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View Full Version : crew fatigue on patrols and historical data


Tozzifan
09-07-05, 02:26 PM
....playing SH + 1.4b + RUB1.43

I'm navigating my first patrols and crew irrecoverable fatigue (the black bar on the icon of the crew members) appears quite soon (after a week or so) for about one third/half of the crew (which nonetheless I selected from drafts without sparing "money")

I've read that real patrols could last even 45 days, so I was wondering if this crew strain - in the game - happens due to lack of virtual crew experience or because in real battles they took only once chance to perform an attack, thence the sub returned to dock (and this would explain to me why the crew, after the launch of loaded torpedoes, is not capable to load and be ready for another attack anymore...let's call it "stress"? ;) )

or are there more considerations and/or actions to take about crew management?

Twelvefield
09-07-05, 02:34 PM
Wow, you've picked one of the angrier topics on this forum to discuss. Beery is the one best qualified to talk about his fatigue system, and several others here are good at discussing other views on this subject. There are many recent threads on it in the MOD forum you should seek out.

As far as advice is concerned, no matter what fatigue system you use, or what you think of it, the best cure for fatigue in the game is medals. The more and better medals you give to your crew, the less they suffer from fatigue. Give medals to your officers first, as they have the most "power" to perform shipboard tasks, as well, they naturally resist fatigue better than the rest of the crew.

joea
09-07-05, 03:07 PM
Qualifications also. :yep: I personally love Beery's fatigue mod...seems a lot easier to manage and makes the medals and qualifications make sense. Might have some difficulty with a green crew but that's ok.

Tozzifan
09-08-05, 04:48 AM
thanks for the patience... :oops: :) .... I forgot to search into mods workshop forum section