View Full Version : RUb 1.45 Now Available.
RUb 1.45 Now Available. Get it here: http://www.beerymod.com or directly from http://www.beerymod.com/RUb1.45.7z.
This will be the penultimate version of RUb. The final version will be called RUb version 2.0 and should appear in time for Christmas. RUb has pretty much done all that I ever wanted it to do, and the number of improvements that can be made are getting smaller. RUb 2.0 will tie up a few loose ends and add a few features, and then I'll be moving on to new games.
New features in version 1.45 include:
'Lite' versions of the radio mods added. Mods adapted from various sources. Modders: U-4, Fletcher_72, Purplehaze, Prien, JG400Pips, U-538, Irishred and Sniper1 .
Added Hospital Ship mod. Mod by Iambecomelife and Sergbuto.
Added ability to sail on the surface with decks awash.
Added French language support.
Added new 'Speed of Sound' mod version 1.2. Mod by Average Joe.
Updated (8 October 2005) Improved Convoys mod added. Mod by Jasonb885 & Sergbuto.
Added Cloud fix. Mod by Seeadler.
Added new world map with text for all major ocean features. Mod by FLB sale U-999.
Fixed misaligned cables on some Type VII boats. Mod by Flakwalker.
Added Officer Icon mod. Mod by Captain America.
Fixed weather reports icons. Mod by Marhkimov.
All new Campaign_SCR.mis file added. Mod & Bugfixes by Teddy Bar & Stiebler.
Fixed some (though not yet all) incorrect town and port alignment colours. Adjustment by Beery.
This is only a partial list of the mod's highlights. As usual, check the Readme file for more details.
Cpt.Thorne
11-07-05, 05:53 PM
Downloading.... :ping:
Thanks for updating this great mod. Looking forward for the final product
Good Hunting :arrgh!:
gouldjg
11-07-05, 06:15 PM
Yipee
:up: :up: :up: :up: :up: :up:
Here I go
Thanks for all the continuing work. If it was not for this mod, I would have binned the game a long time ago
kiwi_2005
11-07-05, 06:44 PM
Bye Bye Stock game, hello RUB.
:up:
Thanks :D
http://img415.imageshack.us/img415/4760/sh3img2112005134730703copy1jb7.th.jpg (http://img415.imageshack.us/my.php?image=sh3img2112005134730703copy1jb7.jpg)
Breezely
11-07-05, 06:54 PM
You've made me one happy camper! :up:
Unfortunately a bug was just found in the latest version. It has to do with the file that controls the Type VIIC U-boat number. I'm uploading a fixed version of the RUb mod now, and I'll make a patch for players who have already downloaded the mod. The newly updated mod should be up in about 15 minutes, and the patch will be available shortly afterwards. I'll keep everyone posted.
Thanks, Brad, for finding the error - quite a big error I'm ashamed to say.
Okay, the file to correct the problem is at http://www.beerymod.com/RUb1.45patch.7z
Those who are downloading RUb1.45 after this message is posted will not need the patch.
If there is any doubt about whether you need the patch or not, the new (corrected) RUb1.45.7z file size should be 51,298,532 bytes. If it's less than that, you'll need the patch.
Paul Roberts
11-07-05, 09:31 PM
Beery,
Does RuB contain the mod to raise the 8km viewing distance? How well does it work?
(I've been away for a while.)
Thanks!
RUb doesn't include the visibility mod. I gave serious consideration to including it, but there was a technical compatibility issue that I couldn't easily fix, and there was a problem with AI night vision that the mod made more apparent, so I decided not to include it. I would like to include it, but I would need someone to configure it for RUb, and I'm hoping something can be done for the night visibility problem.
HEMISENT
11-07-05, 10:38 PM
Beery, Thanks for another great update. Sounds like your hanging it up after the next version comes out. Well, after all you've done for the game and the community I guess you deserve a break for awhile.
Now if only we could get a modernized version of Red Baron for you to work on. Wouldn't that be something.
Now if only we could get a modernized version of Red Baron for you to work on. Wouldn't that be something.
If only there was a WW1 flight sim along the same lines as Red Baron 3D, but with today's technology. I keep hoping for it. Maybe some company will update RB3D as is being done (apparently) with B-17 II.
Onkel Neal
11-07-05, 10:50 PM
Mirrored in Subsim Downloads :)
http://www.subsim.com/subsim_files/patches2005.html
Paul Roberts
11-07-05, 11:02 PM
Thanks for the reply, Beery.
What is the problem with AI night vision? Do they just see too far? And does it affect all versions of the long-range visibility mod?
ironkross
11-07-05, 11:22 PM
Added ability to sail on the surface with decks awash.
Just like in the Das Boot scene.
http://easy.go.is/hubs/octo/okto_king_groovy.gif
Thanks Beery> http://imagehost.biz/ims/pictes/209214.gif
If only there was a WW1 flight sim along the same lines as Red Baron 3D, but with today's technology. I keep hoping for it. Maybe some company will update RB3D as is being done (apparently) with B-17 II.
I use to play Warbirds quite a bit (WWII planes). I haven't for a little while. They also had something called Dawn of Aces that was included. It was all about WWI flying. In the older versions you could even pilot derigables (sp?). You probably still can but like I said I mainly stayed in the WWII area flying my B17 or A6M.
The up side. Although I only briefly tried it out if the flight models are anything like Warbirds it's really done well. Also it's an online thing and you get to play against other players.
The downside: Stand alone it's real basic stuff (mainly for practicing). You have to subscribe to really enjoy the sim and the cheapest subscription is $9.95 per month. At least it was awhile ago. Also... I don't know how big the WWI community is but I know they hold special events and stuff that attracts people to the arenas. I've been a member of the community circa 1998.
Thanks for all the work you did putting all those mods together for RuB (all the versions!) <S>!!!
Mr.Fleck
11-08-05, 05:47 AM
Thanks Beery, for another outstanding update! :up: Because of RUb I'm still playing this Sim and I'm even reading 'Das Boot' again.
Gute Jagd & fette Beute!
Mr. Fleck
Schultzy
11-08-05, 08:42 AM
Thanks for all your effort Beery. Really loving RUb!
:arrgh!:
Bill Nichols
11-08-05, 09:30 AM
Someone has to ask . . . Will there be an update to IUB now that RUB 1.45 is out? Or, are the two already compatible?
Yay thanks Beery. Seems I am so busy I am done to playing a patrol for each version of RuB...looking forward to your last version. :doh: Did I say that? No seriously great work you and the team did, makes it a new sim bud. :up:
Thanks, this is great :up: :up:
Twelvefield
11-08-05, 02:29 PM
RUB has mad a believer out of me! So much great material to add to SHIII! Any ideas just which game(s) you will move on to mod? I seem to recall there's a Master of Orion 3 out of the box that could use a tweak or two -- no, just kidding there.
I would like to try the new RUB 1.45 but I am afraid too. I have Rubins
HT 1.46 and the New SH3 Cmdr and I am on patrol. Last time I had the
Rub and HT loaded together I got a CTD on my save?
Right now Cmdr and HT 1.46 and stock SH3 1.4b with a few mod's is
working fine. :D
Regards
Lane :D
HT and RUb1.45 aren't configured to work together, so you may well get crashes. You will definitely get a crash if you try to load a new mod while in mid-patrol - that's 100% guaranteed with both RUb and HT.
However, if you load RUb correctly it will not cause a crash. The biggest problems that people run into with mods are:
1. They often don't read the mod's readme file and thus miss important configuration instructions.
2. They often tend to use methods of installation that are downright careless (i.e. installing in mid-patrol).
3. They tend to go on the assumption that every mod will probably work with every other mod.
Crashes are almost always (999 times out of 1000) caused by one of these issues.
RUb is not intended for use with ANY other mod except for SH3 Commander. If you use any other mods with it, it voids both the warranty and the money back guarantee. ;)
From the Read Me:
"Added ability to sail on the surface with decks awash (all player-controlled U-boat config files in data\Submarine\NSS_Uboat**)."
Does this mean that we have the ability to adjust the file(s) to allow us to run with decks awash but it would be all the time or is there a button or keystroke that I am missing somewhere that allow you to run with decks awash?
I remember asking awhile back why you would want this feature and then I ran into a cituation just recently while on patrol that I wished I had the feature... :)
Now that I got it I'm not quite sure how to get it to work.
Do we download 1.45 and just install it straight over the top of 1.44? Will I need to roll back SH commander?
Thanks.
Marhkimov
11-08-05, 05:57 PM
Will I need to roll back SH commander?
ALWAYS rollback SH3Cmdr whenever you install something.
From the Read Me:
"Added ability to sail on the surface with decks awash (all player-controlled U-boat config files in data\Submarine\NSS_Uboat**)."
Does this mean that we have the ability to adjust the file(s) to allow us to run with decks awash but it would be all the time or is there a button or keystroke that I am missing somewhere that allow you to run with decks awash?...
The boat's depth can be manually adjusted by clicking on the depth meter. The crew will stay on the bridge as long as the average water level is below their feet.
Thanks for the reply Beery. I'll have to try it out in some calm waters. I had a feeling it was something like that (clicking on the shallow water meter) but I tried it in rough seas and my guys immediately went down below. At least I think that was the problem.
<EDIT>: Works like a charm. Thanks again!
Berry,
Thank's for the info about RUB and HT. I never load a mod on Patrol :D
I did install the new 2.3 Cmd during a save on patrol and used it to
start SH3 did not seem to cause any problems.
Your new mod sound's like a lot of nice new features :D
Would there be a lot of problems running CMD with your new RUb?
Thank's Berry for a nice new upgrade RUB :D
Lane :D
RUb is specifically configured for use with SH3 Commander. I would never use RUb without it.
OK Berry I got a Question? I like to set up Cmd with no fatigue.
and the clear water and set the settings If you have Cmd you know
what I mean :D Does this disable things in your RUB?
I understand that I would do this back at home port and would have to
remove HT 146.
Just asking :D No Milk cows supply ships or subs in Spring 1940
I belive this is right?
Right now I running a career out Kiel V11B Boat Patrol 4 Jan 1940
heading for BF44 I am in area AM28 raining and over cast don't have
to worry about Air attacks I bet this weather is going to last serveral days
Lane :D
Paul Roberts
11-08-05, 08:18 PM
Beery,
I believe I saw you mention "my milk cow mod" in another thread. Is there a milk cow mod built into RuB? I don't see any mention of it in the readme.
If it's a separate mod, is it compatible with RuB?
Beery,
I believe I saw you mention "my milk cow mod" in another thread. Is there a milk cow mod built into RuB? I don't see any mention of it in the readme.
If it's a separate mod, is it compatible with RuB?
My milk cow mod is a part of SH3 Commander. It adds fuel to Type VII boats during the time when Milk Cows were a factor.
OK Berry I got a Question? I like to set up Cmd with no fatigue.
and the clear water and set the settings If you have Cmd you know
what I mean :D Does this disable things in your RUB?
It will disable the RUb water and the RUb fatigue, but I assume this is what you want to happen when you make those selections. It doesn't disable anything else. RUb is 100% compatible with SH3 Commander.
No Milk cows supply ships or subs in Spring 1940
I belive this is right?
No milk cows until 1942 (If I recall correctly).
Thank's Berry,
I mit give your new RUB a try when I get back to Kiel from patrol 4
if we get back :D the weather has turned terrible here in AM28 Overcast
and visual very low on surface during day heading south for my Grid
Radio message from U-47 V11B Lt JG Radolf Scholz Cmd. :D
Lane :D
The Avon Lady
11-09-05, 04:39 AM
Fixed weather reports icons.
:nope: :nope: :nope: :nope: :nope: :nope:
Am I the only one here with the old broken weather icon bug? :-?
Marhkimov
11-09-05, 04:44 AM
Fixed weather reports icons.
:nope: :nope: :nope: :nope: :nope: :nope:
Am I the only one here with the old broken weather icon bug? :-?
do you have RUb1.45?
The Avon Lady
11-09-05, 05:42 AM
Fixed weather reports icons.
:nope: :nope: :nope: :nope: :nope: :nope:
Am I the only one here with the old broken weather icon bug? :-?
do you have RUb1.45?
And just why do you think I posted this on the RUb 1.45 thread? :damn:
Of course I have v1.45! :smug:
Yes, "1.45" is the version number that shows up on the SH3 logo screen.
The Avon Lady
11-09-05, 07:54 AM
Fixed weather reports icons.
:nope: :nope: :nope: :nope: :nope: :nope:
Am I the only one here with the old broken weather icon bug? :-?
do you have RUb1.45?
And just why do you think I posted this on the RUb 1.45 thread? :damn:
Of course I have v1.45! :smug:
Yes, "1.45" is the version number that shows up on the SH3 logo screen.
OK. The cause of my problem is I installed the Harbor Traffic Mod, v1.46, after RUb 1.45. This reintroduces the old problem.
I'll figure it out myself, based on the old fix for the problem! :damn:
EDIT:Done. I just have to replace file menu_1024_768.ini with the fixed version for HT v1.46.
Marhkimov
11-09-05, 12:42 PM
do you have RUb1.45?
And just why do you think I posted this on the RUb 1.45 thread? :damn:
Of course I have v1.45! :smug:
Whoops, that was a dumb question... LOL :rotfl:
Anyways, I'm glad you fixed it, because I was dead tired and went to sleep before I could help... :zzz:
rulle34
11-09-05, 01:11 PM
Beery
I have one question to you about your new snorkelfix in RUb 1.45 in Ai_sensors.dat.
I have looked in to this file and I guess you have merged in Jungman's snorkelfix into the file?
Because I can see a change for entry for Ai_radar, MinHeight=2,5 (from=0). I think this is the first fix for snorkel made by CCIP in 1.43? (im not sure)
If you look into Jungmans Ai_sensors.dat with his snorkel fix the value for Ai_radar; MinHeight=0, but in Ai_visual; MinHeight=1.
In RUb 1.45 Ai_sensors.dat file there is now both this fixes. This can be too much nerfing down for the snorkel. Maybe Im wrong in this but when I see the history of your changes in AI_sensors and compare with Jungman's single Ai_sensors.dat fix for the snorkel, I see this "double fix"
And don't take this as some nitpicky critics. I just want to avoid a super unvisible snorkel fix in RUb.
I also want to thank you Beery and your team for good and hard work about your new RUb-mod :up:
LOL. I feel a bit like I'm damned if I do and damned if I don't on the sonar fix issue. I've been criticised for not including Jungmann's fix so I added it as per the instructions I was given. I must admit I know next to nothing about these files, and I'm trying my best to do as people advise me. I changed the value to 1 because that's what I was told to do when someone told me the fix was missing a couple of weeks ago.
Like I said in that thread a couple of weeks back, tell me what to do and I'll do it. This time I'd like to hear some debate about it first though, because if not I fear I might find myself constantly changing it back and forth, hehe. Can we get a solid value for the snorkel that suits everyone concerned?
This may be a silly question and I don't have the read me in front of me right now. But does RUb get rid of the starshells? Heck, is that what they are even called?
If Rub does not then, ummmmmmmm, how do you use them? I tried it for giggles one day (well technically night) and nothing happened. I thought I would see a pretty light gently floating down until it hit the water. All I got was what appeared to be a regular round (HE or AP) fly out of the barrel of the deck gun.
I'm almost positive RUb takes away AP shells at least they never seem to drop below 40 no matter how many I fire so I stopped firing them. So The only other thing I can think of is that the SS where taken out of the game.
Not really important but Enquiring minds want to know!
The deck gun loadouts are unchanged in RUb if I recall correctly. What you get in RUb should be what you get in the standard game.
I use RUB and SH3 Commander and I would like to change the deckgun loadout to realistic loads.
That would be HE shells only and their proper amounts per boat.
IS this possible as they did not carry AP or Starshells on UBoats as far as I can see from UBoat.net and other sources I have seen.And where would I make the changes?
Marhkimov
11-09-05, 06:32 PM
Changes can be made in basic.cfg, though I will leave it up to the individual to make the his or her own changes.
I am an IUB user but I swapped in a few of RUB changes because I liked them better. I want to include "Decks awash" and I'm entirely certain which files these are. It says all "all player-controlled U-boat config files in data\Submarine\NSS_Uboat**". Which files are these exactly? ANd also if I use these will they change anything else that is already being done by IUB?
Jungman
11-09-05, 10:14 PM
Making the snorkel being invisible by 1 meter minimum height works well but does not over do it. Using the Radar nerfs is not realy an issue I find. I tested that alot with planes combos. Radar with visual, test planes with no radar; test planes with only radar and no visual.
It seemed the radar was not the problem, it was the visual size. 1 meters helps to hide from visual, but you will still be spotted up close. So it is not a cloak. As for radar, it did not really seem to matter too much for radar, though at 2.5m I would not go any higher. It is hard to mod balance the early and late war radar together.
I once made a mod for that, early war radars was set for 2.5m, middle 1.5m ending in 0.5m for late war '3cm' radar. But it really did not seem to make any difference in gameplay. So I left it alone never published. ASFAIK it does not hurt the game.
----------------------------------------------@Rulle34
My fix is only the Visual minimum height of 1 meter which mattered quite a bit. If they added a minimum height to the enemy radar, and it works. that is fine; I tried that once, it was no conclusion that it caused it, or hurts it really.
Who knows? I removed test planes radar, or visual, no visual/radar combos. My conclusion was it was not the radar.. I think the radar nerf is a bit big at 2.5m, but in my testing it was not the radar so to speak.
It really does not matter much, as long as it 'works' in the game as if it is correct. Alot of stuff in SH3 is not correct.
-----------------------------------------------------------------
@Berry: I agree with leaving it at 8 km world (actually it will work to 10 km spotting). The bigger Visibility world mod is great, but the game is set for the smaller world, and alot of wierd stuff is going on with sensors, DD behavior, night spotting, etc. Until we can get a SDK to realy fix this, I too would stay at the 8-10km world.
@Berry: I agree with leaving it at 8 km world (actually it will work to 10 km spotting). The bigger Visibility world mod is great, but the game is set for the smaller world, and alot of wierd stuff is going on with sensors, DD behavior, night spotting, etc. Until we can get a SDK to realy fix this, I too would stay at the 8-10km world.
Yeah. I like the visibility mod, but too many variables have me worried. It's a big change, and it doesn't really impact actual gameplay all that much. Its only real effect is that you see more ships, and in my view the game is still overpopulated even with RUb's population nerfs, so I see that as a negative. 8km visibility may be unrealistic, but 16km visibility would require more tweaks than I'm prepared to do in regards to ocean traffic. Maybe someone will make it work really well, but it's a big job.
Heibges
11-10-05, 12:37 AM
Just keeps getting better and better! :up:
Keelbuster
11-10-05, 09:15 PM
I'm having CTDs if I try to transfer to some of the new flotillas (i.e. 30th). I have added Rub 1.45 after starting the carreer in 1.44, which might explain it, but...have you guys experienced this before? Before it crashes, it sometimes says - base changed to NULL, and I can't click past that screen, have to alt-tab and kill sh3.exe.
?
KB
30th Flotilla? There is no 30th Flotilla in RUb. I think you may be using a mod that is incompatible with RUb. I know there's a mod out there that models 30th Flotilla, and I think if you had it and RUb installed it might well cause crashes. In fact I'd be very surprised if it didn't.
Installed Rub 1.45 and running SH3 Cmdr Left Kiel. Question are
the mine fields and sub nets still there? And about night vision?
All of a sudden I can't see as well at night ? Is there something in
RUB 1.45 that has changed the night vision from the Bridge?
All the other changes are working fine? the new icons :D
Thank's for any info
Lane :D
Carolus Rex
11-11-05, 04:37 AM
Is Unrealuboat 1.43 compatible with RUB 1.45 and SH3 Commander?
Good Question Carolus Rex!
I would like to have contacts show as they did in Unrealuboat1.43.
Since Jason885 stopped updating this package I am not sure of the
impact of using the old package.
Anyone know?
303_Michcich
11-11-05, 03:16 PM
Actually, Beery, why can`t Harbour Traffic mod be included in future RuB versions ? RuB, SH3Cmdr and HT are 3 key mods for this game, with milk cow element in HT being a much more spectacular solution than the milk cow used in RuB. Can`t you and Rubini agree on some common approach ? Sry, but to me it looks like some personal animosity that is simply not allowing to get the most out of this game...
Actually, Beery, why can`t Harbour Traffic mod be included in future RuB versions ? RuB, SH3Cmdr and HT are 3 key mods for this game, with milk cow element in HT being a much more spectacular solution than the milk cow used in RuB. Can`t you and Rubini agree on some common approach ? Sry, but to me it looks like some personal animosity that is simply not allowing to get the most out of this game...
Nothing of the sort. I think Rubini's mods are great, and Rubini and I have always had a very good relationship indeed. Rubini's traffic mod was actually included in one version of RUb. It was a pity that the folks behind the Ops mod were basically breaking up just as Rubini's HT mod came on the scene. I tried to get them together, but it was too late. The result was that Ops and HT never became merged, which was a pity.
The problem is not one of personal grudges - far from it, but rather that a lot of people felt that Rubini's traffic mod contained a bit too much traffic. I went back and forth on the matter, but eventually I agreed with them. Rubini has done me the honour, and done the community the service, of keeping the Harbour Traffic mod compatible with RUb. I hope he will continue to do so, as there is only going to be one more version of the RUb mod.
As for the milk cow mod, I have great misgivings about it because it won't work with SH3 Commander (it screws up the patrol logs and the commander history). Anything that goes in RUb must work seamlessly with SH3 Commander, because RUb is configured specifically to work alongside SH3 Commander. Thus, it works best if HT and the milk cow mod are kept separate so that players can mix and match based on their preference.
30th Flotilla? There is no 30th Flotilla in RUb. I think you may be using a mod that is incompatible with RUb. I know there's a mod out there that models 30th Flotilla, and I think if you had it and RUb installed it might well cause crashes. In fact I'd be very surprised if it didn't.
Someone made a set of single missions for the 30th flotilla using the IID (cause there are no IIBs in the sim) and added some locations for the ports. That's all.
Carolus Rex
11-12-05, 07:07 AM
Beery, do you know if unrealuboat 1.43 is compatible with RUB 1.45?
BladeHeart
11-12-05, 11:36 AM
Would have posted sooner, but have had a problem with my A/C. :doh:
Gret work, as per usual. :up:
:lurk:
Someone made a set of single missions for the 30th flotilla using the IID (cause there are no IIBs in the sim) and added some locations for the ports. That's all.
Yeah, but since that's the case how could anyone transfer to 30th Flotilla in a career?
Someone made a set of single missions for the 30th flotilla using the IID (cause there are no IIBs in the sim) and added some locations for the ports. That's all.
Yeah, but since that's the case how could anyone transfer to 30th Flotilla in a career?
Well that was my point, you understood that but I didn't say it implicitly. It's just logical. :up:
Anyway, doubt we could make a very realistic career, this was a bit of a sideshow (kind of a mirror of the North African land battles compared to the huge Eastern Front battles) and we need small convoys and a few Soviet ships as well. We don't have Soviet planes (well could dress up western ones as lend lease) etc.
raymond6751
11-13-05, 06:38 AM
I love the work and time put into the mods, Beery, thanks. I've seen nothing from anybody trying to make use of all those .ogg voice files that seem to be ignored in the game.
Any chance that someone could find a way to make them active?
(English version)
Maybe a little dumb question but here it goes. While looking the GameplaySettings.cfg I Noticed this line NoMapUpdateRealismPercentage=0, now it doesn't affect to realism percentage even if it's turned off.
Am I supposed to turn on Map Updates with RUb?
Map updates are suggested to be on when using RUb. But it's really whatever you prefer. Some people prefer to see them, others prefer to figure it out using the hydrophone.
999-Jay-999
11-15-05, 05:15 AM
Map updates are suggested to be on when using RUB... and its something I HAVE to have on as I am not HARD CORE enough to spend so much time using other methods... and I find it incredibly frustrating and not in any way fun without them.
I thank you Beery for keeping the icons of other vessels in play on the maps... RUB is just the 'has to be' MOD... :up:
coronas
11-15-05, 06:31 PM
Now if only we could get a modernized version of Red Baron for you to work on. Wouldn't that be something.
If only there was a WW1 flight sim along the same lines as Red Baron 3D, but with today's technology. I keep hoping for it. Maybe some company will update RB3D as is being done (apparently) with B-17 II.
Beery, try this link http://off.oldbrowndog.net/
Greentimbers
11-15-05, 10:04 PM
Thank You Beery and Jeasen, and everyone who contributed to the RUB and SH3 Commander. :up:
These mods have made SH3 a new game.
:rock:
Sheppard
11-16-05, 01:56 AM
This will be the penultimate version of RUb. The final version will be called RUb version 2.0 and should appear in time for Christmas. RUb has pretty much done all that I ever wanted it to do, and the number of improvements that can be made are getting smaller. RUb 2.0 will tie up a few loose ends and add a few features, and then I'll be moving on to new games.
Beery, is there a possibility of RuB being continued by a designated successor so that we can have newer ships added to RuB after you're finished with it?
I don't mind if someone takes it over. Just don't call it RUb - that's all I'd like. I don't have a designated successor (LOL, makes me sound like a monarch).
Beery,
Will you ever be including any non stock Uboat skins like Fubars into RUB or into SH3 at all?Fubars are by far the best and most realistic of the skins out there IMHO and would be a perfect match for the two mods.
Fubar's skins will be in version 2.0. The only problem is getting reflections and cable fixes done for the 3D files that go with them.
Sheppard
11-16-05, 04:09 AM
I don't mind if someone takes it over. Just don't call it RUb - that's all I'd like. I don't have a designated successor (LOL, makes me sound like a monarch).
Well, what about Super Real UBoat or SRUb?
Marhkimov
11-16-05, 04:23 AM
BTBRUb
Better Than Beery's Real U-boat
:rotfl: :rotfl: :rotfl:
LOL, sorry, I had to throw that one in there.
BTBRUb
Better Than Beery's Real U-boat
:rotfl: :rotfl: :rotfl:
LOL, sorry, I had to throw that one in there.
Yeah, call it that. It virtually guarantees that it'll be worse. That should make me look great! :)
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