Kobal2
09-30-05, 05:26 PM
As everyone knows, the limiting factor in a patrol is the torpedo load, so I always try to sink ships in one torpedo. In good weather it's quite easy to get a deadly precise solution even at 1000+meters, but in bad weather the range data is sketchy at best, since I can only get quick and unprecise snapshots of the target inbetween waves sloshing over my scope, and the target rolling up and down doesn't help either... I still get a hit most of the time, but on C2s a single hit isn't enough if it's not right in the fuel hold...
And when they you hit them, they definitely know you're here, and start zig-zagging like crazy if you aren't lucky enough to have stopped them.
Now, after a couple of frustrating experiences in which I emptied my stock for nothing, I've got the hang of the timing, I know I should fire when they're roughly 45° towards or away from me and starting to turn back to their original course, so that when the torp actually hits they'll be close to 90° BUT the speed enterred in my solution is no longer valid, since they're turning thus bleeding speed and following a longer route than if they were heading straight.
My question is : what percentage of their original speed should I use ? On a C2 moving a 7,5 knots, I tried 5 knots at 900m, but my torp missed their stern by a hair (I was aiming at the smokestack). What do you guys do ?
(Most of the time I just run ahead 20 km and wait for them, by that time they're back on a straight path, but you can't always do that if they're fast, or if there are destroyers on the way...)
And when they you hit them, they definitely know you're here, and start zig-zagging like crazy if you aren't lucky enough to have stopped them.
Now, after a couple of frustrating experiences in which I emptied my stock for nothing, I've got the hang of the timing, I know I should fire when they're roughly 45° towards or away from me and starting to turn back to their original course, so that when the torp actually hits they'll be close to 90° BUT the speed enterred in my solution is no longer valid, since they're turning thus bleeding speed and following a longer route than if they were heading straight.
My question is : what percentage of their original speed should I use ? On a C2 moving a 7,5 knots, I tried 5 knots at 900m, but my torp missed their stern by a hair (I was aiming at the smokestack). What do you guys do ?
(Most of the time I just run ahead 20 km and wait for them, by that time they're back on a straight path, but you can't always do that if they're fast, or if there are destroyers on the way...)