braunbecker
08-30-05, 02:06 PM
Hello,
I play this game since the beginning and I have tried to kill with torpedoes far beyond 4000 m in the early war 1939-1941+-.Im bored with kills at short range. I use Rub 1.43.
My tactic for far targets (+ no change for dd to get you):
1) I calculate the speed+bearings of the target after passive sonar. I draw a line of the the targets course (hydrophone, several times placing ruler lines)
2) I place myself before the target on a 45 degree position so the distance to the target should be constant and if everything is ideal the target does not change his speed
3) I place a marker on the map after the sonar guy says bearing 000 (Often I cannot see the target)
4) I calculate the range to the target expl : 4000m
5) I calculate the time the torpedo would need to 4000m : fast speed T I torpedo 44 knots : 44 knots = 22.635555536 m/s. (1 knot : 0.514444444 m/s )4000m / 22.635555536 m/s / 60 = 2.945218 minutes = +- 180 seconds.
6) after the 3 minute rule I calculated the speed of the target: expl : 10 knots
7) I calculate the distance the target would move on his traject : 0.514444444 * 10 = 5.144 * 180 : 925 m
8) I draw a line of +- 925m on the course : this is the spot my torpedo will have to hit the object.
9) I draw a line from the 925 m mark to my sub icon and check the degrees
10) I put data in the TDC : fast T I, in this case 15 degrees to the right and shoot the torpedo
Ok, this may look stupid for mathematicians ( I am not a mathematician as you probably have noticed), I have many remarks. I think this looks good on paper but I have many problems with this method to kill beyond 4000 m.
1)My torpedo always deviates from the angle I put in the TDC, the error will probably become bigger after time + when i shoot I am not 45 degrees from the target so the torpedo also has to change his course after launching (this will probably make an inaccurate course of the torpedo).
2) It is not handy for killing convoys because of the problem with the passive sonar, I cannot let the sonar guy track the ship I want to track,It is always the nearest target
3) The ruler cannot measure distances accurately, this causes my calculations to be inaccurate
4) when I shoot the torpedo the distance the torpedo has to follow is always larger because the angle I shoot the torpedo is not 0 degree. For example : the distance becomes 4100 m instead of 4000m
5) completely ineffective when there is bad weather
Can someone make it more effective,
thanks for reading
I play this game since the beginning and I have tried to kill with torpedoes far beyond 4000 m in the early war 1939-1941+-.Im bored with kills at short range. I use Rub 1.43.
My tactic for far targets (+ no change for dd to get you):
1) I calculate the speed+bearings of the target after passive sonar. I draw a line of the the targets course (hydrophone, several times placing ruler lines)
2) I place myself before the target on a 45 degree position so the distance to the target should be constant and if everything is ideal the target does not change his speed
3) I place a marker on the map after the sonar guy says bearing 000 (Often I cannot see the target)
4) I calculate the range to the target expl : 4000m
5) I calculate the time the torpedo would need to 4000m : fast speed T I torpedo 44 knots : 44 knots = 22.635555536 m/s. (1 knot : 0.514444444 m/s )4000m / 22.635555536 m/s / 60 = 2.945218 minutes = +- 180 seconds.
6) after the 3 minute rule I calculated the speed of the target: expl : 10 knots
7) I calculate the distance the target would move on his traject : 0.514444444 * 10 = 5.144 * 180 : 925 m
8) I draw a line of +- 925m on the course : this is the spot my torpedo will have to hit the object.
9) I draw a line from the 925 m mark to my sub icon and check the degrees
10) I put data in the TDC : fast T I, in this case 15 degrees to the right and shoot the torpedo
Ok, this may look stupid for mathematicians ( I am not a mathematician as you probably have noticed), I have many remarks. I think this looks good on paper but I have many problems with this method to kill beyond 4000 m.
1)My torpedo always deviates from the angle I put in the TDC, the error will probably become bigger after time + when i shoot I am not 45 degrees from the target so the torpedo also has to change his course after launching (this will probably make an inaccurate course of the torpedo).
2) It is not handy for killing convoys because of the problem with the passive sonar, I cannot let the sonar guy track the ship I want to track,It is always the nearest target
3) The ruler cannot measure distances accurately, this causes my calculations to be inaccurate
4) when I shoot the torpedo the distance the torpedo has to follow is always larger because the angle I shoot the torpedo is not 0 degree. For example : the distance becomes 4100 m instead of 4000m
5) completely ineffective when there is bad weather
Can someone make it more effective,
thanks for reading