View Full Version : Strange Underwater Noises At The SW Tip Of England...
Mike 'Red Ocktober' Hense
08-16-05, 09:11 AM
... just before the western entrance to The Channel.
i had completed my patrol and was heading home... and with a strong sense that the gods would not abandon me, having watched over me so far to this point in the current career, i decided to transit The English Channel, then up towards our base at Bergen...
it was right after we completed out turn to the east, and as we started our submerged run for the western entrance to the channel that my sound man picked up these strange sounds on his passive receivers...
it sounded like a large hammer pounding on the hull of some sunken vessel... followed by a loud and long scraping sound...
immediately i ordered the snorkel lowered, and ran up the observation scope to do a quick scan of the surface... nothing sighted i decided to play it safe... i took the boat down to 50 meters, and gave the order for silent operation...
i then returned to the sound room where the operator was still picking up these weird undersea noises... could it be some new Allied secret weapon being tested... i set a course to the bearing of the sound and continued toward the source for further investigation...
as we tracked inbound the sounds kept getting louder... as if we were closing in on some unknown undersea force... i could sense that the crew did not like this one bit... i even overheard a mention of untersea monsters... were we entering a graveyard of sunken ships... ghosts of sunken ships drawing us closer so that they could exact their vengence on us the still living...
i immediately order battle stations, armed our remaining torpedoes... at least it would make the crew fell better... at the very least it would keep them occupied, their minds on the job at hand instead of the ghost outside the hull...
my sound man looked up at me with a perplexed look... 'shut up Henry, i said, even though he had not uttered a word... i knew what he was thinking... our torpedoes would be of no use against the spectres of the deep...
we contnuned inbound for another two hours... anxiously hunting the source of the unusual soundings, when sudden the navigator shouted that we were entering shallow waters...
i brought the sub up to periscope depth again, and did a check of the surface... still nothing...
i went back to the sound room, only to find that my sound man had lost the sound, and could no longer pick it up...
not wanting to push my luck any farther i broke off the search and ordered a course east... towards a more real and equally frightening unseen enemy...
--Mike
Mike 'Red Ocktober' Hense
08-16-05, 09:24 AM
no, seriously... i kid you not... i really picked up these weird sounds on my sounding gear at the SW tip of the British Isles, just prior to entering The Channel...
at first i thought it might be a sound glitch... my sound card acting up... then i thought, maybe it's an easter egg introduced by the dev team, or a mod maker...
but noone had mentioned anything before... and i only have the crew faces mod on the gui...
so the only thing left are Ghosts from The Flying Dutchman... right...
had one of our boats accidentaly sunk her... again!!!
:-j :-j :-j :-j :-j :-j :-j
--Mike
Did you go to external cam and do a search of the area the noise came from? Might be an easter egg the dev's came up with.
Mike 'Red Ocktober' Hense
08-16-05, 09:57 AM
no... i couldn't... the level i'm playing at doesn't allow external cam...
it was kinda strange... reminded me of the movie The Abyss :D
--Mike
Seeteufel
08-16-05, 10:05 AM
Most probably just a sunken ship (one of those nobody-knows-why accidents..) making noise. Since you didn't mention the use of the free camera, I guess you didn't look around underwater ? (Edit: Well, okay - question already answered...)
BTW...what does a guy named Henry do on a german ww II submarine ? :o
TDK1044
08-16-05, 10:06 AM
Could you have entered a mine field? It sounds like you were hearing the noise of mine cables brushing against the side of your sub.
Perhaps it was the mysterious NP1 (from 'A Twist of Sand') bound for it's secret Skeleton Coast berth....
Farside
08-16-05, 11:07 AM
i'm gonna go with the 'sunken ship' idea, but i could also believe the mine wire scraping (does this actually happen ingame?)
Zie Chuckinator
08-16-05, 11:10 AM
im gonna say take a break from playing and go eat something and/or take a nap :-j
scrapser
08-16-05, 11:16 AM
I have heard this sound too and believe I was in the same location. I had just finished transiting the channel on my way to patrol BF19 in my XXI when I came upon this weird sound. When I got close enough, the contact appears as "unknown." Getting closer doesn't change this like it does for merchants and warships. I believe it's a sunken ship as well but it is an eerie sound to hear.
scrapser
Ula Jolly
08-16-05, 11:17 AM
What grid, what date, what time?
TDK1044
08-16-05, 11:49 AM
In answer to Farside, Yes, I have found my sub rubbing against mine wires on two occassions. It makes a very eerie grinding sound similar to a boat breaking up.
Mike 'Red Ocktober' Hense
08-16-05, 11:53 AM
scrapser Posted: 16 Aug 2005 16:16 Post subject:
--------------------------------------------------------------------------------
I have heard this sound too and believe I was in the same location. I had just finished transiting the channel on my way to patrol BF19 in my XXI when I came upon this weird sound.
THANKS SCRAPSER!!!!! :yep: :yep: :yep:
see... i'm not loosing all my faculties... not just yet :rotfl: :rotfl: :rotfl:
i knew there was really something there...
yeah Jolly... i should've gotten a good position fix... i'll head out that way again on my next patrol... see if i can still find it...
now... about that Bigfoot sighting i had a few weeks ago while sailing near the coast of the American Pacific Northwest :-j
--Mike
slow_n_ez
08-16-05, 11:58 AM
now... about that Bigfoot sighting i had a few weeks ago while sailing near the coast of the American Pacific Northwest :-j
--Mike
naww..... that was just me fishing for surf perch off the jetty :lol:
Damo1977
08-16-05, 11:58 AM
I gotta say nothing aginsft RUB ir SHCOM butt that scapping noise is getting loud................and whati follow what area I was in.....no such thing it seems to follow me
Damo1977
08-16-05, 12:03 PM
Basicallly since Otto is a true Nazi he not going to get stucked between Lorient and Wilhelmshaven?
Mike 'Red Ocktober' Hense
08-16-05, 12:37 PM
hey Damo... we are having a lil fun here... and the tone of your posts seem a lil crude... to say the least...
i don't know if this is a language thing or not... but i hope you're not actually labeling someone a nazi here...
don't bring your crass comments to this thread, or i'll see that they are removed...
--Mike
Zie Chuckinator
08-16-05, 12:39 PM
Damo's posts don't make much sense either. stucked i believe, is not a word.
Farside
08-16-05, 12:42 PM
i think when he said 'otto is a nazi' he means his ingame character.. see his sig :)
ronbrewer
08-16-05, 12:45 PM
I've heard this sound on three separate occasions. It was after sinking either a Coastal or Small Merchant in shallow water near Hartelpool. My best guess was that I was hearing the ship scrape the bottom and continued pressure applied to various parts while adjusting to its new home at the bottom. As I moved away from the area I could still pick up the sounds for a while until either I left the hydrophone range or the ship finally came to rest.
I haven't heard this noise with ships sinking in deep water on the western part of Ireland.
Takeda Shingen
08-16-05, 12:49 PM
Mike, I have heard it too, but along the NW coast of Scotland and west of Ireland. I have no idea what it is, but it seems to move. I have surfaced and sprinted in the direction of the sound hoping to run across something, but have failed to find anything.
Maybe its a prototype shore based array. Whales beware.
I have no idea what it is, but it seems to move.
:o
FesterShinetop
08-16-05, 01:35 PM
LOL Begins to sound like Mike's spooky stories as told around the campfire! :rotfl:
Next thing we'll have the ghostbusters in as well! :|\
WHO YOU GONNA CALL???
:up:
redstorm101
08-16-05, 01:36 PM
Mike, that was a fun re-cap of what happend....Good reading!.. :|\
Mike 'Red Ocktober' Hense
08-16-05, 01:40 PM
thanks captains ron and takeda for the reports... i'm gonna head out on my next patrol out of Bergen this evening... i'll set a course for that region, and see if i can pick up the sounds again...
now just watch... a successful career so far... and i get sunk chasing phantoms on the ocean bottom :rotfl: :rotfl: :rotfl:
captains fester and redstorm... yup, spooky sea stories to be told at around midnight by the campfire... or to pass the time when the grammaphone breaks down :D
--Mike
Farside
08-16-05, 01:49 PM
whats the position of these sounds?
Mike,
I head those weird sound's to after I had sunk a Merchant.
I though they were just delayed sounds of ship breaking up.
When i first got SH3 ver 1.2 before I added RUB I think?
but never just heard them like you did. Something to listen for.
By the way did you make it home thru channel any close call's :D
What year were you going thru channel ?
Regards
Lane :D
Mike 'Red Ocktober' Hense
08-16-05, 02:39 PM
ahoy Captain Lane... The Channel Gaurd was generally not interested in me as i transited a silent speed most of the way, only breaking that routine to recharge off the snorkel...
i did have one exciting encounter after i exited The Channel though... about halfway home...
i was running at 1024 time compression when i suddenly dropped back to 1 and i got a message, Depth Charges In The Water!!...
aircraft... it's gotta be aircraft... i quickly pressed f2 and ordered a dive to 50 meters...
the explosions seemed far enough off as not to cause any real concern, when suddenly WHAMM!!!! a big one lurched the sub sideways, but only took a small amount of hull integrity away... and no leakage...
i pinged the bottom and went down to 90 meters and did a quick sound check... maybe i was wrong... maybe a dd had locked onto me...
the sound check proved negative... and soon the explosions faded...
we made it back, and i fast timed most of the way through the fjords and then went real time for my victorious return to base and arrival at the pier...
there were plenty of pretty nurses there to greet us.... each of em holding half a bottle of beer for me and my crew...
--Mike
Zie Chuckinator
08-16-05, 02:52 PM
yea i hate it when ur cruisin at 1024x and u get the message "enemy warship spotted!" or "aircraft spotted!" and they're like a 100 meters away and they blow u out of the water.
Hartmann
08-16-05, 03:12 PM
A new bermudas triangle ?? the crew listening the scary sound and jumping out of the boat ... :stare:
very bad for the moral and fatigue
could be a allied sub ??
don1reed
08-16-05, 09:01 PM
Was it the "Black Pearl?" :-j
seriously-- having sunk ships in the shallows with a lot of wave action, makes ungodly sounds, like ghost crews trapped below when they went down. They beat upon the pipes to let you know they're still alive.
Steeltrap
08-17-05, 12:31 AM
Perhaps 'Nessie' got loose and is hunting all the weird underwater sounds to be heard in the ocean from '39-'45 in the hope that one of them might prove to be a potential mate??
:hmm:
'Under water no once can hear you scream'? :D
Salvadoreno
08-17-05, 01:55 PM
Its the "Pearrrl" hhee
Zie Chuckinator
08-17-05, 02:21 PM
i'd post a special watch Mr. Hense to keep an eye out for giant octopus and/or squid :-j
Twelvefield
08-19-05, 06:37 PM
And I quote...
"A network of secret sea-floor microphones called SOSUS (sound surveillance system) installed by the United States to listen to the sound of Soviet submarines, is being opened for use by oceanographers. Besides the sounds of whales, fish, subterranean volcanoes, and nuclear tests, there are several unidentified sounds that scientists call the "Echo", the "Carpenter", and the "Woof-Woof".
My source, the 1996 Fortean Times (what a great source for this stuff!), and their source was an article in the South China Morning Post, dated July 29, 1996.
The upshot is, maybe nobody knows what those sounds are, but at least someone was working on it (and modelling it into the game, perhaps as well ... smiley )
yankee-V
08-19-05, 10:39 PM
I once encountered a rusted hulk outside Hartlepool that made a sound loop as you describe. Scraping, banging and groaning metal. I did a freecam and found it was this rusty unidentifiable hull bouncing around in the shallows. It had not been there when I visited Hartlepool on the previous patrol.
Is this a type of artifact that the game inserts randomly?, or does it reappear in the same place at the same time(s)? Just wondering.
I once encountered a rusted hulk outside Hartlepool that made a sound loop as you describe. Scraping, banging and groaning metal. I did a freecam and found it was this rusty unidentifiable hull bouncing around in the shallows. It had not been there when I visited Hartlepool on the previous patrol.
Is this a type of artifact that the game inserts randomly?, or does it reappear in the same place at the same time(s)? Just wondering.
What kind of hulk (what ship) was it? It may be a ship that sunk in a storm or something..
Dave Kay
08-28-05, 02:40 PM
... just before the western entrance to The Channel.
i had completed my patrol and was heading home... and with a strong sense that the gods would not abandon me, having watched over me so far to this point in the current career, i decided to transit The English Channel, then up towards our base at Bergen...
it was right after we completed out turn to the east, and as we started our submerged run for the western entrance to the channel that my sound man picked up these strange sounds on his passive receivers...
it sounded like a large hammer pounding on the hull of some sunken vessel... followed by a loud and long scraping sound...
immediately i ordered the snorkel lowered, and ran up the observation scope to do a quick scan of the surface... nothing sighted i decided to play it safe... i took the boat down to 50 meters, and gave the order for silent operation...
i then returned to the sound room where the operator was still picking up these weird undersea noises... could it be some new Allied secret weapon being tested... i set a course to the bearing of the sound and continued toward the source for further investigation...
as we tracked inbound the sounds kept getting louder... as if we were closing in on some unknown undersea force... i could sense that the crew did not like this one bit... i even overheard a mention of untersea monsters... were we entering a graveyard of sunken ships... ghosts of sunken ships drawing us closer so that they could exact their vengence on us the still living...
i immediately order battle stations, armed our remaining torpedoes... at least it would make the crew fell better... at the very least it would keep them occupied, their minds on the job at hand instead of the ghost outside the hull...
my sound man looked up at me with a perplexed look... 'shut up Henry, i said, even though he had not uttered a word... i knew what he was thinking... our torpedoes would be of no use against the spectres of the deep...
we contnuned inbound for another two hours... anxiously hunting the source of the unusual soundings, when sudden the navigator shouted that we were entering shallow waters...
i brought the sub up to periscope depth again, and did a check of the surface... still nothing...
i went back to the sound room, only to find that my sound man had lost the sound, and could no longer pick it up...
not wanting to push my luck any farther i broke off the search and ordered a course east... towards a more real and equally frightening unseen enemy...
--Mike
Could it be? This game has actually modelled the British sound-bouys set-up to confuse and frighten the escaping U-Boats from France? Since you didn't say what year but you did mention Bergen and schnorkel, I might assume late '43 or '44? This was described in Werner's "Iron Coffins" and that seems to be the explaination...
Cheers!
Relax peeps!
There is a perfectly sound explanation for these sounds!
It is the trains moving in the Channel Tunnel.....
;)
recently i sank a small merchant in relatively shallow water and watched it sink to the sea bed...then free camed to find it and just watched it for a while....the sea floor wasn't entirely flat so it very slowly began to slide down the slope into deeper water (very --very--- slowly...!) and it made the self same noise that you guys have described every time it slipped a couple of feet further down the slope..then quiet then the noise again and dust from the sea bed thrown up as it slipped another few fet...it seemed that this could carry on allmost indefinitely untill the game deleted the merchant (i'm assuming it does eventually?) i'll hazard a guess here that it's one of the torpedo boats that patrol that neck of the woods coming a cropper (as they often seem to do- blowing up or sinking for no apparent reason) gently sliding down a slope into deeper water..mind you that's just a theory...truth is allways stranger than fiction !!
:ping: :hmm: :o
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