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View Full Version : Wow - that was weird - 1st encounter with a mine?


panthercules
11-14-05, 01:26 AM
Was about to return to base, having expended all but 3 torps sinking 2 C2s in bad weather and finding nothing going on around Dunkirk despite the rumored evacuation of the BEF taking place in early June 1940, but I decided to cruise on up the English coast toward Hull and see if I could pick off a stray merchant before heading back.

Was about to dive 'cause the sun was coming up and I was well within aircraft range, when all of a sudden I hear loud damage noises and I start getting frantic damage reports from my crew. There were no reports of enemy ships or planes, but my boat was immediately red and flooding in several compartments, and 4 of my guys were dead and one wounded.

I scrambled to get my damage control team together and get them going on the repairs, and scattered the rest of my crew into the various compartments hoping they could at least make a start on stuff till the repair team could get around to fixing their compartments.

Once things seemed reasonably under control in the worst-flooding compartments, I went up to the bridge to see what was going on and see if maybe some planes or ships were in the area that hadn't been reported, but fortunately nothing was in sight. However, as I looked aft I could see that my boat was on fire and smoking! It looked like the pictures I saw the other night in a thread about smoking U-boats.

Once my repair crew got all the flooding under control and most of the compartments repaired, I decided to dive to periscope depth to see if that would put the fire out on the bridge. Although I did not seem to be taking on any new water after diving, I could not hold my boat at 'scope depth and she kept heading downward :(

Fortunately, the water was pretty shallow so I wasn't too worried about that but I didn't want to take any more damage from hitting bottom so I did an emergency blow and only grazed the bottom before she started to rise again very slowly. That's when I discovered that I could not move submerged because both fore and aft batteries had been destroyed :(

I figured this was going to be a risky journey back home on the surface in daylight this close to England, but I figured I might as well get started. That's when I found out I couldn't move on the surface either :damn: Never did figure out why not, as both diesel engines and everything which seemed to be engine-related (other than the batteries) appeared to have been undamaged or to have been successfully repaired. :hmm:

After trying several tricks, like moving the engine telegraph backwards and forwards a few times (which used to fix a problem with not being able to start diesels in undamaged boats if you shut them down on the surface) I finally decided that it just wasn't gonna let me go anywhere, so I hit the magic escape button and warped home. Before I did, I went ahead and buried my 4 dead crewmen at sea, with proper military honors (or as close to it as we could get while worrying about British airplanes arriving on the scene at any moment).

I didn't seem to lose too much renown by doing that, and in the crew screen it showed me with 4 fewer crewmen than I'd had before and even let me award the wound badge to my wounded sailor, BUT the log function does not seem to have picked up on the fact that I lost 4 crewmen - I got credit for the C2s and all, but it showed no lost crewmen and it only showed my hull integrity as having been 97.something percent - I would have expected far more hull damage given the overall destruction of several compartments and all that happened.

This was the first time I had experienced this just random-seeming damage - I assume it was probably a mine, but I wonder if it was one of ours or one of theirs - guess it doesn't matter, since they both go boom and can sure put a damper on your day. I guess I'll have to go looking to see if I can figure out how/where to edit some .cfg file or something to reflect the loss of my poor dead crewmen - doesn't seem right to just let their memory be erased from our patrol records like that. :cry:

Good luck and good hunting!

P_Funk
11-14-05, 02:18 AM
Fascinating story. How close were you to an enemy port? I seem to recall some few details about there being sort of "roaming" mines which moved with the currents and which were placed strategically so that likely enemy merchant shipping would encounter them. If you were near a port it seems likely. Im curious however as to whether or not there was an explosion like that of a torpedo. Usually they make a real light show.

Crazy stuff though.

The Avon Lady
11-14-05, 02:49 AM
Every time I return to port, I encounter mines (http://img484.imageshack.us/img484/5584/nemogullsmine1mw.jpg).

Dowly
11-14-05, 06:30 AM
Every time I return to port, I encounter mines (http://img484.imageshack.us/img484/5584/nemogullsmine1mw.jpg).

:rotfl: :rotfl: :rotfl:

With new Rub, there“s mines also in the key positions around the British Island. I encountered one in the mouth of the channel between Ireland and Britain.

Mike 'Red Ocktober' Hense
11-14-05, 09:07 AM
you had THREE torpedos remaining... and you were returning to port :o

me thinks that those weren't mines that got you... me thinks it was the uboat gods taking their wrath out upon you...

one torp remaining, maybe... but i'm sure the gods don't like to see their crews ferrying torpedos around for naught...

:-j :-j :-j :-j :-j :-j :-j :-j :-j

seriously though... that was an exciting tale of survival... you must've done everything right when you had to, or you'd be on a new career by now...

you have to have good men... :up:

--Mike

Lane
11-14-05, 09:32 AM
Question? Are there mines and sub nets in Home port's with the new
Rub? I have it loaded and when I left Kiel I assumed they were there?
I know HT 1.46 had them but never saw them. I guess you can't run
the new RUB and HT 1.46 together :(
Later
Lane :D

The Avon Lady
11-14-05, 09:35 AM
Question? Are there mines and sub nets in Home port's with the new
Rub? I have it loaded and when I left Kiel I assumed they were there?
They are there.
I know HT 1.46 had them but never saw them.
HT comes with several versions of the campaign file, with and without mines in friendly harbors. Which did you install?
I guess you can't run the new RUB and HT 1.46 together
Sure you can! :yep:

Nedlam
11-14-05, 10:56 AM
Question? Are there mines and sub nets in Home port's with the new
Rub? I have it loaded and when I left Kiel I assumed they were there?
I know HT 1.46 had them but never saw them. I guess you can't run
the new RUB and HT 1.46 together :(
Later
Lane :D

HT has'em for sure. My first patrol using HT 1.46 I personally ran into the sub net at Kiel.

My report to Bdu started off something like this:

"No one was more suprised as I was..." :)

Ran into one of those "roaming mines" as well. I was on patrol coming up on merchants either on fire or as I chased them they blew up and sank!?! A few days later (game time) all of a sudden I'm getting those frantic damage reports with no enemy in sight. I sank like a brick and did hit bottom but got the flooding under control and RTB (lost one of my officers). When I looked at the patrol report my hull integrity was down to 44%!

Lane
11-14-05, 11:14 AM
Avon Lady,

I installed HT146 with mines and nets and have the map, so I hug the side away from mines leaving Kiel. I had my water set clear and I when underthe water with my F12 key moved under water to try to see them
but never made a visual contact :D So I removed HT1.46 before installing
Rub 1.45 and I saw it had the same map's so I guess they are there ?
I just stay clear of area in case they were there. I am glad you did not
have any problems running RUB and HT together :D Rub 1.45 had some
traffic and some parked ships which is fine for Me. I am at AN 36 area
and it is raning and over cast during day on surface no visual contacts
but have ship contacts on sonar at night but visual is so bad at night you
can't see them. moving toward my patrol area in daytime on surface.
hope weather will clear :D
Have a good one
Lane :D

panthercules
11-14-05, 08:00 PM
you had THREE torpedos remaining... and you were returning to port :o

Well, as I said I was actually hunting my way up the English coast hoping to find something to spend my last 3 torps on before heading back to port. No way I really wanted to head back with 3 torps and an undamaged boat, especially with only 2 ships sunk to that point in the patrol.

I was not really near any particular port, but was hanging around fairly close to the mouth of the bay/inlet or whatever that opens up on the SE England coast between Margate and Harwich, coming up through the eastern approaches to the Channel from Dunkirk. I can see why either side might have dropped a few mines in there - I knew there might be mines in/near some of the harbors, I just didn't realize the game (or mods) had modeled any such "outlying" minefields - sure made for a more interesting journey than I expected ;)

Oh, and I think I figured out a way to make my log files recognize the loss of the 4 crewmen - it took changing a couple of files in a few places, but when I regenerated my Kaleun's personnel file in SH3 Commander it said I had lost 4 crewman this time, so I'm thinking it must have worked.

Good luck and good hunting!

Enfilade
11-14-05, 08:17 PM
I was not really near any particular port, but was hanging around fairly close to the mouth of the bay/inlet or whatever that opens up on the SE England coast between Margate and Harwich, coming up through the eastern approaches to the Channel from Dunkirk. I can see why either side might have dropped a few mines in there - I knew there might be mines in/near some of the harbors, I just didn't realize the game (or mods) had modeled any such "outlying" minefields - sure made for a more interesting journey than I expected ;)



Same happened to me off SE England .. off Lowestaffe(?) from memory. Not very close to land either. Sudden damage reports, boat on fire, couldn't save her. All hands down with ship. I'm very cautious about patrolling around there now...