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View Full Version : So....what DOES make the rain go away?


XanderF
08-23-05, 02:33 AM
I seem to recall some time back there was a bug that once time acceleration was EVER set to '1024x' in a game, you'd never see any rain in that game session.

But I THOUGHT that was fixed.

Anyway, I'm curious. I've never seen rain in the game. Not once. Since buying the game all those months back, I've had a GeForce 6200TC, GeForce 6600GT, GeForce 6800GT, Radeon X300, and a Radeon X800XL in two completely different PCs.

And I've NEVER seen rain in the game! Stormy weather, sure. Weather so bad the F&#)@%* crew wouldn't get on the deck gun, and the watch were all in rain gear with incredibly overcast skies and lightning flashing everywhere....but not once a drop of rain!

Thoughts?

Damo1977
08-23-05, 02:41 AM
Can't really help you, sorry, but I get rain and when it rains it pours!! so I wonder why you don't, a most interesting problem

Nopileo
08-23-05, 02:45 AM
Do you ask for a weather report in bad weather? If it says there is rain, but you can't see any, you have at least narrowed it down to being a hardware issue.

I don't see rain very often, but when I do, it usually increases to max after a while, and it becomes almost impossible to see clearly through it. And normally it's accompanied by heavy fog. This is not realistic, but I pretend that the report says 'poor visibility' instead, which makes it acceptable (maybe it's possible to hack the weather message?).

So you've actually been quite lucky so far, I think, if you've had no rain... :ping:

Jail
08-23-05, 02:46 AM
Sounds strange I've played last night and found a large convoy on my return to base.Used TC 1024 a lot of times to get to my assigned grid.
I had two eels left. It was storm and rain. Not just a little bit rain but a lot. Gave me good cover to intercept the convoy and sink a troop ship with my last to eels.
SHIII 1.4
Gf6600 gt

McBeck
08-23-05, 03:57 AM
Confirm that. I get rain too, eventhough I used TC 1024

Rain workes better in 1.4 too:
http://www.subsim.com/phpBB/viewtopic.php?t=39034&highlight=

TDK1044
08-23-05, 10:03 AM
If you're patched to 1.4, the rain should work well. I get a lot of rain.

U-104
08-23-05, 11:44 AM
Confirm that. I get rain too, eventhough I used TC 1024 me too.

FAdmiral
08-23-05, 12:39 PM
I got rain for 2 days & nights straight and I have been to 1024.
It eventually stopped but had storms & rough seas for 2 more
days. Then it cleared to partly cloudy for 1 more day and then
went to calm seas finally. When you surface, if crew comes up to
the conning tower in raincoats, you can't use the deck or flak gun.
When they are in reg. shirts, you can....


JIM

PS. Using Patch 1.4b & RUB 1.41 (X600 PCIE video card)

Elder-Pirate
08-23-05, 02:16 PM
@XanderF


what DOES make the rain go away? In your case no rain clouds :rotfl:








:-j

gdogghenrikson
08-23-05, 05:04 PM
I never play above 512x

Damo1977
08-23-05, 05:40 PM
I should have mentioned that I play at 4096, and well as I said in the post above it still rains

Von Scheerbach
08-23-05, 05:58 PM
I WISH I could get rid of the darn rain!!!!

I was in a storm for almost 3 weeks one time....followed me across the North Sea, down the western coast of Ireland, and down past Spain until I was at the Canary Islands....

And I have no luck hunting anything in a storm....I never seem to catch sight of anything until it's about 350 meters away, and by the time I fire it's closed to under 300 and the torps don't arm....

panthercules
08-23-05, 09:48 PM
I pretend that the report says 'poor visibility' instead, which makes it acceptable (maybe it's possible to hack the weather message?).

Actually, it's quite possible to "hack" the message file (just make the changes to the file "...\SilentHunterIII\data\Menu\de_menu.txt" (or the corresponding English language version) - I've done that before to fix the incorrect speed messages so they correspond with the engine telegraph settings.

In line 4128 of that file (the German one), you could replace "nebel" (fog) with "Sichtbehinderung" (visibility impairment/obstruction).

I haven't had a chance to test this, but it seems like it should work - I'll go give it a whirl and see what happens.

[edit] just tried it - works great - PLUS while on my test run I saw my first task force (in all these many months of playing) :o

While I was patrolling on the surface in daylight just off the east coast of England in mid September 1939, having just sunk my first ship of this career the previous night (a nice British C2), I sighted a warship ahead coming out of the mists about 4km away. I dove to periscope depth and took a look, and several more ships began appearing - eventually it looked like 2 heavy units (maybe KGV class, but probably cruisers) escorted by 4 destroyers, but they were too far away and moving too fast on a diverging course for me to have any hope of getting a shot at them with my little Type IIA. Somewhat frustrating to have to let them steam away like that, but still, it was an awesome sight.

XanderF
08-23-05, 11:24 PM
If you're patched to 1.4, the rain should work well. I get a lot of rain.

Patched to 1.4b.

I dunno?

PukingDog
08-24-05, 07:54 AM
Has anyone else noticed when the weather is bad, if you sneak into a harbor it always seems to greatly improve the weather when you return to open seas? Several times now I have been on a long patrol with relentless 15kn winds and heavy fog, but if I snuck into a harbor, within a few hours the sun is shining and the seas are like glass. Is that a bug? The protected harbor definitely makes the seas calmer, and it seems to fool the program into ending the storm. Of course, I could be off base here, as I only have a few isolated data points to make that conclusion.

EAF274 Johan
08-24-05, 08:06 AM
Could be a coincidence, but I noticed the exact same thing yesterday. 15m/s winds, heavy rain... until I entered St.Nazaire. Then the weather got a lot calmer (6m/s winds, no rain, overcast).

Nopileo
08-24-05, 10:31 AM
I pretend that the report says 'poor visibility' instead, which makes it acceptable (maybe it's possible to hack the weather message?).

Actually, it's quite possible to "hack" the message file (just make the changes to the file "...\SilentHunterIII\data\Menu\de_menu.txt" (or the corresponding English language version) - I've done that before to fix the incorrect speed messages so they correspond with the engine telegraph settings.

In line 4128 of that file (the German one), you could replace "nebel" (fog) with "Sichtbehinderung" (visibility impairment/obstruction).

I haven't had a chance to test this, but it seems like it should work - I'll go give it a whirl and see what happens.

[edit] just tried it - works great
.

Thanks for the tip! I'll try that. Right now I'm having one of my 'need to play other games for a while'-cases, but I should be back in business when I get tired of Stronghold 2... :P

Anyway, the messages would have to be 'reversed' as well, so the entries


4120=None
4121=Medium
4122=Heavy

4128=Clouds %s, Precipitations %s, Fog %s|Wind Speed %d meters per second, direction %3d.


Should be changed to


4120=Unlimited
4121=Medium
4122=Poor

4128=Clouds %s, Precipitations %s, Visibility %s|Wind Speed %d meters per second, direction %3d.


..or something similar, for those who'd like to try.

Any suggestions for German replacements for the visibility factors?

Thanks again for the tip!

Regards,

Nopileo

kholemann
08-24-05, 11:32 AM
A Mod a day.... ?

panthercules
08-25-05, 12:01 AM
Anyway, the messages would have to be 'reversed' as well, so the entries


4120=None
4121=Medium
4122=Heavy

4128=Clouds %s, Precipitations %s, Fog %s|Wind Speed %d meters per second, direction %3d.


Should be changed to


4120=Unlimited
4121=Medium
4122=Poor

4128=Clouds %s, Precipitations %s, Visibility %s|Wind Speed %d meters per second, direction %3d.



Actually, I went down that path the first time I tried this, BUT I thought that this wasn't going to work because I thought that the same modifiers were probably used for the RAIN as for the Fog, in whifch case reversing them for plain "visibility" would screw up the rain report. That's why I substituted a German word for "visibility impairment", rather than plain "visibility", so you could keep the modifiers the same (thinking they needed to stay the same so they would still work with the rain) and still get the right result.

I didn't actually test this conclusion though, and now I can see that there's another set of modifiers (lines 4120-4122 in the German file) that might be being used for the rain separate from the ones used for the fog (been a while since I saw any rain, so I couldn't remember what modifers it was using for rain) - if so, then reversing the fog-related ones would let you use plain "visibility" and more suitable modifiers as you suggest - I'll have to go test that out in a bit.

[edit] Sure enough - the rain report is using the other set of modifiers, so reversing the ones for "fog" works fine with just plain "visibility". I have settled on the following German text changes for now - there seem to be several ways of saying these same things (some of which are probably more correct, since my German is rather rusty, so I welcome input/corrections from any of our real German speakers on how to improve this):

replace "nebel" with "Sichtbarkeitsbereich" in line 4128 and use the following revised modifiers:

4100=Unbegrenzter
4101=mittlerer
4102=kurzer
4103=Äußerst kurzer

Good luck, and good hunting!

Nopileo
08-25-05, 02:23 AM
Thanks.

I'm at work now, so I don't have the files as reference, but are these referring to rain or fog? I see that you are using 4 modifiers and the lines are different, so I assume this is for changing the rain messages? As far as I can remember, fog only has three 'levels' in game.

But I haven't tried it in game myself yet, so I'm not sure.

Anyway I think the rain message is good enough, but the fog message seemed out of place since there is never 'real' fog when it's raining. That's why I would like to change the fog message to visibility instead.

panthercules
08-25-05, 11:22 PM
Thanks.

I'm at work now, so I don't have the files as reference, but are these referring to rain or fog? I see that you are using 4 modifiers and the lines are different, so I assume this is for changing the rain messages? As far as I can remember, fog only has three 'levels' in game.

Based on the tests I've run in game since messing with this, these (the ones in lines 4100-4103 as I noted in my post above) are the fog references/modifiers, and there are 4 of them (I believe that there are only 3 rain modifiers, and they are at lines 4120-4122), at least in the German language version - I haven't tested any of this with the English version since I don't play with English text, but I would assume that they would have used the same 4-part modifiers structure for the fog since the line numbers are the same in both English and German language file versions.

I just noticed that your earlier post mentioned reversing the modifers in lines 4120-4122 to deal with the fog/visibility issue, but based on my tests it appears that the lines you refer to are actually the rain modifiers so I believe you would want to leave them alone and change the ones in lines 4100-4103 instead, as noted in my earlier post.

Good luck and good hunting!

monkee
08-26-05, 01:15 AM
Has anyone else noticed when the weather is bad, if you sneak into a harbor it always seems to greatly improve the weather when you return to open seas? Several times now I have been on a long patrol with relentless 15kn winds and heavy fog, but if I snuck into a harbor, within a few hours the sun is shining and the seas are like glass. Is that a bug? The protected harbor definitely makes the seas calmer, and it seems to fool the program into ending the storm. Of course, I could be off base here, as I only have a few isolated data points to make that conclusion.

I sneaked Halifax and it was during a storm. Sunk a tanker there.

Nopileo
08-26-05, 10:00 AM
I just noticed that your earlier post mentioned reversing the modifers in lines 4120-4122 to deal with the fog/visibility issue, but based on my tests it appears that the lines you refer to are actually the rain modifiers so I believe you would want to leave them alone and change the ones in lines 4100-4103 instead, as noted in my earlier post.

Good luck and good hunting!

Thanks for the correction, panthercules. I'm going to try it out later this weekend.

Fette beute! :ping: