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View Full Version : Your opinions of the SH3 Commander mod


welshterrier
09-04-05, 08:35 AM
I was wondering how good it is at adding some atmosphere to the game, is it worth downloading? What are your views?

Clay Fever
09-04-05, 08:52 AM
I think it makes your commander seem like a real person.
Here is Summary of one of my commanders that got pulled from a Sub and made a instructor.

CAREER SUMMARY
~~~~~~~~~~~~~~

Rank: OBERLEUTNANT Z. S.
Name: ASMUS SALMAN
Date of Birth: 11SEP14
Place of Birth: LANGENSCHWALBACH
Date of Intake: 01APR34 (CREW 34)


Service History
~~~~~~~~~~~~~~~

--Promotions----------------------------------------------------------
19JAN35 SEEKADETT
01OCT35 FÄHNRICH Z. S.
01AUG37 OBERFÄHNRICH Z. S.
01JAN38 LEUTNANT Z. S.
02FEB40 OBERLEUTNANT Z. S.

--Medals--------------------------------------------------------------
24NOV39 IRON CROSS, SECOND CLASS
02FEB40 IRON CROSS, FIRST CLASS

--Badges--------------------------------------------------------------
NIL

--U-Bootwaffe Postings------------------------------------------------
20JUN38 U-BOAT FLOTILLA WEDDIGEN (COMMANDER TRAINING)
03SEP39 1ST FLOTILLA (5 WAR PATROLS)
14FEB40 5TH FLOTILLA (TRAINING)

--U-Boat Command History----------------------------------------------
03SEP39 U-6, TYPE IIA (5 WAR PATROLS)
14FEB40 NIL

--U-Boat Patrol History-----------------------------------------------
01. 03SEP39 - 12SEP39 (10 DAYS)
Ships sunk: 2 (1 Merchant, 1 Warship)
Tonnage: 4550 (4020 Merchant, 530 Warship)

02. 13OCT39 - 19OCT39 (7 DAYS)
Ships sunk: 1 (1 Merchant, 0 Warship)
Tonnage: 1565 (1565 Merchant, 0 Warship)

03. 19NOV39 - 24NOV39 (6 DAYS)
Ships sunk: 1 (0 Merchant, 1 Warship)
Tonnage: 1375 (0 Merchant, 1375 Warship)

04. 25DEC39 - 28DEC39 (4 DAYS)
Ships sunk: 1 (1 Merchant, 0 Warship)
Tonnage: 1497 (1497 Merchant, 0 Warship)
U-Boat damaged

05. 28JAN40 - 02FEB40 (6 DAYS)
Ships sunk: 2 (2 Merchant, 0 Warship)
Tonnage: 5696 (5696 Merchant, 0 Warship)
U-Boat damaged

--U-Boat Campaign Summary---------------------------------------------
Total ships sunk: 7 (5 Merchant, 2 Warship)
Total tonnage: 14683 (12778 Merchant, 1905 Warship)
Enemy planes downed: 0
Crew lost: 0


Post-Campaign Summary
~~~~~~~~~~~~~~~~~~~~~

After his duty at the front, Asmus Salman became an instructor in the 27th Flotilla in Gotenhafen. After the war Asmus Salman completed a commercial training course and worked for some years as a commercial representative. Then he retired from this profession to become the director of a sailing school on the island of Elba in the Mediterranean. He was for a long time the chairman of the "Verband der U-Boots-Fahrer" in Germany. He died on 4 November 1982 in Hamburg.


[Generated 04SEP05]

Von Scheerbach
09-04-05, 10:41 AM
I have it downloaded and I think it's great. There are some other mods included as well as the career manager stuff. Here is some of the text from the readme that is included with the download (I hope you don't mind me cutting and pasting, Jaesen). It describes teh features and lists the mods included in it.

List of features:

original Silent Hunter III files are backed up for easy and speedy restoration by pressing the "Rollback SH3" button;
Commanders have the ability to change their U-boat number by pressing the "Change" button;
A "realistic career length" option (based on Beery's "roll of the dice" approach)
Checking this option automatically retires the Commander after a random number of patrols (based on the minimum and maximum number of patrols completed by historical commanders). If you use this, please be aware that the randomization occurs every time you load a career using SH3 Commander. So if you like to tinker between missions without actually starting the patrol, be aware of this and disable the 'realistic length' feature if you know that you won't be doing a patrol. This option is remembered between uses.
Commanders have the ability to create a career summary for viewing (txt file) and printing;
The Career Summary includes a full Commander profile, including details of the Commander's career prior to commencement of his first U-boat patrol. Where a Commander has been retired by SH3 Commander, details of his post campaign and post war career are also included. SH3 Commander uses the language preference stored in Silent Hunter III, meaning that the summary will print in English or German depending on the text language selected in Silent Hunter III. Like with Silent Hunter III, users can modify the language files to allow for the Summary to be generated in any language required. Career Summaries can be generated for active, deceased and retired careers.
Ability to change Commander image within SH3 Commander.
Users can replace current images with their own. Provided they use the same file name and the image is in jpg format, their image will be included in the random generation. The image size should be the same to avoid stretch distortion. Users can also add new jpg images to the Images folder. There are no naming restrictions, apart from ensuring the file name does not include commas. These images will *not* be included in the random selection. To use these images, the user can simply double click on the current image and then choose the new image he wants to use.
Ranks, medals and qualifications are labelled in SH3 Commander using the same language preference as stored in Silent Hunter III;
A random folder feature - up to 5 similar sets of files can be included under the Random folder with one different set randomly copied across to SH3 every time a career is loaded. Useful for randomising skins etc;
Ability to generate new and random Commander names in preparation for new careers;
Selected careers (new and existing) are set in Silent Hunter III prior to loading, thus providing more integration with SH3;
Dynamic inclusion of crewmen/commander names and birth places. The SH3Cmdr.ini file can be edited to include more names and places.
Note: versions of the SH3Cmdr.ini file prior to 1.43 are not overwritten by newer versions. This is done on purpose in order to retain career details and user modifications. However, there is a bug in early versions where the birthplace 'Klein Stockheim' sometimes caused the place of birth to be listed as 'Klein'. This can be fixed manually by replacing the space between Klein and Stockheim with a dash, so it appears as 'Klein-Stockheim'.
An SH3 Commander Crew Manager component. With a simple click on the "Crew Manager" button, players can:
- promote and demote within type (ie Officers, Petty Officers and Sailors);
- change crewmen names;
- give and remove medals based on historic criteria;
- give and remove badges based on historic criteria;
- give, adjust and remove qualifications (3 for officers, 1 for petty officers and 1 for sailors);
- create a crew list for viewing (txt file) and printing.

The Crew Manager warns if certain conditions are met, such as a crewman receiving medals before they are historically available, or if a crewman might be entitled to specific medals etc and allows a "one click" auto fix.

To use the Crew Manager, just select a crewman and click-and-drag medals, promote or demote the crewman by choosing from the ranks in the drop-down list, or click on the RN button to randomize his name. Clicking "Apply"' saves the changes. You can also build a crew list, saving the details of your crew and their accomplishments to a text file.

Note that if you award medals using Crew Manager some medals may accumulate in the game that can't be awarded. Either ignore these, or make sure to award medals in the game before doing so in Crew Manager.

Also note that Crew Manager-based promotions/medals/qualifications are cosmetic only, and to get the full benefit, always promote or award medals and qualifications from within SH3 if possible.
Check the accompanying JoneSoft.txt file for further version information.

Featured Mods

NEWSMOD/RADIOMOD

This mod works via SH3 Commander to give the player:

Monthly news reports that appear when loading a patrol, and during the patrol.
A map of Europe and the Mediterranean which updates based on the progress of the war.
Historical radio broadcasts that appear at their correct dates. These play via the gramophone.
Correct availability dates for U-boats based on the historical date each flotilla received the boats.
A crush depth mod that gives players an increased crush depth for the Type VIIC/41 when they are using that boat in a campaign.
NewsMod maps and text by Beery.
German translations by Nico71.
Sources:
U-boat losses: 'Iron Coffins' by Herbert Werner.

MERCHANT VARIETY PACK

New merchant ship paint schemes randomly generated: skins change to camouflaged schemes as the war progresses.

Merchant skins by Iambecomelife.

BISMARCK PAINT SCHEMES

Three new paint schemes - the sea trials scheme which Bismarck used until March 1941, the Operation Rheinubung scheme which was used from March until May 1941, and the final scheme which was used when it sailed into the Atlantic.

Sea Trials Scheme by Macstu23 (using bits of his Bare Deck Bismarck scheme and his Grey Bismarck scheme).
Rheinubung Scheme by Beery (fixed the standard scheme's swastika)
Atlantic Scheme by Type941

RANDOM MERCHANT SHIP TONNAGE MOD FEATURES

This mod is based on an analysis of merchant ships sunk, damaged or totaled from 3 Sept., 1939 thru the end of the war. The results are randomized to provide a variation in merchant tonnage during each patrol. The variations are limited in order to keep the merchant tonnage as close to historical accuracy as possible, within the limitations of the Silent Hunter III engine.

At this time, only the tonnage for tankers (small, T2, T3) and cargo ships (coastal, small, C2, C3) have been altered. When using the museum feature in Silent Hunter III you can get an idea of the new tonnage values for the different types of ships, but keep in mind the tonnage values will vary from month-to-month and year-to-year.

Random Tonnage Mod by Observer.

GENERAL INCLUSIONS

1939 flotilla names are included (1st Flotilla is named 'Weddigen', 2nd is 'Saltzwedel' and 7th is 'Wegener').
Fuel resupply strategy simulated from April 1942 until December 1943 by extending range of Type VIIC during this time period.

baxter
09-04-05, 01:25 PM
It is outstanding, I highly recommend it.

welshterrier
09-04-05, 01:58 PM
how do you install it?

Hartmann
09-04-05, 02:21 PM
I think that is a great utility and very recomended.

but i don´t like that have some mods included.
can cause some incompatibility with some others mods ??

welshterrier
09-04-05, 02:41 PM
can u choose what to install with it? i dont quite get the whole of the mod :-s

welshterrier
09-05-05, 07:32 AM
Can you install the SH3 commander mod using the joneSoft Generic Mod enabler?

joea
09-05-05, 08:12 AM
Can you install the SH3 commander mod using the joneSoft Generic Mod enabler?

No need it's a seperate program that runs from its own folder.

Top notch BTW. :up:

welshterrier
09-05-05, 08:22 AM
Everyone keeps saying its good, but i dont wanna install so many mods that they all stop the game working :-s. Is it compatible with most?

Egan
09-05-05, 11:49 AM
Wouldn't play without it now. It just does too many cool things. The new version looks like it will be amazing too, especially being able to choose the starting month of a career..

welshterrier
09-05-05, 12:17 PM
Im sold then!

Kalach
09-05-05, 08:24 PM
I need to have it just as much as RuB :up:

Von Scheerbach
09-05-05, 09:12 PM
welshterrier: If you download the game, it is a RAR file that has a readme with all the instructions on how to install it. What I cut and pasted was from the readme file....I think you will enjoy it. It's a great mod for SH3.....

welshterrier
09-06-05, 03:06 AM
Yeah ive got it working its great realy adds somthing extra to the game!

I must say this is the greatest game community ive ever come across. Im just a young captain though got alot to learn!