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chrisy
09-10-05, 05:34 AM
after learning how to do fast 90 targeting and practicing in navel academy wich i was well chuffed with when worked i set of on pertrol in carear mode. :D

out east of scarpa flow picked up a contact and stated a intercept coures.oh yeah and the weather was poop!
on wich i almost ran into my target though lack of visablity and a green crew.
:oops:

dived to perispope depth and started tracking it and tryed to employ fast 90 method.
this seemed to almost impossable as weather was to bad and i would loose visual at around 300m and my target which was a big fat c2 would disapear into the merk!
after about an hour of losing it and then hunting it out agian with hydraphone i gave up.
even tryed point and shoot shot but visabilty was so bad by the time i saw it through the merk it was to close for my torpedo to arm.
so this was the one that got away. and i continued to my patrol zone.
:P :x
im still got a lot to learn and im still a green skipper ,what tactics should i employ in this sort of situation or is it all down to experience! :lost:
:(

Dowly
09-10-05, 05:40 AM
On one patrol I tracked a C3 for almost an hour in a bad weather, winds 15m/s and visibility 300-400m.

After awhile I found it.... or should I say she founded me:
http://img391.imageshack.us/img391/1976/closecall2wx.jpg


Now, when I get a sound contact in a bad weather, I take look at this picture and leave the contact alone. :)

CB..
09-10-05, 05:40 AM
if it's early in the campaign and the merchants haven't got deck guns yet then i reckon the only safe tactic in the very thick fog is to attack with the deck gun (if it's calm anyway) other than that give them a wide berth during poor visability ;as you say by the time you've got them within visual range theyre too close for torpedos-- and they just love to ram you

i avoid them like the plague in thick fog :ping:

chrisy
09-10-05, 05:43 AM
On one patrol I tracked a C3 for almost an hour in a bad weather, winds 15m/s and visibility 300-400m.

After awhile I found it.... or should I say she founded me:
http://img391.imageshack.us/img391/1976/closecall2wx.jpg


Now, when I get a sound contact in a bad weather, I take look at this picture and leave the contact alone. :)


lol :rotfl: thats exactly what happend to me ,almost pooped myself :D

Dowly
09-10-05, 05:44 AM
Well, you ALMOST pooped, I wasnt so lucky. :rotfl:

chrisy
09-10-05, 05:45 AM
so i guese its a case of riding out the storm

Dowly
09-10-05, 05:47 AM
As CB said, attack with deck gun if possible, otherwise let it be.

Just remember, that the storm can last for weeks. My longest is 2 weeks and 1 day.

chrisy
09-10-05, 05:51 AM
As CB said, attack with deck gun if possible, otherwise let it be.

Just remember, that the storm can last for weeks. My longest is 2 weeks and 1 day.


two weeks dam!thats a lot of gramaphone records and stail bread then.
thanks for the tips folks.

i love this sim. happy hunting

chrisy. :up:

the_rydster
09-10-05, 05:59 AM
Trying to set up for a 90/270 shot in poor visibility is very hard if doing manual targetting/no map updates, you just cannot get the data.

In terrible weather/visibility now I just latch onto them from behind and follow deck awash if I can. Set up for a magnetic shots and line them up at 0 degrees and Bobs your Uncle! Works everytime so long as you do not get too close then they spot you and get evasive.

chrisy
09-10-05, 06:14 AM
cool i will give it a try.
surface or submerged shot though?

the_rydster
09-10-05, 08:14 AM
Running fully submerged it is hard to catch up with even the slowest mechant so I run decks awash (or even fully surfaced if I am feeling brave) and use the diesals.

Just latch onto the merchants course and aim to catch up slowly making fine adjustments to your couse so you are eventually running on exactly the same course as they are directly behind.

If I can ID the merchant I go for a magnetic shot, if not I set it for 1m and impact. No need to mess with the TDC or put any other data in, just fire with the Persicope/UZO at 0 degree gyro so long as you are directly behind. I sometime do this from 2000m no problem, just got to line it up right and take your time.

ICBM
09-10-05, 09:39 AM
A quicky about the 'fast 90'; According to the instructions you have to be perpendicular in relation to the enemy ship. (90 degree angle)

So if I understand it correctly you have to figure out the ship's course and only then the 'fast 90' tactic is usable?

Iceberg
09-10-05, 10:19 AM
Dowly, I know the feeling!!

http://pages.videotron.com/magienoi/sh3/too_close.jpg

But let's just say that this ship didn't ran into anybody else... I made sure of that! ;)

Iceberg

the_rydster
09-10-05, 10:35 AM
See Wazzo's tutorial (http://www.paulwasserman.net/SHIII/#Section%20III%20-%20Fast%2090%20Manual%20Targeting) for how to track targets manually.

You have to turn off map updates for this to be used though. Takes some practice but is worth it. :) [/url]

apache_longbow
09-10-05, 12:58 PM
One thing is an c2/3 or tanker out of the fog BUT I did look behind and an destroyer :o at flank speed behind me towards me (no pic) I got heavy dmg but I was saved by the ocean floor at 110m or so. I got floding and stuff and I did manage (after a while) to get the boat upp to surface and 5% compressed air left. If not THAT is a close call then I don't know what...

Dowly
09-10-05, 03:43 PM
@Iceberg: haha, welcome to the club! :()1:

Twelvefield
09-10-05, 08:44 PM
It's definitely tough to track single targets in the fog. Here are things that help:

Convoys are much easier to track in fog. Once you figure out what one ship is doing, as long as you aren't detected (and you probably won't be), you can figure out what the other ships are doing.

If you can start a fire on your target, you can see the fire through the fog, and so track your target from greater than 300 meters. The deck gun can be used for this, I suppose.

Shoot magnetic under the keel shots from directly astern of the target, because this is the easiest place to track the target. However, these shots have a lower probability to kill than a 90-degree shot.

If you want to try for the 90 degree shot, you can keep pace with the target long enough to figure out its course and speed. Then submerge and start the stopwatch. Immediately plot the course and range of the target based on your last information. Wazzoo's Nomograph mod will help you calculate how far the target can go along its course in a given period of time. Travel submerged and 45 degrees away from the ship's course until you are maybe 2000-3000m away. Keep a record of how long it took you to get to this point, then restart the stopwatch. Surface and travel on a parallel course to your target at max speed. You can use the nomograph to figure out how far you should travel to get the target 90 degrees to you, or you can periodially submerge and use the hydrophone to pinpoint the target bearing. Once the target is somewhat behind 90 degrees to your ship, set a course perpendicular to your least heading, and towards the ship. If you travel at the same speed in this leg of your course as you did on the leg away from the ship, you should end up 300-500 meters away, with the target ship coming up to 90 degrees. If you have done everything right, and are very, very lucky that is. I've had this approach work for me, as it is a reasonably logical approach, but I've also had it totally fall apart, as the terget changes speed or course. When this happens, submerge and go back to the hydrophone to track the target again.

Here's the link to Wazzoo's Nomograph, don't leave home port without it!
http://www.paulwasserman.net/SHIII/#Section%20VI%20-%20Advanced%20Speed%20Calculation%20-%20Using%20the%20Nomograph