, 08:49 AM
Was just wondering when we are going to see more screenshots of subwolved ? Realy looking forward to that !

nelson
11-26-05, 09:34 AM
Can I have it for Xmas please? It looks great :lol:

subwulf
11-27-05, 07:01 AM
more screenshots maybe at the end of december.

the release is not possible before spring 06

Sniper_1
11-27-05, 09:46 AM
I want, I want, I want......... :lol: :lol: :lol:

THIS is the mod i've been waiting for......adding an overall strategic layer to SH3 is a brilliant idea. Best of luck to the guys trying this. If you need any help with research etc. i've loads of info.

Cheers

Sniper_1.

nelson
11-27-05, 07:30 PM
more screenshots maybe at the end of december.

the release is not possible before spring 06

Ah ha, I didn't say which Xmas :)

raymond6751
12-05-05, 08:36 AM
With SubWolves our dreams are coming true. We won't need an SH4 at all.

This will OWN my computer and my time forever.

Thanks to all the brilliant people who built the mods and this great new concept, SubWolves. Well Done!

SmokinTep
12-05-05, 08:52 AM
I'll be looking forward to this.

subwulf
12-06-05, 04:08 AM
With SubWolves our dreams are coming true. We won't need an SH4 at all.

This will OWN my computer and my time forever.

Thanks to all the brilliant people who built the mods and this great new concept, SubWolves. Well Done!

one of the good reasons to give our maximum effort to realize Subwolves.
thanks
subwulf

Sniper_1
12-07-05, 08:28 AM
Is there any chace that you guys could post more updates/progress reports etc. either here on on the subwolves site? This concept has created quite a stir, and we would all like to know more about how you are going to realise your plans for SW.
As there is only a german forum for the developers only, subcim.com is the only place for the rest of us to post about this game.

Sniper_1

subwulf
12-07-05, 09:04 AM
ok. i see the problem...

actually there are two guys who translate the parts of Subwolves and website. So in around two weeks, all aspects of the website should be translated, actually they translate the text of the game. And the translations of the website, which will follow, will clear a lot of questions i think.

Forum:
Maybe it's still to early to have a complete own forum, isn't it? Because actually I have completely no time to be present in a forum for answering questions, I need all my time beside university and privacy for developing Subwolves. Of course, there will be a forum in around 2 months maybe, but actually not. Please understand the actual situation. Or are there any other solutions/suggestions?

Sniper_1
12-07-05, 10:18 AM
No worries about the time aspect. All we would like to see is regular updates, even if its just a few lines about what you've done/are doing. Maybe every month or so. If you don't feel the need for a dedicated forum, then use this thread in subsim, i'm sure the admin's would not object too much.

If and when you get the time, could you post a fuller description of the game? Could you describe how it will works and how will it intereact with SH3 (not the technical details of the software, just a broad outline). I've a few more detail questions i'd like answered, if and when you get the time:

-How will you manage the game as a player and what are your options. For instance do you have control over german weapons research and development? and can you develop weapons and have them deployed before they historically were? For instance are you adding the numerous advanced sonars and torpedos which the germans were working on at the end of the war, such as the sonars 'Hildebrand', 'Felchen' and the SP passive attack set.

-How does the overall strategic campaign 'score' your achievments? can you delay the end of the war by sinking more allied ships, and can you even 'win' the war for Germany by sinking enough allied ships.

-How much control do you have over the production of submarines i.e. can you control the numbers and types of boats produced.

I'm sure others will have additional questions about SubWolves, and i hope we are not bothering you too much.

Sniper_1

subwulf
12-07-05, 11:01 AM
no of course. not

i will give you a detailed description to the end of next week.

Gizzmoe
12-07-05, 11:04 AM
Thread stickied.

Sniper_1
12-07-05, 11:05 AM
Thanks.

2019
12-07-05, 12:05 PM
I want, I want, I want......... :lol: :lol: :lol:

THIS is the mod i've been waiting for......adding an overall strategic layer to SH3 is a brilliant idea. Best of luck to the guys trying this. If you need any help with research etc. i've loads of info.

Cheers

Sniper_1.

it's not a mod, it's a stand alone game, it has been mentioned for many times now. :damn:

Sniper_1
12-07-05, 06:17 PM
OK,

I want, I want, I want......... :lol: :lol: :lol:

THIS is the GAME i've been waiting for......adding an overall strategic layer to SH3 is a brilliant idea. Best of luck to the guys trying this. If you need any help with research etc. i've loads of info.

Cheers

Sniper_1.

subwulf
12-08-05, 07:56 AM
i started to write a more detailed description and i remarked that Subwolves is very complexe, too complexe to describe it in a short text. So its better if you post all your questions in this thread and then I will answer on these questions on the website of subwolves under FAQ during the next weeks. (FAQ doesn't exist yet)

Sniper_1
12-10-05, 02:26 PM
Ok, then how about this for starters:

1. What U-boats will be in the game (i'm assuming only those U-Boats which SH3 uses will be in the game)?
2. Will you have control over what U-Boats you can build? i.e. can you order your yards to build whatever mix of u-boats you want?
3. How is technological advance handled? do discoveries 'happen' or must you research them? And can you direct the flow of research? For instance could you have zaukonig homing torpedoes in service say 6 months earlier than they were historically? (As an example of a game were research/resource allocation is handled very well see Hearts of Iron II)
4. Do you control resource allocation? can you decide on what subs to build up to a certain limit controlled by a resource limit?
5. Can you give a brief description of HOW one would play the game? A short desciption of the screenshots on the subwolves site would be helpful, and an explantation of all the map symbols/buttons etc.
6. Is training and captian allocation controlled by you or the AI?
7. Can typical U-Boat weapon loads be controlled by the player?
8. Will be campaign be a 'dynamic' one or a 'scripted' one. Will you actions as Bdu have an effect on the game?
9. Will WW2 factors outside the scope of a submarine simulation affect the game. Like allied strategic bombing of german factories? When the RAF bombed Hagen they heavily damaged the main supplier of U-Boat batteries, reducing type XXI deliveries as a result.
10. Does the game start on September 1st 1839? or does it start either before or after this date.
11. Will technology/weapons which did not reach service be allowed, i.e if you research 'hard' enough could you bring say 'Fanfir' anechoic tiles into service, or the Steinwal walter powered 45 km range torpedo, or prehaps the Felchen advanced sonar (functionally identical to the 1950/s/60's USN sonar system called PUFFS).

Thats all i can think of for now (i'm geting hungry and its time to cook dinner). I'm sure other's will have many more questions and thanks in advance for taking the time to put together a FAQ.

Sniper_1.

subwulf
12-11-05, 04:29 PM
thanks. the german version is ready now, the english translation should be ready up to next week-end.

Shigawire
12-11-05, 05:28 PM
A most impressive enterprise.

You have my respect, sir. :yep:

Sniper_1
12-11-05, 06:16 PM
Had a quick look at the FAQ using Babelfish to translate. Looks interesting allright.

Sniper_1

subwulf
12-17-05, 05:58 AM
new website online

please check any link you have probably made to the subwulf website, for adaptation.

cu subwulf

Sniper_1
12-17-05, 08:06 AM
Nice new design...how's the translation of the FAQ coming along.

Sniper_1

subwulf
12-17-05, 08:22 AM
still in progress

Gizzmoe
12-18-05, 02:51 PM
Thread unstickied.

Drebbel
12-18-05, 03:10 PM
Thread unstickied.

Why ???

:-j

CCIP
12-18-05, 04:21 PM
I demand we have a separate Subwolves forum :rock:

Marhkimov
12-18-05, 04:57 PM
The Subwolves thread an important one, but I do agree with the unsticky.

Just because it is unstickied, does not mean that it is unimportant. And it's better not to clutter the forum with too many stickies. FAQ's and things of that nature are more important.

subwulf
12-19-05, 01:18 AM
i can understand it, that this thread is again unstickied. And especially it's not really a thread about sh3, it's about a new game you can use with sh3 but you don't have to.

actually i wanted to wait to make an own subwolves forum but if the interest is enough high already now, i could make it.

but then i need one person who makes the moderator because beside programming i don't have also time to look through the forum carefully.

if someone is interested in making the moderator, please send me an email about the contact adress on my homepage.

btw:
The FAQ's should be online on thursday morning.

best subwulf

Drebbel
12-19-05, 01:36 AM
Hee Subwolf, if the thing really kicks off you could always comsult Neal, maybe just maybe he things that a seperate forum is just what SubWolves need.

Panama_Red
12-20-05, 01:20 PM
I'm just happy that some one willing to take SH3 to the next level like the Fighting Steel/Thunder At Sea combo.

I wonder if Subwolves (the game should be really be called BdU though) goes as designed, will UbiSoft adapt something like this to the upcoming SH4 ???

SteamWake
12-20-05, 03:37 PM
Ya know I had completly forgot about this one untill it was unstickied.

Keep us updated once in a while (read as bump) so this doesent sink to the bottom of the forums :up:

subwulf
12-22-05, 05:07 AM
now it's done.
the FAQ's are also available on english.

Sniper_1
12-22-05, 05:22 PM
Thanks for this Subwulf and best of luck for a speedy completion of Subwolves.

Sniper_1.

subwulf
12-23-05, 01:54 PM
english forum available

look under "forum" on the subwolves website

subwulf
01-30-06, 10:26 AM
2 new screenshots online.

one of the office and one of the warroom of the headquarter.

best subwulf

U107Wolff
07-21-06, 05:08 AM
Any news on this project?

CWorth
07-21-06, 06:29 AM
I have not heard anything for some time.

But looking at the main page it looks like it is coming along..

http://www.subwolves.com/phpfus/mFusion/news.php