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SubChief
10-12-05, 07:26 PM
I thought when running SH3 at 100% realism it would be as real as it gets, but this is far from true.

One of the worst aspects is the torpedo firing system, at 100% in SH3 the captain needs to calculate the torpedo solutions himself. On the real german uboats during the war this was mainly done by the IWO, the first weapon officer. But sometimes it was done by the captain during submerged attacks. So in this sim its actually more realistic to use the weapon officer assistance than to have it disabled.

And the hydrophones dont give you an estimate of an escort's position. Only short range, but not how short which could be done in the real war by listening to escorts propeller noise. If enemy propeller noise is present at all in SH3 its very weak, which is not realistic at all. This information was vital to avoid depth charges.

The convoys consists mostly of british and american ships, even before 1941...way too many americans compared to the real convoys. Several nations were involved, but the 3 most important were Britain, Norway and Holland. Britain lost some 3 mill. tons of shipping in convoys during the war, Norway some 2 mill. and the Dutch 1,5. And not to forget...thousands of sailors with them. In my opinion the developers simply did a bad research job here, they could easily add some norwegian and dutch flags to the ships to make it more realistic, and not forget many of the sailors who gave their lives for the allied victory.

When it comes to the gameplay i noticed a lot of strange convoy behaviour. I attacked a convoy and sank a tanker, and the convoy broke up and headed in all directions, it looked like total panic. A coastal merchant turned 90 degrees into the convoy and collided with a C3 and went under. In the war convoys sometimes broke up when attacked, but not the way simulated in SH3.

However, i was very impressed by the game's graphics, the sea motion is fantastic. I almost felt like i was back at sea again, as an old uboat man i am :yep:

SubSerpent
10-12-05, 07:33 PM
Three words for ya....Get A MOD! :roll:

benetofski
10-12-05, 10:15 PM
However, i was very impressed by the game's graphics

... at least you found something that you liked! :roll:

Cpt Haddock
10-13-05, 02:05 AM
Great first post there SubChief, welcome aboard :lol:

Kalach
10-13-05, 02:35 AM
One of the worst aspects is the torpedo firing system, at 100% in SH3 the captain needs to calculate the torpedo solutions himself. On the real german uboats during the war this was mainly done by the IWO, the first weapon officer. But sometimes it was done by the captain during submerged attacks. So in this sim its actually more realistic to use the weapon officer assistance than to have it disabled.

I have to agree with that :up:
Why should I lose 'realism %' because I don't want to be two people at once?

After using RUb and Commander I find it 'real enough' to pass. Maybe when SH9 comes out and we get sprayed with cold sea water these complaints will stop :-j

Twelvefield
10-13-05, 02:54 AM
A long time ago, in a previous thread, we more or less came to the same conclusions you did:

1) The game developers' sense of realism is a bit different from "real" realism. From what I recall, we figured that 85-90% game realism was about equal to 100% realism for a real u-boat, while playing the game at 100% realism was maybe 120% of reality, if you can imagine that. On the one hand, it may represent the developers' lack of knowledge of English idiom, while on the other hand, in a much more practical sense, the amount of reality you choose is directly related to the percentage of the full score you get for doing things in the game.

2) As for the hydrophones, and their officer, the equipment you get out of the game box is, in my opinion, sub-par. The same goes for the mapping tools. The good news is that game mods go a long way to fixing these issues.

3) The same issue above is also related to convoys. The ones that come with the vanilla game seem like mere placeholders compared to convoys you can get from mods. Some of the ship behavior issues, however, are hard-coded into the game, and can't be changed without the public release of the Software Developer's Kit (SDK).

4) Lastly, the graphics are definitely sweet, but they are immeasurably improved by -- you guessed it -- more mods.

If you like research, there's plenty of good threads advising you on individual mods, and which websites are the best to downlaod them for free. If you prefer to dive into things, I would suggest downloading Beery's Real U-Boat (RUB) mod, which is a compilation of many fine game mods. You can go through the RUB read-me file to see which mods do exactly what in the file, to help you research which mods you may or may not want. Also very good is Beery's SH3Commander, which is a stand-alone program that will enhance the career of your u-boat crew, and which allows you to make some basic tweaks to the game engine.

Lastly, do not install a mod without a copy of JSGME, which is an excellent mod-management utility for installing and de-installing your mods!!

CWorth
10-13-05, 07:18 AM
I have to admit...the stock game out of box is not one of the best "subsims" to ever come out.A very sub-par game.
The game itself is nothing more than an arcade shoot em up in the stock campaign even on the hardest settings.

Then the mods started to roll out turning this into one of the best subsims out there.

The two mods I can recommend that really help the game is the RUB mod(Real Uboat) and the SH3Commander.Both these mods combined really add to the game and make it that much more fun.And are also the 2 most popular and most used mods for good reason.

As for mods to change the looks that will come down to personal preferences..there are hundreds of mods for the textures in game.Though Pascals Mod pack put together by Gammel is a great start.

For the skins on the Uboats I personally recommend Fubars Type VII and Type IX skins.As well as Sikkboys U2518 skin for the XXI.For the Type II's Seans Hi-Res skins are perfect.Though many others do exist and are all great these are just my recommendations.

ReM
10-13-05, 07:29 AM
Subchief
Although SHIII is called a submarine simulator, it is still after all is said and done: a game.......

Ula Jolly
10-13-05, 07:43 AM
As for Norwegian shipping being hit hard, and that there's a lack of portraying this in SH, I completely agree! I would live to see more ship types, and especially fishing boats WITHOUT engines, the kind that was used most heavily on the Norwegian coast. I think it would be GREAT to surface, and accidentially ram a fishing boat like that! It wouldn't cause much loss of hull integrity, either!

SubChief
10-14-05, 07:33 AM
Thank you for the welcome aboard, i see i got the position as a bilge rat...you really start on the very bottom here ;) I expect that most of you sailors knows what the bilge of a uboat is...

Well i didnt mean to spoil anyones fun when i bashed SH3 a little, what i wrote in my first post is just my opinion when it comes to realism, was refering to the original game without any mods. I agree that the procentage of realism more indicates the level of difficulty. Its very hard to survive and to be a successful captain with 100% settings in SH3, much harder than it was for the real captains. A realism of 120% is a good way to put it, so no need to worry for those of you who runs the game with 40-60%, its still hard enough...and you actually got a chance to complete 16 patrols without finding your grave at the bottom of the Atlantic.

Thanks for reminding me about the mods, i'll check them out.

About convoy shipping, below is a link to a site you might find interesting. It describes every convoy of WWII with all the ships and nationality, the names of the crewmembers and of those who fell victim to enemy attacks. Also the uboats involved in each sinking. Its based on the norwegian merchant fleet, but there is information about every ship in the convoys.

http://www.warsailors.com/freefleet/index.html

Beery
10-14-05, 09:48 AM
The standard game's 'realism' settings are really difficulty settings. As someone else here said, 85-90% is true realism in this game.

If you want a more realistic experience, use the Real U-boat mod.

oRGy
10-14-05, 09:53 AM
Mods help make the game more realistic in the technical aspect. However, realism is a contested term that is heavily promoted by those with a technocratic bent and I don't really like it. Most importantly, it focuses minds in a quite narrow area.

For example, is it realistic or historical that there are no air raids on German ports over the course of the war? Historically, entire port cities were laid waste to by the RAF, but you see none of this. Or what about the interaction with the crew? Ingame, they have the qualities of very simple robots, not human beings. Or what about life on shore? Is it realistic that this experience is reduced to awarding medals in an office? And what about the nature of the Nazi regime that you are, afer all, fighting for?

Rhetorical questions, obviously - but you see, when you follow the line of realism through, you end up in a political position - which is something a lot of people who advocate "realism" would be uncomfortable with. Most prefer a game to pedagogic experience.

And the thing is, all those examples are, from a technical point of view, quite easy to implement.

(Ahem)

Anyway - that's my bit of sociological ranting over with for the day! My apologies. I'll get back to work now.

;)

Wolfram
10-14-05, 10:21 AM
Thank you for the welcome aboard, i see i got the position as a bilge rat...you really start on the very bottom here...

:arrgh!: we all started that way mate!

Welcome aboard mister...

:lurk:

don1reed
10-14-05, 11:00 AM
...point of order SubChief...

1WO does not stand for 1st Weapons Officer

It stands for 1st Watch Officer.

Welcome aboard

captainclasp
10-14-05, 11:28 AM
Excellent points all - especially the difficulty level vs realism level.

As for convoy AI, this has been one of the largest issues I have seen with unmodded 1.4 - hit a target and the rest of the merchies just swing back and forth (constant helming) for roughly 30 minutes after the last "hit" or sub sighting. After that period of time they resume their straight as an arrow course... I have not been blessed to see a convoy "scatter" as described - not that it couldnt happen - just havent seen it myself. Is there a mod that increases or allows more reasonable convoy action after attacks?

Early in the war its too easy to sneak into a convoy and hit the first ships in line - then do a quick circle to avoid the incoming DD run and get two more shots off at the ships second or third in line - all because they simply helm back and forth, maintaining the same base course! I hope this isnt too hardcoded in to make mods ineffective on the issue. Anyone know?

Also - just to be clear - I just have looked for mods here on subsim dl section - obviously there are more being mentioned - any 1 stop shopping area for those? Thanks to all!

Good Hunting.
CC

Spellir_74
10-17-05, 08:12 AM
...I just have looked for mods here on subsim dl section - obviously there are more being mentioned - any 1 stop shopping area for those? Thanks to all!

Good Hunting.
CC


http://mpgtext.net/u-boot/component/option,com_frontpage/Itemid,1/

kholemann
10-17-05, 12:53 PM
I get a five gallon bucket, fill it with water, mix some salt and ice into it and then sit at the computer. While the boat is surfaced, I get a scoop and splash my face with the mixture every 30-45 seconds. Realism, yea!!!!

caspofungin
10-17-05, 03:05 PM
i play in an empty steel 50 gallon drum. when i get depth-charged, i get my girlfriend to sledgehammer the drum -- gives that realistic deafening concussion sort of effect. EAX 5.0, i call it.

Kissaki
10-18-05, 02:44 AM
For example, is it realistic or historical that there are no air raids on German ports over the course of the war? Historically, entire port cities were laid waste to by the RAF, but you see none of this. Or what about the interaction with the crew? Ingame, they have the qualities of very simple robots, not human beings. Or what about life on shore? Is it realistic that this experience is reduced to awarding medals in an office?


It would indeed be great to implement something to make one appreciate it the time spent on shore between patrols. But I have no idea what this something could possibly be.


And what about the nature of the Nazi regime that you are, afer all, fighting for?


I don't think this would affect a uboat man all that much, actually. During patrols, he'd be more concerned with killing time and moaning about the hardships of the drab everyday life, and fantasizing about life on shore. When on shore, they were more busy drinking and carousing than engaging in political philosophy. Sure, as a uboat commander you might give some more thought to it, but you would still rather visit Theresa in Kiel, or Yvette in Lorient. Like Rommel, a good soldier remains unpolitical. As a soldier under the Nazi regime, unless you were a sympathizer, you'd have to be unpolitical to sleep at night.

The fewest of German combattants were there to fight for ideology. Whether they agreed with Hitler or not, they fought for Germany first of all. And even if you totally disagree with your country's government, you still don't want your country to lose the war, do you?


And the thing is, all those examples are, from a technical point of view, quite easy to implement.
;)

If you have some suggestions, I would definitely like to hear them. Because I would at the very least appreciate something that would allow me to really savour the time on shore or give me back my sailor's walk :)

FERdeBOER
10-18-05, 03:12 AM
Last sunday I attacked a convoy with Norway, Sweden and Greek ships among the usual US an UK.

Of course I have mods.

I think the stock game is a try to get the game accesible to non-hardcore players, but I also agree that they could have done both things at a time: fow newbies and experienced players..

Twitchy
10-18-05, 08:29 AM
I thought when running SH3 at 100% realism it would be as real as it gets, but this is far from true.

One of the worst aspects is the torpedo firing system, at 100% in SH3 the captain needs to calculate the torpedo solutions himself. On the real german uboats during the war this was mainly done by the IWO, the first weapon officer. But sometimes it was done by the captain during submerged attacks. So in this sim its actually more realistic to use the weapon officer assistance than to have it disabled.

And the hydrophones dont give you an estimate of an escort's position. Only short range, but not how short which could be done in the real war by listening to escorts propeller noise. If enemy propeller noise is present at all in SH3 its very weak, which is not realistic at all. This information was vital to avoid depth charges.

The convoys consists mostly of british and american ships, even before 1941...way too many americans compared to the real convoys. Several nations were involved, but the 3 most important were Britain, Norway and Holland. Britain lost some 3 mill. tons of shipping in convoys during the war, Norway some 2 mill. and the Dutch 1,5. And not to forget...thousands of sailors with them. In my opinion the developers simply did a bad research job here, they could easily add some norwegian and dutch flags to the ships to make it more realistic, and not forget many of the sailors who gave their lives for the allied victory.

When it comes to the gameplay i noticed a lot of strange convoy behaviour. I attacked a convoy and sank a tanker, and the convoy broke up and headed in all directions, it looked like total panic. A coastal merchant turned 90 degrees into the convoy and collided with a C3 and went under. In the war convoys sometimes broke up when attacked, but not the way simulated in SH3.

However, i was very impressed by the game's graphics, the sea motion is fantastic. I almost felt like i was back at sea again, as an old uboat man i am :yep:


Listen pal, if you want it any more real, find a retarded kid, steal his wheelchair, make a time machine out of it, and go back in time and serve on a REAL uboat.

captainclasp
10-18-05, 10:29 AM
Thanks Spellir_74!!! Quite a few goodies!

SubChief
10-18-05, 02:36 PM
Listen pal, if you want it any more real, find a retarded kid, steal his wheelchair, make a time machine out of it, and go back in time and serve on a REAL uboat.

As i said, i was refering to the original game. If SH3 was released as a very realistic game there wouldnt be a need for all these mods, right? ;)

Have you ever been inside a real uboat btw? The subsims do not simulate a uboat's technical systems, you just click on gauges to set depth, speed, course etc. Maybe SH9 will include this, and then we talk realism.

SubChief
10-18-05, 02:46 PM
...point of order SubChief...
1WO does not stand for 1st Weapons Officer
It stands for 1st Watch Officer.
Welcome aboard

Yes thats his title, but he was also in charge of the weapons. There were no torpedo- or weapon officers on those boats like there is in SH3.

Twitchy
10-18-05, 02:53 PM
There are things Realist Players forget...ultra realism isnt always fun. I remember back in Call of Duty, they made a mod where when you got shot in the arm, you would drop your gun. This was considered realistic. However, people were dropping their guns like they were covered in grease. And noobs would run around and shoot their allies in the arms, because even with FF turned off, the effect remained. They thought it was funny as hell.

An example of realism gone awry.

Besides, don't go bashing SH3 if you love sub sims, there aint much else to choose from.

Beery
10-18-05, 03:26 PM
There are things Realist Players forget...ultra realism isnt always fun...

It is for me. Anyway, no one is suggesting that everyone has to like ultra realism. If you don't like an ultra realistic mod, don't use it. :know:

Anyway, your example isn't realistic. That could never happen in real life. No one would want to shoot their buddies in the arm. I think the problem probably had more to do with the fact that Call of Duty is an arcade game populated by arcade-style players. If it was populated by players who value realism I think you'd see the benefits of such a realistic feature.

In my view, all arcade games are boring. Without the realism I don't see the point of playing them. A game can have all the non-stop action in the world, but if it's not mentally challenging or educational I'm just wasting my time.

U-552Erich-Topp
10-18-05, 03:33 PM
:) Welcome aboard Subchief. I have no doubt that you will be a good tactial player in Silent Hunter III. See you on the high seas and good hunting, Erich Topp U-552

U-552Erich-Topp
10-18-05, 03:36 PM
:) Subchief: P.S. I host many historical missions that have be throughly researched. Hope to see you on one of them. Erich Topp U-552

Twitchy
10-18-05, 04:23 PM
Hey man, if realism floats your boat, thats cool. There is no such thing as a realistic video game, you need to lower your expectations man. Well, there is no realistic video game...besides Sonic the Hedgehod.

CCIP
10-18-05, 04:27 PM
...and Beery would tell you to keep in mind that REAL and REALISTIC are different things. You can't have real, but you can sure have realistic.

I'm with Beery on that one; for me, realism and fun are one and the same when it comes to sims. If it's not the same for everyone... well, it's not the same for everyone.

SubChief
10-19-05, 05:52 AM
:) Welcome aboard Subchief. I have no doubt that you will be a good tactial player in Silent Hunter III. See you on the high seas and good hunting, Erich Topp U-552

Thank you Erich Topp...im sure you will become a successful commander and hunt down a lot of prey out there too :)

Well i guess Twitchy is right, after all...this sim is just a computer game, and the important point here is to have fun with it. I know a few things about uboat performance, naval tactics and so on since i have served on a real uboat for several years. Now im gonna put SH3 with the mods to the ultimate test, to see how it handles some of this...but im not gonna bash the sim if it fails, just for fun ;)

joea
10-19-05, 06:29 AM
:) Welcome aboard Subchief. I have no doubt that you will be a good tactial player in Silent Hunter III. See you on the high seas and good hunting, Erich Topp U-552

Thank you Erich Topp...im sure you will become a successful commander and hunt down a lot of prey out there too :)

Well i guess Twitchy is right, after all...this sim is just a computer game, and the important point here is to have fun with it. I know a few things about uboat performance, naval tactics and so on since i have served on a real uboat for several years. Now im gonna put SH3 with the mods to the ultimate test, to see how it handles some of this...but im not gonna bash the sim if it fails, just for fun ;)

Really which boats did you serve on?

kholemann
10-19-05, 06:49 PM
i play in an empty steel 50 gallon drum. when i get depth-charged, i get my girlfriend to sledgehammer the drum -- gives that realistic deafening concussion sort of effect. EAX 5.0, i call it.

Say, that added to my "I get a five gallon bucket, fill it with water, mix some salt and ice into it and then sit at the computer. While the boat is surfaced, I get a scoop and splash my face with the mixture every 30-45 seconds. Realism, yea!" would really make realism go up a notch!

If you then could weld the ends of the drum, get about 6 months worth of food and then 40 other friends to hang out with you....

Its just a game... its just a game... its just a game...

SubChief
10-20-05, 07:08 AM
Really which boats did you serve on?

Hi joea

Served on two different types in the Norwegian navy, later years on the diesel/electric Ula-class (shown below). This boat has a speed of 20 knots submerged, 14 torpedoes and a crew of 30.

http://www.mil.no/multimedia/archive/00024/Ula_370_24028a.jpg

Mike 'Red Ocktober' Hense
10-20-05, 08:28 AM
hey... what is the mission of those Ula class subs, 'Chief...

getting back to the thread topic... i just wanted to interject a lil perspective... back not too long ago before SH3 was out, we would've all stood in line all night at the local software hut for something like this...

noone has made a submarine sim/game of this calibre to date... i consider us really fortunate to have it...

even with some of the complaints i have with it, i definitely would rather have experienced it than not experienced it...

--Mike

Kpt. Lehmann
10-20-05, 09:58 AM
hey... what is the mission of those Ula class subs, 'Chief...

getting back to the thread topic... i just wanted to interject a lil perspective... back not too long ago before SH3 was out, we would've all stood in line all night at the local software hut for something like this...

noone has made a submarine sim/game of this calibre to date... i consider us really fortunate to have it...

even with some of the complaints i have with it, i definitely would rather have experienced it than not experienced it...

--Mike

Agreed... Furthermore this game, even WITHOUT the SDK... is extremely moddable.

:nope: If an SDK was released today it would set us back MONTHS!

If you don't like how things are in this game... chances are there is a downloadable mod to suit your taste... or you can tap the pool of knowledge found in the mods workshop. :know:

I mean SERIOUSLY look what the devs DID bring us under great pressure. I'm sure they know that it was released with flaws and had to balance "must" fixes with "if we have time" fixes.

Who else/ what other company do you see picking up the WWII U-boat simulator idea and running with it?

SubChief
10-20-05, 10:34 AM
I agree with you Mike on that, waited a long time for the release of SH3 with the delay just to make it even better. Its a great subsim as entertainment, and with the mods its ok when it comes to realism as well :)

You asked a question about that sub (Ula-class). Here is some info: http://en.wikipedia.org/wiki/Ula_class_submarine

Kissaki
10-20-05, 10:49 AM
I was addicted to SH3 before I even knew there were any mods available. Then I found the mods, and I was born again :)