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The Avon Lady
11-02-05, 03:07 AM
I'm a member at WaW (http://wolvesatwar.com/). We play with an honor system that the clock can never be turned back.

Earlier this week, Uboot 93, commanded by Oblt. Z. S Avon von Vonnegut, was sunk at sea, with all hands lost.

Here's the U-93's final patrol story:


Early evening, March 1, 1942, Uboat 93 left its mooring in the concrete bunker in the port of Brest, France. U-93 was a sparkling new type VIIC Uboat, with a veteran captain and crew in control, moving above and below her deck like ants in a colony. The weather was fair, the waters deceptively calm.

The U-93's outbound journey was somewhat uneventful, though she did detect two distant enemy warships patrolling for German Uboats trying to leave the Bay of Biscay, just like the U-93. But Captain Avon von Vonnegut instinctively maneuvered her Uboat to avoid the unwanted encounter. Her interest wasn't in sinking warships. Merchant vessels was the target of choice and none appeared to be nearby, according to the Uboat soundman's readings.

An uneventful week and a half later, the U-93 arrived at her designated patrol area, several hundred kilometers due south of Iceland. It was freezing and the crew was worn down from days of nothingness and from the Atlantic swells that this part of the ocean was known for. There was a radio report of a lone cargo ship in the area but the U-93's search for its first victim was unsuccessful.

Another 3 days of vast ocean emptiness would pass before the U-93 was contacted by German Naval Command and told of a possible convoy route a day's journey to the south. The U-93 obediently went there but after 24 hours of patrolling empty waters again, even her captain was becoming despondent.

On March 15, another radio message was received by the U-93. A large convoy was reported less than a day's journey to the south of the U-93's current position. Captain von Vonnegut radioed back an acknowledgement and set course at full speed for the killing field. It should take less than 18 hours to travel there. The crew had suddenly revived. There were grins of excited anticipation on everyone's face. Even the Uboat's dual engines seemed to run to a beat not heard by the crew until now on this journey.

Shortly after racing south, during the early morning hours, the U-93's 1st watch officer spotted a warship 7 kilometers to the Uboat's stern, heading west. Captain von Vonnegut went up to the watch tower. It was a British Dido class cruiser, a larger enemy warship than von Vonnegut had personally encountered in her career until now. A quick dive to periscope depth and a 180 degree turn allowed the U-93's soundman to determine if the cruiser was alone or was escorting some potential prey. It appeared to be on its own, so Captain von Vonnegut ordered the course resumed on surface to the reported target area to the south.

Less than a half an our before midnight, a radio report came in, pinpointing the Allied convoys present location. They were heading on a straight line, east northeast, about 40 kilometers southwest of the U-93's present position. Captain von Vonnegut ordered the crew to be at the ready and the torpedoes set for attack.

It was a beautiful site to the U-93's crew. Through their binoculars, there began to appear large merchant ships of all sizes, one after another, about 6 kilometers away. The captain ordered the ship turned 30 degrees to port, to attack the convoy at midpoint from the convoy's northwest flank. Eyes on the bridge were peeled, carefully scouring the area for signs of escorting warships but none were to be seen - not just yet, at least. This convoy was several columns deep, with at least 10 large ships in the outer row facing the U-93, each ship a respectable distance from the ship in front of and behind it.

Captain von Vonnegut had designated the first target, a large cargo ship, some 2500 meters off the Uboat's bow. At about this time, the 2nd watch officer sighted a Flower Corvette some 3600 meters to the U-93's starboard side, heading from the rear of the convoy in the general direction of the U-93.

It was past midnight, the skies were clear, no moon was present. Yet the ocean was rough, so much so that Captain von Vonnegut had ordered all torpedoes fitted with impact pistols and set for a depth of 2 meters. Magnetic pistols had proven greatly unreliable in the past in such rough ocean conditions and von Vonnegut was not aware of any mechanical breakthroughs made back at the German munition factories.

Travelling at flank speed on surface, Captain von Vonnegut issued the fire order for tubes 1 and 2 when the U-93 was 500 meters away from its target. The U-boat was then steered to port, with plans to cut in front of the target's bow and select the next target, a medium size oil tanker, from the convoy's 3rd column. Two large, almost simultaneous explosions from the U-93's torpedoes were just then seen, breaking the stricken cargo ship in two and setting her on fire.

In the meantime, the U-93 was preparing to fire the next two torpedoes at the tanker that lay straight ahead. What Captain von Vonnegut had failed to notice was the Liberty transport ship right behind the cargo ship just sunk by the U-93. The Liberty ship's crew had spotted the U-93 and both of the Liberty ship's deck guns, along with smaller guns, began to fire on the U-93. With the U-93 in close range of the Liberty ship, at least 2 of the deck gun shots directly hit the U-93's tower and hull. Captain von Vonnegut was forced to dive the U-93 to periscope depth.

By diving under the surface, the U-93 had lost much speed. When von Vonnegut raised the periscope, she realized that she was now on a collision course with a large merchant ship passing 50 meters in front of the U-93's bow. Orders were issued to reverse engines at full speed but it was too late. The U-93 smacked head on into the merchant ship, throwing everybody and everything to the floor and damaging the Uboat's tower and forward compartments. The captain kept her cool, the engine room crew responded quickly and soon the U-93 was in reverse out of harm's way.

The captain peered through the scope and was delighted to see than instead of the medium size tanker due ahead of the U-93, there was now a large sized tanker in its place. Orders to surface and for full speed ahead were issued. Once surfaced, the U-93 once again picked up speed. This time there appeared to be no armed merchants who had sighted the Uboat. When the U-93 was within 500 meters of the tanker, torpedoes 4 and 5 were fired. Moments later, the tanker burst into flames, sending large pieces of its deck flying into the air in all directions.

Intoxicated with success, von Vonnegut ordered the boat around 180 degrees to aim its stern torpedoes at another Liberty ship that was travelling right behind the sunken tanker. The U-93 fired the aft torpedo some 950 meters from the Liberty ship. Immediately after firing the torpedo, another torpedo was loaded into tube #1 in the forward compartment. Seems like everyone's adrenalin was pumping at maximum rate. Von Vonnegut quickly orders another 180 degree turn to port, to set up the 2nd torpedo shot against the targeted Liberty Ship. During the turn, the already fired torpedo hit its mark, sending smoke and water plumes high above the decks of the Liberty ship, She seems to be carrying airplanes on her deck. Several of them had caught fire.

As the U-93 almost completed her turn towards the damaged Liberty ship, a searchlight is seen some 2 kilometers off the U-93's starboard bow. It's a Flower corvette. She doesn't seem to have yet sighted the U-93 but Captain von Vonnegut wastes no time diving to periscope depth and turning the U-93 starboard to fire loaded the fore torpedo at the corvette. At a distance of 1350 meters, Captain von Vonnegut orders the torpedo fired. Just then, however, the corvette changes course and the sound of sonar pinging can be heard by all of the U-93's crew. Needless to say, the torpedo and the corvette never met.

Emergency dive orders were given. Course changed quickly with the rudder set hard to port. Depth charges are heard but they explode harmlessly to the U-93's starboard size and way above her.

Then another pinging sound joins in the chorus of the corvette's. Another ship. Something bigger. Faster. A destroyer.

While shifting course and engine speed to evade the following volley of depth charges, damage reports begin coming in from all around the U-93. At a depth of 70 meters, this shouldn't be happening but the damage previously caused by the deck gun hits on the U-93 and the head-on collision against a merchant ship were too much for the U-93. Captain von Vonnegut and her crew desperately try to raise the U-93 to a safer depth but the U-93 would not oblige this time.

Just then the depth charges hit. The first one slammed near the U-93's midsection, hurling everyone onboard against the starboard side of their compartments. The 2nd depth charge came right after, ripping open the U-93's hull in the forward torpedo compartment.

The screams of the crew could be heard by Captain von Vonnegut in those last fatal seconds, as the lights flickered off, the cold waters rushed in and von Vonnegut touched the darkness she would never see again.

Trav_R
11-02-05, 03:26 AM
That's very good stuff. Sad to hear it, though. I can imagine when playing "for real" that it smarts a bit when you die.

The Avon Lady
11-02-05, 03:33 AM
That's very good stuff. Sad to hear it, though. I can imagine when playing "for real" that it smarts a bit when you die.
The interested thing was the false sense of security I was lulled in to.

I've been pinged and DC'd before - plenty! But I've always been able to control my ship. Here I lost it early on, because of the deck gun hits and my hasty dive between convoy columns.

One mistake lead to another and so on.

Yes, it smarted watching my career life being snuffed out 70 meters below the surface.

But I'll live. :smug:

Dowly
11-02-05, 06:31 AM
Aww!! Patrol 11 is becoming the worst of WaW! How many we´ve lost already? Three? Four??

Avon, take your new career in 29th? Tommies are useless down there! :lol:

The Avon Lady
11-02-05, 06:47 AM
Aww!! Patrol 11 is becoming the worst of WaW! How many we´ve lost already? Three? Four??
I believe we're up to 4.
Avon, take your new career in 29th? Tommies are useless down there! :lol:
I'm worried about the garlic. :dead:

Nedlam
11-02-05, 11:44 AM
Great story. I'd love to join the fun but I'm still a little green and don't want to make an arse of myself. :)

Once I get a few more patrols under my belt and command a sub other than a IIA I might give it a try.

The Avon Lady
11-02-05, 12:04 PM
Great stroy. I'd love to join the fun but I'm still a little green and don't want to make an arse of myself. :)

Once I get a few more patrols under my belt and command a sub other than a IIA I might give it a try.
Patience, Grasshopper! :yep:

Ula Jolly
11-02-05, 01:38 PM
There is enough visibility for your crew to spot merchants in 6 km, though stormy, and you SURFACE inside a convoy?! :o I normally run stark raving mad on my mission to sink a passenger liner (I will paint the White Star Line emblem on my conning tower one day! :D), but DUDE! -Ette! How come you weren't shot to bloody pieces? I mean.. earlier! Or, all the time! :doh:

Keelbuster
11-02-05, 02:16 PM
Sad indeed. Hits home because I recently lost my own U, of 21 patrols.

About the convoy attack, I always attack from inside the convoy. If you mark out the convoy lanes with a lot of hydrophone readings and stay in between lanes, you be pretty sure to avoid impact. Also, the ship lanes prevent escorts from making a good approach and wreak havok on their search. I also feel that the combined engine sound of the convoy drowns out your own engine. Anyway, I always fire 5 torpedoes and then dive. That's not enough time to get run over by the next row of ships - i try to take out a row of ships. The only danger is in shallow water - i find that at 170m in silent running, escorts can't hear you.

In my last career, i did 21 patrols without getting seriously depth charged. I guess It'll be later - I've never survived past '42!

Are you gonna start over? what year/boat? Also, I've decided to eschew the IX, because of the shameful dive time. I really want a VIIC '42 which is listed as having a 25s dive time! Same as Type II!

However, nothing will save you from surfacing in a convoy! The only time i got away with that was when it was unescorted! And yeah - Liberties can be savage in gun battles. Gotta engage them from like 4 - 5km.

KB

The Avon Lady
11-02-05, 02:30 PM
Are you gonna start over? what year/boat?
This was my U-Boat at WaW. I'm taking on a new U-Boat captain personna. Still waiting for BdU to assign me to a flotilla and a U-Boat.

Trav_R
11-02-05, 03:13 PM
WaW sounds fun, but what mods do they require you to play with? There are some things I like about the "big" mods and some I don't.

The Avon Lady
11-02-05, 03:48 PM
WaW sounds fun, but what mods do they require you to play with? There are some things I like about the "big" mods and some I don't.
If you have RUb, that's fine. If not, there's a small WaW Realism Pack that you must use.

Also, all but 3 or 4 of the game's difficulty settings have to be enabled.

Type XXIII
11-02-05, 04:15 PM
I second Ula Jolly.

Attacks at 500 m while surfaced and going flank speed? You're asking for detection and collision, and you got both.

Good luck on your next boat, but for the sake of yourself and your crew, cut down on the recklessness.

Von Scheerbach
11-02-05, 05:51 PM
Avon: Will you require the toilet seat to be down on your new boat as well??????

Nefarious
11-02-05, 06:31 PM
I would like to enlist, so searched the Uboat list and found a good captain with a fitting Hull Number, But hes listed in the 10th Flotilla.

But WaW doesnt have a 10th Flotilla, which was started in Jan 42, although the game date is listed as Mar 42. None the less, I would still like to enroll.

CCIP
11-02-05, 07:40 PM
I would like to enlist, so searched the Uboat list and found a good captain with a fitting Hull Number, But hes listed in the 10th Flotilla.

But WaW doesnt have a 10th Flotilla, which was started in Jan 42, although the game date is listed as Mar 42. None the less, I would still like to enroll.

Well, keep in mind that WaW is a bit "dynamic" in the sense that we don't follow history too precisely, and instead just watch the game develop dynamically to make it a believable enough experience.

I mean, what good is 100% historically-accurate flotilla and operational assignment to us if we've been getting hit by planes at night since late 1941, and the American coast in early 1942 isn't always a cakewalk either :hmm:

Nefarious
11-02-05, 07:53 PM
I would like to be:

Kptlt. Ralph Münnich,

http://uboat.net/boats/u187.htm

Could I still be him, say in a different Flotilla?

JBClark
11-02-05, 08:13 PM
שתתפות בצער

The Avon Lady
11-03-05, 01:17 AM
שתתפות בצער
LOL!

http://www.hillsidememorial.com/images/pagephoto_yahrzeit.jpg

kiwi_2005
11-03-05, 01:30 AM
CCIP.

I completed training mission and KTB report, over two weeks ago now yet still haven't recieved an email to say what flottila i am assigned too?

Am i being too impatient. If WAW staff are too busy then i'll wait.

Trav_R
11-03-05, 01:32 AM
1 - שתתפות בצער What the heck does that mean and why is it funny?

2 - I play with all realism options enabled except for external camera and the stealth meter. I will eventually get rid of the stealth meter once I have a better idea of when I'm stealthy and when I'm not, but I'd really rather not have to get rid of it. For one, I love the beautiful views you can get with it, and two I don't want to waste an hour or more in RL tracking a merchant, setting up an intercept, setting up my TDC for a shot, and then finally finding out that it's a neutral ship and having to disengage. So, the question is, can I keep external camera, the rest are fine.

3 - What major realism changes are in the small realism mod that is required for WaW? Many I can deal with, but I don't want to wait for 80 seconds for my deck gun to reload for instance. Although it is realistic, it means I would have to spend a very long time twiddling my thumbs waiting on the gun to reload, and I'll gladly do away with that at the expense of an insignificant amount of realism being taken away. I wouldn't mind an increase in reload times, as it's insanely fast with a good crew, and I also wouldn't mind it being weakened a bit, as it packs a way too powerful punch, but no way in hell am I waiting a minute and a half between shots.

The Avon Lady
11-03-05, 01:46 AM
1 - שתתפות בצער What the heck does that mean and why is it funny?
Hebrew for "my condolences". :P
2 - I play with all realism options enabled except for external camera and the stealth meter. I will eventually get rid of the stealth meter once I have a better idea of when I'm stealthy and when I'm not, but I'd really rather not have to get rid of it. For one, I love the beautiful views you can get with it, and two I don't want to waste an hour or more in RL tracking a merchant, setting up an intercept, setting up my TDC for a shot, and then finally finding out that it's a neutral ship and having to disengage. So, the question is, can I keep external camera, the rest are fine.
You cannot use external camera to assist you in any way. The only reason I keep it enabled is to take screen shots. Otherwise, I would drop it. Uboat kaleuns didn't have it. Why should you? :hmm:

3 - What major realism changes are in the small realism mod that is required for WaW? Many I can deal with, but I don't want to wait for 80 seconds for my deck gun to reload for instance. Although it is realistic, it means I would have to spend a very long time twiddling my thumbs waiting on the gun to reload, and I'll gladly do away with that at the expense of an insignificant amount of realism being taken away. I wouldn't mind an increase in reload times, as it's insanely fast with a good crew, and I also wouldn't mind it being weakened a bit, as it packs a way too powerful punch, but no way in hell am I waiting a minute and a half between shots.
1. I do not believe the WaW pack touches the DG settings.
2. It's already been agreed at WaW that RUb's DG settings can be reverted back to the game's, if someone wishes. I have mine set to 30 seconds max reload time, via SH3 Commander (recommended).

Trav_R
11-03-05, 02:22 AM
You cannot use external camera to assist you in any way. The only reason I keep it enabled is to take screen shots. Otherwise, I would drop it. Uboat kaleuns didn't have it. Why should you?

I agree with you on this issue 99%. I want to play this game to be as close to as possible to the way it really was without sacrificing the "fun factor." I want to enjoy my time playing this game, and that's my #1 concern. It's not fun for me to use auto targeting, where I'm just pointing and clicking my way to the top of the tonnage roster. I don't enjoy knowing the exact range, course and speed of all targets in my vicinity, I want to earn that information. I want to have to work for every "kill" I get in this game.

My main beef with the above quote, however, is that in real life, a u-boat commander won't feel like he has wasted time by spending half a day getting in position for a target and setting up his TDC only to find out it's a neutral. His patrols last several months, and 12 or 24 hours tracking a potential target only to find that it is neutral probably wouldn't irritate him too greatly. He is, after all, involved in a real war where people really get killed, and the idea of wasting a few hours is pretty minor compared to that.

For me, on the other hand, I am playing a game. If I spend a long time tracking a distant target by hydrophone that is moving away from me, it could take quite a while before I get around in front in a good attack position. Add to this the necessary measurements and calculations required for setting up an accurate solution, and you've got a pretty fair investment in time on this unknown ship that I've been tracking. Then, after all the above is said and done, I still haven't gotten close enough to him to ID his flag. By the time I'm close enough for that, which may be very very close or possibly impossible if the weather is bad, I may find out that he is a neutral.

This, to me, is a bit of realism that can take away from the fun for some players. With real life obligations that take precedence over my game playing time, I get irritated when I find that I've just spent an hour and a half getting ready to attack a neutral target. I understand that this is not the same for all players, and that many people don't enjoy themselves when they are not playing the game as real as possible, but right now I am not one of these players. If I eventually change my mind and get used to the idea, then so be it.

The result here is that I don't think WaW should restrict the use of the external camera in that sense. While it technically does make the game more realistic, it does it in such a way that doesn't really affect anything other than forcing players to spend time on targets that are un-attackable. It doesn't make it harder, it doesn't put the player in more danger, it doesn't change the outcome of the virtual war that is being waged in WaW. It just forces a fairly significant inconvenience and annoyance upon those players who love to play realistically, but without those realistic measures that really don't matter.

The Avon Lady
11-03-05, 02:47 AM
What can I say? None of the dozens of other people at WaW have your concern.

I have on occasion sunk a neutral because I could not get close enough to see the flag clearly and mistook it for an enemy country.

We have a saying in the Kreigsmarine: Neutral-Shmeutral! :smug:

ENtek-IO
11-03-05, 04:59 AM
"We play with an honor system that the clock can never be turned back. "

What are you talking about??

The Avon Lady
11-03-05, 05:02 AM
"We play with an honor system that the clock can never be turned back. "

What are you talking about??
Click on the Wolves At War banner in my sig. :yep:

ENtek-IO
11-03-05, 05:10 AM
I see, but thats not what i meant, i fail to see where the connection is between your sentence and that site.
What are you trying to say there?

The Avon Lady
11-03-05, 05:14 AM
I see, but thats not what i meant, i fail to see where the connection is between your sentence and that site.
What are you trying to say there?
Oh. I meant that once you play through a patrol, WaW's realism honor rules do not allow you to go back to a prior game save point to replay a poorly played game or to restore your career, if you were killed.

I was being semi-metaphoric when I refered to this as turning back the clock".

ENtek-IO
11-03-05, 05:18 AM
ahh got ya, who the heck would do that?? it spoils the fun!;)

The Avon Lady
11-03-05, 05:35 AM
ahh got ya, who the heck would do that?? it spoils the fun!;)
See this thread (http://www.subsim.com/phpBB/viewtopic.php?t=44867).

Ula Jolly
11-03-05, 08:37 AM
"We play with an honor system that the clock can never be turned back. "

What are you talking about??
I'm guessing it means they can't save multiple times in a mission and go back to one before the latest. Right?

The Avon Lady
11-03-05, 08:59 AM
"We play with an honor system that the clock can never be turned back. "

What are you talking about??
I'm guessing it means they can't save multiple times in a mission and go back to one before the latest. Right?
Right.

zombiewolf
11-03-05, 10:20 PM
Oblt. Z. S Avon von Vonnegut


any relation to Kurt he is my Favorite writer.

This game is a very Trafalmadorian :|\