jasonb885
08-29-05, 08:51 AM
I haven't figured it out yet.
I can click all the settings so the torpedo will do its thing, but I can never get a hit.
One of the things you can pick for a FaT is run _time_ (not distance?!), so you have to, I guess, calculate the distance based on the runtime before a FaT starts its pattern.
How do you do that, exactly?
I'd like to be able to fire one at a ship with a runtime that'll clear it if I miss, then begin its pattern.
With IC there should be plenty of targets to hit.
Ideally I'd like to get a range, then fire four into a convoy without any solid targets just to see what happens.
Anyone ever fire a bunch of FaT Is or IIs into a convoy and just score random hits?
:up:
I can click all the settings so the torpedo will do its thing, but I can never get a hit.
One of the things you can pick for a FaT is run _time_ (not distance?!), so you have to, I guess, calculate the distance based on the runtime before a FaT starts its pattern.
How do you do that, exactly?
I'd like to be able to fire one at a ship with a runtime that'll clear it if I miss, then begin its pattern.
With IC there should be plenty of targets to hit.
Ideally I'd like to get a range, then fire four into a convoy without any solid targets just to see what happens.
Anyone ever fire a bunch of FaT Is or IIs into a convoy and just score random hits?
:up: