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View Full Version : SH3—Let’s feel a fly in the ointment


W_clear
08-29-05, 12:53 AM
Firstly, there are some problems about the facticity of destroyers in the SH3.Although there is highly magnificent image but the game only became to be enjoyed. Because the developer’s idea is blinkered. Originally, if in the game we could select the facticity of the game option and the class of AI to adjust the game’s difficulty and facticity, the game would adapt for all kinds of players. But now we adjust the class of destroyer to tiptop, the destroyer’s ability for attacking submarine in the game is six to one than in the fact. In something of the kind on developing SH3 the developer should invite the high-level players who are familiar with the game which was named silent hunter 2 and the experts who are familiar with the boats which existed in World War 2 to develop the SH3 together. In this way the silent hunter 3 will become more real.
Now, the developers should develop more new mends to add ship module, the destroyers’ ability for attacking submarine and the submarine’s facticity. Let all players feel that a lot of fresh elements will continually be added into SH3. Then it will extend the game’s life as the game that is named IL2 evolved from version 1.0 to PF(version 4.0). But they didn’t do that. Actually, they didn’t use the successful experience on the SH2&DC online.
In fact, they can develop DC2 on the basis of SH3. Developing the DC2 is a thing which makes big profits with a small capital. I think that it will lose a business chance if they can’t develop the DC2.
Any martial simulative games will lose 50% fascination if they can’t be online to hotly antagonize each other. The game designers should know this point. Otherwise, they are cutting to waste SH3.
To current SH3, it can absolutely add mends to solve some problems.
For example:
1.In command module don’t see the periscope to raise up. The mend should be designed to press mouse to raise it.
2.Can’t distinguish the different sound between cannon with launching depth bomb. But SH2 did.
3.Enhance the destroyer’s ability for attacking submarine and eluding the torpedo.
4.Do some covert cannons in the upper traders. These cannons will give player unaware attack. It can enhance the game’s difficulty and facticity.
5.Once coming in the war career, we can but adjust the facticity before the first tour of inspection but not for every time. To this point, SH2 did better than SH3 did.
6.The white water which is activized by cannonade should be much big.

Lastly, I hope that everyone which plays the SH3 appeal to develop DC2 after reading the article.

oRGy
08-29-05, 07:59 AM
Hi!

You might be interested in RealU-Boat, which increases the reality in SH3.

www.beerymod.com

W_clear
08-29-05, 08:56 AM
RealU-Boat can't change destroyer against latent energy strength.